Conan Exiles

Conan Exiles

Highmane's Arsenal
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Update: Aug 12, 2023 @ 10:27am

**Highmane's Arsenal 2.1.7**
**Highlights:** Talismans, Eastblade Changes, Pyromancer's Staff

**Combat Changes:**
Grenades now have a maximum of 10,000 durability to combat Orb of Repair effectiveness on them, durability consumption has increased to match new amounts (repair kits can still be used on these)
Shrapnel Grenades, Concussive Grenades, Offhand Blast & Light Grenades now can only be thrown 10 times before breaking (down from 20)

Eastblades:
Reduced Heavy Attack base damage (69 > 58)
Reduced Heavy Attack 1, 2, 3 damage multipliers by .15x
Reduced Light Attack damage multipliers by .1x (now matches basegame katanas)
Reduced forward movement of Offhand Attack (from 2 foundations to about 1.5 foundations)
Offhand Attack now has a longer windup, and both mid-chain and opener attacks now have the same timing. Reduced hyper armor coverage. Increased dodge cancel delay. Reduced damage multiplier (1.5x > 1.3x). Reduced stamina cost (1.75x > 1.5x)
Offhand Attacks initiated during a light attack chain will now perform a quick, forward thrust attack to catch escaping foes. Deals less damage than a heavy or offhand dash (1x), but is much faster and consumes less stamina.

Fighting Fists:
Reshuffled heavy combo, putting the slowest moves at the end and the faster single punches all together
Increased damage multiplier of double-punch (1.5x > 1.75x)

Ultra Greatsword:
Slight increase to Offhand Attack animation speeds and combo advancement timings
Adjusted dodge cancel windows on heavy attacks - you can now dodge out as soon as the hitbox ends rather than 2-4 frames after

Introduced the Pyromancer's Staff as a craftable relic, found in a newly implemented Magic Weapons feat. Damage increases based off of your current Corruption
A somewhat mobile projectile weapon similar to bows, the Firestaff serves a purpose of a midrange AoE projectile weapon
Light Attacks will quickly launch small, low damage projectiles with a small area of effect
Heavy Attacks are slower, but launch a powerful fireball with a wider area of effect that leaves an enflamed area, dealing damage to those who cross over it (lasts 8 seconds)
Offhand Attacks let you channel flame into the earth, stomping down and causing an AoE around you that cripples, sunders, and inflicts major knockback to opponents
Direct impacts with light / heavy or hits with the offhand attacks will inflict Smolder, dealing 2 damage per second for 8 seconds. Stacks to 25, can only be cleansed by sources of debuff removal.

Amulet of Burden, Ring of the Knight, Ring of the Vanguard:
Item depreciated, and has been converted to a consumable package. Use it inside your inventory to receive the new replacement item.

Talismans:
Introduced a new accessory slot for unique buff items: Talismans offer the benefits of certain perks and bonuses without having to invest into the associated attribute, but come with drawbacks. Uses accessory slot 197.

Increased Infused accessory (rings, talismans, amulets) swap penalty duration (3s > 5s), fixed an issue where debuff could be removed by perks or items

Shortspear:
Fixed an issue on Heavy 3 with Shield consuming twice the amount of stamina it should

Vermin Cloth armor:
Now provides strength and agility bonuses. Renamed prefix to Verminbane. Verminbane Pants now use a new mesh, which is a variant of Zamorian Pants

Rifles:
Offhand Attack was adjusted to be a thrust with the weapon that inflicts cripple and high knockback, instead of a two-step smack attack.

**New Conent:**
__Building:__

__Equipment:__
Spider Legs (Top & Bottom) Can now be tinted
Mule Talisman: Grants the 'Mule Kick' perk even without required attributes, but reduces armor by 25%
Resurgance Talisman: Grants the 'Resurgance' perk even without required attributes, but reduces stamina recovery rate by 33%
Burden Talisman: Grants the 'Beast of Burden' perk even without required attributes, but reduces movement speed by 15%
Wrack Talisman: Grants the 'Wrack' perk even without required attributes, but reduces outgoing item bonus damage by 50%
Knight Talisman: Grants additional armor (+500, 3 second duration) when stamina drops below 50, but reduces stamina recovery rate by 15%
Vanguard Talisman: Grants additional damage (+15%, 3 second duration) when stamina drops below 50, but reduces maximum stamina by 40
Pyromancer's Staff: New Magic AoE weapon, see combat changes for details
Book Throwing Axes

__Items:__

__Admin Items:__
(HA) Landclaim - Foliage Remover (Removes foliage in a 20 foundation radius on standard building settings)
(HA) Landclaim - NPC Remover (Blocks NPC spawns in a 20 foundation radius on standard building settings)
Fixed Arcane Spellbook missing attacks
Fixed Aviator Glass texture - hopefully for good this time

**Other Changes:**
Swapped Warrior's Claws model to work with ToT's skinning system
Added fashionist compatibility for Eastblades so that they don't use same characteristics as Greatswords

Update: Jul 25, 2023 @ 10:16pm

**Highmane's Arsenal 2.1.6**
**Highlights:**

**Combat Changes:**
Slightly reduced animation speed of Warmace Heavy 1 and improved visuals
Mythril Greatsword now uses the correct amount of stamina when attacking
Hitbox improvements to Dual & Twinned weapons
Lion Shield: Now grants Empowering Crits (does not stack with other forms of Empowering Crits).
Amulets now provide a flat bonus to health and stamina rather than multipliers, and have also had stat increases. New stats are as follows:
Relic: +60 Health, +40 Stamina, +8% Damage, +30 Carry Weight
Legendary: +70 Health, +50 Stamina, +9% Damage, +35 Carry Weight
Epic: +80 Health, +60 Stamina, +10% Damage, +40 Carry Weight
Removed negative stamina multiplier from Amulet of Burden

