Conan Exiles

Conan Exiles

Highmane's Arsenal
Showing 51-60 of 143 entries
< 1 ... 4  5  6  7  8 ... 15 >
Update: Jan 6, 2023 @ 5:02am

**Highmane's Arsenal 1.9.7**
**Highlights:** Feat Adjustments, Bugfixes, Overwrite Removals

**Combat Changes:**
Ring of Regeneration now correctly removes its OTHER buff as well. god.
Ring of Blessings also now correctly removes its buff
Increased forward movement and visual fluidity of Dual Axe / Dual Sword Offhand 2 & Dual Sword Heavy 3
Reduced damage multiplier of Dual Axe / Dual Sword offhand attacks (1x > .85x)
Increase damage of Dual Axe / Dual Sword Heavy 4 (.5x > .7x)
Increase damage of Dual Axe / Dual Sword Heavy & Spin Finisher (.55x > .75x)
Reduced stamina cost of Dual Axe / Dual Sword Heavy & Spin Finisher (18 > 12)
Reduced Knockback distance and stun duration of Dual Axe / Dual Sword spin attacks substantially

**New Building Items:**
Tanned Hide Rug
Shelf Tavern Cluster
Shelf Herbalist Cluster

**New Equipment:**
Warrior's Twinned Swords
Assassin's Dual Axes
Brood Poison - Identical to Scorpion Queen Poison prior to this update.
Steel Percussion Pistol
Brass Percussion Pistol
Arcane Pistol - Relic Tier pistol. Fires an infinite amount of Pistol Cartridges
Dual Iron Sickles
Dual Steel Sickles
Dual Hand Scythes
Hand Scythe Axe
Scythe Throwing Axe
Ocean Daggers - Relic Tier dagger. Inflicts Eldritch Pull, which cripples movement speed by 20% and inflicts 1 damage per second per stack. Stacks to 10. On successfully attacking an opponent, you gain improved stamina recovery for a short time.
Leather Backpack (Accessory)

**New Admin Items:**
Temporary Healing Banner - lasts 2 minutes, then destroys itself
(WIP) Moonlight Greatsword - will be implemented when completed

**Other Changes:**
Increased weight of Twinned / Dual weapons (2.98 > 6)
Increased durability of daggers within the mod (800 > 900)
Removed an overwrite on Explosive Jars (funcom is frequently changing this blueprint as of late and it doesn't really need to be overwritten anyway - all it did was increase damage)
Removed an overwrite of Scorpion Queen Poison & Reaper Poison - Brood Poison was added to replace the former. Overwrites are bad and shouldn't be made unless necessary. This doesn't change the effect nor weapons with the effect.
Removed Weighted Hollowbone Arrows (projectiles no longer ricochet, useless item)
Burrhead Bolts renamed to Bloodscourge Bolts
Definition, grammar, and description consistency pass
Increased the length of Jester's Axe
Fixed missing particles on healing banner
Modified collision properties of some cluster items to improve their server performance further
Removed Relic Weapons & Special Weapons feats, and merged all respective weapons into the already existing respective feat categories

Update: Jan 1, 2023 @ 2:16pm

**Highmane's Arsenal 1.9.6**
**Highlights:** Twinned Weapon updates, bugfixes

**Combat Changes:**
Ring of Regeneration now correctly removes it's buff after being unequipped
Ring of the Vanguard now triggers it's bonus damage at below 50 stamina rather than below 1 stamina, duration reduced to 4 seconds (from 5)
'Feints' can no longer be triggered with bashes, and instead have returned to a traditional combo advance window like other moves
1h Sword Offhand Bash now chains to Light 2 on light attack rather than Heavy 3
Fixed Gladius missing combo inputs after opener bashes - it now correctly chains to light 2 / heavy 2 as opposed to resetting into the weapon's opener (mid-chain bashes are unaffected)
Musket & Crossbow firing animations cannot be dodged out of as quickly now, especially on aimed shots
Twinned Maces now deal minor cripple instead of regular cripple (lasts 4 seconds, reduces speed by 15% - half of previous effect)
Slight speed increase to combo advance timing of Sword Light 1

