Conan Exiles

Conan Exiles

Highmane's Arsenal
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Update: Jun 20, 2022 @ 10:42am

**Highmane's Arsenal Update 1.5.9**
**Highlights:** Grenade Additions, Helmets

**Combat and Balance Changes:**
All 'Volatile Orb' items have been renamed to simply have a 'Grenade' suffix
All Grenades items now throw faster, and have better recoveries
All Grenades have had weight and stamina cost adjustments based off their effectiveness, their short descriptions will detail stamina costs:
A light orb - 10 light / 15 heavy (Reserved for combat orbs like shrapnel and concussive)
A medium orb - 20 light / 25 heavy (Reserved for utility orbs like smoke and gas)
A heavy orb - 30 light / 35 heavy (Reserved for big utility effect orbs like siege damage and healing)
A very heavy orb - 99 light / 99 heavy (Reserved for things not meant to be spammed like voice orbs)
Grenades now stack to 25, from 10
It is now possible to dual wield Grenades by using any mainhand Grenade with the Offhand Burst Grenade. They also combo. Infinitely, with Offhand > Light or Heavy then Light / Heavy > Offhand (or the other way around)

Ultra Greatsword will now combo into it's Offhand attack for the first 3 lights or heavies. It is still considered a finisher still and has no followup.
Ultra Greatsword Offhand now uses 16 stamina instead of 20
Tampered with input windows to prevent some instances of accidental attacks after sprints or finishers

Crossbow and Musket shots out of a walk or sprint will now be almost accurate instead of consistently shooting the floor

**New Items:**
Decoration: Island Map Model, True Indigo Plant

Weapons: Steel Mallet Hammer, Twinned Steel Mallets, Kingdom Ultra Greatsword, War Scythe Greataxe (replaces Cursed Scythe Greataxe, Scythe Greataxe no longer has unique idle but can now be used as a skin), Broom Spear

Armor: Spanish Helmet, Crusader Helmet, Open Sallet received significantly improved textures, Knight Helmet received significantly improved textures

Unique Weapons:
Concussive Grenade - slightly higher damage than bone shrapnel orb, and applies a 15% non-stacking sunder effect
Healing Grenade - creates a short, lingering mist that regenerates the health of anyone who stands in it
Gas Grenade - creates a long-lasting poison cloud that deals decent damage to those who stand inside it or pass through it
Offhand Burst Grenade - a low damage, small AoE grenade that can be wielded in the offhand with any other one handed weapon type

**~ Other Changes:**
Universal Decoration Bench now includes all of Shani's Decorations items, and possibly Dude's Creative Constructions - I guessed at the crafting table groups for the last ones.
Put a very stupid amount of work into Jeff's Caldwell Conversion Pistol to test modifications for flintlock and hunter pistol
Added the Campfire's Recipes to the Universal Processing Bench and the Processing Bench Worker
Solspiel and Mistmourn had their reactive effect changed: It now lasts short (12 seconds from 20) but inflicts a far more potent temperature debuff when struck
All Legendary Weapons except Lovetap from Skeleton Key chests now dismantle into a single fragment of power. Jingling Hollow Mace now gives 4 instead of 3
All Twinned weapon variants now use the same skin slot and skin with any other Twinned weapon
Removed the trailing hissing sound from most orbs when thrown
All torches now burn out at the same rate as the glove torches (slightly over 1 day at lowest perish rate)
Fixed Musket Recipe not working
Added Specter Poison recipe to the alchemy feat
Reduced the crafting cost of compost and potent compost in the processing bench
Reduced the crafting cost of grey lotus

Update: Jun 17, 2022 @ 4:36am

**Highmane's Arsenal Update 1.5.8**
**Highlights:** Quick patch for Cursed Sands wipe, last one for a little bit.

**Combat and Balance Changes:**
Greatsword Heavy Sprint attack should now allow victim to roll/move out of it much sooner

**New Items:**
Knockback Paddle - admin spawn only, but it has a full moveset without any hyper armor that deals high knockback. Useful for fun activities with friends, like batting eachother off cliffs!

