RimWorld

RimWorld

Rim-Robots_
940 Comments
Vex  [author] Jun 12 @ 12:24pm 
Heads-up: this mod may take a bit to update to 1.6, I have most of everything ready, but HAR and VFE are still not fully updated/unstable so I cannot test it.
Vex  [author] Jun 12 @ 11:02am 
@DevRow @SSY GASOL This is a mod conflict, not entirely sure which mod causes this though.
DevRow Jun 10 @ 8:33pm 
for some weird reason, it could be a mod(or a few mods) that makes it so mechanent's and personae's wont consume chemfuel and anything else they eat. i found a way past this bug by drafting the pawn and make them consume the chemfuel that way, just dont bring them to a caravan unless your using a drop-pod to take them from point A to point B. hope this helps.
SSY GASOL Jun 8 @ 1:42am 
why the robot can't charge themselves?
SkimmingDawg Jun 7 @ 2:40pm 
plasteel scythe is way to underpowered, melee dps ends up only being +1 due to the manipulation decrease :steamsad:
KΞNTΛR Jun 2 @ 2:55pm 
"Yay! I found this mod that looks awesome - humanoid alien races........."
RandomEdits Feb 28 @ 2:37pm 
Question, how do I make it so that Personaes only spawns with screens for a face?
六丁六甲吃牛排 Feb 25 @ 10:41pm 
Compatibility Bug Warning:
This mod will disable all patch-based modifications, preventing them from correctly targeting intended entities (e.g., The Dead Man's Switch's Mechanoid Modification Module - including Hydraulic Frames, Transport Frames, etc.). If you require these functionalities, do NOT install this mod.
Victor Feb 23 @ 4:06am 
Hi, can you add compatibility with Fulfillment? https://steamcommunity.com/sharedfiles/filedetails/?id=3303447720
Eric Feb 21 @ 2:33am 
i tried doing solo mechanent naked brutality and how do u get to print ur own colonists when robots cant use a normal mechlink?
Solstice Initiative Feb 13 @ 3:49pm 
Okay nvm I see why they need oxygen, one of them just got high on smokeleaf

10/10 would add to a vanilla playthrough
betahell_32 Feb 13 @ 3:09pm 
hey could you make it sos2 compatible and not need to give mechanent hypoxia and also that they cant have magic in a rim world of magic
Solstice Initiative Feb 1 @ 1:29am 
Does this have compatibility with Save Our Ships 2? It would be very awkward if a mechanent needed oxygen in space.
[AN] Mad Scientist Jan 22 @ 8:56pm 
when i tried the mod for some reason i could not order my people to do tasks as they would wonder around as if I had not given any orders.
BrandonVG-Español Jan 6 @ 8:36am 
No puedo resucitar mis mecanoides, uso los peones mecanizadores y veo que cuando activo este mod, ya no puedo resucitarlo apesar que tenga el cadaver del mecanoides y el metal. Cuando intento resucitarlo, sale le mensaje de " no hay ningun cadaver mecanoide" lo cual es mentira
Soda Khan Jan 5 @ 8:59am 
Is it normal that the Persona race have no xenotype?
or at least its not showing up in the Bio panel for me
WaffleKing Jan 4 @ 3:03am 
Can you resurrect the robots?
You can resurrect human colonists with resurrector mech serums. Is their a robot version? I feel like it can't be too hard to resurrect a robot, especially compared to a human.
VibeTheSam Jan 3 @ 12:02am 
Are they supposed to feed/charge themselves with the batteries or do I have to continue to tell them to charge themselves?
harhell Dec 31, 2024 @ 8:15am 
how to create a robot
𝘼𝙮𝙖𝙨 Dec 30, 2024 @ 5:10am 
Are Mechanents and Personae supposed to be able to use normal implants and prosthethics? I see the ones from other mods like EPOE add the "install sites: synthetic hand" but i dont see the bill in the operations tab after i create the prosthethic like with normal/human pawns, the only ones i see apart from their own are the peg legs and wooden hands and feet
Dingla Dec 19, 2024 @ 3:44am 
Hey, love the mod, but will you ever add a patch that allows you to resurrect friendly mechanoids? Is it possible?
Don Nov 29, 2024 @ 1:16pm 
Can I use prepare Carefully to edit a Personae character or would it break something?
阈限旅者 Nov 25, 2024 @ 6:56pm 
Looks like a nice mod:steamthumbsup:, but is this compatible with [NL] Facial Animation?
MadArtillery Nov 12, 2024 @ 10:22pm 
So much for the mechanitor issue being fixed. My personae can't revive mechs. RIP my solo personae mechanitor perma dead colony.

