Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires - 6.3.1
1,052 Comments
Zaylidin  [author] Oct 18 @ 4:09am 
I think they should work together fine as is
maxlanz Oct 18 @ 2:57am 
s this an alternate version of "Lily's Bretonnia Mod Compilation: All-in-one - 6.3.1" to use with IEE or must go togheter?

Great work anyway, grats. :)
i am fast as f boy Oct 14 @ 6:11am 
Играбелен ли мод в мультиплеере?
Rayn Oct 3 @ 5:47am 
That was like the one buildings table that I wrote off and didn't closely examine lol. Thanks for the help!
Zaylidin  [author] Oct 3 @ 4:58am 
You can edit the tables in the building effects table, specifically the royal men at arms caps attached to the barracks and royal barracks. Doubleing those values will probably give you what you want.
Rayn Oct 3 @ 1:59am 
Oh actually I found it in the workshop folder (duh, I don't do this often lol). I'm still having trouble finding the exact table to edit though.
Rayn Oct 3 @ 1:49am 
Exactly which pack file do I edit? I assume it's one of the ones in the Total War WARHAMMER III/data folder
Zaylidin  [author] Oct 3 @ 12:04am 
Glad to hear you're enjoying it.
You can tweak it with pack file manager, the modding tool for Warhammer, otherwise just play king louen as he gets more royal cap.
Rayn Oct 2 @ 10:34pm 
Hello, I'm enjoying your mod at the moment. One thing I want to ask is is it possible to tweak for myself how much capacity of the Royal units I get from the infantry buildings? I want to mess around more with the hammerers and long bowmen but the capacity for them is so small even when compared to the rare knights in my opinion. Otherwise I think it's a great mod!
ThatOneShinigami Sep 21 @ 8:33pm 
fair enough
Zaylidin  [author] Sep 21 @ 10:56am 
Eventually. Im just not playing TTWH at the moment, havent actually played it in months. Ive been doing this stuff for 7 years so I am taking a break.
ThatOneShinigami Sep 21 @ 10:51am 
will this be getting an "update" i understand it probably works in singleplayer but if it doesnt say its updated in multiplayer it wont let me load into games with friends
Zaylidin  [author] Aug 26 @ 8:54am 
Excellent, thank you for posting this
SFH Aug 26 @ 8:49am 
Hello, i made 2X unit size submod + unit pack
https://steamcommunity.com/sharedfiles/filedetails/?id=3556464426
Zaylidin  [author] Jul 24 @ 3:07pm 
possibly, they are normally buildable unless you have a guild so a mod compatibility issue is the only other thing I can think of
AlexSansNig Jul 24 @ 3:00pm 
I have not build the guilds building chain. Might be a mod incompatiblity?
Zaylidin  [author] Jul 24 @ 2:27pm 
@AlexSansNig
They are mutually exclusive with the guilds building chain
AlexSansNig Jul 24 @ 1:50pm 
How to build almhouses? They are locked by a previous building it says. But dont know which one
Mike Jul 19 @ 4:13am 
How hard would it be to get one of you custom units a into a modded LL's buffs?

A friend of mine want's to do some modding and I'm thinking of asking for that?
Cold Jul 9 @ 1:44am 
@Zaylidin Thank you so much. I actually did patch your packfile but there were some things I did't know what should be done for balance so I just tweak the stat biased toward "higher = better". But I guess my balance feeling is not as good as your so gonna re-download the mod. Thank you again!
Zaylidin  [author] Jul 8 @ 3:55pm 
Already done @Cold
Cold Jul 8 @ 12:01pm 
New changes made to various bretonnia units in stats and melee weapon please take a look and update
DinoZeus Jun 23 @ 5:11am 
@Zaylidin thanks for the follow up!
Joe C Jun 23 @ 3:44am 
Can anyone recommend a double unit size mod that's compatible with this?
Zaylidin  [author] Jun 20 @ 2:28pm 
That version is quite out of date and is lacking features. I am not sure if it will have issues or not im afraid.
DinoZeus Jun 20 @ 2:14pm 
Hey, I'mm guessing this is a silly question, but does the "no royal men at arms" version of this work alongside your lord and hero mods that require the overhaul?
Zaylidin  [author] Jun 19 @ 2:58pm 
Odd. I will take a look tomorrow
Troubleshooter Jun 19 @ 2:41pm 
Royal men-at-arms and Royal men-at-arms (longbow) seem to have a glitchy and glowing helmet and shoulder armor at medium/long distance when playing as Courone. Perhaps a LOD issue?
Zaylidin  [author] Jun 19 @ 8:57am 
It should still work post update, no?
b.to.the.wall Jun 19 @ 8:36am 
Is this planned to be updated?
Zaylidin  [author] Jun 9 @ 3:34am 
That's really cool, thank you for uploading that :luv:
TToKKang Jun 8 @ 6:49pm 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
GodOfGames Jun 7 @ 4:52am 
Well, turns out I had to download this free ROR DLC on their site. What a nice addition, CA
GodOfGames Jun 5 @ 8:47am 
Uh... ok, I deactivated all mods and Bretonnia can't recruit regiments of renown...
Zaylidin  [author] Jun 5 @ 6:51am 
Odd, never had that problem myself. Could be related to your other mods or perhaps the new update. Ive not played since the latest hotfix.
GodOfGames Jun 5 @ 6:26am 
Like they exist in my game, but I can't recruit them for some reason.
GodOfGames Jun 5 @ 6:25am 
Hey um, does your mod supposed to remove all regiments of renown? Like, I only have new one which is Swords of Couronne and that's it.
Zaylidin  [author] May 31 @ 12:24am 
I believe Blessed Bretonnia already does something similiar to Alberic and that requires my mod.
I don't plan to make changes like that I'm afraid. This mod is basically complete until CA updates Bretonnia.
Sadge May 30 @ 9:36pm 
I made a small mod to swap Alberic's confederation techs over to Repanse's hero techs since he is on another continent now, but unfortunately it doesn't gel with this one. Would you have any interest in incorporating that change here? It also addresses Repanse's outdated Foot Squire recruit time, diplomacy tech mix-up, and gives Alberic's starting trait the same scope as Repanse's to compensate for the loss of confederation if any of that interests you.
Zaylidin  [author] May 24 @ 10:40pm 
@Orthranus
It hasn't been asked already. I am not sure, is this for allied bretonnian cavalry or just for other factions in general?
Allied recruitment is something I havent looked into that much
Orthranus May 24 @ 8:47pm 
This might have already been asked, but is it possible for you to change the cap for cavalry for allied recruitment?
[BRE] Constantin May 10 @ 10:30pm 
I appreciate that; I agree with you, its probably a combination of things
Zaylidin  [author] May 10 @ 2:34pm 
Just tested it again, for you. On my screen right now I can see Cassyon, as he should be with Mixu's, on the campaign map working as intended.
All I can say is another mod must be the culprit, and it just so happened that this mod caused issues with that other mod like some kind of chain reaction. I can't help you as I do not know your entire mod list, I am sorry.
[BRE] Constantin May 10 @ 2:23pm 
idk what to say i tested my modlist and this was the culprit .
Zaylidin  [author] May 10 @ 3:54am 
As of today, this mod now features Knight caps. I understand many will not like that change, so if you want to revert to the previous version unsubscribe to this mod and subscribe to this one instead:

https://steamcommunity.com/sharedfiles/filedetails/?id=3479021232
Zaylidin  [author] May 8 @ 12:24am 
I literally ran it with Mixu's yesterday and it worked fine.
[BRE] Constantin May 7 @ 10:03pm 
nolonger compatible with mixus legendary lords. it doesnt crash but the lords such as cassyon of parraron are reset to the generoc state.
Zaylidin  [author] May 6 @ 5:37pm 
That was taken away as there wasn't really other ways to spend it without additional mods and it felt rather broken as a result. If you want access to that again, I would strongly recommend installing my All-in-One compilation mod instead of this.
sofianm4 May 6 @ 5:09pm 
quick question: aren't I supposed to be able to use piety to accelerate building construction? I no longer have the option
Mike May 5 @ 8:03am 
Ah ♥♥♥♥ must have a conflict then. Cheers