DayZ
CodeLock to ExpansionCodeLock Bridge
Se afișează 1-10 din 19 intrări
< 1  2 >
Actualizare: 11 sept. 2024 @ 3:24

- Fixed double "Lock" action showing on supported items if CodelockActionsAnywhere is off
- Improved interact points for MSP, MuchDecos, RaG_BaseItems and RaG_Cabin
- Don't access settings before they have been received on client (fixes sporadic NULL ptrs after login if close to a supported item)

Actualizare: 3 sept. 2024 @ 8:31

- Fixed support for MSP greenhouse
- Added proper support for Rag_BaseItems and RaG_Cabin

Actualizare: 15 mart. 2024 @ 6:02

- Fix compile if RA basebuilding loaded

Actualizare: 2 nov. 2023 @ 12:45

Override BBP_BASE EEItemAttached because it doesn't call cuper >:-(

Actualizare: 20 nov. 2022 @ 4:25

WORK ON A SUNDAY? FUCK OFF, HEATHENS!

Actualizare: 30 apr. 2022 @ 8:51

- Updated for BBP

Actualizare: 20 apr. 2022 @ 8:49

- Changed requiredAddons from DayZExpansion_Scripts to DayZExpansion_BaseBuilding_Scripts

Actualizare: 30 mart. 2022 @ 11:52

- Removed support for Building Fortifications (supports ExpansionCodeLock natively)
- Added support for ExpansionAdminHammer to BBP

Actualizare: 27 mart. 2022 @ 12:53

- Added action callback stubs

Actualizare: 9 mart. 2022 @ 8:51

- Added missing super call