Increased stamina bonuses on Epic armors from 8 to 13
Thorpe's Helmet now gives +42 health, up from +32 (was far too close to Rugged Helm in stats)
Thorpe's Leggings now provide Berserker's Empower instead of Berserker's Stamina for their unique effect, increasing damage by 15% but only when under 50% health

Introduced Eastblades, a custom moveset variant of Katanas
Light Attacks: An infinite chain of slashes, identical to katanas. You can branch to an opener heavy at any point during a light attack combo. Only has hyper armor during active attack collision.
Offhand Attacks: Rather than a charge attack, Eastblades use a forward-heavy slash attack that acts as a combo finisher, dealing moderate damage. Only has hyper armor outside of windups, and can be used at any point mid-chain.
Heavy Attacks: Faster than katanas, but deal less damage. Heavy Attacks are protected by hyper armor starting at 100ms, but light attacks can be interrupted at any point outside of when attack collision is active.

Rapier:
You can now dodge cancel at any point out of most attacks
Heavy Attack combo is slighty quicker
10% increase damage to heavy attack multipliers

Increased the base values of some weapons to better compete with vanilla counterparts. Note that these changes will only affect new, or completely unmodified (including thrall bonuses) versions of the weapons.

Axes:
Stats rebalanced base around Yog's Touch axe
Common Axes: Armor Penetration increased (13.5% > 25%)
Legendary Axes (Tempest, Hand Scythe, Short, Steel Serrated, Bronze): Armor Penetration increased (13.5% > 26%)
Dragonslayer's Axe: Armor Penetration increased (14.5% > 27%), increased stamina cost of offhand attack by 50%, can no longer be repaired from inventory without a kit, durability is now reduced by 30 with every throw
All Axes: Reduced Heavy Stamina cost (37 > 33)

Spears:
Stats rebalanced based around Mordlun spear
Common Spears: Increased base damage (46 / 55 > 54 / 64), reduced base armor penetration (8.55% > 6.55%)
Legendaries: Increased base damage (46 / 55 > 54 / 64), reduced base armor penetration (8.55% > 7.55%)
Spear of the Sun: Increased base damage (47 / 56 > 55 / 65), reduced base armor penetration (9.55% > 8.55%), Can no longer be repaired from inventory without a kit, increased offhand attack cost by 25%, durability is now reduced by 40 with every throw

Claws:
Stats rebalanced around Black Claws
All Claws: Armor Penetration increased (6% > 7.55%)

Greatsword:
Stats rebalanced around Annihilator greatsword
Common Greatswords: Damage increased (54 /64 > 60 / 72) Armor Penetration increased (18% > 22.55%)
Legendary Greatswords: Damage increased (54 / 64 > 60 / 72) Armor Penetration increased (18% > 30.55%)
Relic Greatswords: Damage increased (55 / 65 > 61 / 73) Armor Penetration increased (19% > 31.55%)

Hammers:
Stats rebalanced around World Breaker hammer
Common Hammers: Damage Increased (48 / 58 > 54 / 65) Armor Penetration increased (40.5% > 47%)
Legendary Hammers: Damage Increased (48 / 58 > 54 / 65) Armor Penetration increased (40.5% > 64%)

Daggers:
Stats rebalanced around misc legendary daggers
Common Daggers: Increased base damage by 2 (34 / 38 > 36 / 40)
Legendary & Relic Daggers: Increased base damage by 3 (34 / 38 > 35 / 41), Relic: (35 / 38 > 36 / 42)

Swords:
Stats rebalanced around Balias sword
Common Swords: Increased base damage (46 / 52) > (49 / 56)
Legendary Swords: Increased base damage (45 / 52 > 54 / 63)
Arcane Sword: Increased base damage (46 / 53 > 55 / 64), durability per offhand attack is now reduced by 10, can no longer be repaired from inventory

Katanas:
Common Katanas: Increased base damage (46 / 55 > 58 / 69), Increased base armor penetration (10.8% > 11.55%)
Legendary Katanas: Increased base damage (46 / 55 > 60 / 73), Increased base armor penetration (10.8% > 12.55%)
Relic Katanas: Increased base damage (47 / 55 > 61 / 74), Increased base armor penetration (11.8% > 13.55%)


**New Conent:**
__Character Customization:__
Added 16 new facial hair options (most of these are tweaks and retextures of base-game beards that look much better in comparison, but there are some new meshes. Not guarenteed for custom face mods or Siptah heads.)

__Building:__
Plush Cat (dingus)
Household Goods Cluster
Artist's Paint Cluster
Artist's Brush Cluster
Linen Cluster

__Equipment:__
Red Gladius - Added Bloodscourge Imbuement
Ornate Gladius - Added Quickvenom Imbuement
Rohan Gladius - Added Rotflesh Imbuement
Xiphos Gladius - Added Brood Imbuement
Jawbone Club
Jawbone Warmace
Conquerer's Warmace - Relic tier warmace, restores health on hit
All Katana Variants were copied and added as Eastblades, current katanas still exist
Acheron Katana - Added Quickvenom imbuement
Black Alonne Katana - Added Rotflesh imbuement
White Alonne Katana - Added Brood imbuement
ToT Accessory - Curvy Glasses, Round Glasses, Square Glasses - made by maydaybaby. Can't be crafted, only spawned - filter by (ToT Accessory) to find others

