DayZ
CodeLock to ExpansionCodeLock Bridge
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Opdatering: 11. sep. 2024 kl. 3:24

- Fixed double "Lock" action showing on supported items if CodelockActionsAnywhere is off
- Improved interact points for MSP, MuchDecos, RaG_BaseItems and RaG_Cabin
- Don't access settings before they have been received on client (fixes sporadic NULL ptrs after login if close to a supported item)

Opdatering: 3. sep. 2024 kl. 8:31

- Fixed support for MSP greenhouse
- Added proper support for Rag_BaseItems and RaG_Cabin

Opdatering: 15. mar. 2024 kl. 6:02

- Fix compile if RA basebuilding loaded

Opdatering: 2. nov. 2023 kl. 12:45

Override BBP_BASE EEItemAttached because it doesn't call cuper >:-(

Opdatering: 20. nov. 2022 kl. 4:25

WORK ON A SUNDAY? FUCK OFF, HEATHENS!

Opdatering: 30. apr. 2022 kl. 8:51

- Updated for BBP

Opdatering: 20. apr. 2022 kl. 8:49

- Changed requiredAddons from DayZExpansion_Scripts to DayZExpansion_BaseBuilding_Scripts

Opdatering: 30. mar. 2022 kl. 11:52

- Removed support for Building Fortifications (supports ExpansionCodeLock natively)
- Added support for ExpansionAdminHammer to BBP

Opdatering: 27. mar. 2022 kl. 12:53

- Added action callback stubs

Opdatering: 9. mar. 2022 kl. 8:51

- Added missing super call