Barotrauma

Barotrauma

Barotraumatic Creature Pack
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Update: Jan 14 @ 12:13pm

Draconis

Fixed hood on clown outfit with cloak and totally not anything else like a rework of the thalamus carrier or lots of bugfixes and removing sever while alive on lots of monsters.

Update: Jan 13 @ 6:20am

Draconis

Mission fixes, numerous missions had creature spawn dispersal that was far too high for caves and caused the monsters to spawn in walls.

All thalamus turret carrier monsters have been fixed and target accurately at long range and are super dangerous GOOD LUCK!

Husk Prowler retains its special BTC rend attack, has default AI and no longer attacks husk infected and all Enhanced hugs AI targets are removed!

Improvements to europan boxcutter again, it actually drops a little swim bladder as loot now and its junction attack range is increased beyond its shock range to simulate hitting the outside of the hull.

Guppy will now bump you chumps if you thump them.

Hammerhead Mauler, The T from Barotrauma now longer can be severed and instantly killed, you have to chew through those gristly hitpoints.

Update: Jan 12 @ 12:09pm

Draconis

endless fixes

damage buff for silver hammerhead

thalamus carrier correctly spawns thalamus mechs and not the deprecated bruteflora from 2022 which caused an error

Partial fix for the thalamus carrier group of enemies needs a lot more work but they shoot at the sub with their correct weapons and more aggression. removed muzzflashes and incorrect weapon shots I.E SMG rounds etc.

increased jellyfish electric range.

removed misc files like xanothresher that are unused, will clean up the mod again soon.

Update: Jan 10 @ 3:31pm

Draconis

Weekend patch,

Multiple errors fixed in many profiles. such as "any any" without a , in inventory, burns instead of burn on several prefabs.

Fixed eating speed on 20+ monsters, some far too slow and others absurdly fast.

Update: Jan 7 @ 3:41am

Draconis

lots and lots of fixes

Undying missing/bad inventory removed sprite and animation fixes, new variant that has a volatile fuel rod on them enjoy that.

cleaned up sprites on a bunch of monsters.

fixed fractal enforcer hand issue with holding steamcannon/harpoon and associated spawning issue

fixed husker inventory

mudraptor item/hull damage changes especially on veterans.

Update: Jan 5 @ 3:25am

Draconis

fixed various group issues, plantworm is scavenger, preywhales are all same type and thalamid is thalamus.

Fixed scavenger to xan_scavenger for all calls as in a rare situation it could throw a ton of red text due to being scavenger internally for most things.

Moloch Fertile appear to not be finished but in set. Going to remove them from the BT set along with old fractals in missions that don't exist.

Moloch Boss, Moloch Old and Moloch Magma all buffed to damage submarine more on hit properly.

Update: Jan 4 @ 12:43pm

Draconis

Lots of small fixes to inventory of creatures and issues with either not enough inventory spots or in some cases odd or missing items.

Fixed mines not being able to enter hulls which caused issues if they spawned on or near wrecks.

Went through checking for any red errors on spawn or other issues, have not seen anything messy. I will try to get more missions added in at some point, especially earlier sets.

Update: Jan 2 @ 12:53pm

Draconis

fixes for guardians and lots of small issues.

Europan Boxcutter is now an electric jellyfish that overvolts your sub, so uh enjoy that fun surprise fire.

Update: Dec 28, 2024 @ 1:43am

Draconis

Abyss Crawler doesn't try to avoid the abyss

Abysscrawler2 mutant has jaw blood redone to be more gross and less pink.

Abyss Moloch shell actually functions

Fixed several odd issues with the cultist outfit being a dupe of the vanilla outfit when its supposed to be variant of if you use mods for pockets or whatever.

Update: Dec 23, 2024 @ 4:22am

Draconis

Missions display proper sonar label for monsters, shouldn't have missed any!

Generic mission header for basic enemies like gnashers and other fishy fun.