Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
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Update: Oct 12 @ 6:11pm

New Vehicles:
• M151 LRRP
• M113 ACAV Mk18
• M113 ACAV Twin M2HB
• M113 ACAV M134
• Ural 375 ZU-23
• Type 70 SPH
• Type 70 MRL

Conquest:
• Added Ranger LRRP Squad With M37

Fixes:
• Paratroopers Parachute Deployment Bug Fixed

Update: Aug 27 @ 8:25am

- added soviet vmf to conquest including the btr-50p with the d44 antitank gun
- fixed various bugs
- updated vehicle weapon distant firing sounds

Update: Jul 15 @ 8:37am

Update: May 24 @ 6:33am

Update: Apr 27 @ 8:39am

Update: Jan 25 @ 7:08pm

v0.03D

Compatibility patch for update V1.049.0 - CU4, part 2

- Increased max timer and max MP for "Frontlines" game mode;
- Numerous bug fixes

Update: Dec 21, 2024 @ 7:45am

v0.03c

Hotfix for latest update

- Hotmod compatibility for "Frontlines" game mode;
- Fix AI not spawning in other mods including DCG (due to folder heirarchy change by GOH)
- Polish airborne doctrine changes/updates with new mechanics;
- Airborne doctrines now have a paradropped squad and light vehicle unlocked immediately at start of battle in Skirmish/MP;
- Bubingen copied over to DCG version of map;
- Fix ISU-152 and IS-2 _x issues;
- Fix BMD-1s not firing;

Update: Dec 9, 2024 @ 5:38am

v0.3b

More fixes for some reported issues.

- Fix paradrop mechanic resulting in duped vehicles (Conquest);
- Fix several paradropped vehicles being unable to load crew;
- Fix helicopter transports not returning to player control after unloading their cargo;
- Fix CAS helicopter runs appearing as saved units post-battle (Conquest);
- Fix Polish BS-3 causing crashes;

Update: Dec 6, 2024 @ 5:54am

v0.3a

Hotfix for some issues

- Remove collision volumes on helicopter rotorblades to help with collision issues when spawning more than 2-3 at a time;
- Fix up costs of a lot of paradrop/heli squads (generally they are/should be ~$200 more expensive);
- Re-added CP costs for vehicles so tanks aren't 4 CP;

Update: Dec 5, 2024 @ 8:58am

Hotmod: 1968 v0.3

Some pretty significant changes and additions:

- Add paratrooper functionality in Conquest and MP/Skirmish; Soviet VDV and American 82nd Airborne now have a selection of air-droppable units, equipment and vehicles at their disposal. Currently Soviet paradrops utilize Mi-8 helicopter while Americans utilize Ch-47 Chinooks, until such time as I can implement An-12s and C-130s;
- Revamp functionality/implementation of helicopters; created a whole slew of new helicopter-deployed assets and new functions for US Air Cavalry and Soviet VDV;
- 2 types of helicopter transport:
- Sling-loaded helicopters have new "Release Sling Load" button in the Special Options menu; this will have them drop their slung load but then continue to be player-controllable;
- Helicopters with internal cargo must land, and have the "Unload Cargo" button that will pop out their carried equipment. Like sling-loaded helicopters, it remains player controllable afterwards;
- Transport helicopters that have dropped off their loads can then land and deploy any passengers as normal, as well as continue to operate as passenger-only transports;
- New "Return to Base" button added to have helicopters take off and fly home.
- Poland will get similar update in near future;
- For more detailed information and visuals, see here: https://discord.com/channels/636214622566875166/1043903033479798845/1312460724932575354
- Re-arranged and revamped Soviet and US tech trees, primarily to introduce new aerial assets as above;
- Also re-arranged Radio section of Conquest trees into a single unlock with multiple branches;
- Truncated some aerial options for streamlined design & gameplay choices;
- US given unlocked M47 Patton and M41 Walker Bulldog; Soviets given unlocked T-34-85M and IS-2M at start of DCQ;
- Difficulty of AI opponents during Conquest increased somewhat;

New/Changed Units:

- Proper USMC variants for M48 and M103 tanks, & separation of M103 and M103A2 (a mid-60sUSMC-only upgrade);
- Added M706 "V-100 Commando" for US (available as a National Guard security patrol in Artillery & Support doctrine);
- Added proper "low" mounts for M2HB .50 cal and DshK heavy machineguns;
- Added M151 MUTT with M134 minigun for Special Forces (Conquest only);
- Added 9P132 Grad-P single-tube rocket launcher for Soviet Spetsnaz;
- Added BTR-50PU (Engineer) as ultimate Soviet engineer unlock (Conquest only);
- Create PT-76 obr. 1957;
- Create multiple types of AT rifle grenade for pre-M72 LAW US forces (M28 HEAT, M31 HEAT, M1 Grenade Adapter);
- Create extended variants of Soviet RKG-3 AT grenade (RKG-3T and RKG-3EM);

Other tweaks/misc:

- Increase brightness of Research tree connection lines for better readability;
- GAZ-67 retexture;
- BA-64 retexture;
- Add new sound profiles courtesy of GOH latest expansion;
- M46 Patton;
- M16 MGMC retexture;
- Plethora of other tweaks and minor bugfixes;