Barotrauma

Barotrauma

Barotraumatic Creature Pack
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Update: Jul 5 @ 2:55pm

hotfix for uploading 8+ hours earlier.

Cuirass item for immortal cult was causing errors and not finished.

Update: Jul 5 @ 2:25pm

Copper was FAR too punishing for the charge packs to recycle and has been replaced with Silicon for the crystal matrix.

Some clean up of spelling errors and some slight damage/recoil tweaks to a bunch of guns that had off performance.

Update: Jun 28 @ 5:42pm

GAME BREAKING BUG HOTFIX

Observer headphonejack.ogg wanted to be streamed due to length causing warnings to appear in console for its affliction but streaming it caused an infinite looping error that was crashing games out.
Solved by shortening the track.

Update: Jun 26 @ 10:50am

Mine hotfix, indectable appears to have broken after one of the recent updates and mines previously were ignored by creatures or avoided given their 9999 power rating. Mines also had odd sight/visibility which has been standardized and should prevent future behavior including low levels of sonar interference which was unintended after a rework previously.

Updated horn and razor shrimp inventories to fit in better with other loot tables.

Update: Jun 24 @ 11:02am

mines slightly bigger, attracted to subs lately.

Scorpion does less emp damage over a large area and shocks targets also does more bite/sting damage.

Update: Jun 18 @ 2:51am

hotfix turns out the clownguitar and the new clownaccordion and maybe harmonica have issues with several older and a few newer mods so I renamed them BTC_clownguitar etc so they identifier won't cause issues with those mods not loading.

Update: Jun 15 @ 7:24am

Bomber Vest sprite was misnamed

So no one reported that Clown Homie was broken and had been broken for ages, fixed and added new instruments for them to play!

Update: Jun 14 @ 4:57am

Fixed long running issue that required a workaround on humanoid enemies needing to be "grey man" in order to function, all pirates clowns and human immortals now have proper gender, names and other info to appear as actual humans and not like default clone troops.

All Husk monsters including Human Immortals are cold and do not show up on thermals.

Deepsea Clowns size reduced so they can fit in passages.

Husk Chimera Broodmother reduced in size slightly.

Changed Suiciders to Bombers for reasons. Bomber vest if still present for whatever reason now has light armor stats.

Commented out unused monster affliction code for nightmare that despawned the creature when it teleported to heal. Russian servers were apprantly using it to delete peoples characters for various reasons.

Update: Jun 10 @ 7:37am

Exosuit Thalamus lower chance of spawn, too many and multiple per wreck, less scary.

Adjusted Xan_Scavenger limbs as some of the decorative bits were smaller than the items they were supposed to be, especially the ID tag collar they use to open doors. Tuning on this monster is pretty high making it one of the most lethal things if it can get aboard.

Husk Chimera Broomother size reduced to slightly larger than normal broodmother and secondary thump attack added when outside

Ice crab claw damage reduced it was doing double intended lacerate instead of an extra bit of blunt damage. Still an OK weapon but a high quality knife is better due to the claws slower speed.

some minor mission clean up, should add some new ones next update.

Update: Jun 5 @ 5:45am

pet mudraptor now eats bodies properly, follows crew around outside of the submarine and should patrol around the sub and navigate out of ballasts or spaces up and down ladders making them MUCH more useful, I also added an ID tag spot if you want the raptor to be able to go through doors using an ID card.