Conan Exiles

Conan Exiles

Highmane's Arsenal
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Update: May 27, 2022 @ 8:30am

**Highmane's Arsenal Update 1.4.8**
**Highlights:** Katana Tweaks, Weapon Skins

**Combat and Balance Changes:**
Katana lights are infinite chains again, but their stamina cost remains increased
Katana heavies now skip a light - for example, Katana Heavy 1 will take you to Katana Heavy 2 or Katana Light 3. This lets you enter a new infinite combo by alternating between light and heavy attacks.
All katana heavies had their damage multiplier increased by .1 - this should reflect to about an 9 damage increase on every move at 50 strength.

**New Feats:**
Highmane's Processing - gives access to the new Universal Processing Bench and all associated recipes
Highmane's Crafting - gives access to the new crafting benches, these have been seperated from the deco feat

**New Armors:**
Guard's Helmet

**New Items:**
Placables: Universal Processing Bench - a bench that functions as a Dryer, Grinder, Tannery, Furnace, Dyer's Bench, Planter, and Compost Box all in one, Large Blood Pool,

Armors: Guard's Helmet, Lemurian Pants

Accessories: Medium Exile Skirt, Medium Exile Armor, Light Exile Skirt, Heavy Exile Skirt, Pride of Aesir Skirt, Dragonbone Medium Skirt, Vanir Light Skirt, Vanir Medium Skirt, Vanir Heavy Skirt, Headband, Hyperborean Loincloth, Kambujan Skirt, Cimmerian Medium Skirt, Silent Legion Heavy Skirt,
Derketo Skirt, Lemurian Skirt, Tiger Tail (Tail is currently spawn only),

Common Weapons: Warpick Hammer, Morningstar Hammer, Eveningstar Hammer, Darksteel Spear, Pole Greataxe, Messer Katana, Saber Katana

Special Weapons: Holy Ankh Hammer (Cleansing),

Weapon Appearence Changes: Veincutter Daggers received a new, unique skin

New Items: "You're Beautiful" Orb

New Recipes: Scorpion Queen Poison can now be crafted by upgrading Reaper Poison with some other reagents

**~ Other Changes:**
The new categories of Fabled weapons introduced last update will no longer lose maximum durability when manually repaired
Changed the sound transmitter type of a few weapons to make more sense, pickaxes don't sound so blunt and wood weapons sound more blunt
Crafting benches were moved to a seperate feat
Remove Padding costs from accessories
Fixed Lotus Flower (Accessory) incorrectly being a helmet and not an accessory

Update: May 24, 2022 @ 3:18am

**Highmane's Arsenal Update 1.4.7**
**Highlights:** Stamina Economy changes, Fabled Weapon expansions, Katana Overhaul

**Combat and Balance Changes:**
Greatsword heavy attacks now use more stamina (41 stamina for a full heavy combo, up from 36)
Greatswird first light attack now uses more stamina (8, up from 4)
Greatsword light and heavy sprint attacks chain slightly slower into followup attacks and use more stamina (10 stamina, up from 4) and no longer inflicts cripple
Greatsword offhand sprint attack now inflicts sunder
Hammer light attack stamina cost increased (36 stamina for a full light combo, up from 24)
Katana Heavy Attack chain overhaul - more aggressive and faster, but less damage output. The first 3 heavies will bleed your enemy, while the finisher will cripple them.
Katana Light Attack chain overhaul - mainly changed to look better animation wise with the new heavies, but the 4th light now chains much slower into the combo reset to provide a window of attack for enemies
Katana Light Attack stamina increase (24 stamina for a full light combo, up from 16)
Katana Sprint Attack stamina increase (8, up from 4)
Dagger Light and Heavy stamina incrase (22 stamina for a full combo, up from 13)
Spear 2nd offhand (sweep attack) had its damage multiplier reduced (1.5 > 1.25)
Berserker's Protection (50 Strength Perk) no longer gives any bonus damage (it wasn't supposed to as of update 2.7, but funcom set it wrong) and gives 200 bonus armor instead of 50
Great Wolf and Vein Cut daggers now deal the same damage as Daggers of Dagon
Mace Light Bash followup was moved to heavy input
Mace Heavy Bash followup (leap attack) was replaced with a simple, quick swing
Improved input window for mace bash followups, now you shouldnt have to mash the button

