Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
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Update: May 9, 2024 @ 6:58am

v0.09c

- Compatibility with latest GoH version

Update: Mar 24, 2024 @ 4:27am

v0.09b

Small bugfixes

- Fix BMD-1 paradrop crash on Conquest;
- Fix a couple more missing/wrong MP costs for skirmish units;
- Fix a couple missing localizations;

Update: Mar 17, 2024 @ 9:26am

v0.09
Mostly compatibility, some tweaks and fixes

- Compatibility for latest GoH version;
- New US humanskins testing a new randomization script that randomly selects one of 10 different head/gear combinations (both head and gear randomizes separately);
- Touch/ups and tweaks of US infantry textures;
- Flakvests removed as a separate object, they are now a gear choice randomized above;

Fixes:
- Fix M103 MP cost;
- Fix M67 Zippo crew number;
- Fix Heavy Weapon deploy/undeploy button location;
- Fix GDR GAZ-69_x being selectable (and crashing) in Unit Library;
- Fix BR-60 series wheel shinanigans;

Update: Jan 20, 2024 @ 5:10pm

v0.08c4

Another hotfix!

- Fix crash on starting a Conquest campaign

Update: Jan 20, 2024 @ 5:20am

v0.08c3

Another itty bitty hotfix

- Fix Conquest crashing when opening Research screen while playing as Soviets

Update: Jan 17, 2024 @ 6:24am

v0.08c2

Hotfixes!

- Fix Conquest startup CRASH (had to REVERT previous change removing vanilla factions from conquest :( )
- Fix incorrect references to old unit entity names;
- FIX HP for a slew of infantry - basically all non-basic infantry was not receiving their proper HP, fixed!
- Tone down radar spin speed on Shilka;

Update: Jan 16, 2024 @ 6:39pm

v0.08c

- New SKOT series APC for Poland (SKOT-1, SKOT-1A, SKOT-2A, SKOT-2AM & SKOT-2AP)
- New ZSU-23-4 Shilka model in 3 variants: obr 1965, obr 1967 and obr 1973 (1973 available in editor only for now);
- New 122mm D-30 howitzer model;
- Properly apply specialist (tier 2) level bonuses to West German Panzergrenadiers;
- Add "Jager" specialist (tier 2) infantry type for West Germany;
- Fix some poking heads poking out of Soviet tank hatches;
- FINALLY purge vanilla factions from being at all accessible whether the mod is hosted on the workshop or locally;
- A fire extinguisher;
- Improve texture on Ural 375 wheels;
- Move DEPLOY button for deployable static weapons to the main panel so its a bit more visible;
- Fix BM-24M resupply issue;
- General improvement for BRDM-2 texture;
- Minor bugfixes & tweaks;

Update: Jan 3, 2024 @ 5:32pm

v0.08b

Minor hotfixes

- Fix M59 Long Tom crash;
- Fix missing SU100 build menu pic;
- Modify a few maps to replace WW2 vehicle wrecks with Hotmod ones;
- Fix AI M114 commander/mg crew bailing out all the time by removing passenger seats, apparently;
- Fix window/door component IDs on all GAZ-51-based vehicles so they damage properly;
- Fix M108 and M109 spawning with only 4 crewmen - they now spawn with their 2nd loader;
- Fix US Artillery doctrine Entac Squad (was spawning a squad of 82nd Airborne troops in an M113, lmao)
- Various localization fixes
- Fix a few West German damaged vehicle textures not working;
- Fix T-62 obr 1960 not having damage textures;

Update: Jan 2, 2024 @ 10:51am

v0.08

Happy New Year everyone! We have been motivated by GOH's updates that brought special squads in the squad menu for every doctrine, so of course we had to take it one step further. We've heavily revamped how doctrines are implemented so that doctrine-specific units can now be found spread out in all menus, not just the Doctrine menu, and be purchased with MP instead of DP. Each doctrine will still have a core of universally shared squads, weapons and vehicles common to every doctrine, but these will be relatively light and unremarkable units - basically everything up to Light Tanks, mortars and recoilless weapons/light AT emplacements.

What this means is that each doctrine will now overall have drastically different selections of units, many of which aren't found anywhere else. Of course, all the truly special Doctrine-unique units will still be in the Doctrine menu available only for Doctrine Points.

This is a work in progress design and we'll undoubtedly need to tweak it for balancing, so please report how your games are going!

Log:

- As explained above, revamped doctrine systems to spread doctrine-specific units into different menus as well as a bunch of rebalancing and refactoring;
- Basic doctrine infantry squads (USMC, US Cav, VDV etc) now available for purchase with MP in the standard Infantry Squad menu for most doctrines;
- Exception to this is China, who has Militia, Conscripts and a basic Volunteers squad available to all doctrines and no common advanced infantry for any doctrine;
- Condensed a few doctrines - the two USMC doctrines have been combined back into one, and the Soviet Spetsnaz and Red Banner doctrines have been dismantled and their units spread to other doctrines (mostly VDV and Independent Tank, respectively);
- China now has Northern (Catalogue A), Southern (Catalogue B), and Artillery doctrines;
- West Germany now has a dilapidated Artillery doctrine with a few heavy guns of US origin;
- Chinese infantry types have been reorganized into Militia, Conscripts, Volunteers and Veterans, with "Special Soldiers" serving as scouts and infiltrators;
- Polish OTK doctrine retooled into 'Praski Pułk Zmechanizowany', or Prague Mechanized Regiment, which will be a balanced doctrine focused on (regular) mechanized troops and tanks;
- Artillery callins are now back in the Offmap Callins menu and have been reduced to Smoke, Light, Medium and Heavy bombardments, with the latter two available only to Artillery doctrines;
- Aircraft callins reduced to Medium and Napalm/WP for most;
- Command Vehicles removed & are no longer required for offmap callins;

Other changes not directly related to the above changes:

- A few US weapons adopting new firing sounds from their counterparts in Liberation DLC;
- Added Chinese Type 56 Recoilless Rifle, a copy of the American M20 from examples captured in Korea;
- Fix TP cameras for American SPGs;
- Increase crew of American SPGs to 5 by adding a 2nd loader position, though I think I forgot to actually implement this in the squads files lol;
- Fix filesize on BTR-60PB textures;
- Tweaking bombs and callin artillery bombardments to try and make them a bit more potent/effective;
- Add PT-76 early variant for Poland;
- Protective potency of helmets increased;
- Lots of behind the scenes changes to clean up files, redice filesizes & file counts and speed up load times;

Update: Dec 24, 2023 @ 7:24pm

v0.07d2

Small hotfix for ACAV vehicle issues

- Fix ACAV vehicles crashing on select
- Couple missing icons
- T-64 texture tweaks