Armor: Hyperborean Slaver Belt

Weapons: Claymore Ultra Greatsword

Unique Weapons: Leftenant's Musket and Lefteneant's Musket Bayonet - muskets that provides +5 Accuracy, found under Fabled Ranged Weapons

**~ Other Changes:**
Processing Bench Worker thrall now provides all processing bench to the bench they are put in - until I find a way to add thralls to the inventory, these will be admin spawn in only
Added a few more roleplay items

Update: Jun 14, 2022 @ 3:24am

**Highmane's Arsenal Update 1.5.7**
**Highlights:**

**Combat and Balance Changes:**
Ultra Greatsword 2nd Light now deals reduced damage, combo multiplier set to .7 (from .95) (about an 18% damage reduction)
Ultra Greatsword 3rd Light now deals reduced damage, combo multiplier set to .9 (from .95) (about a 6% damage reduction)
Ultra Greatsword Heavies now deals reduced damage, combo multiplier lowered by .1 across all moves (about an 8% damage reduction)
Ultra Greatswords had their weight changed again, last time I touch it I swear: From 5.5 to 6.5 (so it doesn't weigh less than a greatsword)

**New Items:**

Weapons: Savage Ultra Greatsword, Nodachi Ultra Greatsword, Steel Ultra Greatsword, Curved Ultra Greatsword,

Unique Weapons: Elder Ultra Greatsword (+5 Vitality), Fume Ultra Greatsword (+5 Strength), Profaned Ultra Greatsword (+5 Encumberance, Weightless, Reduced Stamina Usage)

Consumables:
Skama - induces a dizzying effect on the character when drank, found under Highmane's Alchemy feat. Definitaly not Skooma
Fabled Recipes for Ultra Greatswords and Sorcerer's Weapons - the latter has now been seperated into their own category

**~ Other Changes:**
Fighting Fists should now work correctly as a skin to only show your fists
Eastern Powder now has an improved visual effect, and was renamed Eastern Smoking Powder

Update: Jun 13, 2022 @ 2:34am

**Highmane's Arsenal Update 1.5.6**
**Highlights:**

**Combat and Balance Changes:**
Fixed Ultra Greatsword Offhand T-Pose issue
Increased first light speed by 20%
Light 2 now chains to light 3 much quicker for a more fluid feel
Light 2 and 4 now have increased forward movement
Increased all Ultra Greatsword Armor Penetration by 5% (You will have to recraft the item if you already put a kit on it, sorry!)
Stamina cost change: Full heavy combo down to 54 (from 70) Full light combo down to 24 (from 28)
Very minor tweaks to heavy attack timings, mostly speed increases and sooner combo windows, to increase fluidity
Heavy attacks now have slightly earlier dodge window

**New Items:**

Weapons: Telith Ultra Greatsword, Oar Ultra Greatsword (Deals concussive damage)

Decoration: Oar Decoration

**~ Other Changes:**
Changed weight of all Ultra Greatswords to 5.5 (from 8)

Update: Jun 12, 2022 @ 10:35pm

**Highmane's Arsenal Update 1.5.5**
**Highlights:**

**Combat and Balance Changes:**
New Weapon Type - the Ultra Greatsword
Featuring a 4 hit-chain light and heavy combos that break any and all guards unfortunate enough to be in their way, an offhand attack, and 3 sprint attacks, the Ultra Greatsword is an extremely powerful and weighty weapon made for those who don't mind taking a hit to deliver one much bigger. You'll find this weapon has great hyper armor coverage and very high damage, but with a very slow weapon speed to match. While it's reach keeps it reasonably effective even against moving targets, it's extreme weight tires out the wielder quickly and it's slow speed leaves users open to counter attacks, especially from longer weapon types. The Heavy Sprint attack has the unique ability to send your enemies flying away with a legendary golf swing, and the offhand move, although slow, can knockdown any target it strikes if they're not in a hyper armor state.

Greataxe Chop has received combo support - after a chop, you can chain into your 3rd light, 3rd heavy, or a new offhand move that applies sunder and knocks down enemies
Greataxe Heavies now apply status afflictions - Heavy 1 Bleeds, Heavy 2 Bleeds, Heavy 3 Cripples, Heavy 4 Sunders (formerly, none of them applied anything)
Greataxe Heavy 3, Light 3, and Light 4 no longer chain to offhand attack to prevent an infinite combo
Greataxe Opener Light had an adjustment made so it will accept combo inputs sooner (slightly before the actual swing) instead of on a weird timing after the swing
Greataxe Sprint attacks now correctly chain into light 2 rather than light 3

**New Items:**

Weapons: Zweihander Ultra Greatsword, Crusader Ultra Greatsword, Entwined Ultra Greatsword

Decoration: Acheronian King Bed, Large Square Swamp Waterblock, Large Circular Swamp Waterblock

Giant Waterfall, Giant Swamp Waterfall (Admin spawn only)

Armor: Relic Hunter Vest (Accessory)

Consumables:
Weapon Feather Fitting update - Sets damage to 0, Reduces weight by 99%
Armor Feather Fitting - Reduces armor by 90%, Reduces durability by 50%, Reduces weight by 99%

**~ Other Changes:**
Magic Feather Fitting renamed to Weapon Feather Fitting
Fix for Greataxe Chop's trail being far too big
Reduced the weight of Rolled Bedroll and Pillow Bedroll to .1 (from 1)
Increased the length of Greatwolf Greataxe and Adventurer's Greataxe so you're no longer forced to use a skin to be at optimal weapon length