__Items:__
Orb of Repair - Increased weight to 3 (up from 1)

__Admin Items:__

**Other Changes:**
Heavy Bleed is now referred to as Bloodscourge Poison from buff tooltips, added special effect description to denote it as uncleansable except by bandages or other bleed removal remedies
Flask of Slowfall no longer requires Slowfall spell unlock as a use condition
Torches, Glove Torches, & Glowing Crystals will no longer accept weapon modifications
Removed misleading damage stats from grenades
Added Prying Kit recipe to Fittings
Bunny Cannon now functions again

Update: Jul 12, 2023 @ 10:55pm

**Highmane's Arsenal 2.1.5**
**Highlights:**

**Combat Changes:**
Battleaxes:
Battleaxe Heavy Sprint now correctly inflicts Cripple instead of bleed
Added Bleed to Heavy 3 & 4
Increased the stun duration of sprint attacks defined by the mod (.4s > .7s)

Throwing Axes / Knives / Grenades
Durability subtracted is now a flat number rather than a percentage. This means if something like a repair kit is used and the maximum durability is reduced, it will subtract from the original max durability rather than the current max durability.
In example: My throwing knife has 90 maximum durability after I've repaired it several times. Every throw will subtract 10 durability, meaning I get 9 uses out of it. If my throwing knife was full durability (150), I would get 15 uses out of it.
This change also effectively means Throwing Axes / Knives now have an effective maximum of 15 throws before breaking
Removed legendary tag on Throwing Axes / Knives so that they can be repaired with repair kits again

Fighting Fists:
Increased weapon base stats: Damage (50 > 56), Armor Penetration (5% > 10%), Special / Heavy Stamina Cost (22 > 26), Light Stamina Cost (14 > 18)
Increased damage multipliers:
Heavys 1, 2, 4, & 5 (1.15x > 1.25x), Heavy 3 (1.4x > 1.5x), Heavy 6 (1.8x > 2x)
Offhand 1 (1.4x > 1.5x), Offhand 3 (1.6x > 1.7x), Offhand 4 (1.7x > 2.25x), Offhand Sprint (1.4x > 1.6x)
Light Combo changed: Lights are now a 3-hit chain of quick, double punches that loops. Now branches to Heavy or Offhand finishers at any point in the combo
Heavy Combo adjustments: Now branches to a high knockback, quick kick on Light attack, or an Offhand finisher at any point in the combo
Offhand Combo changed: Now branches to a high knockback, quick kick on Light attack, or a Heavy finisher at any point in the combo. Heavy 3 was swapped with Heavy 1, and given significantly increased forward movement for an aggressive opener
Offhand 1, 2 & 3 now have a faster and more fluid animation, and a larger window for combo inputs
Heavy 6 & Offhand 4 now count as finishers, but have a slightly larger gap between when they can start their next combo
Offhand 2 & 4 now have greatly increased forward movement
Heavy 6 (Finisher) now has a substantially reduced windup time
Heavies 2 & 5 now have a slightly reduced windup time
Adjusted Hyper Armor properties:
Light Attacks do not have hyper armor (Light Kick mixup from Heavy or Offhand combo has hyper armor during active attack collision only)
Heavy attacks have very minimal hyper armor, during active attack collision
Offhand attacks have hyper armor coverage starting at 200ms into their animation, and ending as soon as it's possible to combo into the next attack
Finisher Attacks have slightly increased hyper armor coverage compared to other attacks in their combos (Heavy: starts at 200ms, Offhand: starts at 100ms, Light: only during active attack collision)
Light 4 (only accessible from Heavy/Offhand mixup now) has significantly increased knockback, and increased forward movement

Balance Gem Fitting: Now reduces stamina costs by 9 for heavy attacks, and 5 for light attacks (up from 2)

Striking Shields:
You can now attack with your main-hand weapon much quicker after a shield strike
Slightly adjusted dodge cancel windows to be more forgiving
Reduced stamina cost (60 > 50)

**New Conent:**
__Building:__

__Equipment:__
Concussive Warbow (Deals 1 health damage, but moderate concussive damage)
Blunted Warbow Arrows (Deals 1 health damage, but high concussive damage)
Valerian Shortblade

__Items:__
Master Gem Fitting: Made by combining a balanced, penetration, and agony gem fitting together with dragonpowder. Reduces stamina costs by 3-6, increases damage by 10, and increases armor penetration by 14%. Slightly more detrimental to durability than a standard gem fitting.

__Admin Items:__
Spear of Light is now Shortspear of Light and uses Shortspear moveset - resized model to be comparable to others in class
Comically Large Spoon now functions correctly again
Fixed Nitro Express Rifle not functioning

**Other Changes:**
Processing Bench recipes now always show the input item rather than the output item in their recipe icon, and added differing backgrounds to each category to help display recipe categories
Reformatted Processing Bench recipe names, format is now *action* *item* *(output)*. Example: Grow Seeds (Plant Fiber)
Remove Thrall Wars copper crafting & conversion recipe
Reduced shinyness of straps on Knight Helm
Made a new model for Fighting Fists to seperate it from Fist Claws for skinning purposes in ToT! Custom
Fixed an issue that was causing some fittings exclusive to Highmane's not to reduce durability as intended
Adjusted Shortspear Icons
Fixed knockback paddle not working
Removed Legendary gameplay tag from all weapons - this now means they can be repaired with repair kits. Also corrected and added missing gameplay tags to weapons that needed them - this means they will now work with battlepass emotes & display racks

