RimWorld

RimWorld

Rim-Robots_
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Update: Oct 10, 2022 @ 7:33pm

- Made the mod completely compatible with the changes of 1.4
- Had to briefly delete the special robot pawns due to some error I cannot fix. If you have any robot pawns naturally named: Hal 9000, Dolores Abernathy, Bender Rodríguez, & Connor RK800, I highly suggest you make a copy of them through the character editor mod, or do not update to 1.4 until I can get the special pawns running again.

(DISCLAIMER: I don't recommend using the dev branch of the HAR mod on the unstable beta, just wait until full release.)

Update on 10/10/2022 10:33:29 PM.

Update: Oct 6, 2022 @ 6:57pm

- Fixed both the fuel bug and the caravan bug. (Hopefully.)

Update on 10/6/2022 9:57:47 PM.

Update: Oct 5, 2022 @ 8:39pm

[Auto-generated text]: Update on 10/5/2022 11:39:14 PM.

Update: Oct 5, 2022 @ 8:27pm

- Hotfixed a catastrophic bug with a phantom fuel need. (Sorry about that, had the need unassigned but 1.4 might have read the need, at least as far as I can guess.)

Update on 10/5/2022 11:27:11 PM.

Update: Oct 5, 2022 @ 2:44pm

- Updated to 1.4
- Robots are now infertile.
- Robots are immune to lung rot, pollution, etc.
- Persona will hate rot stink, but if they have either psychopath or bloodlust the thoughts will be nullified. Mechanents don't care.

Update on 10/5/2022 5:44:36 PM.

Update: Oct 5, 2022 @ 11:55am

- Retextured a lot of old stuff, including Skycast.
- A few bug fixes, possibly another hotfix later tonight.
- Also revamped the mod page infographics.

Update on 10/5/2022 2:55:08 PM.

Update: Sep 27, 2022 @ 9:45pm

- Removed the dependency on O21 Toolbox for performance reasons.
- Added Vanilla Framework Expanded as a dependency.
- Drastically improved performance through code re-write & clean up.
- Retextured the mech-casket, as well as overhauling its functionality.
- Fixed persona not feeling pain.
- Added the nerve-wire bionic, a few ultratech bionics, and a few archotech bionics.
- A few misc retextures.
- Added two new headtypes for mechanents, and one for personae.
- Added a ton of custom thoughts and replacers to mechanents for flavour & consistency.
- Removed nearly all the headgear restrictions for mechanents. (Rejoice.)
- A few backstories for synthetics, and a few robot-related backstories for offworlder pawns.
- Added a custom traderkind for synthetic factions.
- The hostile synth reign will no longer be permanently hostile to you if you choose the robot scenario.
- Fixed a bug with installing arms on mechanents.
- Mechanents will now spawn with bionics more often.
- The mech-casket can be built now if you have the research for personae. Go nuts.
- Loads more patches for other mods.
- Fixed some small bugs

Update on 9/28/2022 12:45:35 AM.

Update: Sep 2, 2022 @ 8:23pm

- Fixed some patch related stuff with CE
- Robots can have peg legs and such now.
- Fixed a ton of small issues.
- Fixed a bunch of really niche bugs for when other mods like CE are enabled.
- Fixed some spelling errors in some backstories.

Update on 9/3/2022 12:23:21 AM.

Update: Sep 2, 2022 @ 8:13pm

[Auto-generated text]: Update on 9/3/2022 12:12:40 AM.

Update: Aug 31, 2022 @ 8:45am

- Added support for Altered Carbon.
- Added some trivial mod compatibility.
- The hostile mech reign is no longer hostile to the player synths upon landing.

Update on 8/31/2022 12:44:50 PM.