DayZ
DNA Keycards
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Update: Jun 15, 2022 @ 1:12pm

Fixing BI's 1.18 inventory fuck-ups

Update: May 9, 2022 @ 3:16pm

Added some buildings and walls for lockout doors.

Small bug-fixes for ammo and magazine config methods.

Update: Apr 17, 2022 @ 7:42am

Removed bloat code. Fixed Null pointer.

Update: Mar 27, 2022 @ 3:40pm

Reinstating update : fuckup fixed

Update: Mar 27, 2022 @ 12:48pm

Update: Mar 27, 2022 @ 12:30pm

Merged Crate and Strongroom System configs.

New config found at Profile/DNA_Keycards/System/Containers" - Verify the settings have copied correctly!!
Once you've verified your settings are the same, you can now delete the folders "Profile/DNA_Keycards/System/Crate" and "Profile/DNA_Keycards/System/Strongroom"

An Icon has been added for notifications.

Fix for bug when activating card or removing card from reader saying 0 uses in the inventory UI. (This is still a thing when you log out with a card in hand, nothing I can do about it, but it's not game breaking so oh well.)

Added a failsafe for when you try to spawn more of something than you have configured to stop accidental null pointer errors/crash reports

Valuables will no longer pick the same entry more than once. To have more than one of somthing, make duplicate entries in config, or set min/max per type accordingly.

Update: Mar 6, 2022 @ 11:12am

hotfix for valuable spawns (again -.-)

Update: Mar 6, 2022 @ 5:32am

HOTFIX Fixed valuables and Materials not spawning.

Update: Mar 6, 2022 @ 2:47am

Version 2 config.
spawn creatures when opening strongroom.
alarms and notifications.

Update: Mar 3, 2022 @ 3:42pm

Hotfix for lockouts only unlocking on final use of card.