**New Feats:**
Fabled Weapon Classes for Katanas, Greatswords, 2 Handed Hammers, Spears, Daggers, and Greataxes

**New Items:**
Warrior's Spear - an overwrite of Reach of the Warrior with a different skin, used in Fabled Spears feat
Spire Spear & Hammer renamed to Tower Spear & Hammer to avoid confusion with Siptah's Spire Spear
Midnight Katana - crafted skin, found in Fabled Katanas
Crusader's Katana - crafted skin
Ancient Katana - crafted skin
Cursed Scythe Greataxe - copy of Scythe, but usable as a skin (doesn't have unique idle animation) Found in Fabled Greataxes
Kettle Helmet - crafted armor (was in the mod, but is now finished. still needs dye channels, will do in the future)

**~ Other Changes:**
Most Bond recipes were changed from Water Orbs to Iron Bars
Bond of Survival was changed to Black Lotus instead of Grey Lotus
Bond of Burden was changed from Water Orbs to Star Metal
Corrected name of Sorcerer's Rapier Shortsword recipe
Gladiator's Blessed items are now just called Gladiator's items
Highmane's Greataxes should be usable as skins, and be able to be skinned over
Black Corsair Pauldron was added as a learnable recipe to Highmane's Armors
Added a candle and flame effect to the Table Lantern

Update: May 23, 2022 @ 2:26am

**Highmane's Arsenal Update 1.4.6**
**Highlights:** Accessory System Implementation, Warpaint Replacements

**Combat Changes:**
Mace Heavy Finisher had its damaged multiplier reduced from 2 to 1.2
Fixed Katana so that it should no longer randomly deal increased damage on the dash attack
Sword Sprint Attack now combos fluidly into the first heavy or light

**Balance Changes:**
All warpaints no longer give any bonus stats, and are once again removed on death. This should allow you to wear roleplay warpaints consistently without them being overwritten - you'll want to pull bracelet once after the update to clear your warpaint slot and craft one of the new bond items instead
Slight increase to the stamina cost of Barbarian's Greatsword Axe (4/6 to 5/7)
Hand grip was moved up the handle of the Barbarian's Greatsword Axe, resulting in a very slight length decrease
Greatsword Chop Followup damage multiplier decreased (1.5 to 1.25)

**New Items:**
Engineer Goggles, Engineer Goggles Raised, Lotus Flower (Accessory Variants)
Bonds of X for each major attribute - equippable in the pubic hair accessory slot, these provide +3 to their respective attribute. Found under Highmane's Bonds feat.
Bond of Burden - provides +30 encumberance points for farming, at the cost of -15 to vitality, strength, accuracy, and sorcery
Pillow Bed
Pillow Bedroll
Sorcer's Rapier Short Sword - replacing Sorcerer's Short Sword

**~ Other Changes:**
Hello, I'm Sorry, Thank You, Very Good, and Help Me orbs now use significantly more stamina when thrown as a preventative measure against abuse, and had a powder of corruption added to their recipe.
Added Improved Blacksmith's Bench to Universal Craftsman's Table so vault weaponry could be crafted
Universal Decoration Bench will now include Nemedian Artisan items

Update: May 21, 2022 @ 10:41pm

**Highmane's Arsenal Update 1.4.5**
**Highlights:** Balance Updates

**Combat Changes:**
Hammer can now use it's special attacks mid-chain, but it will not reset your combo and only allow you to perform the offhand finisher, light finisher, or 3rd heavy
Increasd Katana Dash's damage multiplier significantly (From .6 - .8 to 1.5)
Test fix to possibly make Katana Dash's damage the same, no matter how short or how long you sit in the combo
Sword Offhand Input was changed: It's now a bash like Axe or Javelin. Followups are Light Input to enter 3rd heavy (spin attack) or Heavy Input to enter 2nd heavy (forward thrust attack)
Sword 1st Light was changed: It's significantly less spammable. Predator Blade users will notice this the most.

**Balance Changes:**
Deceiver no longer works as a mace skin. It was far longer than Lovetap, which is considered one of the better mace skins.
Thrashing Maul is now a hammer and not a greatsword. It had the stats of the hammer, but the animations of a greatsword - big problem!
Hollowbone Arrow stat change: from (15/54 to 23/23) Balancing bow was made difficult by the existance of this arrow and it's ability to penetrate all armor.
Reach of the Red Mother stat change: from (30/30 to 30/20) This prevents bow from being able to reach over 70% armor pen a shot. Heavy armor should not be so easily negated.
Mortal Blade's Sunder Effect increased to both self and enemy (25% to 34%)
Iron Bolt Armor Pen reduced: (30% to 25%)
Poisoned/Burrhead Bolt Armor Pen reduced: (25% to 22%)
Shrapnel Grenades got a slight damage increase (17~%)
Blessed Throwing Axe no longer ricochets - experiment to see if this should be put on other projectiles to stop them bouncing off of players.

