Barotrauma
Barotraumatic Creature Pack
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更新: 5月6日 @ 8時28分

BACK AT 200 MEGABYTES!

Fixed GIANT SPINELING WHAT IS ELECTRIC AND GIANT VIPERLING PROJECTILE GAS GAS GAS

reduced filesize down to 200 megabytes so the neo-sov is less newsad about updates and performance is improved due to less loading of giant textures!!!!!

更新: 5月4日 @ 6時22分

All large creatures should now have proper poison vuneribility based on the vanilla abyss creatures/large creatures, so poison is actually VERY useful against big monsters including abyss creatures that aren't robatz.

Cyclops new old texture and has had the white outline removed from the sprite so its nice and clean.

Reduced bleed damage on explode from sea urchins and damage from spines, however spines now pierce 3 targets including sub hull like spineling spikes so they are still a pain in melee, maybe poke them with a spear or bulleto

更新: 4月28日 @ 9時09分

hotfix for honkfather afflictions causing errors due to the files being removed.

更新: 4月28日 @ 8時51分

Added in Electric Spineling2 a variant from Dynamic Europa that can spawn outside of missions.

Some tweaks to new Carrier monsters.

Removed Honkfather, unused fertile moloch variants (these didn't even spawn moloch babies or anything) and several unused monsters that were still in the files.

LOT of clean up the mod is now a Trim 227MB after removing a lot of loose files including .wav files the game couldn't use. Unused .png files, uncompressed .png files and a few excessively long or uncompressed .ogg files. I will keep trying to get it under 200mb but we have added like 15 new creatures including several abyss creatures.

Didn't get a chance to audit the poison on abyss this patch will do next time.

更新: 4月25日 @ 3時15分

redid the ragdoll for Cthluhu

Thalmid now has more pulsing and it flails around and will knock back players trying to melee it.

fixes for mines not having proper sonar signiture on one mine lots of other minor fixes and tweaks.

New hermits should all be working correctly

更新: 4月10日 @ 9時12分

reverting Cthulhu too many issues to justify new ragdoll fixes?

更新: 4月10日 @ 0時32分

Fixed mine having abnormally low sonar disruption improved all mine sonar disruption due to shape/size/material/gameplay

imported VCE Cthulhu with changes to ragdoll.

Fixed bloody skin issue on Mudraptor hatchling

Improved bloody skin of Mudraptor

Likely did some more giant crab fixes I dunno whatever.

Reduced fractal mermaid range on jam, again. 5000->3500. baro just can't handle this kind of effect if it is not point blank for some reason also ruin lag

更新: 4月2日 @ 15時22分

更新: 4月1日 @ 1時21分

更新: 3月24日 @ 10時08分

Implemented new hermits, some already were set to spawn on barotraumatic, will update that later with new spawns.

Implemented new giant viperling

Removed ability for head sever low chance on mudrex

reduced the range on mermaid jamming to make it less laggy, game is kind of busto where it has to ping surrounding items with tags to do the jamming effect and even though the interval is set correctly it checks on every tick but doesn't do it til interval as far as I can tell, lame.

Small giant crab tweaks, still can't reproduce what exact joint is malfunctioning here its also not always happening.