Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
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Update: Nov 21, 2023 @ 7:00pm

v0.05c

More hotfix.

- Fix all ACAV and Air Cav units causing crashes when selected in DCG;

Update: Nov 21, 2023 @ 2:13pm

v0.05b

Hotfix update

- Fix crashing due to changes to airborne.ext that weren't present in the Open Beta;
- Tweak placement of various Hotmod-added Control Panel functions:
- Deploy Weapon button moved to Item menu when soldier with a deployable weapon is selected;
- Undeploy Weapon button moved to Special menu when an Undeployable weapon is crewed & selected;
- Hatch behaviour button moved to Main menu in bottom-right corner;
- Medic behaviour button moved to Main menu in bottom-right corner;
- Fix localization issues with some of the new functions in Content Update 5;

Update: Nov 21, 2023 @ 9:31am

v0.05

Compatibilty for GoH Content Update 5

- Compatibility with new DCG faction-vs-faction setup;
- Adapting custom Hotmod functions to new 3x4 Control Panel;
- Internalized name change for "USA" faction to avoid conflicts with upcoming GoH "USA" faction;
- Fix text not showing up when doctrine vehicles moused over;
- Slightly increase battle rifle recoil;
- Fix M47 cupola MG aiming issues;
- Fix SPz Kurz hatch shield texture issue;
- Fix see-through TOPAS when looking in through hatch;
- Fix wheels on corpse model of Polish BRDM-1

Update: Nov 21, 2023 @ 8:05am

Update: Aug 28, 2023 @ 10:55am

v0.04b2

Emergency sub-patch for crash issue in Conquest;

- Fix Conquest crash;
- Fix missing US engineer truck
- Fix missing ENV files;
- Fix m20_rcl_ai in AI purchase script;

Update: Aug 28, 2023 @ 8:16am

v0.04b

More hotfixes from 0.04 release, compatibility for GoH 0.030 update, a couple of goodies.

FIXES:

- Armored Cavalry Squadron doctrine renamed to Armored Cavalry Regiment (based on 11th ACR);
- Fix PRC Sappers costing 0, also fixed their name so it is clear which is which;
- Fix Polish Ural 375 and KraZ-255 missing damage views;
- Fix PK deployable team icon;
- Fix PRC ZiS-3 localization;
- Fix VDV B-10 squad localization;
- Add localization for "default" breeds used in Conquest;
- Add German Cobra ATGM to resupply list;

TWEAKS:

- Polish PT-76B moved to Tier 2 doctrine unit;

ADDED:

- US tank voiceover dialogues;
- New UH-1B model;
- Suspension lower feature for BMD-1;

Update: Aug 20, 2023 @ 2:40pm

v0.04a

Some bugfixes, mostly.

- Added new textures for M110 self-propelled gun.
- Fix German Cobra ATGM not unpacking properly;
- Fix Spetsnaz not getting 175% HP boost;
- Fix M56 Paradrop crash;
- Properly tag 82nd Airborne breeds so they use up CP;
- Added Airborne Entac Squad with 3 x Entac launcher backpacks;
- Added SADM - Special Atomic Demolition Munition - a nuclear satchel charge comprised of W54 nuclear warhead (same as in Davy Crockett) with 20 second timer.
- Add 'Green Light Team', a team of 3 Special Forces Operators including an Atomic Demolution Specialist with an SADM, to US Air Cav Doctrine;
- Fixed Davy Crockett projectile disappearing after being fired;
- Removed now-unused FAC infantry breeds;
- Fix Polish BRDM-2 to be actual Polish BRDM-2;
- Fix Polish 9P110;
- Fixed M48 coax MG not working;

Update: Aug 15, 2023 @ 10:05am

v0.04

- Added Polish People's Republic (Polska Rzeczpospolita Ludowa) as a playable nation in MP/Skirmish and as an AI-only adversary in Conquest, complete with two full doctrines.
- Added a bunch of Polish vehicles with more to come, like the TOPAS and TOPAS-2AP, specially-armed variants of the GAZ-69, Polish T-54AM series, and lots more.
- Added Polish voice acting lines from various sources.

