Barotrauma

Barotrauma

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Update: Feb 13, 2023 @ 10:26pm

- Fixed an issue where crafting structural beacon supplies didn't consume the required resources
- Fixed some AI pathfinding issues with pirate outposts
- Added some secret loot to some pirate outposts

Update: Feb 10, 2023 @ 1:45pm

- Fixed an issue that caused the patch notes to constantly appear

Update: Feb 7, 2023 @ 7:23am

Actually push the changes that were supposed to be in the previous version :captain_smooth:

Update: Feb 6, 2023 @ 8:36am

- Potential fix for game freeze when creating new distress with dynamic europa
- Fixed some items degrading when they weren't supposed to

Update: Feb 5, 2023 @ 10:41pm

- Fixed an issue where distress beacons only spawned at the start of the map
- Improved starting distress beacon spawn logic

Update: Feb 5, 2023 @ 10:10pm

- Removed debug code that was causing only one specific distress mission to spawn

Update: Feb 5, 2023 @ 8:17am

DISTRESSING CONSTRUCTIONS

NEW FEATURES
- Beacon Construction missions
- Bring supplies to beacons to build them!
- Buy supplies at outposts or craft them

- Distress missions
- Distress Beacons will spawn on the campaign map
- They will disapear after a few levels
- Get to them quick!
- Distress missions offer a random, hidden mission

CHANGES
- Updated some of the pirate outposts
- Gave more pirates default skills
- Clamped max pirate spawns to how many diving suits they have

Let me know how it feels!
Contact @Dak#0001 on https://discord.gg/XFp5vq67MY

Update: Feb 2, 2023 @ 4:22pm

- Fixed null reference on round start

Update: Jan 12, 2023 @ 10:02pm

Hopefully fixed issues with ruin level gen equality, happened due to me erroneously using the global Rand instead of the local rand instance.

Update: Oct 30, 2022 @ 3:17pm

Changed experimental run config back to default as it was causing too many issues.