Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
Viser 291-300 af 824 forekomster
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Opdatering: 27. jan. 2024 kl. 18:03

Sacking income: -40% for all Bretonnia factions

Thoughts: After having played through many campaigns as Bretonnia in WHIII, as well having made countless changes to this mod over the past year, I can safely say that the income from sacking is much too high and is out of character for the faction. Sacking should be an option, yes, but Bretonnia shouldn't be *good* at it. Furthermore, the chivalry penalty is quite small for the giant kick in the pants your economy gets from sacking. I feel the money gained is the problem though, not the size of the penalty.
I imagine this could be yet another controversial change but I stand by this one. Sacking feels like exploits, plain and simple.

Opdatering: 27. jan. 2024 kl. 16:14

Armoury (Tier IV Smiths) cost increased from 8000 to 9000

Opdatering: 27. jan. 2024 kl. 15:59

Almshouses give +50 income rather than +30 income per tier

Opdatering: 27. jan. 2024 kl. 15:55

Opdatering: 27. jan. 2024 kl. 14:44

Armoury (Tier IV Smiths) maintenance cost increased to 250 gold per turn from 150

Opdatering: 27. jan. 2024 kl. 14:40

Opdatering: 27. jan. 2024 kl. 12:03

Opdatering: 27. jan. 2024 kl. 11:51

Armoury (Tier IV Smiths) cost decreased from 12000 to 8000
Armoury (Tier IV Smiths) now has a maintenance cost of 150 gold per turn
Almhouses now produce 8/12/16/20 growth up from 5/10/15/20

Opdatering: 27. jan. 2024 kl. 11:00

Slightly lowered the farm/industry incomes of some techs (Farming at a total of +15% from techs, Industry at a total of +30% from techs)

Opdatering: 27. jan. 2024 kl. 8:05

Royarch's Command takes less time to research