Many, many small tweaks & changes:
- All doctrines changed & expanded, with former doctrines balkanized and cannibalized to make a larger number of doctrines with more concrete gameplay elements and focuses rather than simply focusing on being more powerful.
New doctrines are thusly:
USA
- Armored Cavalry Squadron
- USMC Battalion Landing Team
- Air Cavalry Squadron
- Armor Battalion Task Force
- USMC Expeditionary Brigade
- Airborne Battle Group
- Artillery & Support
USSR
- Guards Motostrelki
- Heavy Independent Tank Brigade
- Order of the Red Banner
- Air Assault Brigade (VDV)
- Naval Infantry Brigade (VMF) (NOT YET IMPLEMENTED)
- Spetsnaz GRU (NOT FULLY IMPLEMENTED)
- Artillery & Support
PRC (NOT FULLY IMPLEMENTED)
- Northern Unit (Catalogue A)
- Southern Unit (Catalogue B)
Poland
- 7 Łużycka Desantowa (Marines)
- 6 Pomorska Powietrznodesantowa (Airborne)
- Brygada Obrony Terytorialnej (OTK) (NOT FULLY IMPLEMENTED)
- Dywizjon Artylerii (NOT YET IMPLEMENTED)
West Germany
- Jagdkampfkompanie (NOT YET IMPLEMENTED)
- Panzerkampfkompanie
- Artilleriekompanie (NOT YET IMPLEMENTED)

These changes will not only help to keep all doctrines viable, but also help balance doctrines from less powerful countries that might not be bestowed with the most powerful technology and equipment.

Added new HATCH MECHANIC to replace vanilla hatch mechanic with a toggle-able, automated system created by Ochumelov! Ochumelov has joined the Hotmod team and already done a lot of great things behind the scenes, such as this mechanic:
- Crew manning pintle-mounted weapons like commander cupola AAMGs or MGs on APCs will now take cover
when under fire, similar to infantry on the ground;
- This behaviour can be toggled between ON, OFF, or INTELLIGENT mode. The default is intelligent mode (AI will
act on their own accord).
- This has allowed us to make the cupola MGs on the T-54 and T-62 series operated by the Loader instead of the
commander MG, as it should be.
- When the main gun is being used, the loader will go inside to act as loader automatically.
- Please report feedback about this mechanic as we finetune it!
- Revamped ALL WEAPON RANGES, accuracies and incorporation of defines for weapon stabilization and rangefinding.
- The DAVY CROCKET nuclear device has been radically changed. It is now much smaller than before, but still the most powerful explosive in the game by an order of magnitude. It is also now not limited by ammo as it was before and can now be re-armed directly from Artillery Supplies without the need to transport a new warhead into it. Stay tuned for more armageddon in the near future..
- Added AH-1G HueyCobra to the US Air Cavalry doctrine. It is untextured.
- Added CH-37 Mojave heavy transport for USMC forces;
- Command Vehicles have been temporarily removed and replaced with a single command vehicle available in the US and Soviet Artillery & Support doctrine. These will have access to artillery callins.
- Airstrike callins have been tuned and simplified into 6 versions: Light, Medium, Heavy and Superheavy Bombs, as well as Cluster and White Phosphorous or Napalm firebombs. These are now universally available - for the time being - though with significant DP costs and cooldown timers.
- Conquest callins are also streamlined, with Radio 1 now unlocking artillery callins and Radio 2 unlocking airstrike callins.
- Generally removed Mi-4A with four UB-32 rocket launchers as this version was more-or-less developed by Czechoslovakia only.
- Removed heli-CAS callins, save for the lightest available, as a scout.
- Some other changes that I can't remember.

Update: Jun 3, 2023 @ 10:57am

v0.03
This includes some small tweaks & fixes and a surprise..

- CHINA IS NOW PLAYABLE & FULLY FUNCTIONING IN CONQUEST (still WIP);
- New floating icons for Chinese infantry;
- Fixed DKW Munga MG3 gunner surfing on his gun;
- M35 changed from "heavy" to "medium" truck;
- Unimog price adjusted from 200>150 as it is a "light" truck
- Fix checkerboard feet for Early Germans;
- Fix forgetting to actually upload new M41 textures;

Update: Jun 1, 2023 @ 7:16pm

v0.02g

Small hotfix.

- Fixed AI purchase issues in Skirmish/MP;
- Added DKW Munga 8 with Leichtgeschutz M40;
- Fixed XM177E2 not working;
- New M41 Walker Bulldog textures & proper M41A1G;
- Fix Soviet Engineer truck in Conquest not having proper cost;