Barotrauma

Barotrauma

Barotraumatic Creature Pack
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Update: Mar 6 @ 3:19am

stalled updating trying again to make sure it didn't upload incorrectly

Update: Mar 6 @ 3:02am

Alpha Charb straight up has been missing its ability to attack characters for ?????? hotfixxing this as its kind of a big deal as it can't damage players/monsters

Update: Mar 5 @ 12:18pm

Fixed 90+ creatures and remade jove to have one single red pixel on his face which is funny but caused the mod to jump 16.3 megabytes due to uncompressed .png files sorry!

Update: Feb 28 @ 3:38pm

Alpha Endworm explosion issues tracked down and fixed was filling a 10000x10000 space with flame ignoring walls which set off explosives or mutated pomgrenade etc, old 2022 style explosion code. Updated modernized and does not occur when it severs AFTER it dies only while still alive, emp effect reduced slightly after testing so its still an issue but doesn't just ravage the whole sub to completely broken.

Thresherking bite latch issue fixed, back to shocking shocking shocking shocking shocking.

Sorry if you have bad computey disease but this fix is actually gamebreaking in many cases as it popped all the c-4 in railgun racks or set off nukes.

Update: Feb 23 @ 1:29pm

went over husk enemies due to old issues causing them to attack downed/incapacitated enemies.

Thalamus suit made slightly more dangerous, price was WAY off, how long has that been a thing?

AI adjustments in a few places

Hammerhead Sword boys got updated and checked out they were lagging behind and didn't have a lot of spawns, will update BT to make them more common

Update: Feb 15 @ 1:52pm

Resolved conflict with several abandonedoutpostmantis missions by changing BTC identifier to have BTC tag, no joy if you are using 2 or more others with that identifier from More Outposts or other missions mod, they are however all compatible with BTC now.

Robotic enemies should all make a metal hit noise when struck with projectile deflection effect.

Update: Feb 13 @ 1:30pm

some minor fixes from issues spotted in testing.

Buffed defense bots of all types they were absurdly weak, they aren't going to still live super long but they will easily deal with most crawler or other threats due to their much heavier armor, gunfire will quickly dispatch them but it takes a few hits instead of 1-2 lol....

Update: Feb 8 @ 9:35am

hotfix to husk stinger from cherry red to brick red.

Update: Feb 8 @ 9:21am

All melee weapon trophies should have reasonable values to make them interesting to use but not better than high end talent or even master crafted knives, generally they are slower makeshift weapons but do appreciable hull damage due to the metallic claws/teeth etc.

All creature drops should have descriptions as to what they are and possibly break down into, some sell/decon values were adjusted.

Rockworm attack fixed.

Longstanding issue with Crayfish/Legacycrawler/Ghost Shrimp resolved they now attack somewhere between a crawler and a hammerhead pattern wise and much more frequently, they were just sort of hanging out doing minor damage rarely.

Stonewandererlavalarge now thumps the sub fairly hard, its fireball attack is likely not working/never worked will look into later/never.

Skrimsl tweaked slightly to try to get better AI behavior. All boarding AI is having a problem at the moment making them FAR less of a threat than they have previously been.

Added one random red pixel to several .png to specfically piss you off.

Update: Feb 4 @ 2:00pm

Potential server crash hotfix for giantcrab and giantcrabice coming apart when shot at.