Update: Jun 10, 2022 @ 10:29pm

**Highmane's Arsenal Update 1.5.4**
**Highlights:** Armors! Plenty of armors!

**Combat and Balance Changes:**
Godbreaker Chestplate now provides 1 hp regen/s when worn

**New Items:**
Armors: Exile's Helmet, Legion Knight Armor, Legion Footsoldier Armor, Godbreaker Curiass, Leather Helmet, Stygian Crusader Armor, Black Hand Shirt, Trader Hat, Spanish Helmet (Very WIP while I find or make textures for it, would not recommend using)
Accessories: Aquilonian Mask, Jeweled Circlet, Hyena Fur Skirt, Hyena Fur Cloak, Royal Lemurian Belt, Royal Lemurian Tasset, Wanderer's Backpack, Caravan Backpack

Weapons: Iron Hatchet Axe, Steel Hatchet Axe (was already implemented as Archer's Axe, but not skinnable due to technicalities), Crusader Greatsword

Decoration: Loose Big Hide Rug / Loose Red Carpet - both have no collision (you can fall through them) for honest or nefarious purposes

Consumables: Lemonade - for the hot summer! Provides stamina regeneration and cools you off

**~ Other Changes:**
Added Basic Carpenter's Bench and Torturer's Worktable to the Univeral Crafting Bench, allowing basic bows and torturer items to be crafted

Update: Jun 7, 2022 @ 10:39pm

**Highmane's Arsenal Update 1.5.3**
**Highlights:** Craftable Eldarium, Tree and Plant Recipes

**Combat and Balance Changes:**
Reduced the damage of the new armor negation legendary weapons, some were over performing. Some may still need adjusted in the future, remains to be seen in practical testing

**New Items:**
Weapons: Kingdom Greatsword, Volatile Smoke Orb, Glowing Crystal Torch

Decoration:
All Plants and Trees introduced last update are now craftable - trees were divided into 3 different feats.
Highmane's Jungle Trees, Highmane's Highland Trees, Highmane's Desert Trees
Plants were merged into outdoor decorations

**~ Other Changes:**
Roleplay Redux Rune overwrites are now correctly implemented, along with added roleplay items tagged (Roleplay Item)
Added a little bit of love <3

Update: Jun 6, 2022 @ 10:48pm

**Highmane's Arsenal Update 1.5.2**
**Highlights:** Lots of Tree and Plant Decorations, Legendary Weapon Overhaul, Siege Damage Tweaks

**Combat and Balance Changes:**
Significantly increased the gravity of siege bolts to avoid 'mortaring'
Volatile Siege Orbs now always deal their maximum siege damage (2,500) but have a slightly reduced blast radius for accurate sieging
Increased the gravity on Volatile Siege Orbs to be less than siege bolts
Explosive Jars now had a signifcantly reduced outer blast radius - no more randomly dealing 1 damage to a deco piece across the entire build
(Old Blast Radius: Max 256 / Min 2048, roughly 7 foundations)
(New Blast Radius: Max 300 / Min 600, roughly 2 foundations)

**New Items:**
Armors:
Skeleton Head variant without hood

Decoration:
75 New Trees from the vanilla game to use as placable decoration
19 New Plants from the vanilla game to use as placable decoration

Items:
Orange Hand Torch

Unique Weapons:
All 47 Legendary Weapons from Skeleton Key Chests have received complete reworks to give them unique effects and make them worth using compared to other weapons
Pyromancer's / Cryomancer's Glove Torch (Heats / Chills on hit whilst providing light via a flame held in the hand)

**~ Other Changes:**
Restored the Attribute warpaint textures since they no longer need to be invisible since bonds replaced them
Fabled Weapons now cost 2 fragments to craft (down from 4) and 60 eldarium (up from 40). Offhand items like shields and throwing axes will cost half as much.
Colored Torches now burn for about 14 hours (up from 6) Weight reduced to .1 (down from .25)
Roleplay Redux Runes are no longer droppable and weigh nothing - big thanks to Senja for sharing his item table for this and saving me a good chunk of work!
Reduced the size of the Universal Craftsman and Universal Decoration Benches by about 30%, this WILL effect already placed benches

Update: Jun 2, 2022 @ 1:03pm

**Highmane's Arsenal Update 1.5.1**
**Highlights:** Fighting Glove Buffs, Bug Fixes, QOL Changes, Misc Items

**Combat and Balance Changes:**
Fighting Gloves had their damage multiplier increased across the board. Heavies deal the most damage, offhands are the second most, and lights are the lowest damage. Overall a full combo is still very slightly less damage than a sword.
Fighting Gloves Heavy Attacks are now about 10-20% faster between moves
Fighting Gloves 3rd heavy can now be sat in and advanced to 4th heavy all the way up until the end of the animation, similar to how you can sit in combo with hammer albeit a smaller window
Increased the forward movement of Fighting Gloves 4th Heavy
Fighting Gloves opener light is now 20% faster to match 3rd light and make it worth using situationally over 1st heavy

**New Items:**

Armors:
Bag on Head
Royal Boots - provides +3 Vitality and +2 Encumberance when crafted with a thrall. Shares model with Zamorian Boots.