**New Items:**
Weighted Hollowbone Arrows - copies of Hollowbone Arrows that don't bounce or ricochet. Experimental to see if removing ricochet from arrows prevents them from bouncing off people and ignoring hitreg.
Standing Display Rack Decoration
Simple Furnace Decoration
Musket and Flintlock Decoration
5 Variations of Greeting Orbs - instead of damage, these offer conversation to anyone near them.

**~ Other Changes:**
All Fabled Weapons can now be dismantled back into Eldarium and a Fragment of Power. Because dismantling uses the same data that repairing an item uses, it now also costs a fragment and eldarium to repair - I would recommend using legendary repair kits instead!
All Heavy Bleed Weapons, Athena's Shield, and Mortal Blade can now be dismantled back into a Fragment of Power and a Heart of the Kinscourge. Repair recipe now also requires these items due to above rules, use legendary repair kits instead.
All common weapons and shields can now be dismantled into star metal
All torches will dismantle into oil
All armors will dismantle into their crafting components
All gem fittings can now be dismantled back into a fragment
Fixed Description on Mortal Blade Katana, and gave it's debuff a new icon
Made the Pickaxe and Worker's Hammer model 10% longer
Fixed Lava Block

Update: May 21, 2022 @ 12:40am

**Highmane's Arsenal Update 1.4.4**

**Combat Changes:**
Archer's Melee Weapons have received another pass, and only deal slightly less damage (6-9%, was 25%) than their normal counterparts. This will likely be an ongoing balance change process to get them at some point of balance, feedback is greatly appreciated.
First Javelin Heavy is now faster by about 20%, but can't be cancelled by walking out as quickly.
Greatsword Chop had a timing tweak for it's followup - you can now sit in the animation and queue the followup right up until your front foot moves back. It will feel reminiscent of how sitting in a hammer combo feels.
Archer Weapons should no longer be overridden by Duelist or Soldier scaling, and will always scale with accuracy first. Unfortunately, this means they can't be skinned.
Bows now shoot about 20% faster for the first 3 light attacks. Any light attack following the third will be the same as the bow's normal speed, and until your combo resets, every arrow fired in the combo will also be at the normal speed.
Incrase to the damage of Crossbow bolts. (Burrhead/Poison 25 > 32, Ironhead 30 > 45)
Hammer has received it's special attack rework: Offhand initiates a slow undercut move with heavy knockback, and can be chained into the first light, first heavy, or another offhand move that will flatten enemies
Hammer 3rd Light: Damage Multipler reduced from 1.2 to .75 (same as 4th light), Stamina cost multipler reduced from 1.6 to 1.0 (same as 4th light)
Hammer 4th Heavy: Damage Multiplier reduced from 1.5 to .5, Stamina cost multiplier reduced from 2 to 1.5
Hammer 5h Heavy: Stamina Cost multiplier increased from .5 to 1.5
Barbarian's Greatsword Axe can no longer be used with offhand items

**New Recipes:**
Hollowbone Arrows are now craftable with Dragonbone Arrows and Black Blood

**New Items:**
Skin variants for Wizard's Staff, Light Wand, and Wizard's Wand. They can be found by looking them up in the RR skin menu, and are tagged with (Skin) at the end.
Shovel Hammer - craftable skin
Tanto Daggers - craftable skin
Mortal Blade Katana - unique weapon that inflicts a 25% sunder on your enemy for a short time, but wielding it gives you the same effect

