RimWorld

RimWorld

Rim-Robots_
Showing 61-67 of 67 entries
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Update: Feb 8, 2022 @ 4:57pm

- Edited the values and stats of chemfuel & uranium when consumed by synthetics.
- Tweaked some minor values.
- Fixed some small inconsistencies.
- Updated the 'Ghost' head type to be more visually interesting.
- Fixed a error if you were running 'VE Memes' & didn't have 'VE Cooking'.

Update on 2/8/2022 7:57:18 PM.

Update: Feb 7, 2022 @ 1:24pm

- Mechanents can now have differing colors.
- Added a new head type for mechanents.
- Reduced the chance of having multiple 'doomsday launcher' wielding robots during a breach raid by the hostile synths.

Update on 2/7/2022 4:23:50 PM.

Update: Feb 6, 2022 @ 9:18pm

- Fixed some really trivial things.
- Synthetics now have a chance to spawn outside of their faction. (Outlanders, Pirates, & the Empire.)
- Amped up the intensity of the machine legion's military might.
- 'Mech-casket' spawn rate on orbital traders has been tweaked.
- Added some notes for anyone who may wanna peek through the XML & C# files to learn how things work.

Update on 2/7/2022 12:18:22 AM.

Update: Feb 5, 2022 @ 4:58pm

- Fixed persona being way weaker than intended.
- Increased the health of both robots by a smidgen.

Update on 2/5/2022 7:57:46 PM.

Update: Feb 5, 2022 @ 1:43pm

- The new scenario now automatically starts with the 'biofuel refining' research.
- Tweaked the armor values of mechanents.
Before: blunt 0% / sharp 20%
After: blunt 15% / sharp 35%

Hotfix on 2/5/2022 4:42:44 PM.

Update: Feb 5, 2022 @ 10:41am

- Fixed a small bug with synthetic pawn not socializing.
- Fixed some small grammar mistakes.

Update on 2/5/2022 1:41:24 PM.

Update: Feb 4, 2022 @ 7:24pm

[Auto-generated text]: Initial upload.