Daggers:
Daggers now deal reduced knockback & stun on light attacks (matches fighting fist lights)
Standardized dagger hitboxes - this was a decrease in size to lights 1 & 2 which had very generous length hitboxes, but an increase to lights 3 & 4 which used very small hitboxes. It is now accurate to the weapon with a slight bit of phantom range (made to compensate for varying dagger model length)
Dagger Lights 3 & 4 had a damage reduction (1.3 / 1.4x > 1x), but now have 2 hitboxes allowing two attacks to land instead of one. This should allow accurate strikes to deal significantly more damage than before.
Reduced forward movement of dagger lights 1, 2, & 3
Re-added a small window of hyper armor during offhand backflips

Twinned Weapons:
Now split into 2 categories: Dual (Strength Scaling, has partial axe moveset) and Twinned (Agility Scaling, has partial sword moveset with a slight variation on heavy moves)
Added a new offhand attack that combos infinitely with itself, consisting of high damage, slow, double-striking slashes with significant hyper armor. Combos into light or heavy 2 at any time.
Heavy 4 has had its animation speed increased by 20%, and now chains directly into the finisher of the spin combo on heavy input or the traditional spinning combo on light inputs
Heavy 4 is no longer classed as a 'combo finisher' for damage associated perks
Spinning combo can be chained into a finisher at any time with heavy input, or after 5 spins.
Spinning combo finisher no longer knocks targets down
Light 3 now chains into Heavy 4 on light or heavy input
Offhand Sprint Attack is now a high damage spin that deals high knockback and damage
Light Sprint Attack is now a quick slash
Heavy Sprint Attack remains a double-slash attack, and deals slightly increased damage (1x > 1.2x)

Axe Light 4 has had a significant damage increase (1.5x > 2x, matches axe heavy finisher before perks)

**New Equipment:**
Twinned Wrapped Swords, Twinned Kingdom Swords, Twinned Broad Swords, Twinned Jarl Swords (Agility Scaling)
Twinned Short Axes, Twinned Skysteel Axes, Twinned Warhammers, Twinned Bronze Axes (Strength Scaling)

**New Admin Items:**
Admin-Spawn firearms can no longer be modified with item kits (Light Pistol, Compact SMG, Belt-Fed Machine Gun, Lever Action Rifle)
Weak / Strong / Powerful Healing Flask - A healing item with a limited number of uses. Will slowly refill over time. Meant to be very similar in design to Estus Flasks. May see implementation in the future, may not. Has 12 uses, restores 1 use every 30 seconds (timer resets when item is used) or is fully restored on respawn / relog
Healing Bread - A healing item that stacks. Is eaten with a short animation, and provides a weak burst heal in addition to a long term, un-removable weak regeneration.

**Other Changes:**
Removed Experimental Banquet
Modified Hatchet Axe model to have a longer, straighter handle
Fixed Claymore texture
All Universal benches now preserve perishable goods (if there is Ice inside of them)

Update: Dec 26, 2022 @ 11:51pm

**Highmane's Arsenal 1.9.5**
**Highlights:** Crossbow, Musket, and Flintlock Overhaul, Feat Changes

**Combat Changes:**
Spear of the Sun offhand projectile will now knock down targets on hit, stamina cost has been increased

Mace:
Significantly reduced windup time of Mace Heavy 2, and increased forward movement

Hammer:
Offhand mid-chain usage now instantly goes into the finisher of that combo, which is a slam that causes a high-knockback knockdown
Can now be used during 3rd light & heavy, but not after
4th light now correctly counts as a finisher for damage-boosting perks

Greataxe:
Sprint Light Attack comes out much faster, albeit with less range that combos
Sprint Heavy Attack is now a high damage chop move that combos

Unyielding Champion's Armor: (Renamed to Unyielding Armor to fit better in the menus)
Passive effects (bleed / cripple / poison removal) changed to 8 second proc instead of 15
Bonus Maximum Health reduced to 28 from 40 (base changed from 32 to 20 before thrall bonuses)

Crossbow:
No longer uses stamina when shooting
Can now be aimed and fired by holding heavy attack
Offhand Attack is a 2-chain attack that deals moderate damage and high knockback. The second attack will inflict a cripple.
Damage has been increased substantially across the board, and attacks will still briefly stun anyone they hit
Projectile speed for standard projectiles has decreased from 10,000 to 8,000 (Arrows are 5,000 on a light attack for reference) This results in them having more drop at a shorter range, suiting the weapon for more close to mid-range engagements.
Movement is now slower for a short duration when firing the weapon, but faster while reloading it
Arcane Crossbow: Overhauled to function like the new crossbows. Now fires projectiles that cause frigid bite on hit. Can also be reskinned with other crossbows.
Bolts can now be equipped to crossbows directly from the hotbar