Update: Jul 1, 2023 @ 1:40pm

**Highmane's Arsenal 2.1.4**
**Highlights:**

**Combat Changes:**
Offhand Grenades can now be thrown repeatedly at the same speed, regardless of whether or not you're standing still or moving (was slower when standing still)
Adjusted input windows on mainhand grenades to prevent accidental follow-up throws

Greataxes (Exclusive to Highmane's variants)
Converted to Battleaxes, and now utilize a slightly altered moveset based on the rework Greataxes had before Age 2
Battleaxes are longer than greataxes, and have the unique property of pulling opponents closer towards the attacker on some attacks
Offhand attacks from mid-chain now initiate an extremely quick shoulder bash, inflicting low damage and applying a stack of sunder. Shoulder bashes chain directly into heavy finishers, or spin attacks
Light Spin Attacks are now slightly faster than they were, but inflict slightly less damage damage
Reduced light attack stamina costs (30 > 24), Reduced heavy attack stamina costs (42 > 38)
Reduced light spin attack stamina costs (1x > .75x)
Changed base damage (64 / 77 > 70/70)
Increase base armor penetration (0% > 9%)

Maces (Exclusive to Highmane's variants)
Converted to Warmaces, and now utilize a slightly altered moveset based on the rework Maces had before Age 2
Changed base damage (43 / 47 > 48 / 48)

Shortswords (Exclusive to Highmane's variants)
Converted to Shortblades, and now utilize a slightly altered moveset based on the rework Shortswords had before Age 2
Changed base damage (54 / 59 > 44 / 44)
Changed stamina costs (30 / 17 > 26 / 16)
Changed many damage multipliers within combo (increases)
Flurry combo uses less stamina than light attacks, and can be accessed from any heavy attack

'Cursed' debuff now deals 12 damage per stack (up from 8) and procs after 3 seconds (down from 6)

**New Conent:**
__Building:__

__Equipment:__
Devourer's Battleaxe - Relic tier Battleaxe that restores 3% base health on every successful attack, and can be poisoned
Common Eyepatch (Accessory)
Spiked Warmace
Savage Warmace
Void Warmace (Quickvenom Imbued)
Warrior's Shortblade (New Mesh)
Silver Shortblade (Rotflesh Imbued)
Gleaming Shortblade (Slowness Imbued)

__Items:__

__Admin Items:__
Boogie Bomb now effectively works for both client and server, allowing, you, the victim, and anyone else nearby to see the animations rather than just the bomb thrower
Minecraft Axe (Can collect wood!)

**Other Changes:**
Fixed an issue causing basegame dual weapons and anything that used that moveset not to function (Havoc & Malice, Whirlwind Blades, etc)
Offhand Blase & Light Grenades can no longer be modded with weapon kits. Increased Light Grenade use count to 20
Optimized particle effect of Shrapnel Grenades by reducing bone mesh amount and LoD
Fixed Zebra Mount using incorrect texture
Removed the hair from Ghost & Abyssal Horse variants
Pack Horse now has its spotted texture again
Greataxes are now referred to as Battleaxes in recipes, feats, and item names to go with combat changes
Shortswords are now referred to as Shortblades in recipes, feats, and item names to go with combat changes
Maces are now referred to as Warmaces in recipes, feats, and item names to go with combat changes
Added a recipe to turn Plant Fiber into Seeds in the processing bench
Updated a handful of item descriptions

Update: Jun 24, 2023 @ 8:52pm

**Highmane's Arsenal 2.1.3**
**Highlights:**

**Combat Changes:**
Ring of the Vanguard: Reduced buff duration to 2 seconds (down from 8)
Ring of the Knight: Reduced bonus armor to 500, reduced buff duration to 2 seconds (down from 6)
Ring of Repair: Now repairs Offhand held items in addition to other equipped items
Striking Shields: Now consume the correct amount of stamina (60), down from the bugged amount (240)

**New Conent:**
__Building:__

__Equipment:__
Isa Armwrap (L) & (R) (Accessory)

__Items:__
Orb of Repair: On use, applies a buff that restores a total of 750 durability over 10 seconds to anything held in the hands or worn in armor slots. Will not reduce maximum durability of weapons / armor on use. Can be used with any item that has durability, unlike the newly adjusted repair kits.

__Admin Items:__

**Other Changes:**
Adjusted Aviator Glass textures, as well as their fit to the male face
Removed overwrite on The Predatory Blade
Fixed an issue with Grenades producing too many when crafted
Ring of Repair now works correctly, regardless of server settings (previously, due to changes to buff parent, it would not function unless PvP was enabled)
Slight increase to Explosive Grenade durability to prevent issues with repair spamming
Sorcerous Rune: Rituals now learns the associated Transportory Stone feat to allow use of Transportory Stones
Fixed an issue with Ponies all spawning in brown - they should be the correct colorset now. Also slightly thickened tail hair

Update: Jun 22, 2023 @ 1:15pm

**Highmane's Arsenal 2.1.2**
**Highlights:** Age 2 Update Compatibility - Funcom PvP Balance edition, New Treasure Placeables

**Combat Changes:**
Updated stamina costs of Highmane's weapons to match Funcom's latest balance - stamina costs are significantly higher on attacks than before
Removed ALL variance of stamina costs from differing attacks to align with Age 2's PvP changes - weapons now use a set stamina cost for light or heavy/special attacks
Removed all vanilla weapon moveset overwrites temporarily while I work to fix and align them with new changes - this means weapon reworks, damage changes, attack changes, hitbox changes, etc are all gone until then
Altered damage values of many different weapons to match up with the newly nerfed best-in-slot basegame crafts
Changed many various Bow damage values to be up to par with Funcom's new balancing of Bows

