Conan Exiles

Conan Exiles

Highmane's Arsenal
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Update: Apr 24, 2023 @ 10:59pm

**Highmane's Arsenal 2.0.7**
**Highlights:** Longswords, Combat Changes, Armor Changes

**Combat Changes:**
Sprint Attacks:
Reduced the stun duration and knockback distance for most sprint attacks except for heavy-hitting specialized ones to .4 seconds (down from .8 - 1.2, many variance across moves), this is intended to make jousting sprint attacks a less oppressive tactic and allow more response from the receiving end

Bow Changes:
Shortbow Light Attacks increased to 8 stamina (from 4)
Shortbow Heavy Attack increased to 7 stamina (from 4), stamina drain now starts instantly
Shortbow Offhand evade increased to 20 stamina (from 12)
Reduced Shortbow projectile velocity by 12.5%
Removed stagger from Shortbow Heavy Attacks
Bow Light Attacks increased to 8 stamina (from 5)
Bow Heavy Attack increased to 7 stamina (from 5), stamina drain now starts instantly
Bow Offhand evade increased to 20 stamina (from 12)

Ultra Greatsword:
Increased combo window timings of Ultra Greatsword Heavy Attacks 1-3 to allow you to sit in animation longer and follow up with the next combo attack
Increased animation speed of Heavy 3
Heavy 3 & 4 now also cripple in addition to sundering
Lights 2 & 3 now have an earlier combo advance window
Updated Shieldsmash properties: All Light input attacks no longer bounce off of blocks, but will not bypass blocks. All Heavy & Offhand input attacks will no longer bounce off blocks and will also bypass blocks. Ultra Greatswords now also have a unique property called 'Shieldbreaker,' allowing them to do 10x durability damage to shields (experimental, please report if there are issues).

Halberd:
Updated Shieldsmash properties: All Light & Offhand input attacks no longer bounce off of blocks, but will not bypass blocks. All Heavy input attacks will no longer bounce off blocks and will also bypass blocks. Added 'Shieldbreaker' property, allowing them to do 10x durability damage to shields (experimental, please report if there are issues).
Heavy 2 now has an earlier combo advance window
Light 3 windup was reduced to speed up animation

Mace: Light Attack Combo now has full hyper armor protection during attacks (up from partial / none)
Increased hitboxes for Sword & Shield combo moves involving the shield (previously they were only about the size of the fist, making them very hard to land despite having an entire shield to hit with)
Increased animation speed of Gladius Heavy Sprint Attack
Increased animation speed of Javelin Heavy Sprint Attack
Increased animation speed of Javelin Light 4
Reduced the weight of Throwing Axes / Throwing Knives to 2.5 (from 4.57)
Most bash attacks are now classified as 'kicks' for synergy with the corrupted strength perk Mule Kick
Hammer Heavies now have more punishing dodge windows rather than being free to escape from at any point

Equipment:
Reduced Thorpe's Bracers Carry Capacity to 20 (from 34)
Thorpe's Plate buff duration reduced to 6 seconds, but now procs on any consumable item with an animation
Wolf Knight Ultra Greatsword is now imbued with Rotflesh, and has a new passive ability: When dealing direct damage to an enemy, gain Fortified (+300) for 5 seconds.
Valor Gladius has a new passive ability: On kill, gain Empowered (+20%) for 8 seconds.
Slightly increased temperature resist values on all armors (in most cases it was +2 heat resist / +1 cold resist or vice versa, after change it's just +2 to both instead)
Padded Armor Set: Bonus changed to base of +8% damage for strength and agility on all pieces of the set, increased base armor value by 25%
Rough Armor Set: Bonus changed to base of +22 health in addition to another supporting stat (8 stamina or 14 carrying capacity), increased base armor value by 37.5%
Rugged Armor Set: Bonus changed to base of +32 health in addition to another supporting stat (4 stamina or 6 carrying capacity), increased base armor value by 10%
Reinforced Armor Set: Bonus changed to base of +6% damage for strength and agility on all pieces of the set
Vile Armor Set: Bonus changed to a base of +22 health in addition to another supporting stat (4 stamina or 6 carrying capacity), reduced weight by 20%
Invader Armor Set: Bonus changed to a base of +5% damage for strength and agility on all pieces of the set, increased base armor value by 12%
Sturdy Coastal Set (Renamed to Vanguard Set): Bonus changed to a base of +32 health, increased base armor value by 20%, increased weight by 10%
Master's Set: Increased base damage bonuses to 9% (from 6%)
Unyielding Set: Increased base health bonus to 22 (from 20), reduced weight by 20%

**New Conent:**
__Building:__

__Equipment:__
Longsword - New sword-type weapon with a focus on combo-slashing rather than forward heavy thrusting. Gains a new finisher with shields (full hyper armor protection, unblockable, & further knockback) & throwing axes (more forward moving, inflicts bleed in addition to cripple).
Weapon type scales with Strength and deals similar damage to one-handed swords. Weapon length is slightly longer than a typical sword.
Light Combo is a 4 hit chain of slashes that ends with a short thrust, inflicting bleed. Has much better hyper armor than most light attack combos. Sprinting light is a running slash that chains into light 3 or heavy 3.
Heavy Combo is a 4 hit chain of slashes that ends with a powerful uppercut, which both cripples and knocks down opponents. Protected entirely by hyper armor except for during a very short windup period on the first heavy. Light Attacks during heavy combos will perform a Light Finisher. Sprinting heavy is shared with the Gladius.
Offhand Attack is a traditional bash, and sprinting offhands will knock down enemies.

Shadow's Edge Longsword - Relic variant longsword. Has a 1/10 chance to buff the wielder with Empowered (+20%) for 8 seconds on any hit, and inflicts Minor Cripple on every attack
Iron Longsword
Kingdom Longsword
Claw Longsword - Imbued with Bloodscourge Poison
Ornate Longsword - Imbued with Quickvenom Poison
Entwined Longsword - Imbued with Rotflesh Poison

Dual Bronze Axes were converted to a Brood Poison weapon
Bronze Axe was converted to a Brood Poison weapon
Dual Studded Clubs were converted to a Bloodscourge Poison weapon
Short Axe was converted to a Quickvenom Poison weapon
Dual Short Axes were converted to a Quickvenom Poison weapon
Crude Warbow
Bandit Mask - retextured and renamed to Fur Mask
Vault Storage Chest
Forlorn Ultra Greatsword - Replaced with Berserker's Ultra Greatsword
Rugged Chestguard & Rugged Gloves - Finished Rugged set, reuses vanilla assets for visuals
Infused Abyssal Set - Relic Variant Upgrade to Bound Abyssal Armor. Greatly enhances defensive and survivability aspects, but raises armor tier from light to medium and reduces offensive benefits
__Items:__

__Admin Items:__
Invisible Arcane Staff

**Other Changes:**
Scorched Shortbow, Frigid Warbow, Endless Bow, Arcane Bow, Arcane Crossbow, Arcane Rifle, Arcane Pistol have all had their weight increased to 8 to offset the fact you don't need to carry ammunition with these (will only effect newly crafted variants)
Removed trail visual effect from offhand bash attack
Added crafting recipes for Khari Steel & Composite Obsidian
Adjusted the parent feat for several recipes
Added recipes for Keystone pieces & other common Highmane's ingredients that would not be obtainable outside of the exiled lands
Added a new feat: Components (2492054). This will contain recipes for Keystone Pieces, Eldarium, Khari Steel, and other common Highmane's recipes rather than them being strewn about various feats. This also makes it easier to disable via feat blacklisting for your server's economy control if necessary
Added new feats, splitting up Alchemy: Fittings (2492070) contains all Weapon & Armor Fittings. Poisons (2492069) contains all Poison consumables that can be applied to weapons. Consumables (2492068) contains all buff and usable items.
Added new Longswords feat (2492135)
Added some new and reshuffled other icon borders - 'L

Update: Apr 7, 2023 @ 10:42pm

**Highmane's Arsenal 2.0.6**
**Highlights:** New Weapon: Knife, Crafting Cost Changes, Ring / Amulet Nerfs, New Male Hairs, Many New Armors

**Combat Changes:**
Knives:
One handed, short bladed weapon with one of the fastest movesets available. Scales off of Agility, and has minimal hyper armor on heavy attacks only. The weapon is intended as a very fast pressuring weapon where landing multiple hits is very common, and finishers are where the weapon deals most of its damage. Has a significantly faster equip speed than most weapons.
Light Attacks have a 6-hit chain of similarly damaging slashes, with the finisher doing increased damage. These come out very quickly and provide a small bit of forward movement for maintaining pressure. Using a heavy attack during a light chain will perform a Heavy Finisher, which is a high damage, distance covering thrust that inflicts bleed.
Heavy Attacks are slightly slower 4-hit chain of thrusts that deal a bit more damage. Using a light attack during a heavy chain will perform a Light Finisher, which is a quick overhead slash dealing high damage and inflicting cripple.
Offhand attacks allow you to backflip and counter-attack afterwards, similarly to Daggers or Rapier.
When used with an Offhand Throwing Weapon, Heavies 2-4 are replaced with faster attacks, with heavies 3 & 4 being multi-hit moves that inflict bleed, but do not have any hyper armor. Slight damage reduction on second heavy, but chance to land more damage per combo if landing both hits of heavies 3 & 4. Finishers can still be accessed from any part of combos.
When used with a Shield, Heavies 2 & 4 are replaced with aggressive shield bashes. These are more protected by hyper armor, and the finisher is capable of inflicting knockdown & cripple - but forward movement is reduced. Finishers can still be accessed from any part of combos, but Shield Heavy Attacks can't be reached from light combos - instead, if using heavy during a light combo, it will result in a standard heavy finisher.
Spear of the Sun: Unique Debuff 'Singe' now reduces armor by 2.5% per stack, up from 2%. Stack duration increased to 8 seconds.

Dragonslayer's Axe: reduced blast radius (previously had a 1 foundation radius, now reduced to 60% of a foundation's radius)
Daggers: Backflip animations to correctly use new Funcom animations added in 3.3
Gladius: Changed Heavy 1 to a more heroic, jumping lunge as opposed to a simple thrust. Attack is slightly slower, but now deals slightly more damage (1.2x > 1.4x) and is fully protected by hyper armor
Fighting Fists, Daggers, Knives: Altered knockback of some moves to no longer push people away as far, allowing for a better opportunity at landing followup attacks without them being displaced beyond your reach - especially for multi-hit attacks
Eldritch Daggers: Effect is now only applied when striking combatants, rather than anything that can be damaged. Stamina Regen speed has been increased to 20% over 3 seconds from 15% over 2 seconds
Thorpe's Chest buff now lasts 10 seconds, up from 5
Shortbow: Reduced movement speed bonus during attack animations (10%, down from 20%), reduced damage of Light Attacks (.85x, down from .95x), Reduced damage of Heavy Attacks (1x, down from 1.1x) made movement cancel window slightly sooner to help with repositioning, changed Combo Input window to help prevent accidental shots, reduced Stamina Cost of lights (4, down from 5), significantly increased equip speed
Bow: Reduced combo speed of light attacks, but made movement cancel window sooner & slightly increased damage of light attacks (1.1x > 1.2x), changed Combo Input window to help prevent accidental shots, added Backstep to Offhand attack
Warbow: Reduced Offhand Attack Stamina Cost (10 to 6), increased forward movement
Arcane Bow: Reduced Poison Arrow duration from 10s to 4s, Reduced damage exponential scaling from 1.5x to 1.1x
All Bow Variants: You can now hold left-click to continuously fire, rather than having to mash the button with every shot
Scorched Shortbow: Reduced On Fire! Debuff duration to 2s (from 3s), reduced damage per tick from 4 to 3 per stack, reduced max stack size to 5 (from 10)
Frigid Warbow: Arrows will now apply a regular cripple anywhere it hits rather than just the legs, reduced additional innate cripple bonus (15% from 40% - effectively a 45% cripple every time you're hit due to both cripples being added rather than a 40% or 70% on leg shots)
Mid-Chain Bashes: Removed offhand attacks during combos for select weapons (Axe, Javelin, Sword, Club, Mace, Gladius)
Opener Bashes: Modified animation and recovery properties, removed hyper armor
Sprint Attack Bashes: Added the version Gladius & Club currently use to Axe, Javelin, Sword, & Mace which is capable of knocking down enemies
Axe: Opener Bash now chains directly into Heavy 1 rather than a unique heavy opener
Shortsword: Added Rapier-style backstep as a replacement for the normal backstep
Ring of the Ghoul: Reduced Stamina recovery from 6 stamina over 2 seconds to 1 stamina every second (3 buff ticks)
Ring of the Lich: Reduced Stamina Recovery from 4 stamina over 2 seconds to 1 stamina every 1.5 seconds (3 buff ticks)

**New Conent:**
__Character Customization:__
Added 10 new male hair variants (IDs 2490001 - 2490010)

__Building:__
Big Maple Tree
Big Sycamore Tree
Peace Lily Plant
Added missing recipe for False Mandrake Plant

__Equipment:__
Knives: 10 Variations, including: Jeweled, Wicked (Rotflesh Weapon), Knight, Hunting, Set's (Cleansing Weapon), Kukri (Quickvenom Weapon), Kitchen, Serpent (Brood Weapon), Sickle (Bloodscourge Weapon), Warrior's Knife (Strength Weapon)
Bandit Mask (Accessory)
Peasant Hat - Replaced Model
German Sallet Helm
Battle Helm - Replaced (Now Bevored Sallet)
Reinforced Sallet - Replaced Model (Now has a unique model rather than sharing the Open Sallets)
Open Sallet - Replaced Model
Knight Helm - Replaced Model
Pitchfork Spear - Replaced Model
Houndskull Helm
Wanderer Hood
Wolf Fur Cloak / Mantle / Collar (Accessories)
Wizard's Quarterstaff
Throwing Spear (Uses same framework as Spear of the Sun, but does not explode and has much less durability. Less damage than a Throwing Javelin, but knocks down opponents who are hit)
Basic Underwear can now be dyed
Closed Bascinet - Replaced (Now Klappvisor Helm)
Messer Greatsword / Sword / Katana - Model Replaced
Boreal Spear / Javelin
War Axe
Dark Axe
Crown of Cruelty - Retextured
Vilewolf Crown - Retextured
Kettle Helm - Replaced Model
Footman's Kettle Helm - Replaced Model
Lion Fur Mantle - Adjusted shading properties, adjusted underlayer's texture

__Admin Items:__
Placeable Water Drip Particles
Placeable White Fog Particles
Placeable Volcanic Fog Particles
Placeable Dust Mote Particles
Throwing Sandal
Jeff's Conversion Pistol was converted to new firearm framework built in previous updates, and the model was swapped to a peacemaker (Renamed Jeff's Peacemaker) It no longer requires ammo but instead needs to be reloaded when empty.
Added Destructive Revolver that instakills targets and destroys structures in a single shot
Added Grenade Launcher (currently dev item, may be made into functional weapon later - think of being able to use grenades at greater distance)
Removed damage scaling from guns that still had it & lightsabers (Nitro Express, Jeff's Conversion Pistol)
Fixed sound concurrency issue with Belt-Fed Machine Gun

**Other Changes:**
Swapped mesh of Set's Daggers
Updated several unequip animations (mostly the low quality ones like Crossbows. Some sheath slots were changed, this may affect your character customization)
Added Stretch Hide recipe to Processing Bench
Increased Dagger base durability (900 > 1400) (Eldritch daggers went from 1200 > 1600)
Converted Square Waterblocks into planes rather than cubes, which should make resizing them easier when fitting into short spaces as well as placing items inside them without having to remove the whole block to access them
Explosive Grenades now deal much more

Update: Mar 21, 2023 @ 1:45am

**Highmane's Arsenal 2.0.5**
**Highlights:** Bugfixes, Recook

**Combat Changes:**
Hammer Heavy 1 now resets later in the animation (movement/ attack was able to be cancelled far quicker than intended)
Spear of the Sun direct hits now have slighty increased distancing on their knockback
Spear of the Sun now starts draining stamina as soon as its raised, but costs less stamina to raise (30 > 26)
Ring of the Lich, Ring of the Vampire, & Ring of the Ghoul will now correctly provide their bonuses when stacks are refreshed before a buff tick occurs

**New Conent:**
__Equipment:__
Hyrkanian Waist Belt (Accessory)

**Other Changes:**
Bow, Warbow, & Shortbow Heavies will now count towards steps in the revamped Journey System.
Removed Outdoor Bench from the item list (this mesh never worked, recipe was removed a long time ago)
Fixed some incorrect tags

Update: Mar 14, 2023 @ 6:41am

**Highmane's Arsenal 2.0.4**
**Highlights:**

**Combat Changes:**
Fighting Fists:
Adjustments were made to Fighting Fist hitboxes to slightly extend range and improve hitbox placement relative to animation.
Fighting Fists have a new heavy sprint attack, being a quick fist lunge rather than a slow uppercut. Damage was slightly reduced to compensate (1.5x > 1.3x)

