Conan Exiles

Conan Exiles

Highmane's Arsenal
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Update: Sep 13, 2022 @ 10:39am

**Highmane's Arsenal 1.7.8**
**Highlights:** Ring Re-Balance, Additional Armor Sets, Infiltrator's Chest

**Combat Changes:**
Sword of Sacrifice was incorrectly setup, and had to be replaced with a new item. Old ones will have to be dismantled to get the resources back and new ones will have to be crafted.

Rings were rebalanced to create better benefits catered to certain builds by using multiplication rather than set states. This means you will see increased benefit from the ring when you put points into the stat associated with it - a life ring would do little for someone with no vitality, but a lot for someone with a full health build.
Damage as a whole was also reduced from these rings, and defensive / utility stats were increased.

Ring Rebalances:
Ring of Life (OLD: +60 Health) (NEW: +10% Health)
Ring of Endurance (OLD: +21 Stamina) (NEW: +20% Stamina)
Ring of Carrying (OLD: +45 Carry Weight) (NEW: +60 Carry Weight)
Ring of Burden (OLD: +450 Carry Weight, -50% Damage, -40 Stamina) (NEW: +900 Carry Weight, -70% Damage, -50% Stamina)
Ring of Concussion (OLD: +30% Concussive Damage) (NEW: +50% Concussive Damage)
Ring of Might (OLD: +10% Strength Damage) (NEW: +8% Strength Damage)
Ring of Precision (OLD: +10% Agility Damage) (NEW: +8% Agility Damage)
Ring of Resistance (OLD: +100 Armor) (NEW: +200 Armor)
Ring of Champions (OLD: +8% Strength / Agility Damage) (NEW: +5% Bonus Strength / Agility Damage)
Ring of Favor (OLD: +6% bonus strength / agility damage, +40 health, +25 carry capacity) (NEW:) +3% bonus strength / agility damage, +6% health, +36 carry capacity)
Ring of Protection: (OLD: +40 Health, +10 Stamina, +25 Carry Capacity) (NEW: +6% Health, +12% Stamina, +36 Carry Capacity)
Ring of Vigor: (OLD: +50 Health, +12 Stamina) (NEW: +8% Health, +15% Stamina)
Ring of Bulk (OLD: +50 Health, +35 Carry Weight) (NEW: +8% Health, +48 Carry Weight)
Ring of Dragons (OLD: +40 Health, +6% Strength / Agility Damage, +10 Stamina) (NEW: +6% Health, +3% Strength / Agility Damage, +12% Stamina)

**New Building:**
Infiltrator's Chest - A small chest that can be placed anywhere, and picked up by anyone

**New Equipment:**
Rough Set - Agility focused Light armor set on par with the Padded set.
Bound Abyssal Set - A permanent version of Abyssal Armor with reduced stats from the base set and loss of ability to self repair, but can be dropped and doesn't disappear on death

**Other Changes:**
Fixed incorrect hide flag on Vermin Cloth Pants making invisible legs when worn

Update: Sep 12, 2022 @ 10:57am

**Highmane's Arsenal 1.7.7**
**Highlights:** Cursed Equipment, New Stat Armors

**Combat Changes:**
Increased the length of time before you can move or attack cancel out of a mid-chain bash. Combo speed is unaffected.
Moved the input combo window on javelin's second light sooner so that there was less chance to miss the window
Set Underdark Javelin, Throwing Javelin, and Javelin + Shield to also use the new javelin light combo

Nordic Round Shield, Buckler Shield, and Athena's Shield now provide an additional 150 armor when equipped

**New Building:**
Combat Training Dummy, Wooden Wardrobe, Cozy Bed, Decorative Cozy Bed

**New Equipment:**
Cursedward Helmet - Summoned through a ritual, slowly removes corruption when worn
Sword of Sacrifice - Summoned through a ritual, offers higher than average damage, increase stamina when wielded, but slowly kills the wielder
Ancient Steel Sword - imbued with poison
Padded Set - Light Armor with a Strength Focus
Reinforced Set - Medium Armor with a Spread Out Focus
Vile Set - Heavy Armor with a Carry Weight Focus
Sturdy Coastal Set - Heavy Armor with an Agility Focus
Rugged Set - Medium Armor with an Agility Focus
Vermin Cloth Set - Conversions of Vermin Hide Armor to give a strength bonus instead of agility
Unyielding Champion's Set - Upgrades to the Champion's Armor, this relic armor set is dedicated to players interested in playing as tanks who are able to withstand lots of punishment. Offers a health focus with additional effects on each armor piece

