Total War: WARHAMMER III

Total War: WARHAMMER III

Lily's Bretonnia Overhaul: Definitive Edition - Immortal Empires
1,031 Comments
Cold 2 hours ago 
New changes made to various bretonnia units in stats and melee weapon please take a look and update
DinoZeus Jun 23 @ 5:11am 
@Zaylidin thanks for the follow up!
Joe C Jun 23 @ 3:44am 
Can anyone recommend a double unit size mod that's compatible with this?
Zaylidin  [author] Jun 20 @ 2:28pm 
That version is quite out of date and is lacking features. I am not sure if it will have issues or not im afraid.
DinoZeus Jun 20 @ 2:14pm 
Hey, I'mm guessing this is a silly question, but does the "no royal men at arms" version of this work alongside your lord and hero mods that require the overhaul?
Zaylidin  [author] Jun 19 @ 2:58pm 
Odd. I will take a look tomorrow
Troubleshooter Jun 19 @ 2:41pm 
Royal men-at-arms and Royal men-at-arms (longbow) seem to have a glitchy and glowing helmet and shoulder armor at medium/long distance when playing as Courone. Perhaps a LOD issue?
Zaylidin  [author] Jun 19 @ 8:57am 
It should still work post update, no?
b.to.the.wall Jun 19 @ 8:36am 
Is this planned to be updated?
Zaylidin  [author] Jun 9 @ 3:34am 
That's really cool, thank you for uploading that :luv:
TToKKang Jun 8 @ 6:49pm 
Hello! I translated this mod into Korean and uploaded it! If you don't like what I uploaded, I will delete it!
GodOfGames Jun 7 @ 4:52am 
Well, turns out I had to download this free ROR DLC on their site. What a nice addition, CA
GodOfGames Jun 5 @ 8:47am 
Uh... ok, I deactivated all mods and Bretonnia can't recruit regiments of renown...
Zaylidin  [author] Jun 5 @ 6:51am 
Odd, never had that problem myself. Could be related to your other mods or perhaps the new update. Ive not played since the latest hotfix.
GodOfGames Jun 5 @ 6:26am 
Like they exist in my game, but I can't recruit them for some reason.
GodOfGames Jun 5 @ 6:25am 
Hey um, does your mod supposed to remove all regiments of renown? Like, I only have new one which is Swords of Couronne and that's it.
Zaylidin  [author] May 31 @ 12:24am 
I believe Blessed Bretonnia already does something similiar to Alberic and that requires my mod.
I don't plan to make changes like that I'm afraid. This mod is basically complete until CA updates Bretonnia.
Sadge May 30 @ 9:36pm 
I made a small mod to swap Alberic's confederation techs over to Repanse's hero techs since he is on another continent now, but unfortunately it doesn't gel with this one. Would you have any interest in incorporating that change here? It also addresses Repanse's outdated Foot Squire recruit time, diplomacy tech mix-up, and gives Alberic's starting trait the same scope as Repanse's to compensate for the loss of confederation if any of that interests you.
Zaylidin  [author] May 24 @ 10:40pm 
@Orthranus
It hasn't been asked already. I am not sure, is this for allied bretonnian cavalry or just for other factions in general?
Allied recruitment is something I havent looked into that much
Orthranus May 24 @ 8:47pm 
This might have already been asked, but is it possible for you to change the cap for cavalry for allied recruitment?
[BRE] Constantin May 10 @ 10:30pm 
I appreciate that; I agree with you, its probably a combination of things
Zaylidin  [author] May 10 @ 2:34pm 
Just tested it again, for you. On my screen right now I can see Cassyon, as he should be with Mixu's, on the campaign map working as intended.
All I can say is another mod must be the culprit, and it just so happened that this mod caused issues with that other mod like some kind of chain reaction. I can't help you as I do not know your entire mod list, I am sorry.
[BRE] Constantin May 10 @ 2:23pm 
idk what to say i tested my modlist and this was the culprit .
Zaylidin  [author] May 10 @ 3:54am 
As of today, this mod now features Knight caps. I understand many will not like that change, so if you want to revert to the previous version unsubscribe to this mod and subscribe to this one instead:

https://steamcommunity.com/sharedfiles/filedetails/?id=3479021232
Zaylidin  [author] May 8 @ 12:24am 
I literally ran it with Mixu's yesterday and it worked fine.
[BRE] Constantin May 7 @ 10:03pm 
nolonger compatible with mixus legendary lords. it doesnt crash but the lords such as cassyon of parraron are reset to the generoc state.
Zaylidin  [author] May 6 @ 5:37pm 
That was taken away as there wasn't really other ways to spend it without additional mods and it felt rather broken as a result. If you want access to that again, I would strongly recommend installing my All-in-One compilation mod instead of this.
sofianm4 May 6 @ 5:09pm 
quick question: aren't I supposed to be able to use piety to accelerate building construction? I no longer have the option
Mike May 5 @ 8:03am 
Ah fuck must have a conflict then. Cheers
Zaylidin  [author] May 5 @ 8:01am 
Nope, they should be recruitable from the Tier III Stables.
Mike May 5 @ 7:03am 
I can't seem to recruit Lance Realm Knights, has this mod added another prerequisite other than the building?
Zaylidin  [author] Apr 27 @ 7:01am 
Hiya Watermelon123! I really appreciate the feedback.
Regarding the Royarch's Command Tech, it is in-fact working as intended, the upkeep reduction is only for non-royal men-at-arms, and the expert charge defence is only for royal spears and royal Polearms. Royals do get upkeep decrease from Irrigation Ditches and Registered Draft!

As for the Warband Upgrade stuff, i've not touched any of that since I first added it which was, at this point, almost two years ago? I think? It's something I keep forgetting to revisit as it isn't a mod that I use myself.
Watermelon123 Apr 27 @ 6:46am 
Awesome mod! I really like how the unit card artwork matches the style of the original game. I also like how you included compatibility with the Warband Upgrade mod. It is nice to imagine how a peasant can work their way up to a royal man-at-arms.

Some additions you may want to consider:
-A way to promote Foot Squires to Knights Errant or Knight of the Realm. Perhaps with a chivalry cost?
-The Royarch's Command technology does not include some of the Royal Men-at-Arms units (base, longbow, hammer, skirmisher)
-The Royal Men-at-Arms units are not able to use the Warband Upgrade mechanic. (eg. The mod cannot be used to change a Royal Spearmen-at-Arms to a different Royal unit.
SIX Apr 17 @ 11:35am 
Hi the modder of https://steamcommunity.com/sharedfiles/filedetails/?id=2971917195&tscn=1744833217 said she stop modding but give permission to use her work. I think it would make a fantastic ROR with minimal effort!
QuantumRaged Apr 8 @ 11:44pm 
Having troubles with multiplayer compatibility
Laserdream Apr 5 @ 11:52am 
Doesn't. Unsubscribe and resubscribe.
sofianm4 Apr 5 @ 10:20am 
Still crashes cause of new update sadly
Zaylidin  [author] Apr 3 @ 4:36pm 
Interesting, thanks for mentioning it. I will take a look.
TheUnseenHobo Apr 3 @ 4:25pm 
This mod is causing desyncs in multiplayer whenever battles are initiated. My buddy and I went through our entire mod list mod by mod and narrowed it down to this one. Could have something to do with the recent cavalry updates.
Zaylidin  [author] Mar 29 @ 4:04pm 
Please give me specific feedback Vargas. What needs to be nerfed?
Vargas Mar 29 @ 7:53am 
Decent mod. Alot of passion and work went into it. I do think however, that it makes Bretonnia way to powerful and easy to play.
Kristian Mar 27 @ 1:11pm 
Don't mention it.
Thanks to you for your work!
Zaylidin  [author] Mar 27 @ 5:03am 
I will today. Thank you for your patience.
batman Mar 26 @ 8:13pm 
crashes cause of new update sadly
iCT Mar 26 @ 11:43am 
Crashes the game at launch. Needs update, thanks.
Kristian Mar 26 @ 3:28am 
Really like this mod! Thank you.
But sadly, it crashes the game in 6.1, could you fix it?
Coltron Mar 25 @ 3:39pm 
For the lady!
Zaylidin  [author] Mar 16 @ 1:41pm 
If you have the all in one mod enabled, disable this.
Illegal FQ Mar 15 @ 6:58pm 
Any point of using this mod if I have the All In One Mod?
Zaylidin  [author] Mar 11 @ 4:29am 
Hehe, thank you! That is very high praise :luv: