Barotrauma

Barotrauma

Barotraumatic Creature Pack
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Update: Feb 4 @ 6:42am

Small hotfix for the Thresherking it did not have the thresher tag.

Giant crabs lightend to resolve issues with them contributing to klang on submarines

Thalamus spreader flak guns do minor hull damage with shrapnel vs none.

Big thalamus flak gun is now loaded exclusively with concentrated flak which does much higher hull damage.

Wreckers now sometimes use mantis claws which swing slower but do appreciable hull damage.

Some clowns carry a horn and honk as they attack.

Update: Feb 3 @ 2:47pm

New Monsters from VCE!

Deathgill

Husk Chimera Elder

Riftworm

Mantis Shrimp + Small

Thresher King

Update: Jan 30 @ 8:09am

patch day bug fixo and balance changes, I won't bore you.

Update: Jan 25 @ 9:34am

Draconis

exploding sea urchins had default flak shrapnel .png which caused an error calling for the projectile png when they died unfortunately it took us a few days to find this so it is being fixed now, shouldn't be any other issues and won't need a fix until we do a big update.

Update: Jan 24 @ 11:39pm

Draconis

variant of once again caused problems, new clown weapon version that drops when they die was both craftable and was showing up in trash cans due to misfires of the way variant works on non-vanilla items. Seriously spawn probability zero and no way to turn off fabrication so it defaults to wrench. HUGE exploit fixed.

Clown wrench made slightly bigger than vanilla heavy wrench so it will be smaller if you are using larger wrench mods and more easily identifiable.

Thank you for your reports!

Update: Jan 23 @ 9:25am

Draconis

Nothing changed on scavenger but its tiny explosion when it shreds people at range 90 is now doing 5 damage in 2000+ radius had to remove the explosion as it was destroying the entire sub. Base game error issue on small rapid explosions? unknown, fixed. Actually sorry I had to hotfix it twice!

Update: Jan 23 @ 6:59am

Draconis

Was alerted that the new pirates do not attack walls, found the code had reverted on their hands to attack structure and items, oh ok whatever. Had to hotfix, sorry.

Update: Jan 23 @ 3:07am

Draconis

clown nose color was 204 not 205, hotfixed

Update: Jan 23 @ 3:03am

Draconis

All clown noses changed from Bright Red rgb=(238, 75, 43) to Russian Red rgb=(205, 0, 0,)

Update: Jan 16 @ 12:11am

Draconis

more fixes for the weekend, Big one is crawler small eggs no longer hatch, its not just super annoying to collect eggs and get attacked for doing so, But the eggs also had two of the always on status effects on each egg which contributed significantly to lag.