RimWorld

RimWorld

Rim-Robots_
941 kommentarer
C0lin2000 14. juni kl. 4:40 
Neat
Vex  [ophavsmand] 12. juni kl. 12:24 
Heads-up: this mod may take a bit to update to 1.6, I have most of everything ready, but HAR and VFE are still not fully updated/unstable so I cannot test it.
Vex  [ophavsmand] 12. juni kl. 11:02 
@DevRow @SSY GASOL This is a mod conflict, not entirely sure which mod causes this though.
DevRow 10. juni kl. 20:33 
for some weird reason, it could be a mod(or a few mods) that makes it so mechanent's and personae's wont consume chemfuel and anything else they eat. i found a way past this bug by drafting the pawn and make them consume the chemfuel that way, just dont bring them to a caravan unless your using a drop-pod to take them from point A to point B. hope this helps.
SSY GASOL 8. juni kl. 1:42 
why the robot can't charge themselves?
SkimmingDawg 7. juni kl. 14:40 
plasteel scythe is way to underpowered, melee dps ends up only being +1 due to the manipulation decrease :steamsad:
KΞNTΛR 2. juni kl. 14:55 
"Yay! I found this mod that looks awesome - humanoid alien races........."
RandomEdits 28. feb. kl. 14:37 
Question, how do I make it so that Personaes only spawns with screens for a face?
六丁六甲吃牛排 25. feb. kl. 22:41 
Compatibility Bug Warning:
This mod will disable all patch-based modifications, preventing them from correctly targeting intended entities (e.g., The Dead Man's Switch's Mechanoid Modification Module - including Hydraulic Frames, Transport Frames, etc.). If you require these functionalities, do NOT install this mod.
Victor 23. feb. kl. 4:06 
Hi, can you add compatibility with Fulfillment? https://steamcommunity.com/sharedfiles/filedetails/?id=3303447720
Eric 21. feb. kl. 2:33 
i tried doing solo mechanent naked brutality and how do u get to print ur own colonists when robots cant use a normal mechlink?
Solstice Initiative 13. feb. kl. 15:49 
Okay nvm I see why they need oxygen, one of them just got high on smokeleaf

10/10 would add to a vanilla playthrough
betahell_32 13. feb. kl. 15:09 
hey could you make it sos2 compatible and not need to give mechanent hypoxia and also that they cant have magic in a rim world of magic
Solstice Initiative 1. feb. kl. 1:29 
Does this have compatibility with Save Our Ships 2? It would be very awkward if a mechanent needed oxygen in space.
[AN] Mad Scientist 22. jan. kl. 20:56 
when i tried the mod for some reason i could not order my people to do tasks as they would wonder around as if I had not given any orders.
BrandonVG-Español 6. jan. kl. 8:36 
No puedo resucitar mis mecanoides, uso los peones mecanizadores y veo que cuando activo este mod, ya no puedo resucitarlo apesar que tenga el cadaver del mecanoides y el metal. Cuando intento resucitarlo, sale le mensaje de " no hay ningun cadaver mecanoide" lo cual es mentira
Soda Khan 5. jan. kl. 8:59 
Is it normal that the Persona race have no xenotype?
or at least its not showing up in the Bio panel for me
WaffleKing 4. jan. kl. 3:03 
Can you resurrect the robots?
You can resurrect human colonists with resurrector mech serums. Is their a robot version? I feel like it can't be too hard to resurrect a robot, especially compared to a human.
VibeTheSam 3. jan. kl. 0:02 
Are they supposed to feed/charge themselves with the batteries or do I have to continue to tell them to charge themselves?
harhell 31. dec. 2024 kl. 8:15 
how to create a robot
𝘼𝙮𝙖𝙨 30. dec. 2024 kl. 5:10 
Are Mechanents and Personae supposed to be able to use normal implants and prosthethics? I see the ones from other mods like EPOE add the "install sites: synthetic hand" but i dont see the bill in the operations tab after i create the prosthethic like with normal/human pawns, the only ones i see apart from their own are the peg legs and wooden hands and feet
Dingla 19. dec. 2024 kl. 3:44 
Hey, love the mod, but will you ever add a patch that allows you to resurrect friendly mechanoids? Is it possible?
Don 29. nov. 2024 kl. 13:16 
Can I use prepare Carefully to edit a Personae character or would it break something?
阈限旅者 25. nov. 2024 kl. 18:56 
Looks like a nice mod:steamthumbsup:, but is this compatible with [NL] Facial Animation?
MadArtillery 12. nov. 2024 kl. 22:22 
So much for the mechanitor issue being fixed. My personae can't revive mechs. RIP my solo personae mechanitor perma dead colony.

