Barotrauma

Barotrauma

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Update: Jun 27 @ 3:40am

- Fixed issue with file caps on linux systems

Update: Apr 20 @ 8:55pm

- Hotfix to fix events not spawning, some MLC events will be broken until a more permenant fix is found

Update: Apr 10 @ 1:24pm

v0.0.95
New
- All MLC campaign features (relays, construction sites, distress beacons, pirate bases, map features) can now be toggled in the config menu. Play your way:tm:

Changes
- The special clown security toy hammer is now called "Honkmotherian Toy Hammer", can be bought from the clown merchant if you have 80 or more rep with the clowns and will explode if used when you have less than 80 clown rep.
- The pool for distress beacon missions is now affected by level difficulty, no longer will you have 5 heavily armed bandits on your second mission
- Reduced cabinet loot on ghostship distress by 75%
- Relay stations now have a shitty airlock
- Added more wires to the relay station supply cabinet
- Added a toggleable light to relay stations
- Improved the mission logic behind relay stations
- Auto-Trader (Weapons) now has a red tinted icon
- Better compatibility with reactor mods
- Changed some item descriptions with colors and hints about what to use them for

Fixes
- Fixed map features being indetectable instead of indestructible
- Fixed some issues with abyss research and dugong alien subs
- Spelling fixes on some event texts
- Fixed a crash when trying to draw an icon for a map feature that has no icon defined
- Fixed revealed map features that are in FOW not showing on the campaign map

Update: Jan 19 @ 8:32pm

Bug Fixes
- Fixed outdated identifier reference in pirate gear

Update: Dec 11, 2024 @ 7:27pm

v0.0.93
- Fixed issues introduced by latest game update
- Disabled Thalamus caves in multiplayer as they now cause equality errors

Update: Oct 31, 2024 @ 12:01pm

0.0.92
- Fixed issues introduced by latest game update

Update: Oct 23, 2024 @ 8:50am

v0.0.91
Updated to work with the latest game version

Balancing
- Nerfed the reward from relay stations
2800mk -> 1000mk
4 Location Rep / -1 Opposing Rep -> 1 Location Rep / 0 Opposing Rep

- Reduced the chance for relay stations to spawn (15% -> 10%)

- Changed reputation rewards for construction sites
8 Location Rep / -2 Opposing Rep -> 8 Location Rep / -4 Opposing Rep

Bug Fixes
- Ghostships should now actually give salvage rewards
- Bandits on ghostships should now be hostile

Update: Sep 14, 2024 @ 7:30am

v0.0.90
General
- Added a fallback for sub spawning. Subs will now spawn on the main path if they can't find a place to spawn. (This comes with the chance of a floating sub every now and then but I think that's better than a crash or not getting to do a mission.)
- Added some code that will hopefully prevent subs from spawning inside each other

Distress Beacons
- ID cards found on corpses will now open the expected doors and cabinets
- Jump starter hint now explicitly mentions using it to start shuttles
- Random clown event clowns now die from "Instant Death" instead of blood loss so they don't stay alive when neurotrauma is installed
- Did some small optimizations to the shuttle rescue mission

Map Features
- Fixed a missing notice board on waystations that prevented an event from triggering
- Added a new event to waystations "Cargo Ad"
- The special auto-trader hirable NPC now has a custom talent
- You can now go into the reactor room on waystations and auto-traders
- Abyssal Research "Mailman" mission can now spawn at cities and dynamic Europa research locations

Update: Sep 1, 2024 @ 11:48am

v0.0.89
General
- Fixed another null ref related to lost shuttle missions
- Fixed incorrect spawn type on a map event
- Fixed abyssal research referencing a disabled event instead of the intended teleporter mishap event
- Changed timed event skipped spawn message to verbose log to not clog the console as much after a long round

Update: Aug 29, 2024 @ 10:03am

v0.0.88
General
- Added a null check to the TimedEventMapModule to prevent a crash if it fails to find a valid connection to spawn an event at (Could only happen if you're transitioning to the second end level and MLC decides to spawn a distress mission, very unlucky!)