DayZ
DNA Keycards
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Update: Mar 3 @ 7:01pm

Update: May 30, 2023 @ 2:13pm

Fixed logging.
Added compatibilty to spawn smol wood crates with existing smol crate spawn config.
Added failsafes for 3rd party additions to tiers (cards, keys, and crates)

Update: May 14, 2023 @ 9:22am

Removed building swap when strongroom is opened to prevent crash due to players on ladder crashing server during swap.

Update: Apr 9, 2023 @ 9:40am

Update: Apr 2, 2023 @ 9:03am

4/2/23 Major Update

ADDED:
A double door lockout.
This is a new item you can use if you prefer, or if you have problems with the original doors not letting you pass through. It sits in the same space as the original, but you will have to place it manually. Changing only the classname will not put it in the correct position.

Key.
A basic key to open wood crates and steel doors. No configuration needed, all tiers are single use.

Wood Crates.
A large wood crate more fit to DayZ's scenery that requires a basic key to open. These crates share loot and timer configs with Keycard crates & must be spawned manually as you would the lockouts or any other map edit. A spawn config will be added in a future update.

Smol Wood Crates.
A small wood crate more fit to DayZ's scenery that doesn't require a key to open. These crates share loot and timer configs with original smol crates & must be spawned manually as you would the lockouts or any other map edit. A spawn config will be added in a future update.

Steel Lockouts.
A new door more fit to DayZ's scenery that requires a basic key to open. Cannot be lockpicked or shot open. These doors have to be placed manually like the other lockouts.

FIXED:
Strongroom missing furniture has been replaced and should now work for everyone.
Strongroom once activated is now replaced with a new "open door" model to combat annoying invisible geos blocking the path. The script will check which doors are opened/closed and the replacement will be matched.

CHANGED:
Creature spawns have been spread out farther around the Strongrooms. This should stop them from spawning under the raised platforms, and slow the instant aggro causing them to run through walls early on after a restart. There is still a chance they come through walls or get stuck inside objects depending on where they spawn. There is nothing I can do to 100% combat that behavior.

Update: Oct 30, 2022 @ 6:21am

Added some failsafes in script to combat common config mistakes.

Update: Oct 23, 2022 @ 10:10am

Update: Oct 23, 2022 @ 10:06am

Changelog:

Fixed: Null pointer in non position filter.

Added: Config for orange lockout, and all tiers of warp and one way door alarms and notifications.

Update: Oct 16, 2022 @ 9:34am

Added:
Config to place smol crates. (DNA_Keycards/System/Other/SmolCrates_Config.json)
Filter to ignore non-locations left in config by mistake. System will print to log when this happens and point to which object has the non-location.
Failsafe for bad random placement configs that would otherwise result in an endless loop crashing the server.
- You will likely know if you trigger the failsafe, it will usually result in a crash.log, and will print out the location of the error in script.log 25x

Changed:
Smol crate resets no longer share settings with keycard crates. - Timer settings for smol crates can be found within the new placement config.

Update: Oct 2, 2022 @ 9:20am

Added:
Config to setup resets for crates, strongrooms, lockouts, locked warp doors, and locked one way doors.
"DNA_Keycards\System\Other\ResetTimer_Config.json"
*Crates and smol crates are grouped together for now. Will separate in time.

Ability to use vanilla battery charger to charge 40v battery.
*Attach action not working currently, must open inventory to attach the battery. Will sort eventually.