Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - 7.0
1,067 Comments
Stefan Dec 16 @ 6:26am 
cheers for info
Zaylidin  [author] Dec 16 @ 5:19am 
They are recruitable by Repanse only.
Stefan Dec 16 @ 4:18am 
@Zaylidin does this mod allows crossbowman too be recruited i see them in descriptions of lords buffs but cant recruit them anywhere any help and guide will be welcome too find maybe ur submod for them
Triple Joy Dishwashing Liquid Dec 12 @ 11:39am 
What does dairy pastures? There's no information about them but the prices.
Disco Pogo Dec 7 @ 5:46pm 
so i tried it again and nothing happened,i dont know what it was,but still,thanks for ur hard work,i love bretonia and i enjoy ur mod!!!

only that i just wish me more,is better/more range units and maybe a range hero,
but ur mods make bretonnia playable and enjoyable,so thank u :)
Disco Pogo Dec 7 @ 11:56am 
and make lourence face green...:D
Disco Pogo Dec 7 @ 11:55am 
ah ok thx
but building it,destroy the save games xD
Disco Pogo Dec 7 @ 11:54am 
the building dairy village with the chesse,has no effects to show and after building it,my lourence face turned green,i saved and try reload,now all my savegames causes my game to crash
Zaylidin  [author] Dec 7 @ 11:51am 
@Disco Pogo
I've made the building defunct but didnt delete it so people wouldnt get any crashes. Just sell the building and builid something else there instead :luv:
Sorry for the inconvenience
Disco Pogo Dec 7 @ 11:45am 
i have a building called dairy village,with no effects,is this a bugg or what do this building?
Zaylidin  [author] Dec 7 @ 1:44am 
Because this mod adds many sources of additional replenishment increases to help the other bretonnian factions and 15% on top of that is quite overpowered.

The peasant economy increases replenishment too, so right away from turn 1 your peasants will have 16% replenishment anyway.
Last Dreamer Dec 6 @ 8:20pm 
I don't understand why Carcassonne's unit recovery was reduced from 15% to 8%?
Etxxu Dec 5 @ 9:07am 
Does this great mod need an update for 7.0? Do you plan to do it soon? Thank you so much!
Slavyk |ᴳᴷ| Dec 4 @ 4:05pm 
Hello/Bonjour,
French version/Version française disponible ici :

https://steamcommunity.com/sharedfiles/filedetails/?id=3614175416
AngelPhoenix Nov 25 @ 8:19pm 
Hey there!

So Knights have unit caps here, which is cool, but it also makes it so that you can't Allied Recruit them when you're NOT playing as Bretonnia. Can anything be done about that?
Zaylidin  [author] Oct 18 @ 4:09am 
I think they should work together fine as is
maxlanz Oct 18 @ 2:57am 
s this an alternate version of "Lily's Bretonnia Mod Compilation: All-in-one - 6.3.1" to use with IEE or must go togheter?

