DayZ
DNA Keycards
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Update: Sep 18, 2022 @ 9:12am

Bug Fixes:

Stacking bolts with other items to duplicate them.

Red and Purple Warp Doors not finding matches.

Update: Sep 10, 2022 @ 9:02am

Changed:

Keycards have been completely retextured.
Sound for attaching and removing cards from helping hands. (workbench)

Added:

Sounds for attaching/removing battery with charge to/from workbench.
Sounds for attaching/removing dead battery to/from workbench.
Sound for battery dying.

Fixed:

Locked Orange One Way Door not requiring a key to use.
Not being able to use locked and unlocked variants of warp doors of same tier without unwanted behaviour.
Crafted Workbench disappearing after restart.

Update: Sep 4, 2022 @ 10:06am

Added:

Keycards: Orange keycard. This is a single use card that cannot be configured otherwise.

Crafting: Chip for orange card.

Lockout Doors: Orange tier lockout door, lockable and no lock variants.

One Way Doors: Added every color, including one way doors that require a key to unlock.

Warp Doors (Fast Travel): A new type of door that have to spawned in pairs. You can only spawn one pair of each color, or you will get unwanted results. You need to spawn an A type and B type for the tier. These are available in keyed and unlocked variants as well.

Configs: New configs in loot folder where you can configure loot for "smol" crate variants.

Update: Aug 28, 2022 @ 11:11am

Hotfix:

config fixes for Editor crash using orange door.

config fixes for workbench not showing in VPP object builder.

fixed clientside null pointer

Update: Aug 22, 2022 @ 10:28am

Hotfix:
Fixed door placemet.

Added:
A workbench that can be placed thoughout the world with the editor that will not dupe and deosn't need a types entry.
"DNA_Workbench_Perm"

Update: Aug 21, 2022 @ 7:52am

Added:

Workbench and all components to craft/build it.

Orange lockout door that is a one way door (you teleport through it) that does not require a key.
classname = "DNA_Lockout_OneWayDoor"

Crafting the bench:

To build the workbench, you need to craft the kit with a metal wire and 4 sticks (sharp or short).

Then you need to acquire the solder kit and helping hands kit and place them in the workbench kit before you can place the hologram.

Once the hologram is placed, you need to insert a metal wire, 16 bolts, 5 metal sheets, 13 planks, laptop, and a card reader.

From there you can take a hammer into your hands and assemble the workbench in place.



Dismantling the bench:

You just need a hatchet to dismantle the bench and restore it's parts.
Anything in the inventory will be lost, so make sure it's empty.

Same goes for the Hologram stage.



Using the bench:

You need a 40v battery to use any of the bench's features. (you get 15 uses per battery)

You can clip an error card to the helping hands, then on the soldering iron you can remove the chip.

Once chip is removed, you need to open the drawer of the workbench (upper left side) to access it's inventory.

Place solder, flux, and your desire tier chip in the slots. Close drawer.

You can now solder the new chip by interacting with the soldering iron once again. (Solder and flux have 5 uses each)

Now you can remove the card from the helping hands and place it in the reader. This requires no further ingredients, program the card via laptop, then remove and activate.

Update: Jul 31, 2022 @ 9:49am

Update: Jul 31, 2022 @ 9:38am

Fixes:

Minor Bug fixes/script cleanup

Added:

(lockout walls)

Rock wall entrance.

Hospital storage room entrance.

Tisy Garage entrance.

(doors)

By request we've added a door for each tier that doesn not require a keycard to operate.

Update: Jun 26, 2022 @ 7:15am

Added building platform and configurable mob spawns for strongrooms.

Update: Jun 15, 2022 @ 2:04pm