Goldforged Katana:
Weapon effect, Goldfire, has been changed to Golden Bleed and now deals 7 dmg per second over 10 seconds (from 8 dmg per second over 2 seconds) and is also now qualified as a Bleed for debuff removal purposes (Consider this the strongest variant of Heavy Bleed)
Fixed Goldforged Katana healing effect on kill still applying even when using other weapons after having equipped it once
Warrior's Weapons & Assassin's Weapons no longer have a damage penalty, but have had their crafting pools changed: Warrior's has lost Daggers & Rapier, Assassin's has lost Halberd, Greataxe, Axe, & Mace
Reduced Armor Penetration of: Quarterstaves (19% > 9%), Rapiers (26% > 13%), Warbows (40% > 30%, Frigid Warbow reduced from 60% to 53%)

Javelin:
Slightly reduced forward movement of Javelin Heavy 1
Altered the timings for roll cancels of Javelin Heavy Combos - there is now a gap in the middle during the attacking phase to prevent instant attack cancels on attacks that didnt have it, but attacks missing startup dodge frames have also had those added to them. Overall it should be much more consistent in behavior in where you cannot dodge while in a damaging state.
Reduced speed of Javelin Heavy Shield combo
Adjusted grip positioning of Javelin Heavy 4 & Javelin Shield Heavy 3 to better use the length of the weapon
Added a slight vulnerability in Javelin Heavy 1's hyper armor window during windup
Javelins & All Variants are now classed as a Strength weapons, Warrior's variant was converted to Assassin's

2H Spear: Heavies 2-4 & Offhand Attacks now have full Hyper Armor protection during windups, but are still vulnerable during recoveries. Spear Heavy 1 has slightly improved hyper armor but remains vulnerable during windups and recoveries.
Warbow: Moved over to an Agility Weapon
1H Sword: Added Full hyper armor coverage to Sword & Shield Heavies (they previously had none)
Greataxe: Dodge timing window adjustments to be more standardized with the ability to roll out during windups and recoveries but not during attacking phases (mostly improvements)
Twinned Swords / Dual Axes: now have Knockdown on their Heavy Finishers

Rapier:
Rapier Hyper armor has been standardized to only persist during attacking frames (mostly a reduction to hyper armor - moves with shield are a slight exception but no longer have hyper armor during windup phase - offhand dagger moves no longer have any hyper armor at all)
Rapier Dodge Windows during Heavy Attacks have been adjusted so that you can no longer dodge out during attacking frames (Light attacks remain unchanged)
Rapier Model & Hitbox sizes have been reduced
Rapier Opener Heavy now slightly slower, Rapier Heavy 2 no longer does cripple
Rapier Finisher Heavy had some animation cleanup done and has a more delayed movement / attack cancel window
Rapier Sprint Heavy has more delay on the movement cancel window

Quarterstaff: Model & Hitbox sizes have been slightly reduced (about 10% reduction)
Athena's Shield debuff now only lasts 5 seconds (down from 15)
Dark Iron Shield now grants high protection from the heat & cold rather than bonus armor
Ring of Resistance now grants additional carrying capacity (40) rather than bonus armor
Dragonslayer's Axe Projectile no longer causes Minor Cripple on the explosion, but will now cause a full cripple on projectile hit or melee hit for Offhand & Offhand sprint attacks (this also means you can't accidentally apply cripple to yourself anymore if you take damage from the explosion AoE)
Slight increase to Halberd Light & Heavy Stamina costs, Slight damage reduction on Halberd Sprint Light (1x > .85x)
Hammer Heavy 1 & 2 were changed to have reduced windups, with heavy 2 receiving a far greater improvement
Increased the forward movement & animation speed of Hammer Offhand Sprint attack

**New Conent:**
__Building:__

__Equipment:__
Masterwork Sword has been upgraded to a cleansing weapon
Abyssal Hands - Replaces both hands with an Abyssal Hand for a demonic look
Ring of the Vampire (Legendary) - Restores 1% maximum health a second for 2 seconds when you deal direct combat damage (breaks on damage)
Ring of the Ghoul (Legendary) - Restores 3 stamina per second for 2 seconds when dealing direct combat damage
Ring of the Lich (Relic) - Restores .75% maximum health a second and 2 stamina per second for 2 seconds when you deal direct combat damage (health buff will break on damage)
Ring of Purity (Legendary) - Periodically removes corruption
Kurak's Skirt (Accessory)
Kurak's Shirt
Kurak's Hood
Ranger's Hood
Ranger's Skirt (Accessory)
Ranger's Scarf (Accessory)
Ranger's Stomach Belt (Accessory)
Ranger's Pauldron (L) (Accessory)
Ranger's Armband (R) (Accessory)

__Items:__

__Admin Items:__

**Other Changes:**
RING AND AMULET SLOTS HAVE UPDATED. OLD SLOT WILL BE DEPRECIATED. UNEQUIP AND RE-EQUIP YOUR RINGS / AMULETS OR THEY WILL BUG YOUR CHARACTER WHEN THE SLOTS ARE REMOVED. Amulets moved from slot id 249 to 198, Rings moved from slot id 250 to 199 - this is for performance mainly but also to fix a possible compatibility issue
Corrected some outdated tooltips
Added information to the long descriptions of more complex items to detail what it is, exactly, that they do. Poisons, Relic Armors, and most weapons with unique effects should have this added to them
Abyssal Hand & Horns textures were fixed & updated
Moved icon layers around for Throwing Weapons to hopefully fix the mesh disappearing in the inventory when crafted with a thrall bonus
Added Elder Shortsword to Shortswords, was missing a recipe
Added a recipe to create Soul Essence to the sorcery feat from Sacraficial Blood in a Flask & Witchfire powder

