Conan Exiles

Conan Exiles

Highmane's Arsenal
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Update: Oct 25, 2022 @ 2:02am

**Highmane's Arsenal 1.8.8**
**Highlights:** Assassin and Warrior weapons

**Combat Changes:**
Claws have seen significant hitbox size reductions that much more accurately fit the size of the weapon rather than being exceedingly generous
Fists have seen hitbox size reductions similar to claws, as they share some of the same animations and hitboxes. This mainly affects heavy attacks.
Fist Light attack hitboxes have been increased in some cases where they were smaller than intended (Light 1's second punch and light 2's first punch)

Twp Handed Hammer Rework:
Slightly increased animation speed of hammer lights 1, 2, & 3
Redid light dodge attack timings: In some places they are more forgiving, but in others they've been changed so that you can no longer dodge while your weapon hitbox is active
Slight increase to stamina cost of Hammer Lights (Hammer Lights 1 & 2 increased to 12 stamina from 10, Hammer Light 3 went to 13, Hammer Light 4 went to 15 - total combo stamina from 42 to 52)
Change to Hammer Heavy 4 & 5 costs (Heavy 4 now costs 6 stamina from 10, Heavy 5 now costs 14 stamina from 10
Quickened combo advance window of hammer light 3
Increased damage of Hammer Light 1 to match Hammer Light 2 (1x > 1.1x)
Increased damage of Hammer Light 4 (.75x > .85x)
Increased animation speed of hammer heavies 1-4, hammer offhands 1 & 2
Quickened move cancel window of Hammer Heavy 5

**New Conent:**
__Equipment:__
Assassin Weapon Types - Weapons that traditionally scale with strength, but instead use agility. Has slightly lower base damage than a standard weapon in that class (8%~) Excluded Weapon Types: Ultra Greatsword, Hammer, Warbow
Warrior Weapon Types - Weapons that traditionally scale with agility, but instead use strength. Has slightly lower base damage than a standard weapon in that class (8%~) Excluded Weapon Types: Crossbow, Musket, Bow, Shortbow

**Other Changes:**
Fixed Abyssal Horses having penises that float off their body
Removed the light flickering from all Highmane's Hand Torches, Glove Torches, and glowing crystals

Update: Oct 21, 2022 @ 6:14pm

**Highmane's Arsenal 1.8.7**
**Highlights:** Ring Recipe Hotfix

**Other Changes:**
Set Ring Recipes to use the new rings rather than the old

Update: Oct 21, 2022 @ 1:23pm

**Highmane's Arsenal 1.8.6**
**Highlights:** Ring Slots & Expansions, Claw Nerf (sowwy), Bow Changes,

**Combat Changes:**
Warbow Kick can now be cancelled into a light or heavy attack much quicker into the animation
Warbow Lights are now much quicker (still slower than bow or shortbow, but more comparable instead of drastically worse)
Warbow Lights can now combo directly into a kick, or can be comboed into a Heavy attack much sooner in the animation
Shortbow Lights can now be cancelled into a heavy attack much sooner
Spear Offhand Sprint attacks now have significantly more forward movement like other sprint attacks

Claws as an item have seen a damage reduction. This will only effect newly crafted variants from Highmane's Arsenal. These items will be monitored closely over the coming weeks to see if they need any bumps.
Base Damage: 41 from 50
Base Armor Penetration: 6% from 10%

All other rings have been moved to Right Ring slot, from pubic hair
Ring of Regeneration: Now restores 3 health every 1.5s, and provides 12% faster stamina regeneration instead of 3 stamina per second. Has been moved to Left Ring slot, and increased in rarity to relic tier - recipe cost has changed
Ring of Bulk: Has been moved to Left Ring slot
Ring of Repair: Has been moved to Left Ring slot
Ring of Concussion: Has been moved to Left Ring slot

**New Conent:**
__Building:__
Blessed Incense - Slowly purges corruption when in the vicinity of the placable.
Wild Grass Cluster 1 & 2