Muskets (Now known as Rifles):
No longer uses stamina when shooting
Damage changed to deal very slightly more than Crossbows
Reload time remains slightly slower than crossbows, but it retains it's very high bullet velocity
Can now be aimed and fired by holding heavy attack
Offhand Attack is a 2-chain attack that deals moderate damage and high knockback. The second attack will inflict a cripple.
Attacks will briefly stun anyone on hit
Movement speed is reduced while firing the weapon, but normal when reloading
Arcane Rifle: Now inflicts a lengthy, but low damage DoT
All rifle skins are now interchangable for your transmog system of choice
Cartridges can now be equipped to rifles directly from the hotbar
Cleansing Ring: Now removes all negative status effects every 10 seconds (from 30)

Pistols:
No longer uses stamina when shooting
Now fire Pistol Cartridges instead of Musket Balls (These travel slower at 18,000 units instead of 30,000 on rifle cartridges)
Damage profile has been adjusted to deal about the same damage as a bow light on ranged attacks
Fire and reload significantly faster than crossbows and muskets, and retain a high movement speed during animations
Has a standard melee bash attack for the offhand strike that will cripple enemies and deal low knowkback
Heavy attack is a roundhouse kick that will knock enemies back a great deal
Successful ranged attacks now very briefly stagger targets

**New Content**

**Equipment**
Iron Crossbow
Heavy Crossbow
Musket > Musket Rifle (New Model)
Leftenent's Musket > Pirate Rifle (New Model)
Arcane Musket > Arcane Rifle (New Model)
Blunderbuss Rifle
Breach-Loading Musket > Trapdoor Musket (Name Change)
Musket Ball > Steel Cartridge
Poison Cartridge (deals high poison damage on hit, but very low base damage. Does 12 dmg / tick, lasts 10 ticks, ticks once every 1 second, stacks to 5, can be cleansed)
Torch Cartridge (sacrafices some base damage for a long lasting, stacking DoT. Does 4 dmg / tick, lasts 6 ticks, ticks once every 1.5 seconds, stacks to 3)
Pistol Cartridge (standard for pistols)
Bald Mace
Elder Mace (was already in the mod but didn't have a recipe)
Vanir Headband (Accessory)
Brick Hammer
Closed Bascinet

**Building**
Bottle Cluster

**Admin Only Items**
Fixed an issue with firearms not reloading correctly (offhand attack) on dedicated servers
Light Pistol - Can be fired 18 times before needing to reload, fast movement and moderate damage in a semi-automatic platform
Slightly modified Belt-Fed Machine Gun movement speeds
Fish Particles, including: Oscarfish, Groupers, Catfish, Dogfish, Eels, and Anglerfish

**Other Changes:**
Removed Bone Knuckle items and updated Fighting Fists recipe to be standardized weapon craft
Removed Scattershot Musket & Scattershot ammo (unlikely to make a return due to game constrictions, shotguns simply won't work without an extreme amount of effort and learning on my part. Conan doesn't support multiple projectiles from a single attack natively, or the idea of spread / inaccuracy, or the idea of damage dropoff!)
Removed Musket Bayonet Spear & Leftenent's Bayonet Musket

Fixed Cage with Door recipes outputting wrong item
Split up the Common Weapons feat into per category feats so you can better choose what you want to learn
Modified Valor Gladius and Lion Shield due to bugging issues with the buffs. Nothing has changed with how they function, just how those buffs are added and show up.
Re-meshed crossbows so they look like they're all constantly loaded rather than unloaded
Salamander Slime punishment increased for sinners
Added missing idle animations to all handheld torches from Highmane's

Update: Dec 22, 2022 @ 2:26am

**Highmane's Arsenal 1.9.4**
**Highlights:** Advanced Firearms System, Cages,

**Combat Changes:**

**New Content**
Mushroom Amalgam - A very powerful thrall to follow you into battle

**Equipment**
Short Axe
Crude Axe
Cave Club
Reinforced Round Shield

**Building**
Steel Cage with Door (Can be opened and closed, compatible with RR key system as a door)
Long Steel Cage with Door (Can be opened and closed, compatible with RR key system as a door)
Redwood Tree 1-3
Large Square Bloody Waterblock (now craftable, formerly admin spawn only)
Large Circular Bloody Waterblock