Shortbows:
Reduced base armor penetration by 13%,
Reduced base damage by 2
Increased Light Attack Damage Multiplier (.85x > .95x)
Increased base stamina costs (5 / 5 > 9 / 20)
Broadhead Arrow: Reduced damage (30 > 20)
Rotflesh Arrow: Reduce damage (20 > 12)
Needle Arrow: Reduced damage (18 > 10)

Bows:
Endless Bow, Arcane Bow: Reduced Armor Penetration (30% > 9%), Increased base damage (25 > 28)
Lemurian Bow: Increased base damage (23 > 25)
Increased base stamina costs (4 / 6 > 11 / 25)
Removed moveset overwrites

Warbows:
Reduced base damage by 8
Reduced base armor penetration by 11%
Increased Heavy Attack Damage Multiplier (1x > 1.3x)
Significantly increased speed of Light Attacks
Slightly increased full charge time of Heavy Attacks
Increased base stamina costs (8 / 8 > 13 / 28)

Axes:
Reduced Light Attack Damage (51 > 48)
Increased Heavy Attack Damage (51 > 53)
Increased base stamina Costs (4 / 6 > 22 / 37)
Removed moveset overwrites
Dragonslayer's Axe retains moveset tweaks, reduced Heavy 1 & Heavy Sprint damage multiplier (1.5x > 1.2x), added cripple to all heavy input attacks to align with basegame changes to Axe

Claws:
Increased base stamina costs (7 / 9 > 17 / 26)
Removed moveset overwrites

Clubs:
Increased base stamina costs (4 / 6 > 20 / 30)
All Heavy Attack inputs now also inflict sunder (except for heavy attacks with Offhand Throwing Weapon)

Crossbows:
Increased base stamina costs (10 / 10 > 20 / 20)

Daggers:
Reduced base damage (49 / 49 > 34 / 38)
Reduced base armor penetration (18.9% > 17.1%)
Increased base stamina costs (4 / 4 > 18 / 27)
Removed moveset overwrites

Dual Weapons:
Increased base stamina costs (4 / 6 > 22 / 37)
Now uses different combo tag so as not to overwrite Whirlwind Blades moveset
All Heavy Attacks now also inflict Cripple

Twinned Weapons:
Increased base stamina costs (4 / 6 > 20 / 30)
All Heavy Attacks now also inflict Bleed

Fighting Fists:
Increased base stamina costs (4 / 6 > 14 / 22)

Rifles:
Increased base stamina costs (10 / 10 > 20 / 20)

Flintlocks:
Increased base stamina costs (5 / 5 > 16 / 16)

Gladius:
Increased base stamina costs (4 / 6 > 18 / 28)
All Heavy Attacks now also inflict cripple

Greataxe:
Increased base stamina costs (6 / 8 > 30 / 42)
Changed base damage (75 / 75 > 64 / 77)
Removed moveset overwrites

Greatsword:
Increased base stamina costs (5 / 7 > 26 / 42)
Changed base damage (62 / 62 > 54 / 64)
Reduced base armor penetration (22% > 18%)
Mythril Greatsword now counts as a regular greatsword, and shares Relic properties of the Goldforged Katana. Increased mesh size
Removed moveset overwrites

Halberds:
Increased base stamina costs (6 / 8 > 26 / 42)
All Heavy Attacks now also inflict cripple

Hammers:
Increased base stamina costs (6 / 7 > 33 / 45)
Changed base damage (56 / 56 > 48 / 58)
Reduced base armor penetration (44.5% > 40.5%)
Removed moveset overwrites

Katanas:
Increased base stamina costs (5 / 7 > 22 / 40)
Changed base damage (53 / 53 > 46 / 55)
Reduced base armor penetration (13.3% > 10.8%)
Removed moveset overwrites

Knife:
Increased base stamina costs (4 / 6 > 15 / 24)
All Heavy Attacks now also inflict Bleed

Lances:
Reduced base damage (20 > 17)
Increased base armor penetration (20% > 24%)

Javelins:
Now classed as a new weapon type: Shortspears. These will only accept other Shortspear skins. Original javelin moveset has been restored on basegame weapons, Shortspears still have overhauled moveset
Increased base stamina costs (5 / 6 > 18 / 30)
Slightly increased combo advance speed of Heavy 1, slightly increased animation speed of Heavy 2 & Shield Heavy 2
Added Bleed to Heavy 1, Added Cripple to Sprint Heavy, Heavy 2, Heavy 4, Shield Heavies

Underdark Javelin:
Renamed to 'Cursed Shortspear', can no longer be thrown and now shares moveset with other Shortspears. Now also counts as a one-handed weapon.
Debuff effect changed from Rotflesh to 'Cursed', which is a stacking debuff that will deal damage based off how many stacks you've accumulated before it expires. Deals 8 damage per stack, and cannot be cleansed.
Every direct attack will instantly restore 0.66% of your maximum health (1% with bonus vitality perk)

Longswords:
Increased base stamina costs (4 / 6 > 22 / 32)
Added Cripple to all Heavy Attacks

Maces:
Increased base stamina costs (4 / 6 > 24 / 34)
Reduced base damage (50 / 50 > 43 / 47)
Reduce base armor penetration (27% > 21.6%)
Removed moveset overwrites

Quarterstaves:
Increased base stamina costs (7 / 9 > 18 / 32)
Added Cripple to all Heavy Attacks

Rapiers:
Increased base stamina costs (4 / 6 > 18 / 24)
Added Bleed to all Heavy Attacks, as well as the Heavy > Light mixup