__Equipment:__
Rings from the mod are now split into Right and Left rings, with Right Rings being primarily for major stat boosts and left rings being for utility and small bonuses (such as item repair, regeneration, etc). They also now have dedicated slots at the bottom of the 'View All' tab in accessories, instead of being braided into your pubic hair.
Current rings will all show up as 'Old Ring of *,' and no longer offer any bonuses. You will have to unequip and then use the item, and you will then be given a new ring that goes into the new slot. This had to be done in order to make sure the new ring slots are used, and people can't double up on rings.
Ring of the Vanguard - Boosts damage by 15% for 5 seconds when running out of stamina (Left Ring)
Ring of the Knight - Boosts armor by 750 for 5 seconds when running out of stamina (Left Ring)
Ring of Blessings - Regenerates health at 4 health per 1.5 seconds (Left Ring)
Ring of Nature - Increases stamina recovery by 17% (Left Ring)
Ring of Cleansing - Removes negative effects (bleed, cripple, sunder, poison) once every 30 seconds (Left Ring)
Ring of Iron Lungs - Provides increased water breathing timer
Ring of Sandstorms - Provides immunity to sandstorms and gas-based damage

Kabuto Helmet, Big Hat, Desert Priestess Hood

__Admin Items:__
(HA) Saint's Icon (Accessory) - Provides massive immunities to both the hot and cold
(HA) Abyssal Smoke (Accessory) - Causes smoke to pillow out from the torso. Uses Pubic Hair slot

**Other Changes:**
Attempted a bugfix for spears involving CRNC and input locking you - Spears in the basegame don't allow you to use offhand attacks when over-encumbered (for whatever reason, no other weapon type does this) The blueprint for all the spears in Highmane's Arsenal was replaced with a version that will let you. Basegame spears were untouched, so if the issue persists with them, that's where it was from!
Grenades and Orbs were moved into their own feat, as a child of Highmane's Armaments
Frigid Warbow and Wooden Warbow now just use their base model textures. Now it can't possibly have texture issues!
Fixed a foot clipping issue on the male variation of Loafers

Update: Oct 11, 2022 @ 5:46pm

**Highmane's Arsenal 1.8.5**
**Highlights:** Warbow / Shortbow Fixed (For real this time I swear), Trees, Weapons, Feat Revision

**Combat Changes:**
Crossbows & Muskets (Including Arcane Variants) now cause a very brief stun when hitting someone with a shot.
Claws now deal much less knockback / stun on Light, Offhand, and Sprint attacks
Claw Light 3 & 6 had their damage multiplier reduced (1 from 1.15)
Claw Light 6 no longer counts as a Combo Finisher for strength bonus purposes
Warbow has received a high knockback kick on it's offhand attack that deals low damage (this counts as a kick for corruption build purposes)
Shortbow has received a backwards dodge on it's offhand that can be used in the middle of light attack combos

Halberds:
Slightly altered Light 4 for visual difference between Light 2 by increasing forward movement and animation speed, increased damage multiplier (1.2x > 1.3x)
Added Shieldsmash to Light 2 and Light 4, meaning they will not rebound off shields
Slightly increased forward movement of Heavy 4, and made movement cancel window a little earlier
Combo advance window of Heavy 1 & Heavy 3 is now slightly sooner in the attack (faster)
Combo advance window of Light 3 is now slightly later into the attack (slower)
Heavies 2-4 were not ignoring shields like they were supposed to, this has been fixed

**New Conent:**
__Building:__
Willow Tree, Acacia Tree, Pine Tree, Fir Tree
Bamboo Thicket - Can be walked through for any and all ambush purposes
Unlocked Chest - will always be unlocked, regardless of server settings or interactions
Plank Walkway, Plank Walkway (Worn), Plank Walkway (Damaged)

__Equipment:__
Feats have been split apart and rebuilt in a new fashion - you'll now actually be able to find them in menus too, as a bonus! All feats now come from a main parent feat, with the feats you've already come to know located underneath of them. All Sorcery is found in the sorcery tab, all weapons in the combat tab, all crafting in the survival tab, building in building, and placables in decoration.
Further more, custom weapons have been split into seperate feats for each of them so you can disable individual weapon categories instead of all at once. For example, all Muskets and Flintlocks are now located under the Firearms feat.
Flamberge Ultra Greatsword - Imbued with Plundering
King's Rapier - Imbued with Quickvenom
Dark Rapier - Imbued with Rotflesh
Gilded Rapier
Concussive Fighting Fists - Deals concussive damage instead of health damage