**Admin Only Items**
I experimented with the idea of magazine-style weapons in Conan a couple ways over the months, but I've finally made a system I'm very happy with that truly makes the weapons feel alive. The ones below are likely the only ones that will be added to this mod - I may end up making a standalone firearms mod for Conan in the future, but for now, these exist to be played with.
The weapons use Durability as an ammo counter. One shot is one durability. When reaching zero durability, the weapon will break and unequip itself - then start to slowly repair itself in your inventory. You can use the offhand attack to initiate a reload animation which will instantly fill the durability (ammo) counter. The weapons vary in usage, with some allowing you to run-and-gun and others being more of a stand-in-place type.
A big thank you to Indrid from CRNC for helping with some tips and ideas in bringing the project to life! One notable issue is that the last round in a weapon's magazine will not deal damage - not sure on a fix for this as the weapon unequips when it breaks and that's where the damage is sourced from. Until then, just try not to run out of ammo in your magazine :)

Belt-Fed Machine Gun - can fire 100 rounds before being empty. Slow to reload, slow while running & gunning, slow while reloading, high sustained damage. Fully automatic.
Lever Action Rifle - Rename and rebuild of the Repeating Musket. Can fire 10 rounds before being empty. Quick to reload, fast movement speed while shooting and reloading, high single-shot damage. Fast semi-auto action.
Compact SMG - can fire 32 rounds before being empty. Very quick to reload, very quick while running & gunning, very quick reload, moderate sustained damage. Fully automatic.

**Other Changes:**
Adjusted Curative Potion recipe so it's now craftable on Exiled Lands
Fix for Old Snowy Fallen Log missing mesh
Overhauled Repeating Musket to Lever Action Rifle

Update: Dec 11, 2022 @ 5:52am

**Highmane's Arsenal 1.9.3**
**Highlights:** Relic Spear,

**Combat Changes:**
Gladius:
Increased Light Sprint Attack Multiplier (.8x > 1x)
Small tweaks to damage numbers across the board to even out how combo damage progresses. Mostly increases

Quickvenom has lost its multiplicative damage increase. At 10 stacks, this now translates to 10 dmg/tick vs 13 dmg/tick. At 5 stacks, it is now 5 dmg/tick rather than 6 dmg/tick. At 2 stacks, it is now 2 dmg/tick rather than 3 dmg/tick.
Shortbow Heavy and Light Attacks now have increased movement speed during animations
Decreased Shortbow Light Attack Damage Multiplier (1.05x > .95x, damage was far too close to that of regular bow and new speed changes should help differentiate it)
Added Sunder to Club Offhand Attacks (was missing them entirely by mistake)

**New Content**

**Equipment**
New Relic Weapon:
Spear of the Sun
A unique two-handed spear that can be fought with traditionally, or, with the offhand attack, aimed and thrown. Spear can be thrown 100 times at full durability before needing a repair. Inflicts a unique debuff called 'Singe,' which is a weaker and shorter lasting variant of Sunder. Both spear strikes and projectile impacts will add a stack. Direct impacts will add 2 stacks. (2% per stack, stacks 10 times, lasts 6 seconds)
Leather Armwraps (Accessory) - Left and Right available
Cloth Wristwrap (R) (Accessory)
Primitive Bra
Primitive Loincloth
Basic Underwear

**Building**
Stygian Door

**Other Changes:**
Fixed Dojo Katana textures
Fixed Spears from Highmane's missing an idle animation, and this should also fix any instances of skins not being applied to them / not being able to be used as skins for other spears
Redid collision on Elephant Grass Cluster to be much more reasonably sized
Adjusted Slippery Ice Sheet debuff so the motion is no longer infinite, and you will eventually come to a halt if you stop moving on the ice
Updated Minecraft Pig's tags to include literally every NPC's in the game so you can attack it for any kill, sunder, or any similar quest involving an npc / monster. Battlepass gaming
Fixed status effect description for Rotflesh Poison showing incorrect numbers (funcom math error, traditional sunder will still show this error)
Changed Fighting Fists animation set from claws back to Unarmed with some slight visual differences
Moved Processing Bench into crafting stations, renamed Processing Bench feat
Added Whiskey's Accessory Workshop bench to Universal Crafting Bench