Spears:
Increased base stamina costs (7 / 9 > 25 / 37)
Changed base damage (51 / 51 > 46 / 55)
Reduced base armor penetration (9.45% > 8.5%)
Removed moveset overwrites
Spear of the Sun retains reworked moveset, and has had cripple added to all heavy-input attacks to align with changes made to basegame spear

Armor:
Slight increase to base value of Vermin Cloth armor to match increases to Vermin Hide armor

Striking Shields:
Increased base stamina cost (8 / 8 > 60 / 60)
Removed moveset combo skips after executing a bash, and instead made it so attacking with a striking shield combos into an opener attack
Added cripple effect on hit to bash

Swords:
Increased base stamina cost (4 / 6 > 20 / 30)
Reduced base armor penetration (10.5% > 8.5%)
Reduced base damage (54 / 54 > 46 / 52)
Removed moveset overwrites
Arcane Sword retains moveset tweaks, increased heavy 1 damage multiplier (1x > 1.25x), heavy 4 damage multiplier (1.5x > 2x), added cripple to all heavy input attacks to align with basegame sword changes

Shortswords:
Increased base stamina costs (4 / 6 > 17 / 30)
Reduced base damage (62 / 62 > 54 / 59)
Reduced base armor penetration (17% > 14.4%)
Removed moveset overwrites

Throwing Axes / Knives
Increased base stamina costs (12 / 12 > 18 / 30 - note that it only ever pulls from the second number, idk why Funcom put two differing ones)

Ultra Greatswords:
Increased base stamina costs (6 / 9 > 30 / 48)
Added Sunder to all Heavy Attacks, Added Sunder & Cripple to Offhand Attacks / Sprint Heavy
(Wolf UGS will not inflict cripple on wave attack)

It's possible some weapons, movesets, or other behaviors may have broken during this transitional period. Please report any findings to the bug reports channel in the mod discord so they can be resolved as quick as possible!
Vanilla moveset overwrites may return in the future.

Grenades:
Now no longer stack, and instead are re-usable in the same way Throwing Weapons are. Grenade uses vary per grenade (typically 5-20)
Can't be repaired through inventory or dismantled
Explosive Grenades can't be repaired at all
Modified the weight of many grenades
Standardized the stamina costs of grenades (20 for offhand, 30 for mainhand)

**New Conent:**
__Building:__
Decorative Orb of Nergal
Decorative Improved Tanner's Table
Decorative Coin Pile (Flat, Normal, Tall variants)
Decorative Easel
Decorative Treasure Box
Decorative Golden Harp
Decorative Jade Warhorn
Decorative Treasure Sack
Decorative Golden Le

Update: Jun 4, 2023 @ 9:05am

**Highmane's Arsenal 2.1.1**
**Highlights:** Hotfix

**Combat Changes:**

**New Conent:**
__Building:__

__Equipment:__

__Items:__

__Admin Items:__

**Other Changes:**
Fixed Scorched Shortbow & Frigid Warbow not firing arrows
Fixed a texture issue on the Dark Iron Greataxe
Throwing Axes / Knives can now be repaired again, but only with Legendary Weapon Repair Kits

Update: Jun 1, 2023 @ 9:29pm

**Highmane's Arsenal 2.1.0**
**Highlights:** Striking Shield Rework, Mace Rework, Shortsword Rework

**Combat Changes:**
Striking Shields:
Now classed as a unique weapon type, Striking Shields will now stun foes when used in the offhand to attack. Unlike regular shields, these do not combo into shield-based movesets.
All Striking Shields now natively inflict "Stunning Cripple", which reduces movement speed by 75% for 2 seconds. Attacks from Striking Shields will stun targets with knockback for 1 second when hitting an enemy not in hyper armor frames. Striking Shield Attacks have some hyper armor, unlike standard bash attacks.
Striking Shields won't bounce off of enemy blocks, but won't penetrate like bashes will
Slightly reduced base damage, increased carry weight, and dramatically increased stamina cost
One-handed weapons will combo into varying heavy attacks in their chains, typically second or third heavy

One-Handed Sword:
Sped up Light Attack combo sequence

One-Handed Mace:
Reworked Heavy Attack Combo, modified damage values through and through. All Heavy Attacks (without anything in the offhand) now apply Sunder
Slightly increased light combo stamina cost
Heavy 1 is now an Uppercut attack
Heavy 2 is now a spin, which is a faster variation of what Heavy 3 was
Heavy 3 is now a wider spin, which is a faster and shorter variation of what Heavy 4 was, and also knocks down opponents
Heavy 4 is now an overhead that deals high damage and can knock down opponents
Increased damge of Light Attacks by 10%
Increased forward movement of Light 2 & 4
Slightly increased animation speed of Light 4, and the attack now applies cripple instead of sunder
Weapon Hitboxes on all attacks have been significantly improved and made more generous (previous adjustments were made to hitboxes, but a game update broke them and made them far too small - this has been fixed and now uses the hitboxes Funcom intended on the weapon)
Increased damage of Heavy Sprint Attack (1x > 1.3x), and it now resets into combo openers rather than comboing into other attacks
All mace attacks will no longer bounce off of shields (some did, some did not, it was inconsistent before and is now just consistent), other attacks were adjusted to not be as effective against shields (Heavy 4 remains very effective against blocking targets)
Light Sprint Attack can now chain into Light Attack 2 in addition to Heavy Attack 2