__Items:__

__Admin Items:__

**Other Changes:**
Possibly fixed Explosive Warbow Arrow
Updated the Old Flamberge Greatsword with a new and improved model, and renamed it to Flamberge Greatsword
Nitro Express Rifle now knocks down enemies that are hit :)
Adjusted Flask of Quiet boogie so animation now plays serverside, but as a consequence it no longer loops :(
Replaced textures and names of the last 2 ponies - Grey and Silver Pony are now Patchy and Dappled Pony. This should fix their texture issues for good this time.
Added Forlorn UGS to Custom Weapons feat
Attemped Fix on Warbow / Shortbow Textures (again)
Repeating Musket is now properly automatic and doesn't require individual inputs for each shot, and has a new model. Slightly decreased gunshot audio sound to differ it from Breach Loading Musket (it is still and forever will be admin spawn only)
Fixed Lance items not scaling with strength correctly

Update: Oct 6, 2022 @ 5:03pm

**Highmane's Arsenal 1.8.4**
**Highlights:** Bugfixes, Warbow / Shortbow temporarily disabled

**Combat Changes:**
Warbow and Shortbow have been temporarily disabled until their firing issues are resolved, as well as their recipes. Implemented Testing Warbow and Testing Shortbow as admin spawn items to try next update (unfortunately I need to see results on a server as they differ from what happenes in singleplayer / devkit, so there will likely be at least two updates until these are enabled again)

**New Conent:**
__Building:__

__Equipment:__
Stygian Javelin

__Items:__

__Admin Items:__

**Other Changes:**
Fixed Textures: Frigid Warbow, Wooden Warbow, Grey Pony, Silver Pony
Temporarily disabled Warbow and Shortbow attacks and crafting recipes until I'm confident the issue with their attacks are resolved
Added missing Serpent's Halberd recipe to Special Weapons
Updated Mod Description

Update: Oct 4, 2022 @ 9:21am

**Highmane's Arsenal 1.8.3**
**Highlights:** Hotfix

**Combat Changes:**
Fixed Warbow and Shortbow heavies firing arrows twice

**New Conent:**
__Building:__

__Equipment:__
Usurper's Hood
Usurper's Greatsword
Spartan Spear

__Items:__

__Admin Items:__

**Other Changes:**
Fixed Flask of Quiet Boogie causing input lock after the first loop

Update: Oct 4, 2022 @ 12:09am

**Highmane's Arsenal 1.8.2**
**Highlights:** Warbow / Shortbow, Halberd, More Clusters, Saddles, Ponies, Revamped Sorcery Progression

**Combat Changes:**
New Weapon Additions:
Warbow - A heavy variant of the bow. Fires arrows slower than standard, but with much better velocity and damage. Heavy Attacks will stun and knock opponents back greatly.
Shortbow - A lighter variant of the bow. Fires arrows quicker than the standard bow, but with reduced damage and velocity. Heavy Attacks will cause a quick stun.

Halberd - A slower, heavier weapon style holding a good mix of damage and armor penetration.
Offhand Attack combos are a chain of 4 thrusts, dealing lower damage and stacking small amounts of bleed.
Light Attack combos are a chain of 4 slashes and stabs by wielding the weapon in a short grip for quicker swings. Does moderate amounts of damage. 3rd Light will cause a cripple effect.
Heavy Attacks are for dealing damage, composed of great chops and cleaves. Heavy Finishers will knock down and sunder opponents.
Light and Heavy combos flow between eachother, but pressing offhand at any point during a Light / Heavy chain will instantly go into your Offhand Finisher (A bleeding thrust)
Light Sprint Attacks are an easy to land slash, inflicting moderate damage and chaining into the second attack in light / heavy combos or an offhand finisher
Heavy Sprint Attacks are a harder to land thrust that inflicts bleed and above average damage, and chain into second light / heavy combos or offhand finishers
Offhand Sprint Attacks are an aggressive spin attack that functions as a combo finisher and can hit twice, but has a long recovery

