Barotrauma
Barotraumatic Creature Pack
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Ενημέρωση: 9 Μαρ στις 10:53

Tyrant Mudraptor/Mudrex added, shows up earlier in abyss becomes much more common by great sea at all depths.

Speculative fixes for giant crab issues, welded jaw fixed oddities in joints, density of parts. something is wrong here and its not a quick fix. Seems to be ok now but possibly when hit just right it might bug out again?

Increased Seasnek penetration to keep them from getting stuck in walls/void spaces.

Fixed issues with the savage charby having so many attacks it could in rare cases instantly demolish the submarine due to some quirky BS that isn't exactly easy to follow. Seems to be causing explosions on attacks without explosions? unknown normalized attacks and its fine.

Adjusted more monster inventories and changed up some item names and descriptions, most meat parts are also now tagged monster food.

Ενημέρωση: 6 Μαρ στις 3:19

stalled updating trying again to make sure it didn't upload incorrectly

Ενημέρωση: 6 Μαρ στις 3:02

Alpha Charb straight up has been missing its ability to attack characters for ?????? hotfixxing this as its kind of a big deal as it can't damage players/monsters

Ενημέρωση: 5 Μαρ στις 12:18

Fixed 90+ creatures and remade jove to have one single red pixel on his face which is funny but caused the mod to jump 16.3 megabytes due to uncompressed .png files sorry!

Ενημέρωση: 28 Φεβ στις 15:38

Alpha Endworm explosion issues tracked down and fixed was filling a 10000x10000 space with flame ignoring walls which set off explosives or mutated pomgrenade etc, old 2022 style explosion code. Updated modernized and does not occur when it severs AFTER it dies only while still alive, emp effect reduced slightly after testing so its still an issue but doesn't just ravage the whole sub to completely broken.

Thresherking bite latch issue fixed, back to shocking shocking shocking shocking shocking.

Sorry if you have bad computey disease but this fix is actually gamebreaking in many cases as it popped all the c-4 in railgun racks or set off nukes.

Ενημέρωση: 23 Φεβ στις 13:29

went over husk enemies due to old issues causing them to attack downed/incapacitated enemies.

Thalamus suit made slightly more dangerous, price was WAY off, how long has that been a thing?

AI adjustments in a few places

Hammerhead Sword boys got updated and checked out they were lagging behind and didn't have a lot of spawns, will update BT to make them more common

Ενημέρωση: 15 Φεβ στις 13:52

Resolved conflict with several abandonedoutpostmantis missions by changing BTC identifier to have BTC tag, no joy if you are using 2 or more others with that identifier from More Outposts or other missions mod, they are however all compatible with BTC now.

Robotic enemies should all make a metal hit noise when struck with projectile deflection effect.

Ενημέρωση: 13 Φεβ στις 13:30

some minor fixes from issues spotted in testing.

Buffed defense bots of all types they were absurdly weak, they aren't going to still live super long but they will easily deal with most crawler or other threats due to their much heavier armor, gunfire will quickly dispatch them but it takes a few hits instead of 1-2 lol....

Ενημέρωση: 8 Φεβ στις 9:35

hotfix to husk stinger from cherry red to brick red.

Ενημέρωση: 8 Φεβ στις 9:21

All melee weapon trophies should have reasonable values to make them interesting to use but not better than high end talent or even master crafted knives, generally they are slower makeshift weapons but do appreciable hull damage due to the metallic claws/teeth etc.

All creature drops should have descriptions as to what they are and possibly break down into, some sell/decon values were adjusted.

Rockworm attack fixed.

Longstanding issue with Crayfish/Legacycrawler/Ghost Shrimp resolved they now attack somewhere between a crawler and a hammerhead pattern wise and much more frequently, they were just sort of hanging out doing minor damage rarely.

Stonewandererlavalarge now thumps the sub fairly hard, its fireball attack is likely not working/never worked will look into later/never.

Skrimsl tweaked slightly to try to get better AI behavior. All boarding AI is having a problem at the moment making them FAR less of a threat than they have previously been.

Added one random red pixel to several .png to specfically piss you off.