Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
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Update: Mar 28, 2023 @ 11:12am

v0.02
Helicopter revamps, bugfixes & tweaks
- Helicopters totally revamped, given working component damage, far thinner armour and overall more easily dealt with;
- AI given ability to call-in helicopter CAS runs. By default these runs will be sent towards a flag (priority enemy>neutral>friendly), blasting anything along the way. If they reach their destination they will sometimes turn around and loiter. The movement for this is currently pretty janky, just don't look too closely;
- To help defend against the oncoming tide of Soviet helicopter spam, 20mm FK/MK20-2 added for West Germany, a single-barrel 20mm AA gun based on the same Hispano-Suiza 20mm autocannon as on their Schutzenpanzers. This replaces the M45 quad mounted .50 cal;
- Hopefully institute fixes for common crashing when facing West Germany in conquest;
- Carried anti-tank launchers (Bazookas, RPGs etc) have all had their effective ranges reduced to about 66% (2/3rds) of their maximum range. They still have the same max range but accuracy past that 66% mark drastically reduces;
- Also changed sound profiles for AT launchers to be more realistic/conformist;
- Some small little tweaks here and there;

Update: Mar 25, 2023 @ 5:59am

v0.019f
Small bugfix patch
- Fix extra soldier from ACAV Heavy squad;
- Fix Helicopter CAS;
- Fix missing localizations;
- Fix many (but not all) missing textures;
- BTR-40A reduced from 3>2 RP;
- Couple new Soviet Guards skins (y-straps);

Update: Mar 21, 2023 @ 10:42am

v0.019e
General compatibility patch with latest GoH update.
- Try to make Hotmod work with the new AI system;
- General small fixes I found along the way;

Update: Mar 8, 2023 @ 5:04am

v0.019d

- Replaced all infantry ammo rucksacks with a single deployable Ammobag. When deployed, it places a small ammo pile with a small resupply radius for your troops to use. Ammobags themselves (or rather the troops that carry them) can be resupplied via ammo trucks.
- Went over all 600+ infantry breed files to normalize equipment, stats & abilities. Medics, Engineers & Sappers given more smoke grenades. Engineers given minimum of 1 satchel charge with chance to have a 2nd.
- Myriad other small bugfixes: Fixed 2xCluster bombrun, and numerous other small things.

Update: Mar 4, 2023 @ 10:14am

v0.019c
Small update to gunbags & some other tweaks:
- Slightly increased health of basic Rank 1 soldiers (conscripts, crewmen, supporters etc) from 125 to 150;
- Upgunned weapon crews; instead of pistols they'll now generally have some more appropriate and harder-hitting weapons like rifles or SMGs;
- Tweaked deployable weapon bags so that they no longer count as bags (with their own inventory) and instead static items. This means you can now pick them up by holding the Item highlight button (default X I think?) and clicking on them.
- Significant change to 1st gen ATGMs (Entac and 9M14 Malyutka). Now they come as a team of 4 men, one with a deployable controller, the other 3 with deployable launchers. See this guide: https://www.moddb.com/mods/hotmod/features/1st-generation-atgms-in-hotmod
- Also made a guide for regular deployable heavy weapon bag use: https://www.moddb.com/mods/hotmod/features/gunbags-in-hotmod
- FIXED M192 Hawk not auto-targeting aircraft;
- Fixed M551 missing X and XX textures;
- Fixed deployable MG3 not deploying;

Update: Mar 1, 2023 @ 3:21pm

v0.019b
Small hotfix.
- Fix crash on assaulting West Germany in Conquest (incorrect name for one of their defensive MGs);
- Fix AK-47 not being resupplied (still no idea);
- Fix T-10 obr 1957 missing mini-button;

Update: Feb 27, 2023 @ 9:50am

v0.019a

Small bugfix patch + Soviet Conquest refactor:

- New Soviet research tree & conquest refactoring, now in line with US;
- Thanks to Nikral, script implemented to automate gunbag process - soldiers will now automatically get into weapons they deploy, and automatically pick up bags after breaking down a weapon;
- Localization fixes;
- Adding ASU-57, ASU-85 and BMD-1 airdrops for Soviet VDV (Conquest only);
- All new portraits for Soviet infantry displays & Conquest menu;

Update: Feb 24, 2023 @ 3:04pm

v0.019

- West Germany added as its own faction to NATO forces in Skirmish mode;
- SPz 11-2 Kurz, SPz 12-3 Lang, SPz 12-3 with M40 RCL, Leopard A1,
- WEST GERMANY DOES NOT WORK IN CONQUEST (as enemy it will function);
- Added KrAZ-255, 2P27, BM-14 for Soviet Union; M60 (initial production) for US;
- Added lods of LODs for smallarms to help improve performance;
- Retextured a bunch of units: Ural 375 and BM-21 Grad, ZIL-130, M113 family, M151, BTR-60 series, M40 RCL, M37, probably more;
- AI in Conquest will now spawn defensive weapons in battles, primarily MG tripods and light AA and RCLs;
- Added 'gunbags': Light mortars, MG tripods and some smaller recoilless rifles as well as manportable ATGM launchers now come in backpacks which can are used to build the emplacement. Once built, they can be broken down with a new control panel button to revert back to a backpack (which needs to be picked up);
- Lots of little bugfixes and tweaks;

Update: Feb 20, 2023 @ 4:21pm

v0.018g

- Just a small compatibility patch for new WW2 submod.

Update: Jan 5, 2023 @ 2:37am

v0.018g

- Localization updates & fixes
- Fix T-62 obr 1962 engine sounds;
- Replace dynamic campaign map fixes that removed 'dcg side 01 error' message (still have to do this change for new maps introduced in Talvisota and Scorched Earth)
- New B-10 texture;
- Fix missing icons for D-1 howitzer;
- Add a couple unit icons for WGER;
- Reintroduce Officers for Skirmish, like vanilla they give you more CP;
- Add DKW Munga 4;