Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
Showing 21-30 of 138 entries
< 1  2  3  4  5 ... 14 >
Update: Jan 20, 2024 @ 5:10pm

v0.08c4

Another hotfix!

- Fix crash on starting a Conquest campaign

Update: Jan 20, 2024 @ 5:20am

v0.08c3

Another itty bitty hotfix

- Fix Conquest crashing when opening Research screen while playing as Soviets

Update: Jan 17, 2024 @ 6:24am

v0.08c2

Hotfixes!

- Fix Conquest startup CRASH (had to REVERT previous change removing vanilla factions from conquest :( )
- Fix incorrect references to old unit entity names;
- FIX HP for a slew of infantry - basically all non-basic infantry was not receiving their proper HP, fixed!
- Tone down radar spin speed on Shilka;

Update: Jan 16, 2024 @ 6:39pm

v0.08c

- New SKOT series APC for Poland (SKOT-1, SKOT-1A, SKOT-2A, SKOT-2AM & SKOT-2AP)
- New ZSU-23-4 Shilka model in 3 variants: obr 1965, obr 1967 and obr 1973 (1973 available in editor only for now);
- New 122mm D-30 howitzer model;
- Properly apply specialist (tier 2) level bonuses to West German Panzergrenadiers;
- Add "Jager" specialist (tier 2) infantry type for West Germany;
- Fix some poking heads poking out of Soviet tank hatches;
- FINALLY purge vanilla factions from being at all accessible whether the mod is hosted on the workshop or locally;
- A fire extinguisher;
- Improve texture on Ural 375 wheels;
- Move DEPLOY button for deployable static weapons to the main panel so its a bit more visible;
- Fix BM-24M resupply issue;
- General improvement for BRDM-2 texture;
- Minor bugfixes & tweaks;

Update: Jan 3, 2024 @ 5:32pm

v0.08b

Minor hotfixes

- Fix M59 Long Tom crash;
- Fix missing SU100 build menu pic;
- Modify a few maps to replace WW2 vehicle wrecks with Hotmod ones;
- Fix AI M114 commander/mg crew bailing out all the time by removing passenger seats, apparently;
- Fix window/door component IDs on all GAZ-51-based vehicles so they damage properly;
- Fix M108 and M109 spawning with only 4 crewmen - they now spawn with their 2nd loader;
- Fix US Artillery doctrine Entac Squad (was spawning a squad of 82nd Airborne troops in an M113, lmao)
- Various localization fixes
- Fix a few West German damaged vehicle textures not working;
- Fix T-62 obr 1960 not having damage textures;

Update: Jan 2, 2024 @ 10:51am

v0.08

Happy New Year everyone! We have been motivated by GOH's updates that brought special squads in the squad menu for every doctrine, so of course we had to take it one step further. We've heavily revamped how doctrines are implemented so that doctrine-specific units can now be found spread out in all menus, not just the Doctrine menu, and be purchased with MP instead of DP. Each doctrine will still have a core of universally shared squads, weapons and vehicles common to every doctrine, but these will be relatively light and unremarkable units - basically everything up to Light Tanks, mortars and recoilless weapons/light AT emplacements.

What this means is that each doctrine will now overall have drastically different selections of units, many of which aren't found anywhere else. Of course, all the truly special Doctrine-unique units will still be in the Doctrine menu available only for Doctrine Points.

This is a work in progress design and we'll undoubtedly need to tweak it for balancing, so please report how your games are going!

Log:

- As explained above, revamped doctrine systems to spread doctrine-specific units into different menus as well as a bunch of rebalancing and refactoring;
- Basic doctrine infantry squads (USMC, US Cav, VDV etc) now available for purchase with MP in the standard Infantry Squad menu for most doctrines;
- Exception to this is China, who has Militia, Conscripts and a basic Volunteers squad available to all doctrines and no common advanced infantry for any doctrine;
- Condensed a few doctrines - the two USMC doctrines have been combined back into one, and the Soviet Spetsnaz and Red Banner doctrines have been dismantled and their units spread to other doctrines (mostly VDV and Independent Tank, respectively);
- China now has Northern (Catalogue A), Southern (Catalogue B), and Artillery doctrines;
- West Germany now has a dilapidated Artillery doctrine with a few heavy guns of US origin;
- Chinese infantry types have been reorganized into Militia, Conscripts, Volunteers and Veterans, with "Special Soldiers" serving as scouts and infiltrators;
- Polish OTK doctrine retooled into 'Praski Pułk Zmechanizowany', or Prague Mechanized Regiment, which will be a balanced doctrine focused on (regular) mechanized troops and tanks;
- Artillery callins are now back in the Offmap Callins menu and have been reduced to Smoke, Light, Medium and Heavy bombardments, with the latter two available only to Artillery doctrines;
- Aircraft callins reduced to Medium and Napalm/WP for most;
- Command Vehicles removed & are no longer required for offmap callins;

Other changes not directly related to the above changes:

- A few US weapons adopting new firing sounds from their counterparts in Liberation DLC;
- Added Chinese Type 56 Recoilless Rifle, a copy of the American M20 from examples captured in Korea;
- Fix TP cameras for American SPGs;
- Increase crew of American SPGs to 5 by adding a 2nd loader position, though I think I forgot to actually implement this in the squads files lol;
- Fix filesize on BTR-60PB textures;
- Tweaking bombs and callin artillery bombardments to try and make them a bit more potent/effective;
- Add PT-76 early variant for Poland;
- Protective potency of helmets increased;
- Lots of behind the scenes changes to clean up files, redice filesizes & file counts and speed up load times;

Update: Dec 24, 2023 @ 7:24pm

v0.07d2

Small hotfix for ACAV vehicle issues

- Fix ACAV vehicles crashing on select
- Couple missing icons
- T-64 texture tweaks

Update: Dec 24, 2023 @ 9:40am

v0.07d

Small tweaks & bugfixes

- Fix Air Cav squads 0 cost in Conquest;
- Retexture US rucksacks;
- Implement proper Engineer & Medic skins with backpacks
- Fix hand textures (maybe I missed some)
- Clean up colliders.set and purge unused colliderIDs

Update: Dec 21, 2023 @ 8:58pm

v0.07c

Compatability patch for latest GOH update & small tweaks & fixes

- Compatability for new 88mm slope multipliers from GOH update;
- TESTING increasing base human health from 100 > 150 to see how it plays. Please report findings.
- TESTING giving AK family harsher spreadtable for less accuracy at range when rapid firing;
- Add some Bundesgrenschutz infantry breeds & updated texture & BGS doctrine squad in Skirmish;
- Fix missing textures on several West German tanks;
- USMC and ERDL versions of flak vests (USMC is slightly tan-hued);
- Improve Leopard texture, specifically in regards to details (bags/tools);

Update: Dec 19, 2023 @ 7:27am

v0.07b

Hopefully, finally fix absurd conquest crashing

- Fix for crashing caused by gunbag scripts & missing props for it;
- Fixing ALL infantry normal maps to factor in alpha layer displacement map - this drastically improves fidelity of all infantry uniform textures;
- Lots of behind-the-scenes cleaning up & organizing;
- Added a bunch of secret WIP stuff for the next upcoming faction (check them out in the editor);
- Small fixes to various things like West German anti-tank team having the wrong ammo, T-12 not resupplying, fixing helicopter sortee costs, missing PRC IS-2 sounds;
- Spetsnaz retextured to more period-accurate KZS pattern (dark green w/ orange-brown splotches);
- Some new variations of PRC infantry for Guards and Special Soldiers, with legwraps;