Update: Feb 28, 2023 @ 5:04am

**Highmane's Arsenal 2.0.3**
**Highlights:** Spear Rework, Relic Axe,

**Combat Changes:**
Goldforged Katana now procs its bonus on killing a target rather than dealing damage, and has been adjusted to 20% base health over 10 seconds (can still be broken by damage)
Rapier Heavy 1 & 2 had damage values swapped (1.1x > 1x) & (1x > 1.1x) respectively
Rapier Heavy 2 with Offhand Throwing Weapon had its damage reduced (.9x > .8x)
Rapier Heavy 2 & 4 with Offhand Throwing Weapon had their speed reduced by about 10%
One-Handed Axe now has a new heavy sprint attack, which is a longer reaching version of its traditional heavy opener with the same damage that combos into chains
One-Handed Sword now has a new heavy sprint attack, which is a thrust that chains into it's second attack
Spear of the Sun can now be thrown 200 times at max durability before breaking (previously 100)
Increased forward movement of Gladius Heavy 2
Rotflesh Poison now reduces armor by 7.5% per stack (up from 5%)
Arcane Crossbow now applies Brood Poison with its bolts
Arcane Bow now functions identically to the Endless Bow, but inflicts Brood Poison instead
Endless Bow now inflicts Rotflesh Poison
Warbow Heavies had their damage slightly reduced (1.1x > 1x)
Reduced Armor Value of Thorpe's Set by 10% (This was intended before being pushed to live but was missed - current sets will keep their crafted armor value, new sets will have the reduced value)
Unyielding Armor changes:
Unyielding Helmet now purges both Bleed & Poison once every 5 seconds
Unyielding Torso now grants a 20% Damage Bonus for 4 seconds after a roll
Unyielding Gauntlets now purges both Bleed & Poison once every 5 seconds (down from 8)
Unyielding Leggings still grant a 10% stamina recovery bonus, but now also provide a 15% maximum health over 10 seconds restoration after a kill. Can be broken by damage
Unyielding Boots now purges cripple onece every 5 seconds (down from 8)
Removed the 'Kick' variable off of a handful of 2h weapon attacks as they would cause issues with the weapon's damage dealt. Unfortunately this means the corruption perk 'Mule Kick' is worse as a result.
Sprint Attack Stamina Costs have been increased across a variety of weapons, the average cost should be around 10 stamina now (mostly increases)

Spear:
Spear Heavy 1 now deals increased damage (1x > 1.1x)
Heavy 2 has been replaced with a slashing attack
Heavy 4 has increased forward movement, reduced windup time, and the weapon now extends further from the hand when executing the attack for increased range
Spear Sprint Attacks now combo into the next move rather than reset their combo
Spear Sprint Light is now a new, slashing attack that is easier to land but deals less damage (1x > .9x)
Spear Sprint Heavy remains as a thrust, but now deals slightly more damage (1x > 1.1x)
Slight hitbox increases for width and height to make some moves more forgiving for aim
Slight reduction to stun duration of heavies 1-3 to account for combo's increased speed

**New Conent:**
__Building:__
Red Mushroom 1 - 3
Brown Mushroom 1 - 3
Brown Mushroom Cluster
Red Mushroom Cluster

__Equipment:__
Bird Feet (Feathered) - Replaces Bird Feet - Black, and adds a small fur tuft around the ankles to break up the seam (thanks to Agony for the idea!)
Bird Feet Brown / White / Blue (2490972, 2490971, 2490970) were removed, as they are now dyable with the standard bird feet or new bird feet
Dragonslayer's Axe - Relic Axe Variant, cannot be used with offhand weapons. When using an Offhand attack, you will initiate a slash that also throws the axe - making it possible to land two hits in a single move. Successful strikes, whether melee or ranged with the offhand, will stun the target for a long duration. Deals minor explosive damage to enemies and structures.
Thorn Spear - Imbued with Quickvenom. Replaces Triumvirate's Spear
Thorn Javelin - Imbued with Quickvenom
Converted Item & Recipe to Brood Poison: Tipped Quarterstaff, Fume Ultra Greatsword
Converted Item & Recipe to Bloodscourge Poison: Kanabo Ultra Greatsword, Ornate Trident Spear, Studded Club, Morningstar Hammer, Crude Halberd
Converted Item & Recipe to Rotflesh Poison: Entwined Greatsword, Entwined Ultra Greatsword
Wicked Daggers - Imbued with Rotflesh
Wicked Throwing Knives

__Items:__

__Admin Items:__

**Other Changes:**
Fixed texture issues with Thorpe's Gauntlets & Afeeran Helm
Added missing Afeeran Helm recipe
Adjusted sizing of Afeeran Hammer
Updated sound properties of Pistols
Replaced Zweihander, Zweihander UGS, Mythril Greatsword, Triumvirate's Spear, Triumvirate's Greatsword models
Updated Spear of the Sun & Trident Spear models to fit in the hands better
All Universal Benches will now once again preserve perishables and prevent them from spoiling, even without ice in them
Fixed textures and slightly updated meshes of Smoothbrick Walls
Fixed issues of Dual & Twinned Weapons not skinning with ToT Custom - To do so I had to duplicate every mesh used because of how their system is set up
Fixed some buggy behavior related to Thorpe's Boots

Update: Feb 22, 2023 @ 10:32am

**Highmane's Arsenal 2.0.2**
**Highlights:**

**Combat Changes:**
Javelin:
Javelin Heavy Combo Stamina Cost Increased: (37 > 49)
Javelin Light Combo Stamina Cost Increased: (21 > 28)
Javelin Sprint Attack Stamina Cost Increased (Light: 6 > 10, Heavy: 10 > 12)