Ultra Greatsword and Wolf Ultra Greatsword has had their light finisher replaced with a wide, half-swording slash instead of a pommel strike. It also no longer sunders (new attack is significantly easier to land)
Bow Heavy Attacks now cause a moderate stun when impacting an opponent
Corrected an error with the Endless Bow - it was not correcly receiving bonus damage from the arrow equipped to it. After failing to find a solution to this, I've resorted to raising the base damage instead to compensate so it is on par with a Reach of the Red Mother + Hollowbone Arrows.
Increased damage of Bow Light & Heavy Attacks by 5%

Adjusted Spear Heavy combo to be slightly more fluid - overall should feel better when committing to combos and the odd walking window between attacks should be gone, and resetting your combo should also feel much more responsive and quick.

**New Conent:**
__Building:__
Hanging Table Lantern, Stacked Ingot Cluster, Loose Ingot Cluster, Book Cluster, Alembic Alchemy Cluster, Potion Alchemy Cluster

__Equipment:__
Frigid Warbow - Relic variant of the Warbow. Comes with unlimited arrows, improved damage, and a cripple after landing a shot.
Scorched Shortbow - Relic variant of the Shortbow. Comes with unlimited arrows, improved damage, and a rapid stacking DoT effect after landing a shot.
Wooden Warbow - Common variant of the Warbow. Comes with three arrow types: Bodkin Warbow Arrows (Armor Penetration Focus), Broadhead Warbow Arrows (Damage Focus), and Explosive Warbow Arrows (Small damaging AoE)
Wooden Shortbow - Common variant of the Shortbow. Comes with three arrow types: Needle Shortbow Arrows (Bonus Velocity and Stacking Bleed), Rotflesh Shortbow Arrows (Inflicts Rotflesh Poison), and Broadhead Shortbow Arrows (Damage Focus)
Set's Daggers - replacement for Set's Tongue overwrite removal
Twinned Falcata Swords
New Saddles: Blue Scout Saddle, Pictish Scout Saddle, Grey Ones Warhorse Saddle, Pictish Warhorse Saddle, Blue Cavalry Saddle, Invisible Saddle
Alonne Warrior Helm - First item to feature physics! Yay! Thanks Agony :)
Scorpion Greaves - Stygian Raider Greaves rework without skirt
__Items:__
Salted Feast of Set, Salted Feast of Yog - non-perishable variants of feasts, see reason for adding in Other Changes
Added Abyssal Flame Horse to Highmane's Mounts (red variant, same as in the base game but without particle effects and won't decay after a set time)
Added usable Runes for Sorcery to learn all aspects of a categories spells, crafting recipes, or rituals, including: Demonology, Necromancy, Illusion, Thaumaturgy, Divination, Rituals, and Recipes. It provides an alternate way to progress sorcery instead of needing to rely on the slow progression of a Thaumaturgy table. These can be crafted under Highmane's Sorcery.
4 Variations of Ponies: Tan Pony, Brown Pony, Grey Pony, Silver Pony. These are all smaller variations of horses, made for smaller characters - or people who just don't like how big the horses are
Corrupted Sorcerous Rune / Purified Sorcerous Rune - Instantly maxes out or clears all corruption when used
8 Halberd Variations: Naginata, Eastern, Narrow, War, Serpent's (Poisoned with Quickvenom), Bardiche, Glaive, Crusader
Curative Potion - Removes Poison and grants 8 seconds of immunity to any further applications of poison

__Admin Items:__
Flask of Cloaking: Adds Cloaking property, permanently, to anyone who drinks it until cleansed by Cleansing Beans. (Cloaking prevents monsters from attacking you. They will still target you if you deal damage to them, though.)
Flask of Boogie: You should drink this :)
Flask of Quiet Boogie: Also drink this. This one loops and doesn't have any audio!
(WIP) Boogie Bomb: Intended to force an emote when dealing damage, but currently only shows for the client who threw the bomb. Will hopefully resolve bug in the future