For the people talking about personae and their energy, it seems to just be there for the repair mechanic as it burns energy just like repairing a mechanoid. Still want to keep supplies around for repairs.
Vex  [ophavsmand] 12. nov. 2024 kl. 9:22 
This is most likely a bug with RimHUD, try disabling it and seeing if it keeps happening.
Jet 12. nov. 2024 kl. 1:44 
whenever one of these robots shows up and i click on them the game gets stuck and i cant click out of this screen. The hud (RIMHUD mod) doesnt show and I cant click anything else on the map. I have to wiggle out of this lock by clicking on a main button tab and then im able to click around like usual. Otherwise the game gets stuck on that robotic pawn from this mod. Idk if it applies to when they arrive outside of as visitors (hospitality mod) but this always happens when one of them shows up. Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref CC557800] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)

https://gist.github.com/HugsLibRecordKeeper/2bc931ea821536cb0bd6de8a9d3ae72a
Vex  [ophavsmand] 8. nov. 2024 kl. 9:58 
@Oddbase There's no plans to add a way to change their headtypes. You can use pawneditor though if you wanna change em!
Oddbase 7. nov. 2024 kl. 21:38 
is there a way to change which texture they use? i tried using the style station but it no work
Jet 2. nov. 2024 kl. 13:35 
the description says personae dont need fuel. Should i just ignore the energy bar for them? description implies danger
Vex  [ophavsmand] 31. okt. 2024 kl. 20:23 
Thank you!!
The Ghost Knife 31. okt. 2024 kl. 20:18 
Those textures are awesome!
MadArtillery 30. okt. 2024 kl. 21:05 
Glorious!!!!! Much appreciated!
Vex  [ophavsmand] 30. okt. 2024 kl. 14:19 
@MadArtillery Bug's been fixed! (As far as I can tell.)
Vex  [ophavsmand] 30. okt. 2024 kl. 14:18 
@skimaskalx You need to modify the mechlink for robots at a fabrication or machining bench.
Vex  [ophavsmand] 30. okt. 2024 kl. 14:17 
@WaffleKing Rimworld really does not like it when a pawn has zero food need. A ton of save-bricking bugs can occur without a mod's weight in C# patches, thus they have a fuel need that just dwindles down at a glacial pace.
Vex  [ophavsmand] 30. okt. 2024 kl. 14:14 
That sounds like a mod conflict, unless you're reading the wrong bar, "memory" is their version of sleep.
Jet 27. okt. 2024 kl. 16:58 
also have a fuel debuff. Do the personae need chemfuel or????
Jet 26. okt. 2024 kl. 12:43 
personae need sleep but not fuel right? captured one of these and its sleeping but the sleep bar remains at 0
TheTrueJohnMadden 17. okt. 2024 kl. 12:52 
Is there a way to make the research not require ultra mech tech? I frankly despise mechanitors.
Leon 11. okt. 2024 kl. 15:39 
i found a robot named ULTRAKILL
WaffleKing 5. okt. 2024 kl. 1:18 
Why do Personae not need fuel?? When I got a personae colonist from them getting chased by pirates and they spawned with chemfuel in their inventory and was so confused why there fuel bar never changed. At least make it toggle-able in the mod options, please.
(´・ω・`) 3. sep. 2024 kl. 2:59 
I really hope you can make a non-HAR version someday. This is a genuinely incredible mod but HAR sucks.
skimaskalx 30. aug. 2024 kl. 23:02 
@Vex the robots are unable to use mechlinks, is this intended?
vanillaification 20. aug. 2024 kl. 23:25 
btw the built in CE patch is borked
Aitor 17. aug. 2024 kl. 12:21 
also, i just noticed that the personae that i just created has like 1000+ years, thats weird
Aitor 17. aug. 2024 kl. 12:06 
why do the personae need energy? the description says that is not the case, yet, that same description is nor preventing mi guys from starving so one of the two things need to change
MadArtillery 15. aug. 2024 kl. 22:02 
Real shame that, it is otherwise a really well designed mod with a great ideology to go with. With how natural they would be to work as mechanoid heavy colonies it's just not functional. Hopefully gets fixed some day.
Aulie 15. aug. 2024 kl. 20:57 
Really wanted to use biotech mechanoids as it pairs so well but I also can't resurrect any of my deed mechanoids :<