**Other Changes:**
Cleaned up Axe Offhand Bash Opener Heavy Followup animation so you strike with the blade of the axe instead of the flat of it
Removed Clarifying Beans, as their function was replaced by Cleansing Beans. Beans
Fixed Flask of Slowfall causing fall damage and increased duration to 60 seconds
Slightly reduced the crafting cost of Eldarium
Updated visual for Chef Hat with a new and improved model
Fixed crafting recipe for Pirate Flintlock
Recolored special, fabled, relic, and custom icon borders for better visibility

Update: Sep 10, 2022 @ 5:31pm

**Highmane's Arsenal 1.7.6**
**Highlights:** Clutter Items, Club Enhancements

**Combat Changes:**
Club now has infinite combos on both light and heavy attacks. Bonk forever!
Added shield combo support for club on heavies 2 & 4 - using a shield increases the damage output with those moves and enables knockdown on the finisher, but decreases overall combo speed and doesn't allow for an infinite combo. Increase hyper armor coverage during shield attacks.
Added offhand axe combo support for club on heavies 3 & 4 - using an offhand axe very slightly reduces damage output on those moves but speeds up and creates a more aggressive combo that applies bleed to those struck by it. Reduced hyper armor coverage during offhand axe attacks.

Changed Javelin Light 2 to a poke instead of a slash, creating a mini-flurry combo with lights

Best in slot bows (Reach of the Red Mother, Endless Bow) now deal a max of 35 base damage (up from 30) and 30% armor penetration (up from 20%)
Previously, bows received a bonus rate of fire to the first 3 shots fired before entering a 'fatigue' combo state and returning to a normal rate of fire. This has been buffed and it is now 4 shots before entering the fatigue state.

Fixed funcom issue of Sword Light & Heavy finishers having combo input window far too early, resulting in accidentally forcing another attack unintentionally
Fixed issue of explosive jars not dealing the correct amount of damage

**New Items:**
Flask of Slowfall (Grants 15 seconds of slowfall), Flask of Invisibility (Grants 60 seconds of invisibility that is only interrupted by dealing damage to enemies), Flask of Resources (detects resources for 2 minutes

**New Building:**
Infiltrator Note & Infiltrator Wall Note - Can be placed on any landclaim, including ones that are not yours. Will hide the name (but not the clan) of whoever wrote the notes, in favor of stealth roleplay and avoiding meta.. behave with them!
Infiltrator Stool (works as chair), Infiltrator Campfire (works as light source), Infiltrator Bedroll (works as bedroll)
Plant Clusters for: Highland Berry Bush, Desert Berry Bush, Aloe Vera, True Indigo, Midnight Blue Flower, Asura's Glory, Leavening Plant
Decorative Clusters of Placeables: Iron Drinkware Cluster, Tavern Drinkware Cluster, Flagon Cluster, Iron Mug Cluster, Iron Cup Cluster, Dining Cluster, Wooden Dining Cluster, Iron Dining Cluster
Scaled Egg

**New Mounts:**
Abyssal Dark Horse, Abyssal Frost Horse

**New Equipment:**
Abyssal Skirt (Accessory), Abyssal Hand, Vanir Harness, Vanir Gatherer Top

**New Admin Items:**
Item Incinerator (Crafting Type) - Made for servers that have chests that are always locked, but crafting benches that can be unlocked. This counts as a crafting bench for the latter purpose.
Open Siege Cart, Closed Siege Cart, Box Siege Cart
Abyssal Horns 1-5 Accessories (Dyable horn set from the demons you summon through sorcery), Shapeshift: Abyssal Demon