**Other Changes:**
Standardized weights of bows (3.5), Crossbows (5), and Muskets (5), including relic variants.
Slightly increased brightness of Table Lantern
Added Scales of Dagon to most common and custom crafting recipes
Changed the model of the Endless Bow
Fixed Twinned Ancient Swords missing poison
Changed some Deco names to Cluster so they can be more easily looked up and grouped with other clusters: Jar Collection Small, Jar Collection Many, Jar Collection Big, Row Of Potions 1-3
Decreased model size of Twinned Ancient Swords
Fixed arrow model missing in Endless Bow
Removed overwrites of Feast of Set and Feast of Yog - added Salted Variants you can craft as a recipe that won't perish. Overwrites are bad for mod compatibility, so the less of these I have going forward the better.
Removed overwrites of: Black Corsair Pauldron, Boots of the Serpent, Bracers of the Serpent, Set's Tongue, Black Blood Sickle, Black Blood Pick, Black Blood Hatchet, Black Blood Skinning Knife, Set Antidote, Antidote
Removed 'DISMANTLE ME :)' Items and a handful of unused assets within the mod
Added recipes from Alchemic Decor and Blacksmith Decor to Highmane's misc recipes, so you don't have to scour the world to find them
Fixed some broken textures
Added an animation to (HA) Sorcery: All Spells
Implemented 2 methods to possibly fix Ghost Horse having a floating, very non-ghastly penis. RIP Floating horse cock
Altered the Bag on Head model to have a rope around the neck and be less jagged
Ghost Horse Saddle can now be used on any horse
Switched out the Zebra horse mesh with one that fits saddles better, but looks a little less zebra-y

Update: Sep 26, 2022 @ 11:04pm

**Highmane's Arsenal 1.8.1**
**Highlights:** Twinned Sword Variations, Combat Adjustments, Hats

**Combat Changes:**
Slightly increased forward movement of Axe Light 2 & 3
Twinned weapon variants have received Improved Axe Lights originally introduced to 1h Axe Lights, including improved hyper armor, increased stamina cost, bleed on finisher, better movement, and tweaked animation speed / combo timings.
Rapiers have had a base stat increase, and have received an armor penetration increase (17% to 26% before thrall bonuses)
Rapier Offhand is now faster, but chains into itself slower
Rapier Light 1 now applies bleed on hit, making all rapier light attacks now apply bleed

Claws:
Adjusted Claw Weapon types to use one hitbox instead of two for heavy attacks (a huge majority of the time, the second hitbox would never actually deal damage due to knockback immunity frames - by removing the second hitbox, the weapon will stop causing absurd damage in high-latency environments from double hitting. Note that there is a favoritism on the hitbox on the right side now, this will only be noticable at extreme angles when attacking from the left.)
Slightly reduced stun time for claw heavy knockbacks
Reduced Damage Multiplier for Claw Heavy Finisher (2.5 > 2)
Reduced Damage Multiplier for Claw Heavy 2 & 3 (1.6 > 1.5)
(Claws were outperforming 1h axe in raw damage even AFTER hitbox fixes. With these number changes, they're put about in line with 1h axe's damage.)

Replaced Hammer 2h Sprint Attack Light with a faster version (same as in basegame)
Replaced Hammer 2h Sprint Attack Offhand with a very high damage jump attack that will cause knockdown, sunder, and cripple if it lands
Slightly shortened combo advance window of hammer light 1 & 2 (attacks combo slightly sooner, overall speed increase)

**New Content:**
__Building:__
Makeshift Table, Sack Cluster

__Equipment:__
New Twinned Weapon Variations: Telith's Misery (imbued with rotflesh poison), Twinned Obsidian Swords, Twinned Ancient Swords (Queen Poison Imbued), Twinned Studded Clubs, Twinned Khopesh Swords, Twinned Sharp Axes, Twinned Hatchet Axes, Twinned Hammers, Twinned Tulwar Swords
Sword Spear
Wool Hat, Desert Headwrap, Tricorn Hat - clothing headwear
Gladiator's Mail Armor now has a female variant, and has been added into Clothing recipes

__Items:__
Corrupted Wolf - A new craftable pet, using the Feral Wolf model often seen terrorizing the highlands. Equal in power to a Greater Wolf.

__Admin Items:__
Renamed 'Eyes of the Night' to 'Nightvision Goggles' and gave them the same model Engineer Goggles uses when worn
Flask of Complete Invisibility - Makes you permanently, completely invisible. Mobs will not target you, your healthbar, nameplate, and weapon will be hidden. Stealth is not broken when attacking. Note: Does not hide accessories, and mobs WILL target you if you deal damage to them. Effect is permanent and can only be removed with death or cleansing beans.
Nico's Hat - will change when I want it to. It's for my purposes :)

**Other Changes:**
Fixed Admin Spawn spell orbs causing t-pose on some animations
Fixed Fist Claws, Rayne of Claws, and Ringed Claws using incorrect stamina numbers for their attacks
Fist Claws now no longer cause cripple on hit, and can be poisoned
Minecraft Pig has become stronger. Fear him
Minecraft Pig has been given every NPC tag, meaning that if you spawn him to grind out your battle pass, he should contribute to every single enemy kill challenge or dungeon completion challenge. Have fun cheesing the battlepass!
Replaced the Tipped Quarterstaff model due to rendering issues
Added a recipe for Sacrifical Blood in a flask within any alchemist's bench that does not require a thrall to sacrifice, but instead human flesh and demon blood. This also helps so you don't have to sit through the entire sorcery animation. Recipe is found under 'Highmane's Sorcery'
Icons were redesign for Twinned Weapons to make it easier for me to make more and make them with less effort
Adjusted models of Woodcutter's Axe and Steel Hatchet Axe to be on par with other axe lengths
Fixed issues with Wooden Fence not accepting Building Hammer manipulation
Fixed LoD issues with Barrel Cluster

Update: Sep 21, 2022 @ 8:06pm

**Highmane's Arsenal 1.8.0**
**Highlights:** Combat Changes, Spell Orbs

**Combat Changes:**
One-Handed Swords:
Increased stamina cost of sword lights - All attacks now cost 7-8 stamina (up from 4 - 6)
Increased stamina cost of Predatory Blade light attacks (increased base light attack stamina cost from 4 to 6, full light combo now costs 44 stamina up from 16 with previous change)
Arcane Sword has received improved lights to match standard 1h sword changes, this was forgotten last patch!
Sword Light Finishers now apply cripple, and has an earlier movement / attack cancel in recovery

Axe Lights have been overhauled to be slightly quicker and chain faster. Finishers will now apply bleed, attacks have gained strong hyper armor, and stamina cost has been increased to 6-8 stamina per swing (up from 4-6)

Fighting Fists:
Modified Combo Flow of fighting fists: Heavies 4, 5, & 6 will now chain back into Lights 1 or Offhand 1 rather than Lights 4 and Offhand 4.
Fighting Fist light attacks no longer have any hyper armor, and the 4th hit was replaced with a low knockback kick rather than a high knockback bash. Significantly reduced stun time of knockbacks from light attacks
Improved Hyper Armor on Fighting Fist Heavies
Added an equip animation to Fighting Fists so they can't be instantly deployed anymore

**New Building:**
Barrel Cluster, Barrel Stack

**New Equipment:**
Hyrkanian Coat

**New Admin Items:**
(HA) Orb Of Darkness, Orb of Lightningstorm, Orb of Firewall, Orb of Undeath, Orb of Harvest, Minecraft Pig (NPC)
These are similar to the items in the battlepass where you use an orb and it casts a spell.

**Other Changes:**
Fixed Demon Hunting Daggers missing damage scaling
Fixed Grenade Heavy throws causing a T-Pose
Added the Illusionist Bench and the Devious Workbench from Immersive Armors and Devious Desires respectively to the Universal Crafting Bench
Fixed Slowfall Flask removing armor stat buffs on use

Update: Sep 18, 2022 @ 7:00pm

**Highmane's Arsenal 1.7.9**
**Highlights:** Combat Changes, Beard Helmets, Firestaff

**Combat Changes:**
Increased forward movement of Fighting Fists Offhand 1, 3, and 4
The Kickbox Heavy combo has been redone to create a better moveset, and now inflicts cripple on heavies 3 & 6. Heavy 6 also knocks down enemies and inflicts sunder.
Slightly increased hitbox size of kick moves
Fighting Fists can now be poisoned, and no longer provide regeneration when equipped
All Fighting Fists now scale with strength, except for Pale Fighting Fists which scale with agility. Now everybody can be kung fu fighting.
Redid Fighting Fists light combo

Unyielding Champion's Armor Nerfs:
Reduced armor of Unyielding Champion's Gloves, Helm, and Boots by 20%, Chestplate and Leggings by 10% (only affects newly crafted variants, new armor total of 1475 with thrall craft)
Changed buff purging of armor: Instead of removing bleed / poison / cripple once every 5 seconds, it will now remove these effects once every 15 seconds
Reduced health given by armor pieces from +60 health to +40 health

Ring of Burden: Now gives a permanent 15% movement speed reduction while equipped. This prevents filling your inventory with someone else's loot and being able to outrun someone who wants it back, even if you max out stamina!
Ring of Regeneration: Now heals 3 health AND 3 stamina every 1.5s instead, up from 2 health every 1.5s.
1h Sword has received improved light attacks with additional hyper armor, better timings, and adjustments to blendspaces to visually improve their transitioning between attacks especially during the last heavies and lights

Twinned Weapon Changes:
Twinned Weapon Heavies 2, 3, 4, and looping spin were increased in stamina cost (Heavy 2: 12 Stamina > 15 Stamina) (Heavy 3: 6 Stamina > 15 Stamina) (Heavy 4: 6 Stamina > 9 Stamina) (Looping Spin: 6 Stamina > 9 Stamina) These stamina changes put it in line with Axe + Offhand 's stamina cost, rather than being vastly superior to it.
Twinned Weapons deal increased knockback during their looping spin to prevent vortexing an enemy to death

Underdark Javelin's cripple on throw now lasts 1.5 seconds, down from 3 seconds

**New Items:**
Flask of Might, Flask of Precision - combines food and elixir buffs into a singular item at a lower weight.

**New Building:**
Wooden Tub

**New Equipment:**
Added 4 beard variations as helmets. Due to Funcom breaking all the toys, these beards cannot be put into the Facial Hair Selection pool at the moment otherwise they break the head mesh, and they do not seem to work as Accessories either. As soon as I'm able to merge them into the beard selection I plan to, but for now, you can have them as helmets! They will automatically color change to whatever you've chosen as facial hair color.
Acheron Quarterstaff
Invader Set - A new heavy armor set with a strength focus

**Other Changes:**
Fixed missing hide-head flag on Unyielding Champion's Helm
Fixed incorrect follower groups for horses - they are now Mounts, and not Fighters, allowing you to bring a thrall or pet with them
Increased the damage of the Nitro Express Rifle (still admin spawn only)
Increased the weight of the Endless Bow
Reduced the volume of most gunshots, but made it so they can be heard from further away
Fixed issues with unset attentuation on equip animations, resulting in the sound playing in everyone's ears rather than locally to the weapon
Removed ambient audio from crafting benches (formerly, it was a smoldering noise, now it will be silence)
Updated a handful of icons
Decreased the size of Athena's Shield
Changed the name of Caria items to avoid getting copyrighted by Fromsoft and Bandai Namco. Everything is now Arcane as a prefix, instead of 'Caria' or 'Caria Magic'
Removed many overwrites on buff items in the event funcom decides to change them and for mod compatibility. Buff foods will now decay again, and buff items will be heavy - this can be remedied with a Flask of Might or Flask of Precision craft.
Attempted a fix on Hands (Tucked) Not showing up in Roleplay Redux transmog
Arcane Sword now uses Scorpion Queen Poison as it's built in poison instead of Quickvenom