Update: Dec 7, 2022 @ 2:58pm

**Highmane's Arsenal 1.9.2**
**Highlights:** Hotfix

**Combat Changes:**
Fixed Axe Light 1 causing t-pose
Fixed Twinned Weapons Light 1 causing t-pose

**New Conent:**

__Equipment:__

__Admin Items:__

**Other Changes:**
Added Processing Bench Worker to Weighted Spawn Table under 'ProcesserBenchMan' (Spawn Table ID matches this) which is important for building it into your mod or map
Changed Loot Table of Processing Bench Worker to not use high-end purge drops anymore, and instead use generic cimmerian drops

Update: Dec 6, 2022 @ 7:25pm

**Highmane's Arsenal 1.9.1**
**Highlights:** Hotfix

**Combat Changes:**
Fixed Gladius Light 3 causing T-Pose

**New Conent:**

__Equipment:__
Rohan Gladius
Legate's Gladius

__Admin Items:__
Healing Banner - restores the health of those who stand near it

**Other Changes:**
Redid Cripple overwrites to fix a potential issue (Cripple duration remains the same, the overwrite has always removed the small amount of damage inflicted at the end of the cripple effect which cancels heals)
Fixed possible issue with Slippery Ice Sheet being unable to be removed
Wolf Knight Ultra Greatsword texture optimization
General icon / texture optimization pass

Update: Dec 6, 2022 @ 9:41am

**Highmane's Arsenal 1.9.0**
**Highlights:** Gladius Weapon Type, New Armors, Bugfixes

**Combat Changes:**
Fixed 2h Hammer using wrong, slower animations for heavies / lights after an offhand attack
You can now dodge much sooner out of a Katana Offhand Dash Attack, and now also during cancelation of it. Also increased the animation speed of the cancellation so you're locked in place for a shorter amount of time

New Weapon: Gladius
The Gladius is a unique Agility weapon with very quick speeds and a low damage output, and can be used with or without a shield. When combined with a shield, the weapon will gain new moves with improved hyper armor, and inflict sunder with each strike of the shield.
At any point during an attack with the Gladius, you can dodge out of it. Hyper Armor during most moves is lower than standard, so managing your windows of opportunites will be important with the weapon. It excels at applying pressure and doing burst damage, but doesn't do very well in trades. Attacks can cancel very quickly into shield blocks if needed.
All stab attacks inflict bleed (Opener Heavy, Sprint Heavy, and Finisher Light), Finisher Heavies will cripple, and shield bashes will sunder.

**New Conent:**

__Equipment:__
Mad Prophet Skirt (Accessory)
Mad Prophet Pauldron (L) (Accessory)
Mad Prophet Cufflink (R) (Accessory)
Mad Prophet Top
Mad Prophet Sandals
Abyssal Pants
Kunai Throwing Knife
Katar Claws
Valor Gladius - Relic variant of a Gladius. Provides 90 Bonus Health when held.
Lion Shield - Relic shield. Provides an additional 10% damage when held, but reduces maximum health by 90.
Legion Helm - Rome inspired helmet
Legate Helm - Rome inspired helmet
Casque of Thorpe - Relic tier medium helmet, provides a massive boost to stamina. Conquistador inspired helmet

__Items:__
Pack Horse - Has an additional 10 inventory slots for a total of 20, but has a slight speed penalty (about 10%). Accepts regular saddles

**Other Changes:**
Changed Cleansing Ring recipe to be obtainable outside of Siptah (Antidotes were changed to Set Antidotes)
Added Dry Fish, Meat, and Berry recipes to Processing Bench
Added recipes for grinding severed arms and legs to Processing Bench
Sorcery Recipes feat (not Highmane's Sorcery) and pre-requisite item were removed, and have been merged into Rituals in the case of Elixir of Rebirth and Highmane's Sorcery in the case of burlap / cloth / leather pouches.
Recipes for Sorcerous Benches were added into Highmane's Sorcery base feat
Fixed Lightsaber Equip animation audio missing attenutation
Updated weapon variations to use new idles introduced with the Age of Sorcery Chapter 2 update
Removed decommisioned Old Rings
Removed Cursed Sands Baseball Cap to make room for better servers run by more stable people

Update: Oct 26, 2022 @ 12:24pm

**Highmane's Arsenal 1.8.9**

Recook for possible steam / funcom / something error

Update: Oct 26, 2022 @ 9:52am

**Highmane's Arsenal 1.8.8**
**Highlights:**

**Combat Changes:**

**New Conent:**

**Other Changes:**
Fixed Silent Boogie Flask causing input lock
Fixed a handful of recipes giving incorrect items