RimWorld

RimWorld

Rim-Robots_
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Update: Oct 31, 2024 @ 8:14pm

- Each ideological stance on sentience now reacts to a robot/human holding a moralist role, and it reflects on their mood respective to their stance.
- Fixed a small bug with some bits of the robot/human precepts counting personae as humans.
- Fixed robots not showing mechanoid health capacities in their health card tab.

(Happy Halloween)

Update on 10/31/2024 11:14:07 PM.

Update: Oct 30, 2024 @ 2:00pm

- Fixed a bug regarding mechanoids not being gestate-able.

Update on 10/30/2024 5:00:24 PM.

Update: Jun 24, 2024 @ 9:11am

- Fixed an error regarding a preferred-xenotype Harmony patch.
- Fixed the research tab for the robot projects.
- Some minor grammar changes.

Update on 6/24/2024 12:07:41 PM.

Update: May 20, 2024 @ 2:50pm

[Auto-generated text]: Update on 5/20/2024 5:47:29 PM.

Update: May 15, 2024 @ 12:20pm

- Fixed mechanitors not being able to gestate mechanoids.
- Fixed human and personae supremacy throwing errors upon mouse-over.
- Fixed some bugs regarding missing biotech sounds and anomaly thoughts.
- Fixed robots not refueling in caravans.
- Fixed a few other misc bugs.
- Robots now cannot be mutated, their corpses cannot be fleshshaped, and they cannot be unnaturally healed.
- Added some ideology descriptor stuff for some of the Vanilla Expanded Memes.
- Changed some grammar on a few things.
- Moved the research for robots into its own tab.

Update on 5/15/2024 3:17:24 PM.

Update: Apr 23, 2024 @ 10:14am

- Fixed a small bug regarding no null values being found for anthropophobia, anthropophilia, and automatonophobia.

Update on 4/23/2024 1:12:42 PM.

Update: Apr 21, 2024 @ 9:00pm

- All changes from the Apr 19th update, just without the gamebreaking bug.
- Fixed the pylon and casket not producing products.
- Robots will spawn with fuel related possessions.
- Veneration and hatred of humans/personae now scale with the amount of the associated pawns in the colony.
- Pawns that are hated/venerated in a colony will not get the mood associated with the precept if no members of the opposite race are present.
- Ideologies that hate/venerate a pawn will have varying opinions on that pawn holding a leadership title.

Update on 4/21/2024 11:57:53 PM.

Update: Apr 20, 2024 @ 7:42am

Update: Apr 19, 2024 @ 1:04pm

- Fixed robots being tendable.
- Fixed robots not prioritizing repairing themselves or others.
- Fixed the two new implants having wrong descriptions, and no installment recipes.
- For the disliked humans/personae precept, it's been made much clearer what needs to be done to nullify the social penalty.
- Fixed personae being anesthetized after being checked for metal-horrors.
- Followers of ideologies that venerate their own kind won't get a mood buff for their own kind being in the colony, but will get a smaller mood buff for being worshiped.
- Ideologies that venerate/hate humans/personae will get mood buffs and debuffs when one dies.

Update on 4/19/2024 4:02:47 PM.

Update: Apr 16, 2024 @ 10:36am

- Fixed "X is fully healed" being spammed after a robot was damaged.
- Fixed robots having a bugged gear tab.
- Fixed pawns still repairing robots even when the robot has zero energy left.
- Various small bug fixes.
- Mechanents are indifferent to most of 𝓣𝓱𝓮 𝓗𝓸𝓻𝓻𝓸𝓻𝓼 you will encounter in the new DLC.
- Mechanents cannot be targeted and hunted by revenants.
- Added two new implants, the advance repair nexus (removes energy cost associated with repairs), and EMP shock-filaments if Anomaly/Biotech is running (increases resistance to EMP attacks).


Update on 4/16/2024 1:33:35 PM.