For the people talking about personae and their energy, it seems to just be there for the repair mechanic as it burns energy just like repairing a mechanoid. Still want to keep supplies around for repairs.
Vex  [author] Nov 12, 2024 @ 9:22am 
This is most likely a bug with RimHUD, try disabling it and seeing if it keeps happening.
Jet Nov 12, 2024 @ 1:44am 
whenever one of these robots shows up and i click on them the game gets stuck and i cant click out of this screen. The hud (RIMHUD mod) doesnt show and I cant click anything else on the map. I have to wiggle out of this lock by clicking on a main button tab and then im able to click around like usual. Otherwise the game gets stuck on that robotic pawn from this mod. Idk if it applies to when they arrive outside of as visitors (hospitality mod) but this always happens when one of them shows up. Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref CC557800] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

https://gist.github.com/HugsLibRecordKeeper/2bc931ea821536cb0bd6de8a9d3ae72a
Vex  [author] Nov 8, 2024 @ 9:58am 
@Oddbase There's no plans to add a way to change their headtypes. You can use pawneditor though if you wanna change em!
Oddbase Nov 7, 2024 @ 9:38pm 
is there a way to change which texture they use? i tried using the style station but it no work
Jet Nov 2, 2024 @ 1:35pm 
the description says personae dont need fuel. Should i just ignore the energy bar for them? description implies danger
Vex  [author] Oct 31, 2024 @ 8:23pm 
Thank you!!
The Ghost Knife Oct 31, 2024 @ 8:18pm 
Those textures are awesome!
MadArtillery Oct 30, 2024 @ 9:05pm 
Glorious!!!!! Much appreciated!
Vex  [author] Oct 30, 2024 @ 2:19pm 
@MadArtillery Bug's been fixed! (As far as I can tell.)
Vex  [author] Oct 30, 2024 @ 2:18pm 
@skimaskalx You need to modify the mechlink for robots at a fabrication or machining bench.
Vex  [author] Oct 30, 2024 @ 2:17pm 
@WaffleKing Rimworld really does not like it when a pawn has zero food need. A ton of save-bricking bugs can occur without a mod's weight in C# patches, thus they have a fuel need that just dwindles down at a glacial pace.
Vex  [author] Oct 30, 2024 @ 2:14pm 
That sounds like a mod conflict, unless you're reading the wrong bar, "memory" is their version of sleep.
Jet Oct 27, 2024 @ 4:58pm 
also have a fuel debuff. Do the personae need chemfuel or????
Jet Oct 26, 2024 @ 12:43pm 
personae need sleep but not fuel right? captured one of these and its sleeping but the sleep bar remains at 0
TheTrueJohnMadden Oct 17, 2024 @ 12:52pm 
Is there a way to make the research not require ultra mech tech? I frankly despise mechanitors.
Leon Oct 11, 2024 @ 3:39pm 
i found a robot named ULTRAKILL
WaffleKing Oct 5, 2024 @ 1:18am 
Why do Personae not need fuel?? When I got a personae colonist from them getting chased by pirates and they spawned with chemfuel in their inventory and was so confused why there fuel bar never changed. At least make it toggle-able in the mod options, please.
(´・ω・`) Sep 3, 2024 @ 2:59am 
I really hope you can make a non-HAR version someday. This is a genuinely incredible mod but HAR sucks.
skimaskalx Aug 30, 2024 @ 11:02pm 
@Vex the robots are unable to use mechlinks, is this intended?
vanillaification Aug 20, 2024 @ 11:25pm 
btw the built in CE patch is borked
Aitor Aug 17, 2024 @ 12:21pm 
also, i just noticed that the personae that i just created has like 1000+ years, thats weird
Aitor Aug 17, 2024 @ 12:06pm 
why do the personae need energy? the description says that is not the case, yet, that same description is nor preventing mi guys from starving so one of the two things need to change
MadArtillery Aug 15, 2024 @ 10:02pm 
Real shame that, it is otherwise a really well designed mod with a great ideology to go with. With how natural they would be to work as mechanoid heavy colonies it's just not functional. Hopefully gets fixed some day.
Aulie Aug 15, 2024 @ 8:57pm 
Really wanted to use biotech mechanoids as it pairs so well but I also can't resurrect any of my deed mechanoids :<
Gyubbuh Aug 13, 2024 @ 9:14am 
Wasnt there a story teller that came with this mod? Was it removed because I dont see it when starting a new colony.