**~ Other Changes:**
Demon Hunting Daggers had their size reduced by 30%
Night Owl's Friend and Eastern Powder were moved to be crafted in any stove crafting bench
Universal Craftsman's Bench now functions additionally as a Casting Table and Fermentation Barrel
Feasts of Set, Feasts of Yog, Meaty Feasts, Meaty Banquets, and all forms of Milk will no longer decay
Meaty Banquets will now correctly provide the stamina regen they are supposed to (same as a Feast of Set or Feast to Yog)
Fixed Universal Decoration Bench crafting name, was duplicated as 'religion' before
Crafting Recipe Overhaul: Most things were standarized to a cost of 40 star metal + weapon handles. Special weapons will still have special requirements, but common skins and archer weapons will no longer cost fragments.
Removed Fragment Cost from Universal Bench Recipes
Tweaks to Red, Green, and Purple Torch Lighting to make them better as light sources but still retain their color
Updated Siptah Recipe descriptions to include what they actually give you

Update: May 18, 2022 @ 2:57am

**Highmane's Arsenal Update 1.4.3**
*Highlights:* Baby Pets, Universal Benches, Grenades

**Combat Changes:**
Flask of Dreams and Flask of Nightmares have had their drinking times significantly slowed (roughly 40% slower)
Saint's Bow and Devil's bow damage was increased to match other fabled weapons quality, from a maximum of 28 to 31. AP remains unchanged.
Hollowbone and Dragonbone Arrows had their weight reduced by 70% (.1 > .03)
Iron bolts had their weight reduced by 50% (.1 > .05)
Burrhead bolts had their weight reduced by 40% (.1 > .06)
Musket balls had their weight reduced by 60% (.2 > .08)
Crossbow Siege Bolts will now always deal their maximum damage (3000) to a structure when they hit (previously was 3,000 max, 1,500 minimum. It had issues damaging larger meshes properly)
Greatsword Chop from mid-chain or neutral is no longer a combo end, and now chains directly and fluidly into 3rd light or 4th heavy. Sprint-chop still remains a finisher and doesn't combo.
All Sorcerer's weapons can now no longer be used with offhand weapons such as shields or throwing axes. Sorry casters :(
All Shields from the mod will no longer accept biles. This was not an intended behavior. Shields that already have biles will still have them after this update, but no more can be made.
All Archer's weapons had a consistency pass: they now deal the same AP as their strength-scaling counterparts, but deal 25% less damage. (1-4% armor pen boost and 1-2 damage boost on most archer's weapons)

**New Feats:**
Highmane's Pets - the home of all the new pets that will be added. They will all be crafted in the alchemy bench (or any station that functions as an alchemy bench)
Highmane's Food - the home of all old and new food. Night-Owl's Friend and Eastern Powder was moved there.

**New Pets:**
Big Brown Bear (Equivilent to Alpha adult animal stats)
White Wolf Cub, Wolf Club, Ostrich Chick, Bear Cub, Panther Cub, Sabertooth Cub, Piglet, Hyena Cub, Tiger Cub (Equivilent to basic adult pet stats)

**New Armors:**
Straw Hat

**New Items:**
Universal Crafting Bench - this bench provides the discount and speed increase of high end benches, and also functions as nearly every kind of bench all in one.
Universal Faith Bench - a crafting bench that lets you craft all religious items
Universal Decoration Bench - a crafting bench that serves as all artisan benches in one, including DLC benches
Meaty Feast - craftable feast that provides the health restoration of a Feast of Set, but without stamina regeneration
Meaty Banquet - improved version of Meaty Feast with stamina regeneration

**New Weapons:**
Poisoned Bolts. Inflicts the scorpion queen poison effect. Can be cleansed.
Entwined Greatsword - craftable skin
Volatile Shrapnel Orb - An impact grenade that causes heavy bleeds. Light attack for a short distance throw, heavy attack for a long distance throw.
Volatile Explosive Orb - An impact grenade that causes fire and structure damage. Light attack for a short distance throw, heavy attack for a long distance throw.
Archer's Axe - an axe that scales off archery
Archer's Sword - a sword that scales off archery
Farmer's Plow Axe - craftable skin
Woodcutter's Axe - craftable skin
Smith's Hammer Axe - craftable skin
Wood Staff Spear - craftable skin
Dwarven Spear - craftable skin

**~ Other Changes:**
Crossbow Reload sound adjustments
Heavy Bleed deaths are less dramatic
Red Torch flame effect was fixed and should now show up
Colored Torches (Red, Green, Blue, Purple) have all received a pass to have much more colorful flames and brighter lighting