Increased hitbox width and height of Spear Light 3 to compensate for aim offset
Eldritch Dagger debuff behavior was fixed to no longer stop healing when the buff inflicts damage (DoTs are not supposed to stop food / potion healing, only direct hits should do this)
Katana Lights now all chain back into Heavy 1
Reduced damage of Musket / Crossbow Projectile Attacks (1.15x > .9x)
Rifles, Pistols, and Crossbows now consume 10 stamina per Projectile Attack rather than 0
Added more delay to the roll cancel of Crossbow, Pistol, and Rifle Projectile Attacks
Goldforged Katana Rework - now classified as regular katana (uses same moveset, compatible with transmog systems) and is imbued with Lifestealing properties (every 15 hits while equipped, including damage ticks from any DoTs, gain a health restoring effect that will heal up to 6% of your health over 9 seconds - broken on damage taken)
Swapping Rings now incurs a 3 second heavy cripple effect to avoid hot-swapping in the middle of combat as a viable tactic
Ring of Repair now passively repairs Armor & Held Weapon over time (restores 2 durability every 2 seconds)

Halberd:
Increased forward movement of Halberd Offhand 1 & 4
Halberd Light 3 has increased animation speed
Halberd Offhand 1 now combos straight into Halberd Offhand 4, removing the 2 stand in place pokes from the combo
Slightly slowed combo timings and animation speeds of Halberd Offhand 1 & 4
Halberd Offhand 1 now combos into Light 2 rather than Light 3
Halberd Offhand 4 now has slightly further reach from animation adjustments
Increased Stamina cost of Halberd Offhand 1 & 4 (10 > 12) & (12 > 16)
Dual Swords & Dual Axes received a pass on their hyper armor during Heavy Attacks 1 - 4. Some moves were missing it entirely, and it now has coverage for the majority of the attacks with only a very small window for interrupts towards the end of the animation
Dual Swords have a new opener that is faster but covers less distance
Warbow now costs 8 stamina to enter a heavy attack, up from 5, and starts draining stamina instantly rather than with a slight delay in the animation

**New Conent:**
__Building:__

__Equipment:__
Holy Javelin - has plundering / cleansing properties
Master's Set: Headband reduces Jump Stamina Cost by 80%, Chest grants Improved Stamina Recovery (12%), Wristwrap reduces climbing stamina cost by 25%, Legs increase swimming speed, Shoes increase climbing speed. All pieces grant a base of 6% damage bonus to Strength & Agility Weapon Damage, and have 25% reduced armor compared to traditional light counterparts, but 50% reduced weight. (lots of percentages!)
Thorpe's Set: Casque remains giving a large health and stamina buff, Chest grants 10% increased damage for 5 seconds when drinking a Pure Aloe Extract
New Warbows: Iron Warbow, Khari Warbow, Marked Warbow
New Shortbows: Nomad Shortbow, Lemurian Shortbow, Twisted Shortbow
Rivan Rapier - Imbued with Brood Poison
Small Feather Headdress (Accessory) - smaller variation of existing Feather Headdress (Accessory)
Barbarian Bracers
Gilded Throwing Knives
Trident Spear - Gray reskin of Spear of the Sun
Wizard's Mace
Afeeran Helm
Afeeran Mace - Brood Poison weapon
Afeeran Hammer - Brood Poison weapon
Crescent Halberd - Rotflesh Poison weapon

__Items:__

__Admin Items:__
(HA) Black Wall - simple black mesh to use for cave exits or similar things

**Other Changes:**
Increased health of admin-spawn placeables
Blessed Incense behavior was altered
Updated Goatee, Katar, Lemurian Bow, Frigid Warbow, Hexer's Hood textures
Fixed Dark Iron Shield texture (for real this time)
Renamed Veincutter daggers to Pharaoh Daggers to avoid confusion with vanilla set
Renamed Ocean Daggers to Eldritch Daggers
Infiltrator Notes & Bedrolls now stack to 100
Updated Pistol fire noise
Increased durability on Thorpe's Casque, renamed helmet
Removed unnecessary physics assets from a majority of armors / accessories within the mod (backend thing, shouldn't affect anything ingame, logging here if it does)
Updated various icons
Throwing Axe & Throwing Knife items are now Throwing Axes & Throwing Knives, and have an added icon to help distinguish them from standard weapons
Updated scripts for universal benches to reduce log spam, had to rewrite them, if there's anything missing from recipes please report on the mod discord!
Removed duplicate 'Grind Severed Arm / Leg' recipes from processing bench
Updated Ring scripts & Amulet of Burden for performance
Fixed texture of Brown Bird Feet
Standard Bird Feet are now dyable, older versions will be removed next update

Update: Feb 9, 2023 @ 12:29am

**Highmane's Arsenal 2.0.1**
**Highlights:** Hotfix

**Combat Changes:**
Fixed hitboxes of Claw Offhand Sprint Attack
Claw Offhand attacks now combo into Claw Offhand attacks, allowing an infinite combo with them
Fixed Dark Iron Shield texture

**Other Changes:**
Fixed missing Accessory System requirements - its now built into the mod again, and should fix crashing issues for people without another Accessory Mod

