Barotrauma

Barotrauma

Barotraumatic Creature Pack
Showing 41-50 of 341 entries
< 1 ... 3  4  5  6  7 ... 35 >
Update: Feb 23 @ 1:29pm

went over husk enemies due to old issues causing them to attack downed/incapacitated enemies.

Thalamus suit made slightly more dangerous, price was WAY off, how long has that been a thing?

AI adjustments in a few places

Hammerhead Sword boys got updated and checked out they were lagging behind and didn't have a lot of spawns, will update BT to make them more common

Update: Feb 15 @ 1:52pm

Resolved conflict with several abandonedoutpostmantis missions by changing BTC identifier to have BTC tag, no joy if you are using 2 or more others with that identifier from More Outposts or other missions mod, they are however all compatible with BTC now.

Robotic enemies should all make a metal hit noise when struck with projectile deflection effect.

Update: Feb 13 @ 1:30pm

some minor fixes from issues spotted in testing.

Buffed defense bots of all types they were absurdly weak, they aren't going to still live super long but they will easily deal with most crawler or other threats due to their much heavier armor, gunfire will quickly dispatch them but it takes a few hits instead of 1-2 lol....

Update: Feb 8 @ 9:35am

hotfix to husk stinger from cherry red to brick red.

Update: Feb 8 @ 9:21am

All melee weapon trophies should have reasonable values to make them interesting to use but not better than high end talent or even master crafted knives, generally they are slower makeshift weapons but do appreciable hull damage due to the metallic claws/teeth etc.

All creature drops should have descriptions as to what they are and possibly break down into, some sell/decon values were adjusted.

Rockworm attack fixed.

Longstanding issue with Crayfish/Legacycrawler/Ghost Shrimp resolved they now attack somewhere between a crawler and a hammerhead pattern wise and much more frequently, they were just sort of hanging out doing minor damage rarely.

Stonewandererlavalarge now thumps the sub fairly hard, its fireball attack is likely not working/never worked will look into later/never.

Skrimsl tweaked slightly to try to get better AI behavior. All boarding AI is having a problem at the moment making them FAR less of a threat than they have previously been.

Added one random red pixel to several .png to specfically piss you off.

Update: Feb 4 @ 2:00pm

Potential server crash hotfix for giantcrab and giantcrabice coming apart when shot at.

Update: Feb 4 @ 6:42am

Small hotfix for the Thresherking it did not have the thresher tag.

Giant crabs lightend to resolve issues with them contributing to klang on submarines

Thalamus spreader flak guns do minor hull damage with shrapnel vs none.

Big thalamus flak gun is now loaded exclusively with concentrated flak which does much higher hull damage.

Wreckers now sometimes use mantis claws which swing slower but do appreciable hull damage.

Some clowns carry a horn and honk as they attack.

Update: Feb 3 @ 2:47pm

New Monsters from VCE!

Deathgill

Husk Chimera Elder

Riftworm

Mantis Shrimp + Small

Thresher King

Update: Jan 30 @ 8:09am

patch day bug fixo and balance changes, I won't bore you.

Update: Jan 25 @ 9:34am

Draconis

exploding sea urchins had default flak shrapnel .png which caused an error calling for the projectile png when they died unfortunately it took us a few days to find this so it is being fixed now, shouldn't be any other issues and won't need a fix until we do a big update.