Decoration:
Pile of Rocks
Updated Readable Grave - Removed Skull, added a note on the post to clearly show it can be read

Unique Weapons:
Fabled Fighting Fists Variants for Vitality and Strength - these also provide improved health regeneration. (Fighting gloves are 1hp/s, Fabled fighting gloves are 1.5hp/s) Found under Fabled Twinned Weapons, each has a unique model

**~ Other Changes:**
Riptide now grants Water Breathing again
Archer's Spear now correctly scales with accuracy
Darksteel Spear has returned to the item pool, I accidentally overwrote it with Archer's Spear! Whoops.
Master Skelos Skirt and Pants are now craftable
Fighting Gloves had their name changed to Fighting Fists for if and when I expand them with skins so they're easy to find
Added Stury String and Papyrus Scroll to Ranged Weapons so you dont have to learn other feats to craft ammo / bows
Added Weapon Handles and Shield Frames to various feats so you don't have to learn other feats in order to craft Highmane's Arsenal gear

Update: May 30, 2022 @ 11:37pm

**Highmane's Arsenal Update 1.5.0**
**Highlights:** Shortsword Moveset Buff, Offhand Axe Moveset Buffs, Fighting Gloves, Deco Dismantling

**Combat and Balance Changes:**
Shortsword Rework:
Shortsword now chains directly into it's offhand attack from mid-chain (due to how funcom handles offhand attacks on one-handed weapons, to 'initialize' this accessibility, you need to be using left bone knuckles OR offhand once from neutral to initialize that you are 'holding' an offhand fist.)
Shortsword heavies are now around 15-20% faster
Shortsword Flurry Finisher now has a much improved walkout time, and has a shorter queue window so you don't accidentally attack again after finishing your flurry
Shortsword Heavy Combo now uses slightly more stamina (24 > 28)

Bash Attack Changes: (Applies to One-Handed Axe, Mace, Javelin, and Sword)
Both styles of bash attacks have received significant hitbox improvements by tying the hitbox to the hand and making them a little more forgiving
Mace style bash now comes out faster (attack collision starts on 8th frame instead of 11th)
Axe Offhand Bash was switched to mace style bash
Mace light after bash now uses 6 stamina (down from 12)

Offhand Throwing Axe Combo Changes: (Applies to Axe, Sword, and Mace)
Axe + Throwing Axe Combo was changed: 3rd heavy now bleeds instead of cripples, 4th heavy now cripples and bleeds and no longer chains into a 'spin to win' combo, and is instead a quick finisher
All Offhand Axe combo attacks now have hyper armor during their Weapon Collision Stage (when the weapon deals damage) Previously, they had no hyper armor at all
All Offhand Axe combo finishers no longer knockdown enemies
Sword / Axe + Offhand Axe Finisher: Damage Multiplier set to .9 (Up from .75)

Other Combat Related Changes:
Javelin Opener Heavy has a slightly increased walkout time (roughly 1/3 of a second)
Slight damage buffs to Musket and Musket Balls to match crossbow
Musket Balls now inflict heavy bleed on hit
Musket now reloads 20% faster
Shoot animation speeds increased by 25% and 50% for musket and crossbow respectively, letting you fire and get into a reload quicker

**New Items:**
Decorations: Tall Stool (sittable),

Weapons:
Shovel Throwing Axe

Unique Weapons:
Fighting Gloves - uses an entirely new unarmed moveset themed around punching and kicking with 4 hit chains from light, heavy, or offhand inputs. Has 3 sprint attacks that flow into 2nd attack of combos.
Archer's Spear - A two-handed spear that scales with accuracy
Archer's Musket Bayonet Spear - Now scales with accuracy instead of strength, recipe moved to special weapons

**~ Other Changes:**
The new Scorpion Queen Poison recipe now correctly crafts Scorpion Queen Poison
The Universal Processing Bench now provides 50% recipe discount
Corrected some recipe icons
Corrected some item descriptions
Guard's Helmet and Kettle Helmet are now dyable
All placable items can now be dismantled into wood (and also repair with it)
Crossbow has a new shooting sound effect
Slight modification to the musket firing animation to move less when transitioning between idle and firing