Great work anyway, grats. :)
i am fast as f boy Oct 14 @ 6:11am 
Играбелен ли мод в мультиплеере?
Rayn Oct 3 @ 5:47am 
That was like the one buildings table that I wrote off and didn't closely examine lol. Thanks for the help!
Zaylidin  [author] Oct 3 @ 4:58am 
You can edit the tables in the building effects table, specifically the royal men at arms caps attached to the barracks and royal barracks. Doubleing those values will probably give you what you want.
Rayn Oct 3 @ 1:59am 
Oh actually I found it in the workshop folder (duh, I don't do this often lol). I'm still having trouble finding the exact table to edit though.
Rayn Oct 3 @ 1:49am 
Exactly which pack file do I edit? I assume it's one of the ones in the Total War WARHAMMER III/data folder
Zaylidin  [author] Oct 3 @ 12:04am 
Glad to hear you're enjoying it.
You can tweak it with pack file manager, the modding tool for Warhammer, otherwise just play king louen as he gets more royal cap.
Rayn Oct 2 @ 10:34pm 
Hello, I'm enjoying your mod at the moment. One thing I want to ask is is it possible to tweak for myself how much capacity of the Royal units I get from the infantry buildings? I want to mess around more with the hammerers and long bowmen but the capacity for them is so small even when compared to the rare knights in my opinion. Otherwise I think it's a great mod!
ThatOneShinigami Sep 21 @ 8:33pm 
fair enough
Zaylidin  [author] Sep 21 @ 10:56am 
Eventually. Im just not playing TTWH at the moment, havent actually played it in months. Ive been doing this stuff for 7 years so I am taking a break.
ThatOneShinigami Sep 21 @ 10:51am 
will this be getting an "update" i understand it probably works in singleplayer but if it doesnt say its updated in multiplayer it wont let me load into games with friends
Zaylidin  [author] Aug 26 @ 8:54am 
Excellent, thank you for posting this
SFH Aug 26 @ 8:49am 
Hello, i made 2X unit size submod + unit pack
https://steamcommunity.com/sharedfiles/filedetails/?id=3556464426
Zaylidin  [author] Jul 24 @ 3:07pm 
possibly, they are normally buildable unless you have a guild so a mod compatibility issue is the only other thing I can think of
AlexSansNig Jul 24 @ 3:00pm 
I have not build the guilds building chain. Might be a mod incompatiblity?
Zaylidin  [author] Jul 24 @ 2:27pm 
@AlexSansNig
They are mutually exclusive with the guilds building chain
AlexSansNig Jul 24 @ 1:50pm 
How to build almhouses? They are locked by a previous building it says. But dont know which one
Mike Jul 19 @ 4:13am 
How hard would it be to get one of you custom units a into a modded LL's buffs?

A friend of mine want's to do some modding and I'm thinking of asking for that?
Cold Jul 9 @ 1:44am 
@Zaylidin Thank you so much. I actually did patch your packfile but there were some things I did't know what should be done for balance so I just tweak the stat biased toward "higher = better". But I guess my balance feeling is not as good as your so gonna re-download the mod. Thank you again!
Zaylidin  [author] Jul 8 @ 3:55pm 
Already done @Cold
Cold Jul 8 @ 12:01pm 
New changes made to various bretonnia units in stats and melee weapon please take a look and update
DinoZeus Jun 23 @ 5:11am 
@Zaylidin thanks for the follow up!
Joe C Jun 23 @ 3:44am 
Can anyone recommend a double unit size mod that's compatible with this?
Zaylidin  [author] Jun 20 @ 2:28pm 
That version is quite out of date and is lacking features. I am not sure if it will have issues or not im afraid.
DinoZeus Jun 20 @ 2:14pm 
Hey, I'mm guessing this is a silly question, but does the "no royal men at arms" version of this work alongside your lord and hero mods that require the overhaul?
Zaylidin  [author] Jun 19 @ 2:58pm 
Odd. I will take a look tomorrow
Troubleshooter Jun 19 @ 2:41pm 
Royal men-at-arms and Royal men-at-arms (longbow) seem to have a glitchy and glowing helmet and shoulder armor at medium/long distance when playing as Courone. Perhaps a LOD issue?
Zaylidin  [author] Jun 19 @ 8:57am 
It should still work post update, no?
b.to.the.wall Jun 19 @ 8:36am 
Is this planned to be updated?
Zaylidin  [author] Jun 9 @ 3:34am 
That's really cool, thank you for uploading that :luv:
TToKKang Jun 8 @ 6:49pm 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
GodOfGames Jun 7 @ 4:52am 
Well, turns out I had to download this free ROR DLC on their site. What a nice addition, CA
GodOfGames Jun 5 @ 8:47am 
Uh... ok, I deactivated all mods and Bretonnia can't recruit regiments of renown...
Zaylidin  [author] Jun 5 @ 6:51am 
Odd, never had that problem myself. Could be related to your other mods or perhaps the new update. Ive not played since the latest hotfix.