**Other Changes:**
Fixed broken Autumn tree textures
Changed Meaty Banquet and Meaty Feast names to Meaty Feast and Meaty Meal. Meaty Feast is an upgrade to the Meaty Meal, and is the same as other feast items, so this name change is to clear up confusion. Also changed Meaty Meal recipe from needing Purified Water to needing Salt.
Fixed Robert's Javelin texture after breaking it. sowwy
Added a light to the incinerators to easily find them in the dark, and some props to show it's not just a brazier
Fixed multiple errors with the Endless Bow - depreciated the old item, dismantle to recover resources and craft the new one. It also shoots ghost arrows now! Yay!
Infiltrator items can now be picked up by ANYONE, regardless of ownership.
Infiltrator items all now have a max stack size of 1
Reduced the weight of all grenades by 50%
Changed the model of the Infiltrator's Bridge

Update: Sep 6, 2022 @ 9:49pm

**Highmane's Arsenal 1.7.5**
**Highlights:** Construction Hammer Expansion, New Weapon Type: Club

**Combat Changes:**
The Club has been introduced, and fills the roll of a fast, crippling weapon with reduced damage from some of it's heavier brethren in the one-handed category.
The weapon features a standard 4 heavy attack and 4 light attack combos, aswell as a bash on the offhand with the same mid-chain functions you can expect from other one-handed weapons.
The Club offers three sprint attacks: An easy to land light attack, a sundering heavy, and a unique offhand sprint attack that functions as a tackle to knockdown fleeing opponents at the expense of damage.

Opener Bash Attacks have received a major overhaul: They now have two windows in which you can chain into your mixup, the first of which occurs before the bash attack actually deals damage and the second slighty after it. What this effectively means is you can 'feint' a bash attack right into your mixup combo on the weapon - in example, Mace's Offhand bash let you perform an axe leap after the bash attack, and now, you can input your offhand attack and perform the axe leap before the bash can deal damage. Do this by quickly inputting a light or heavy attack at the same time you hit your offhand attack. This is an experimental change, and thus may be reverted if it's found to not perform well.

Fixed an issue with Caria Magic Sword accepting input registration far too early during finisher animations
Fixed an issue with Goldforged Katana using wrong offhand attack when sprinting

Twinned Swords now scale with Agility, while Twinned Axes and Maces scale with strength still (they should still be able to be skinned as either or)

**New Building:**
Disappearing Weapon Display Rack - Disappears when a weapon is placed in it, re-appears when it is removed. Great for making weapons that you want to place around your house!

**New Equipment:**
Endless Bow - A relic tier bow with an endless amount of arrows that enables a traditional heavy attack. Does not have any special offhand functionality.
Clubs - Simple Club, Iron Club, Ancient Club, Crude Club, Bone Club, Branch Club, Vilewolf Club (Intrinsic Poison), Wooden Club, Studded Club, Torch Hammer

**Other Changes:**
Added all craftable trees within the mod to the construction hammer, under 'Highmane's Trees.' You'll still need to learn the associated feat with each tree category in order to use them in the construction hammer. This will let you better visualize what you're getting without spending the crafting material first.
Retextured Robert's Javelin, Giant's Bone Mace
Added Oil, Water Filled Glass Flask, and Pure Aloe Extract to Highmane's Essentials feat
Fixed Lemurian Bow missing damage scaling

Update: Sep 3, 2022 @ 7:50pm

**Highmane's Arsenal 1.7.4**
**Highlights:** Bugfixes

**New Weapons**
Elder Greataxe, Hero's Greataxe, Acheron Waraxe

**New Building**
Wooden Cot Bed

**Other Changes:**
Fixed Item Incinerator causing crashes
Fixed Duration of Elixir of Coldth
Fixed Bird Nest Bedroll texture
Fixed Loose Hide Rug and Loose Carpet textures
Fixed Athena Shield texture
Fixed Musket Reload sounds playing globally rather than locally
Fixed all Highmane's Pets and Mounts refusing to follow the player
Unused texture & asset cleanup / optimization to reduce filesize and increase room for future content. You should see a big decrease in filesize after this patch.

Modified Textures of:
Rancher's Hat, Dwarven Spear, Egyptian Daggers, Darksteel Spear, Gilded Javelin, War Halberd Spear, Dojo Katana, Ancient Flamberge Greatsword, Orcish Axe, Pole Greataxe, Kanabo Hammer / UGS, Wrapped Sword, Inquisitor Hat, Hexer's Hood, Rural Hat

Modified Models of:
Leather Armor (Accessory) - Removed Belt
Dwarven Spear - Made tip narrower for a better look

Removed:
Nordic Helmet, Old Katana, Red Gryphon Shield, Common Greatsword, Dark Sword, Nemedian Sandals

Update: Sep 2, 2022 @ 4:59pm

**Highmane's Arsenal 1.7.3**
**Highlights:** Bugfixes

**Combat and Balance Changes:**
Added additional delay to new Spear Lights and Spear Heavies for Cancel with Movement and Cancel with Attack timings to create a more fluid feel across moves
Slightly decreased the animation speed of Spear Light 2 (1.1x > 1x)

**New Content:**

**Weapons:**

**Unique Weapons:**

**Building:**
Decorative Beds (Single, Double, Folded, Stygian) Decorative Bedroll (Hide, Fiber) Magic Storage Box (Same size as vault, crafted under Highmane's Crafting)

**Placeables:**

**Armor:**

**Clothing:**

**Admin Only Items:**

**Other Changes:**
Corrected various texture issues on many placeables. If you find any errors, please report them in the mod discord
Corrected various textures on armor pieces I missed on my first pass

Update: Sep 1, 2022 @ 1:24pm

**Highmane's Arsenal 1.7.2**
**Highlights:** Bugfix

**Combat and Balance Changes:**

**New Content:**

**Weapons:**

**Unique Weapons:**

**Building:**

**Placeables:**

**Armor:**

**Clothing:**

**Admin Only Items:**

**Other Changes:**
Corrected Texture Issues on 3 armors

Update: Sep 1, 2022 @ 3:15am

**Highmane's Arsenal 1.7.1**
**Highlights:** 3.0 Compatibility and Balance Update, Significant Item Changes, Item Removal :(, Spear Light Rework

**ITEM REMOVAL AND ALTERATION:**
All 'Armor' variants that give stats have been temporarily removed until balance for 3.0 is figured out
All 'Bond' items have been temporarily removed, as warpaints no longer give stats. 'Rings' fill in to replace them.
All 'Archer's' weapon variants have been removed
All 'Sorcerer's' weapon variants have been removed
All 'Relic' tier weapons no longer provide any stat bonuses
All 'Fabled' tier weapons were removed in order to be redone down the line
All Skeleton Key weapons have had their overwrites removed, and are back to what they were until I can take the time to redo them again.
All Katana overwrites were removed, as they were unnecessary due to the animation being fixed in previous updates.
Redid Explosive Jars to behave the new way and still deal increased damage.
Tagged all combo finishers as combo finishers so they can benefit from the new Strength perk, including infinite chains (the last hit before the combo reset will count as a finisher)
Flask of Dreams & Flask of Nightmares were removed
Sorcerer's Weapons are now Common Tier and no longer provide sorcerer bonuses
Increased mod Building Pieces health to match their new changes
New Buff Items (including Elixirs) all changed to .3 weight and set not to perish, added food recipes to Highmane's Cooking
Witch Doctor was added back as a feat, spawnable through a recipe paper
Implemented Building Pieces into Construction Hammer

**Combat and Balance Changes:**
Slight nerf to quickvenom, as it was on par with Scorpion Queen Poison last update when it should've been slightly weaker. Exponential scale reduced from 1.25 to 1.1
Reduced the damage of Offhand Axe Combos by 5% to put them more in line with their 1 handed variants
Mace 1h + Offhand Axe finisher no longer ignores shields
All Offhand Axe combo attacks had their knockbacks standardized as 'Stun Quick.' Some were classed as 'Stun Lengthy' which could cause rubberbanding on higher latencies when struck, this should alleviate that issue.
Sword Heavy 3 now uses slightly less stamina, lowering full combo cost from 47 to 42
Spear Heavy 1 nerf reverted, now uses vanilla numbers again: 12 stamina (down from 16)

Spear's Light Combo was redone in a style more respective of how the old spear lights used to be

Slowed down Quarterstaff's first and second heavy animation slightly
Significantly increased delay before you can cancel out of first and second heavy's attacks with movement or another attack. Combo advance speed unchanged. Dodge window improved to cover a big gap in the middle of the animation for first heavy.
Slightly increased delay before you can advance ahead of Heavy 4

Increased damage multiplier of Ultra Greatsword Offhand (1.5 > 1.6x) and Ultra Greatsword Offhand Sprint (1.6x > 1.75x) The damage was a little too close to greatsword's chop, which comes out significantly faster, so this should help create a proper difference between them.

**New Content:**
Elixir of Warmth and Elixir of Coldth - 12 hour temperature potions that are craftable and come with a cleansing item
**Weapons:** Hardened Pike Lance, Steel Pike Lance, Iron Pike Lance

**Unique Weapons:**

**Building:**

**Placeables:**

**Armor:**
Rings - A new accessory item that offers unique buffs, meant to either enhance your build or fill a gap in your armor category. They come in three tiers - Legendary, Fabled, and Relic. Legendary start off as simple items, but they will serve as a base when you combine them into legendary tiers, and those will serve as the next base to reach the next tier. Crafting recipes get difficult the higher your ring tier, and while the benefits become more widespread the higher up you go, they do suffer from diminishing returns.

**Clothing:**
Cultist Robes, Lemurian Royal Regalia, Nomad Pants, Simple Harness (Accessory),

**Admin Only Items:** Recipe: Witch Doctor, Invisible Construction Hammer, Sorcery: All Spells (Instantly teaches all spells when consumed), Eyes of the Night

**Other Changes:**
Removed all Roleplay Items, Runes, Town Keys, and Tokens included with the mod. These were all ported over to the Cursed Sands Map Mod.
All accessories can now be dismantled. They only give 1 iron bar, but at least now they won't just sit in the dismantling bench. Rings have seperate dismantle returns that are parts of what it cost to craft them.
Adjusted where the sound of the Nitro Express Rifle comes from to hopefully make it less strange when firing and turning.
Added a recipe for Set's Tongue to Special Weapons and slightly increased their damage to match dagger standard
Made the Spoon more dangerous
Added Legendary Repair kits and Dragonpowder to Highmane's Essentials feat
Modifed all buff items to weigh .3 and never perish
Modified Corrupting brew to give the same amount of corruption as Cleansing Brew removes (25 > 100)
Night Owl Beans are now known as Nightvision Beans
Reduced the weight of Antidotes from .88 to .3

Update: Aug 22, 2022 @ 10:45am

**Highmane's Arsenal 1.7.0**
**Highlights:** Weapon Hitbox Changes, Bugfixes

**Combat and Balance Changes:**
Overhauled the Hitboxes for all moves relating to these weapon classes:
Javelin (Hitbox was slightly shorter than the weapon model, roughly a spear-tip's so)
Spear (Hitbox was using broken Blade modifer, making the weapon's hitbox about 1.4x as long as the model - corrected it to normal length. Note that this means weapon skin no longer determines hitbox size.)

Adjusted Javelin Light 1 with Shield to match Javelin Light 1 without shield (faster)
Adjusted Spear Heavy 4 so it's easier to land the hit when someone is very close to you
Adjusted Spear Heavy 2 and 3 to have slightly increased forward movement for increased combo pressure and increase viability of going into chains

Caria Musket Heavy had its heavy attack changed for better visuals and functionality, and is now a quick thrust

Quickvenom Poison now has exponential scaling set at 1.25x from 1x (Scorpion Queen is 1.5x for comparison)
Quickvenom Poison now lasts 10 seconds instead of 5 and ticks for a total of 30 times up from 15 if not cleansed

Crossbows, Muskets, and Flintlocks all now consume a flat 10 stamina when fired

Quarterstaff Heavy 1, 3, 4, and 5 have received reduced hyper armor - you are now only protected during the damaging part of your animation, and only afterwards up until the soonest point you're allowed to advance the combo.
Quarterstaff Heavy 2 hyper armor was changed to match Quarterstaff Heavy 1
Quarterstaff Light 1 no longer has hyper armor during the windup, only during attacking phase.
Quarterstaff Heavies 1 & 2 damage reduced (1.2x multiplier from 1.4x) and no longer cripple