Update: May 15, 2022 @ 1:36am

**Highmane's Arsenal Update 1.4.2**
*Highlights:* Skeleton Head, Icon Overhauls, Feat Changes, Dagger Backflip Nerf

**Combat Changes:**
Dagger Backflips no longer have hyper armor, meaning if you're hit during them, you will be staggered out of it. This change still lets them have their movement, but it now has counterplay to it.
Dagger Backflip base stamina cost increased from 12 to 15 (from 4 > 5 with oil)
Crossbows reload 20% faster

**New Feats:**
Highmane's Ranged Weapons - all things that shoot, throw, or otherwise have ranged attacks will be found here
Highmane's Common Weapons - all normal weapons will be found here
Highmane's Special Weapons - all weapons with unique effects will be found here
Highmane's Clothing - all wearables without stats will be found here
Highmane's Armors - all wearables that give stats will be found here
Feat Rename - Highmane's Fabled Bows has become Highmane's Fabled Ranged Weapons
Fabled Twinned Weapons - includes Twinned Phoenix Swords and Twinned Elder Swords

**New Decorations:**
Stone Countertop - Miscellaneous Decorations

**New Items:**
Magic Feather Fitting - reduces weapon weight by 90% and reduces damage by 8 points

**New Armors:**
Skeleton Head - uncraftable
Archer's Tunic, Light, +3 Accuracy
Archer's Hood, Light, +3 Accuracy
Bracers of Life, Light, +6 Vitality
Archer's Chestplate, Medium, +2 Accuracy, +2 Encumberance, +2 Vitality

**New Weapons:**
Wizard's Javelin, craftable with Fabled Javelins and gives +5 to Sorcery. Will not allow the use of an offhand item
Oni's Kanabo, craftable maul skin
Bone Club Axe, craftable axe skin
Steel Throwing Axe, Ancient Throwing Axe, Iron Throwing Knife, Serpent Throwing Knife, Jeweled Throwing Knife. When crafted with a damage thrall, these all share the same stats of (57 dmg 25% AP) and behave with Returning mechanics like on the Throwing Axe of Nergal.
Dwarven Crossbow, +5 accuracy variant found under Fabled Ranged Weapons
Blessed Throwing Axe, +5 accuracy variant found under Fabled Ranged Weapons
Burrhead Bolts, crossbow bolts that cause heavy bleeds
Twinned Phoenix Swords - Fabled items, unlocked with associated feat. Gives +4 Strength and +4 Agility
Twinned Elder Swords - Fabled Items, unlocked with associated feat. Gives +4 Vitality and +4 Agility

**~ Other Changes:**
Changes to a significant amount of icons - mostly everything now clearly displays what it is and much more closely resembles what would be expected from the basegame. Decorations got a quality pass to have transparent backgrounds.
Fixed Alchemy Blood Cauldron recipe
Flask of Dreams recipe now produces 4 instead of 10 from recipe
Flask of Nightmares no longer damages, and produces 4 instead of 1 from recipe. (Same recipe as Flask of Dreams, but costs 1 Dragonpowder instead of 1 Fragment of Power and only gives +3 to all stats.)

~ Regeneration Flask Overhaul:
Heal reduced to 24/s from 30/s
Heal buff duration increased from 30s to 5m, does not end when user reaches full health and is only broken by direct combat damage (not DoTs or fall damage)
Potion can now be drank at full health
Stamina Recovery effect (6.7% bonus per regen tick, identical to feasts) now lasts 60s from 10s
Potion use time reduced by 40%, making it the slowest potion to drink in the mod

Twinned Axes and Twinned Maces now have 12% AP, same as the other twinned weapons (from 10% > 12%)
Black Blood Tools are now crafted in the blacksmith bench so they can get thrall bonuses and craft discounts

Update: May 12, 2022 @ 5:03am

**Highmane's Arsenal Update 1.4.1**
*Highlights:* Gunshot Sounds, Recipe Papers, and Craftable Fabled Weapons, Flintlock Pistol

**New Feats:** Highmane's Fabled Weapons (Axe, Javelin, Shortsword, Sword, Mace, Bow, Shields. Unlocked through Recipe Papers to be sold on a vendor)

**New Decorations:** Pumpkin

**New Items:** Recipe Papers for Siptah Weaponry and Highmane's Fabled Weapons. Recipe papers will allow you to keep the feats even after drinking a yellow lotus potion.

**New Recipes:** All Fabled weapons are available from their respective feats. Kinscourge Hearts are now craftable with a hero's heart and some power fragments. You can now convert Stars of the Champion (the drop from the undead dragon at the sinkhole) into power fragments.