Update: Feb 7, 2023 @ 12:24pm

**Highmane's Arsenal 2.0.0**
**Highlights:** 100th Update! Yay!

**Combat Changes:**
Katana Heavy after Light 3 now uses the same animation as Katana Heavy 1
Updated Goldforged Katana to use same damage numbers as Katana
Dual Axe / Twinned Sword Offhand Sprint Attack was using an incorrect hitbox that caused it to not deal damage except at the hands, and has been corrected, knockback has also been reduced substantially
Dual Axe / Twinned Swords had hitbox length adjusted (longer) across the board to match the longest available mesh to them to avoid weapon length discrepencies for reach
Streamlined the damage bonuses of light and medium armor within the mod to all be a base of 6% (increased)
Slight reduction to Gladius Light Combo damage (Light 3: 1.05x > 1x) (Light 4: 1.2x > 1.1x), reduced stun duration on successful strikes
Gladius Heavies have a slightly reduced, standardized stun duration (1s / .8s stun reduced to .5s stun)
Claw Heavies 1-3 have slightly faster animations
Claw Offhand Sprint now has a new animation, shared with the typical offhand attack of the weapon
Heavily reduced the healing of Ring of Blessings (4hp every 1.5s/ 2hp every 2s) & Ring of Regeneration (3 hp every 1,5s/ 2hp every 2.5s)
Casque of Thorpe now gives a base of 18 stamina, down from 28, but now also provides a base of 32 health. Armor value reduced to 100 from 120.
Quarterstaff knockback and stun durations were reduced across the board
Quarterstaff Light attacks now chain into their next hit slower
Quarterstaff offhand spins no longer have immense knockback, allowing for consecutive attacks to land easier
Quarterstaff Offhand Sprint attack has better forward movement
Ocean Daggers stamina regen bonus reduced from 30% to 15%
Hammer Light 3 damage multiplier increased (.75x > .85x)
Removed passive armor bonuses from shields in the mod
Spear Offhand Attack during light / heavy 1/2/3 now leads directly into Spear Offhand 2
Slightly increased animation speed and altered movement of Spear Offhand 2, reduced knockback

Rapier:
Heavy Combo has received a rework, receiving a new quick moveset but becoming slightly less damaging
Light Combo has also received a rework, consisting of an infite combo of slashes and stabs with better movement but low damage comparable to Katana lights
Knockback and stun durations have been reduced
Heavy Combo now supports Offhand Throwing Weapons & Shields as an additional combo source
Offhand Throwing Weapon combo adds additional thrusts, combo speed, and forward movement into the moveset, as well as increasing the damage of the combo finisher if hit accurately - but reduces hyper armor and causes heavy 2 to deal slightly less damage and deal bleed instead of cripple
Offhand Shield combo adds hyper armor, stun duration, and sunder to the moveset, but loses some recovery time and forward movement
All thrusts (Heavy 1, 3, 4) now inflict bleed
Heavy 2 now inflicts cripple
Swapped Rapier Heavy and Light sprint attacks
Redid sound design

**New Conent:**
__Building:__
Trees, Stumps, Plants, Logs, & Grass no longer remove the foliage around them
Witchfire Fireplace - chills area around instead of warming

__Equipment:__
Goblin Greatsword
Acheron Katana
Old Shirt (Currently male only)
Cloth Shirt (Currently male only)
Old Armored Shirt (Currently male only)
Cloth Armored Shirt (Currently male only)
Cloth Headband (Accessory)
Rome Stomach Belt (Accessory)
Rope Waist Belt (Accessory)
Right Rings are now Amulets and have new associated icons, and were given a new feat to go with them
Left Rings are now just Rings and are otherwise unchanged
Sorcerer's Hood
Warden Helm
Masterwork Sword - Replacement for Forge Rod Sword
Dark Iron Shield - Provides 200 bonus armor when held

__Items:__
Flask of Vigor / Ironflesh / Stamina / Leadership / Concussion - Combines Elixir & Food buffs into a single item the same way Flask of Might & Precision do

__Admin Items:__
Removed Hyper Armor from Comically Large Spoon attacks
Changed Healing Flask drinking animation
(HA) Feet (Tucks Armor) - Can be used to roll up pantlegs while remaining barefoot
Healing Banner effect reduced to be 12 health every second from 20 health every second

**Other Changes:**
Adjusted numbers for damage / stamina damage on block across many weapons to match their weapon damage - not sure if this stat actually does anything but better safe than sorry.
Slight visual modifications to Katana Heavy Sprint & Greatsword Offhand 2 animations
Added an idle animation to Ultra Greatswords, shared with Greatswords
Updated model visuals: Khopesh Greatsword, Astorian Greatsword, Astorian Ultra Greatsword, Mythril Greatsword, Usurper Greatsword, Skull Stick Spear, Primal Javelin, Stick Spear
Attempted visual fix for Black, White Alonne Katana, Robert's Javelin shader
Fixed Bloody Circular Waterblock texture
Ring of Nature now shows the buff it gives in the hud
Fixed some missing sounds on Crossbow & Musket
Added new unequip animations to custom weapon types - this change also makes them show on the player as sheathed weapons if you're using funcoms sheathing system
Fixed Arcane Sword's idle animation, added idle animation to Goldforged Katana & Twinned Swords
Fixed missing models for Assassin's Sword & Assassin's Greataxe
Bound Abyssal Armor can now be dyed
Added an entry for equipment variations for Amulets & Rings so they stop printing errors in server log when equipped (there is still no visual mesh for these)
Fixed Healing Banner particle effect missing textures
Retextured mustaches and goatee for better thickness
Fixed missing texture on Dead Highland Tree 3
Removed Outdoor Bench

Update: Jan 19, 2023 @ 1:01am

**Highmane's Arsenal 1.9.9**
**Highlights:** Big filesize reduction, model changes,

**Combat Changes:**
Greatsword Offhand now has a more delayed cancel movement window
Axe Offhand > Heavy & Offhand > Heavy > Heavy now chains correctly into a mid-chain bash rather than a reset
Spear of the Sun can no longer attack while swimming
Mace and Hammer attacks no longer bounce off of shields, and some have gained the unblockable property (offhand attacks & finishers)

Ultra Greatsword:
Tweaks to Heavy Combo: Most moves are slightly faster and have had combo advance window timings tweaked to make it smoother overall
Heavy 3 & 4 have slightly increased forward movement
Dodge recoveries on heavies 2, 3, and 4 are slightly more delayed
Offhand attacks are now slightly faster, but cost more stamina (18 > 25)

