DayZ
DNA Keycards
Viser 21–30 av 41 bidrag
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Oppdatering: 15. juni 2022 @ 13.12

Fixing BI's 1.18 inventory fuck-ups

Oppdatering: 9. mai 2022 @ 15.16

Added some buildings and walls for lockout doors.

Small bug-fixes for ammo and magazine config methods.

Oppdatering: 17. apr. 2022 @ 7.42

Removed bloat code. Fixed Null pointer.

Oppdatering: 27. mars 2022 @ 15.40

Reinstating update : fuckup fixed

Oppdatering: 27. mars 2022 @ 12.48

Oppdatering: 27. mars 2022 @ 12.30

Merged Crate and Strongroom System configs.

New config found at Profile/DNA_Keycards/System/Containers" - Verify the settings have copied correctly!!
Once you've verified your settings are the same, you can now delete the folders "Profile/DNA_Keycards/System/Crate" and "Profile/DNA_Keycards/System/Strongroom"

An Icon has been added for notifications.

Fix for bug when activating card or removing card from reader saying 0 uses in the inventory UI. (This is still a thing when you log out with a card in hand, nothing I can do about it, but it's not game breaking so oh well.)

Added a failsafe for when you try to spawn more of something than you have configured to stop accidental null pointer errors/crash reports

Valuables will no longer pick the same entry more than once. To have more than one of somthing, make duplicate entries in config, or set min/max per type accordingly.

Oppdatering: 6. mars 2022 @ 11.12

hotfix for valuable spawns (again -.-)

Oppdatering: 6. mars 2022 @ 5.32

HOTFIX Fixed valuables and Materials not spawning.

Oppdatering: 6. mars 2022 @ 2.47

Version 2 config.
spawn creatures when opening strongroom.
alarms and notifications.

Oppdatering: 3. mars 2022 @ 15.42

Hotfix for lockouts only unlocking on final use of card.