**New Content:**

**Weapons:** Goblin Sword

**Unique Weapons:** Egg Grenade - deploys a long lasting area on the ground that makes you slippery for a little while.

**Building:**

**Placeables:** Saddle Chair, Decorative Saddler's Worktable, Hops Hedgerow,

**Armor:**

**Clothing:** Leather Sling (Accessory), Covered Rural Hat, Pitfigher Chestpiece, Vilewolf Crown, Vilewolf Coifed Helm, Vilewolf Helm, Vilewolf Plate Armor, Vilewolf Gauntlets, Vilewolf Chain Leggings, Vilewolf Armored Boots
Modified Rural Hat and Rancher's Hat to try and fit more hair into it by making them slightly bigger and changing placement
Added (RR Fashion) items, all starting with that tag - these will be items strictly meant for use with the RR Gear System in order to dress yourself. Due to system limitations, they will never be dyable or craftable, you will have to filter them in your search bar for Roleplay Redux.
Added (RR Fashion) items: Rural Hat, Rancher's Hat, Chef's Hat

**Admin Only Items:** (HA) Nitro Express Rifle (functional double barrel rifle, admin spawn due to time period debate and balance reasons), Sepermari Building 1, 3, 4, 5, 6 (No Doors Versions, Doors Versions, and Ruined Versions), Sepermaru Wall, Sepermaru Gate, Sepermaru Ruins 1-5, Twin Red Lightsaber

**Other Changes:**
Moved Grenades to Custom Weapons
Renamed voice grenades to orbs
Increased Sepermaru Tavern health from 5,000 to 250,000
Updated Fabled Ranged Weapons paper description to include the other throwing axes
Fixed Twinned Cimmerian Axes using the wrong model
Fixed Mistmourn incorrectly setting backpack size to 20 when it should've been warm temperature resistance
Fixed Solspiel incorrectly setting a non-existant variable to 20 when it should've been cold temperature resistance
Modified the Breech-Loading Musket model to be skinnier, fit in the hands better, and work better when displayed
Caria Magic Musket, Caria Magic Bow, and Caria Magic Crossbow can all no longer be modified by weapon fittings in an effort to fix their function. They will come with increased stats to compensate for this change, and had a Gem of Penetration added to their crafting recipe.

Update: Aug 10, 2022 @ 11:14am

**Highmane's Arsenal 1.6.9** nice
**Highlights:** Hammer Fix & Improvements, Quarterstaff Adjustments, Fixed Bird Feet

**Combat and Balance Changes:**
Fixed Hammer Hitbox being twice as long as the weapon model the same way Funcom has done with 3.0 update. If you're curious for a comparison on the hitboxes sizes, check the combat discussion channel in the mod discord!
Improved 2h Hammer Light Sprint Attack by making it faster and making travel time a little more natural feeling
Gave 2h Hammer a new Heavy Sprint Attack - a high damage running, sundering slam that chains into the 2nd part of your combos
20% reduced wind-up time for the first hammer heavy, resulting in a quicker attack
Hammer 3rd heavy chains into the next attack quicker
These changes also entirely untie the models of hammer from the hitboxes of it's moves, meaning you can all stop using argossean warhammer! Yay!

Quarterstaff first heavy now has slightly increased range
Quarterstaff can now chain into spin off of light attacks
Slightly reduced speed of looping spin attack, and added significantly increased knockback to it to prevent it from vortexing enemies to death
Improved hitboxes across all moves to match the tip of the weapon better. Before, the hitboxes were falling around a hands-length short of the tip of the weapon.
Quarterstaff Heavy 3 & 4 now applies Cripple instead of nothing
Quarterstaff Heavy 5 now applies Sunder instead of Cripple
Increased damage multiplier of Quarterstaff Heavy 5 (1x > 1.1x)
Improved hyper armor of 2nd light
Sword Opener Heavy damage multiplier increased (1x > 1.25x)

**New Content:**
Feral Dog Pup Recipe - Convert a Wolf Pup into a Feral Dog, to obtain dogs in the Exiled Lands.
Playful Pup Recipe - Convert a Wolf Pup and some other materials into a Playful Pup Box, which spawns one of the 7 playful pups at random.

**Weapons:**

**Unique Weapons:**

**Building:**

**Placeables:**

**Armor:**

**Clothing:**
Reverted dyable change to bird feet after it broke them. Implemented a few color variations of new bird feet instead.
(HA) Bird Feet - White / Black / Blue / Brown

**Admin Only Items:**

**Other Changes:**
Increased the length of the Tower Hammer 's handle so it fits in the hands better
Added weight to Fists, Striking Shields, and Bone Knuckles (all set to 1 from 0)
Attempted a fix for RR display of Quarterstaves when used as accessories