Katana:
Increased Heavy 1 & Heavy 3 animation speeds and combo timings
Katana Heavy 3 has reduced forward movement, Katana Heavy 2 has increased forward movement
Katana Heavy 4 now also deals bleed in addition to cripple
Katana Heavy Sprint attack has changed to a powerful thrust, comboes into light 2 or heavy 3
Katana Heavy Damage Multipliers: Heavy 1: (1.4x > 1.3x) / Heavy 2: (1.2x > 1.3x) / Heavy 3: (1.5x > 1.4x) / Heavy 4: (1.8x > 1.6x)
Katana Offhand no longer has hyper armor during windup or loop, and now only has it during the attack

**New Conent:**
__Building:__
Dead Highland Tree 1-3

__Equipment:__
Black Alonne Katana
White Alonne Katana
Damascus Greatsword
Damascus Daggers
Nordic Axe - Model replaced
Claymore - Model replaced
Claymore UGS - Model replaced
Rivers of Red Katana - Model replaced
Glaive Greataxe - Model replaced
Curved Sword - Model replaced
Nodachi Katana
Ornate Katana - Replacement for Saber Katana
Fae Daggers - Replacement for Desert Daggers
Fae Throwing Knife - Replacement for Desert Throwing Knife
Wooden Wand Shortsword - Replacement for Light Wand
Crude Spear - Replacement for Dwarven Spear
Crude Halberd
Leather Hat
Xiphos Gladius
Astorian Greatsword & Astorian Ultra Greatsword

__Items:__

__Admin Items:__
Fixed Healing Flasks failing to function after first use

**Other Changes:**
Updated sound transmitter type of Greatswords (impact sounds)
Tweaked model visuals of: Kingdom Greatsword, Bardiche Halberd, Leopard / Zebra / Tiger Cushions, Naginata Halberd, Wrapped Sword, Old Bronze Axe, Pan Daggers, War Scythe Greataxe, Dojo Katana, Kanabo Hammer
Major texture and mesh optimization pass

Update: Jan 13, 2023 @ 1:32pm

**Highmane's Arsenal 1.9.8**
**Highlights:**

**Combat Changes:**
Greatsword: Light Attack combo is faster and has better movement, Heavy Attack combo has received hyper armor and general improvements. Generally speaking, the weapon was very stationary, but did not provide even a decent amount of hyper armor to back up that fact. With these changes, the weapon becomes far more versatile and aggressive in its use.
Heavies have received a pass to be much more protected by hyper armor, but can no longer be rolled out of at any time (only during windups or recoveries)
All moves have had adjustments to their cancel with movement window to make it so you can walk out sooner
Increased opener speed of Heavy 1, Light 3, and Light 4
Increased animation speed of Heavy 3, Offhand 1
Increased forward movement of: Heavy 1, Heavy 3, Light 2, Light 3, Light 4, Offhand 1
Offhand now chains to Heavy 4 on both Light and Heavy input, no longer chains to Light 3
Offhand chops can now chain into a quick, rising uppercut that knocks down and launches enemies away
Offhand sprint attack now also chains into a heavy finisher or a rising uppercut
Light Combo Stamina cost increased to 31 (from 29, cost per move was shifted to be much less front heavy)
Slightly increased hitbox width of Offhand 1 (equal to a hammer heavy)

Daggers:
Significantly Increased forward movement of dagger light attacks (now much, much closer to vanilla - the movement nerfs made the weapon feel too slow, this gives it back its agility)
Delayed Attack Cancel / Movement Cancel after Light 4
Increased forward movement of Heavy 1, Heavy 2, & Heavy 3
Increased animation speed of Heavy 1
Increased stamina cost of light & heavy combo (30 > 40)
Ocean Dagger stamina regeneration bonus on hit now lasts 2 seconds from 4

Ultra Greatsword Heavy 1 has increased forward movement

**New Building:**
Straw Rug
Tavern Chair
Tavern Table
Tavern Bench
Outdoor Bench
Tavern Shelf
Wooden Dinner Cluster
Iron Dinner Cluster
Snack Bowl Cluster

**New Equipment:**
Stone Axe
Iron Gladius
Dual Orcish Axes

**New Admin Items:**
Healing Flasks now no longer reset their refill timer when drinking them while the refill timer is active, meaning if you drink the flask and 20 seconds has passed and you decide to drink it again, you will not have to wait the full 30 seconds for a single refill and instead only the remaining 10 seconds
Updated Icons of Healing Flasks
Altered Healing Bread - Now provides food too, and is considered a tier 1 food (small heal over time) for a new food system that may see introduction
Added Healing Haunch - Provides food & very small amount of drink, considered tier 2 food (medium heal over time, small stamina regen bonus)
Added Healing Feast - Provides food & drink, considering tier 3 food (high healing over time, big stamina regen bonus)

Added 8 variations of Sky Spheres: (Green, Teal, Yellow, Sandstorm, Corrupted, Midnight Grove, Dark Starry, Daylight) These are placeable items that have a massive sphere around them with a sky texture. Recommend using with Pippi or ToT move resize to get the fit you want.

**Other Changes:**
Slightly elongated Brick Hammer handle to fit in the hands better
Added missing idle animations to Mythril Greatsword, Underdark Javelin
Removed Special Weapons feat, as those were all merged into the other weapon feats
Infiltrator Bedrolls, Ladders, and Bridges can now all be picked up by anyone at anytime, like the other infiltrator items
Modified Ornate Gladius model
Added Sorcerous Page recipes to Sorcery Feat
Added native Armor and Weapon Stats in Bench support to Universal Crafting & Religious Bench
Updated repair & dismantle recipes of many items