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See my comment five comments down
The handbook isn't a bad idea but there is over reliance on it for making the player understand anything about the relay station which I think is unfair to your good puzzle ideas and the player who is otherwise left with just disabling the feature.
Only look at the terminal.
You have to figure out what math operations happen to the input value to turn it into the output value.
E.G. IN 1 -> 10 -> 15 -> 10 -> 5 OUT would be +10, +5, -5, -5.
You then wire the components on the wall up in this sequence
If you don't understand this, I genuinely can't help you and you should probably just accept defeat and turn them off in the settings menu.
at Barotrauma.Networking.P2POwnerPeer.HandleServerMessage(IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\P2POwnerPeer.cs:line 297
at Barotrauma.Networking.P2POwnerPeer.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\Primitives\Peers\P2POwnerPeer.cs:line 277
at Barotrauma.Networking.GameClient.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 515
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thanks in advance
i am trying to fix my modlist and i get this error 1-:
Error while reading a message from server.
Mission equality check failed. Mission count doesn't match the server. Server: quartzcollection, cargonitroglycerin, Depthbeacon1, distress_lostdivercave, client: quartzcollection, cargonitroglycerin, Depthbeacon1, game session: quartzcollection, cargonitroglycerin, Depthbeacon1). Round init status: WaitingForStartGameFinalize. Round start save ID: 4, last save id: 4, pending save id: 4.
at Barotrauma.Networking.GameClient.ReadStartGameFinalize(IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 987
at Barotrauma.Networking.GameClient.ReadDataMessage(IReadMessage inc) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Networking\GameClient.cs:line 813
at Barotrauma.Networking.P2POwnerPeer.HandleMessageForOwner(PeerPacketHeaders peerPacketHeaders, IReadMessage inc) in
Then I attached it to the wall in a powered off shuttle, wired the power from the starter to either the junction box "power in" or one of the shuttle's batteries "power in" but still no success.
Could you please add a step by step guide on how to use the starter? thanks (i'm going crazy)
To be clear for anybody reading later, this is a damn fine mod and I cannot report back on anything that would be actually unsatisfactory. It's a good addition to anyone's playthrough.
Ruins will still spawn in multiplayer if that's what you're worried about, they just won't be in the abyss. They'll be using normal ruin spawning.
Thank you.
I have the Electrical Supplies Box that's needed, but where do I put it to complete the quest?
I left the box in a room with 2 NPC's walking inside, but I guess that's not it coz I failed the quest.
A: Yes, if anyone ever finds a mod that's incompatible with More Level Content I'll list it here.