Shortswords:
Light Flurry combo can now be entered from any heavy attack, instead of just thrusts (including the finisher)
Light Flurry combo has gained a small amount of forward movement with each thrust, inflicts bleed on every hit, and can be cancelled out of sooner with movement or other attacks. Stamina cost for each thrust increased to 6, up from 3
Heavy Attacks 2 & 4 now have a slightly reduced windup
Heavy Attack 3 is now a quick, spinning strike, rather than a thrust
Increased damage of Heavy Attack 1, 2, & 4 by 10%
Increased damage of Heavy Attack 3 by 30%, and it now also applies Cripple
Increased hyper armor coverage of Heavy Attacks
Heavy 1 now inflicts Bleed on hit
Light Attack combo has been reworked into a faster slash/slash/thrust/slash pattern, and using a Heavy Attack during a light combo will go into Heavy 3

Ultra Greatsword:
You can now walk out of heavy & offhand attack recoveries sooner, and they have had dodge windows added to most of the windup of the attacks
Heavy 3 can now knockdown opponents
Heavy Sprint Attack now has further forward movement to put it in line with other sprint attacks on the weapon
Offhand Opener / Midchain damage multiplier increased (1.6x > 1.8x), and can now chain into a Finisher Light / Heavy, but is no longer classed as a Combo Finisher for associated perks
Offhand Sprint damage multiplier increased (1.75x > 1.8x), and is now also classed as a Combo Finisher for associated perks
Offhand Midchain now comes out slightly faster than Offhand Opener
Slight hitbox tweaks to heavy & offhand attacks to match light attacks (width increases, should result in less misses against smaller/shorter/grounded/knocked down targets
Slight tweaks to movement of Heavy 4 - less during windup, more during release. Slight increase to distance travelled overall
Slightly reduced equip speed

Dragonslayer's Axe:
No longer ignores guards or deals significant stamina damage to blocking targets on offhand attacks
Increased durability use on throw ( .5% > 2% maximum durability lost on throw)
Increased item weight (2.82 > 7)
Reduced explosion radius by 66%

Spear of the Sun:
Increased durability use on throw (.5% > 1.5% maximum durability lost on throw)
Increased item weight (4.38 > 7)
Reduced explosion outer radius by by 40%

Shadow's Edge Longsword:
Empowering Crits is now a 12% chance to proc, up from 10% - changed formula to allow for better definition of percentages

Fighting Fists:
All fighting fist variants now innately apply Slowness, but can no longer be poisoned
Added missing unequip animation, and increased equip animation speed

Throwing Axes / Knives (Changes are exclusive to the ones added in the mod):
Reduced maximum amount of throws (25 > 17)
Reduced maximum durability (1500 > 150, just a visual change really as durability is subtracted by a percentage of maximum - may have further use later)
Reduced base damage (46 > 40)
Reduced base armor penetration (24% > 10%)
Increased stamina cost per throw (6 > 12)
Can no longer be repaired with repair kits, in a repair bench, or in the inventory

Slowness Debuff:
Reduced duration to 3 seconds (down from 4 seconds)

**New Conent:**
__Building:__

__Equipment:__
Azoth Greatsword / Ultra Greatsword: Relic Tier weapons. Inflicts Slowness on hit, and has Empowering Crits (1/8 chance to grant +20% outgoing item damage on any hit)
Changed Striker's Shield variants to new models and names: Desert Striking Shield, Eastern Striking Shield, Iron Striking Shield
Dark Iron Greataxe - Imbued with Rotflesh
Tempest Axe - Imbued with Slowness
Tempest Greataxe - Imbued with Brood Poison
Tempest Spear - Imbued with Rotflesh
Tempest Shortsword - Imbued with Quickvenom
Gilded Daggers

__Items:__

__Admin Items:__

**Other Changes:**
Added missing Plant Cluster recipes to associated feat
Added an idle animation to Flintlock Pistols, and changed their name back to Flintlocks
Added an idle animation to Rifles
Removed a handful of discontinued items (Endless Arrow variants for Relic Bows, Refund Relic Bows, Preserved Feast of Yog, Preserved Feast of Set)

Update: May 5, 2023 @ 12:20am

**Highmane's Arsenal 2.0.9**
**Highlights:**

**Combat Changes:**
Amulet Changes:
Amulet of Dragons: +4% Health, +6% Damage, +8% Stamina (Old: +3% Health, +4% Damage, +6% Stamina)
Amulet of Favor: +4 Health, +6% Damage, 28 Carry Capacity (Old: +3% Health, +4% Damage, +24 Carry Capacity)
Amulet of Protection: +4% Health, +8% Stamina, +28 Carry Capacity (Old: +3% Health, +6% Stamina, +24 Carry Capacity)

Greataxe:
Reworked several attacks in the combo to flow and look better
Offhand Attacks from neutral (Sprinting included) now initiate a Block that repels weapons and projectiles, and can be moved around with (Unlike shields, you will not regenerate stamina during this block, and you also move at a reduced speed)
Offhand Attacks used mid-chain now execute an Offhand Finisher in the form of a low damage sweep attack, knocking down enemies
Light Attacks no longer have a finisher, allowing you to spin forever if you continuously perform Light Attacks. You can also cancel this into a Heavy Finisher at any time. Slight reduction of stun duration to Light 4 & Light 5.
Light Attacks used during Heavy Chains will now instantly enter Light 4 (the start of the light attack spin combo)
Lights 2 & 3 are now fully protected by hyper armor
Slightly reduced hyper armor coverage during startup and end of Light Spin attacks to allow for possible interrupts
Swapped animations for Heavy 2 & Offhand Finisher
Redid animation and timings for Light 2, added more forward movement for Light 3 & Heavy 3
Decreased windup of Heavy 3 & 4 & expanded their hitboxes slightly
Heavy 4 now knocks down enemies, and inflicts Cripple instead of Sunder
Reduced damage of Offhand Mid-chain to 1.0x (from 1.5x), but the move retains its knockdown property
Heavy Sprint attack now combos into the next move slightly quicker
Heavy Attacks 1 & 2 now pull targets slightly closer to the attacker rather than knock them back, but no longer inflict bleed
Heavy Attacks 1-3 no longer ignore blocks, but won't deflect off shields. Heavy Attack 4 now completely ignores blocks and deals high stamina damage to blocking targets