**New Weapons:** Dojo Katana, Flintlock Pistol

**~ Other Changes:**
New icons for 'special weapons' and 'fabled weapons'
Musket and Flintlock now have a sound effect when fired
Slightly increased new Black Blood Pickaxe and Cleaver durability to match other Black Blood Tools and their damage
Black Blood Cleaver and Pickaxe now grant +5 survival like other blackblood tools
Holy Bow name change to Saint's Bow
Barbarian's Greatsword name change to Barbarian's Greatsword Axe
Holy Bow and Devil's Bow now use less stamina to match other bows (7/6 to 5/5)
Barbarian's Greatsword Axe has received a slight damage nerf to put it in line with the other pinnacle axes. From 67 dmg to 64, from 16% AP to 15%
Removed prerequisite feats for Highmane's Feats
Slight weight changes to some pinnacle weapons
Savage's Blessed Mace now gives +5 Strength instead of +3 Vit +3 Grit
Changed sounds of Javelin Heavy Finisher to sound a little more javelin-like and a lot less axe-like
Javelin Light Finisher now deals 20% less damage, animation sped up by 10%
Updated Musket Ball icon
Flintlocks and Muskets now reload 20% slower, but have increased damage from Musket Balls
Flintlock Pistol (current implemenation) has been renamed to Hunter's Pistol
Fixed Jar Collection Recipes giving the wrong Jars
Flask of Dreams and Flask of Nightmares icons updated
Milk drinking animation has been sped up, and is now only about 8% slower than a potion drink animation

Update: May 10, 2022 @ 2:06am

**Highmane's Arsenal Update 1.4**
Major changes: New feat distribution for deco for organization and optimization purposes. Deco is now split up into misc, home furniture, dungeon furniture, and outdoor decorations

**New Feats:** Highmane's Outdoor Decorations, Highmane's Miscellaneous Decorations, Highmane's Home Furnishings, Highmane's Dungeon Furnishings, Highmane's Tools

**New Items:** Balanced Gem Fitting, Concussive Gem Fitting, Bountiful Gem Fitting

**New Decorations:** Open Chest Decoration, Wooden Crate, Small Strongbox Decoration, Strongbox Decoration, Blue Seated Chair, Egyptian Chair, Big Stool, Small Burlap Sack, Large Burlap Sack, Large Ornate Bowl, Bird Nest Bedroll, Reinforced Shelf, Reinforced Shelf Large, Hanging Skull, Hanging Skull Jawless, Crude Potion, Stormglass Altar, Simple Wood Bench, Jar Collection Big, Jar Collection Many, Jar Collection Small, 6 Hanging Chain variations

**New Tools:** Black Blood Pickaxe, a combination of the black blood pick and hatchet, Black Blood Cleaver
All Blackblood Tools are now craftable with a new feat

**~ Other Changes:**
Green Crystal recipes now results in the correct green crystals being produced instead of ghost crystals
Feat icon changes
Penetrative Gem now has a redder icon, and the Balanced Gem now has what the Penetrative Gem used to have as an icon
Gem Fittings now only take 10% maximum durability instead of 25%

Update: May 8, 2022 @ 1:09am

**Highmane's Arsenal Update 1.3.7**

+ New Items:
New Decoration: Plush Seal, Blood Pool
New Weapons: Kingdom Sword
New Tools: Blue Torch, Red Torch, Green Torch
New Armor: Lotus Flower Hat (Dyable), Headband (Dyable)

~ Other Changes:
Halberd Spear can now correctly accept and be used as a skin
Barbarian's Greatsword should now count as a 1 handed weapon for CRNC (Duelist), will not accept axe skins nor can it be used as one
Bone Knuckle Icon improvements
Some armors have now been made dyable, including: Open Sallet, Knight Helm, Rancher's Hat, Chef Hat, Rural Hat, Peasent Hat, Fez Hat
Penetrating Gem Fitting and Agonizing Gem Fitting have had recipe changes to be less annoying to get
Old Recipes: Oil + Radium Gem + 5 Glowing Goop
New Recipes: Oil + 20 Demon Blood + 100 Crystal
Slightly reduced the weight of torches in the mod (.33 > .25)
Violet Torch got a new icon and flame texture (now it doesn't fly off the torch when you swing it)
Updated the Old Iron Candleholder flame particles, should hopefully have effects now
Changed health values of some new placables to be more balanced and make more sense