Increased Stamina & Carry Capacity benefits on Vile Armor Set & Rugged Armor Set
Added a small amount of Carry Capacity to Unyielding Armor

Relic Bows / Warbow / Shortbow Rework:
(NOTE: Existing bows have been replaced with a consumable item that will refund the material costs)
Frigid Warbow now loads standard warbow ammunition, and has had its stats reduced to typical Warbow level (with Relic bonus). Has a 50% chance not to consume ammo. On a successful shot, gain Empowered (+10%) for 6 seconds. Arrows no longer inflict 'Frigid Cripple' on hit. Name updated to Ymir's Warbow. Weight reduced to 4 (from 8)
Scorched Shortbow now loads standard shortbow ammunition, and has had its stats reduced to typical Shortbow level (with Relic bonus). Has a 50% chance not to consume ammo. While held, increase Stamina Regeneration by 20%. Arrows no longer inflict 'On Fire!' on hit. Name updated to Imbued Shortbow. Weight reduced to 3 (from 8)
Endless Bow now loads standard bow ammunition, and has had its stats reduced to Reach of the Red Mother level (with Relic bonus). Has a 50% chance not to consume ammo. While held, gain Empowered (+10%) while at full health. Arrows no longer inflict Poison on hit. Weight reduced to 3.5 (from 8)
Arcane Bow now loads standard bow ammunition, and has had its stats reduced to Reach of the Red Mother level (with Relic bonus). Has a 50% chance not to consume ammo. While held, gain Fortified (+500). Weight reduced to 3.5 (from 8)
Warbow Arrow Weight reduced to .2, stacksize increased to 1,000
Shortbow Arrow Weight reduced to .15, stacksize increased to 1,000

Slight increase in delay to Halberd Roll Cancel windows on Heavy 1, Heavy 2, & Heavy 4
Slight damage reductions on Heavy / Light Attacks (around 4-8% depending on move)
Offhand Finisher damage increased to 1.2x (from 1.05x)

Minor Cripple: Increased movement speed debuff to 25% reduction (up from 15%), renamed to Slowness (Can still be removed by items or perks that remove Cripple-based effects)

Katana: Offhand Dash Attack has reduced stun duration, and slightly reduced hyper armor during release phase so you can't react and guarentee a trade
Increased weapon equip speed of Pistols

Longsword:
Light Attacks used during Heavy Chains now are a part of the combo, rather than the finisher, but still all retain the thrusting move. For example, if you Heavy 1 into a Light Attack, you can combo into Heavy 3 afterwards.
Slightly increased forward movement of Heavy & Light 3
Light 4 (and all moves now sharing its animation) can now be cancelled with another attack or movement sooner
Increased stamina cost of Light 4 (and all moves sharing its animation) from 9 to 11

Claws:
Increased damage of all attacks by around 10-12%
Increased combo speed of Light Attacks 3 & 6, and slightly increased their stagger duration to .5s (up from .3)
Increased stun durations of Heavy Attacks to .6s (up from .5s)
Increased forward movement of Heavy 4

**New Conent:**
__Building:__

__Equipment:__
Assassin's Longsword
Added Slowness to the following weapons: Ancient Club, Hooked Greataxe, Elder Hammer, Elder Mace, Elder Ultra Greatsword, Acheron Quarterstaff

__Items:__

__Admin Items:__
God Bubble Sky Sphere
Minecraft Pig has improved texture
Shapeshift: Minecraft Steve was added

**Other Changes:**
Adjusted Fur Mask to fit better over big sniffers
Adjusted Nordic Greataxe size to be smaller
Added Vault Storage Chest recipe
Removed an overwrite on Reach of the Red Mother

Update: Apr 27, 2023 @ 12:27am

**Highmane's Arsenal 2.0.8**
**Highlights:**

**Combat Changes:**
Iron Longsword, Astoran Longsword, and Kingdom Longsword no longer share empower/cripple properties with Shadow's Edge Longsword (Bugfix)
Ultra Greatsword: Fixed an issue where most attacks were consuming far more stamina from an opponent's block than they should. Heavies 3, 4, Heavy Sprint, Offhand Sprint, and Offhand 1 retains the extreme stamina damage (All attacks still remain unblockable without 20 grit perk)
Halberd: Fixed an issue where most attacks were consuming far more block stamina than they should. Heavy 4 retain the extreme stamina damage (All Heavies / Offhands still remain unblockable without 20 grit perk)
Eldritch Daggers debuff, Eldritch Pull, is now labeled and treated as a Poison and a Cripple
Ring of the Lich & Ring of the Vampire: Healing Buff increased to 3 ticks over 2.25 seconds (up from 2 ticks over 2 seconds)
Throwing Javelin: Added the ability to combo throws, allowing for faster followup throws.

**New Conent:**
__Building:__
Cookware Cluster

__Equipment:__
Torch Hammer has had a visual update and now also has a light effect

__Items:__

__Admin Items:__

**Other Changes:**
Updated many tags on items to help identify what they do in conjunction with a new list on the Discord