Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
Showing 1-10 of 138 entries
< 1  2  3 ... 14 >
Update: May 24 @ 6:33am

Update: Apr 27 @ 8:39am

Update: Jan 25 @ 7:08pm

v0.03D

Compatibility patch for update V1.049.0 - CU4, part 2

- Increased max timer and max MP for "Frontlines" game mode;
- Numerous bug fixes

Update: Dec 21, 2024 @ 7:45am

v0.03c

Hotfix for latest update

- Hotmod compatibility for "Frontlines" game mode;
- Fix AI not spawning in other mods including DCG (due to folder heirarchy change by GOH)
- Polish airborne doctrine changes/updates with new mechanics;
- Airborne doctrines now have a paradropped squad and light vehicle unlocked immediately at start of battle in Skirmish/MP;
- Bubingen copied over to DCG version of map;
- Fix ISU-152 and IS-2 _x issues;
- Fix BMD-1s not firing;

Update: Dec 9, 2024 @ 5:38am

v0.3b

More fixes for some reported issues.

- Fix paradrop mechanic resulting in duped vehicles (Conquest);
- Fix several paradropped vehicles being unable to load crew;
- Fix helicopter transports not returning to player control after unloading their cargo;
- Fix CAS helicopter runs appearing as saved units post-battle (Conquest);
- Fix Polish BS-3 causing crashes;

Update: Dec 6, 2024 @ 5:54am

v0.3a

Hotfix for some issues

- Remove collision volumes on helicopter rotorblades to help with collision issues when spawning more than 2-3 at a time;
- Fix up costs of a lot of paradrop/heli squads (generally they are/should be ~$200 more expensive);
- Re-added CP costs for vehicles so tanks aren't 4 CP;

Update: Dec 5, 2024 @ 8:58am

Hotmod: 1968 v0.3

Some pretty significant changes and additions:

- Add paratrooper functionality in Conquest and MP/Skirmish; Soviet VDV and American 82nd Airborne now have a selection of air-droppable units, equipment and vehicles at their disposal. Currently Soviet paradrops utilize Mi-8 helicopter while Americans utilize Ch-47 Chinooks, until such time as I can implement An-12s and C-130s;
- Revamp functionality/implementation of helicopters; created a whole slew of new helicopter-deployed assets and new functions for US Air Cavalry and Soviet VDV;
- 2 types of helicopter transport:
- Sling-loaded helicopters have new "Release Sling Load" button in the Special Options menu; this will have them drop their slung load but then continue to be player-controllable;
- Helicopters with internal cargo must land, and have the "Unload Cargo" button that will pop out their carried equipment. Like sling-loaded helicopters, it remains player controllable afterwards;
- Transport helicopters that have dropped off their loads can then land and deploy any passengers as normal, as well as continue to operate as passenger-only transports;
- New "Return to Base" button added to have helicopters take off and fly home.
- Poland will get similar update in near future;
- For more detailed information and visuals, see here: https://discord.com/channels/636214622566875166/1043903033479798845/1312460724932575354
- Re-arranged and revamped Soviet and US tech trees, primarily to introduce new aerial assets as above;
- Also re-arranged Radio section of Conquest trees into a single unlock with multiple branches;
- Truncated some aerial options for streamlined design & gameplay choices;
- US given unlocked M47 Patton and M41 Walker Bulldog; Soviets given unlocked T-34-85M and IS-2M at start of DCQ;
- Difficulty of AI opponents during Conquest increased somewhat;

New/Changed Units:

- Proper USMC variants for M48 and M103 tanks, & separation of M103 and M103A2 (a mid-60sUSMC-only upgrade);
- Added M706 "V-100 Commando" for US (available as a National Guard security patrol in Artillery & Support doctrine);
- Added proper "low" mounts for M2HB .50 cal and DshK heavy machineguns;
- Added M151 MUTT with M134 minigun for Special Forces (Conquest only);
- Added 9P132 Grad-P single-tube rocket launcher for Soviet Spetsnaz;
- Added BTR-50PU (Engineer) as ultimate Soviet engineer unlock (Conquest only);
- Create PT-76 obr. 1957;
- Create multiple types of AT rifle grenade for pre-M72 LAW US forces (M28 HEAT, M31 HEAT, M1 Grenade Adapter);
- Create extended variants of Soviet RKG-3 AT grenade (RKG-3T and RKG-3EM);

Other tweaks/misc:

- Increase brightness of Research tree connection lines for better readability;
- GAZ-67 retexture;
- BA-64 retexture;
- Add new sound profiles courtesy of GOH latest expansion;
- M46 Patton;
- M16 MGMC retexture;
- Plethora of other tweaks and minor bugfixes;

Update: Oct 21, 2024 @ 2:43pm

v0.2b2

- Fix US conquest crash;
- Fix M16 Halftrack name;

Update: Oct 21, 2024 @ 11:45am

v0.2b

Compat patch for GOH hotfix. Also:

- Fix D-20 spawning with extra crewman in Conquest (also fix name);
- Fix ??? M60 and IS-3M camera views
- Remove 'waypoint' crash issue on some maps/game modes (sorry!)
- Remove ghost Chinook squad or maybe just make it not crash, I might have forgotten to remove it actually lmao
- Fix M16 MMGMC causing crashes

Update: Oct 19, 2024 @ 1:06pm

v0.2

Big changes coming.

- Revamped UI, new vehicle damage profile views, new main menu background; infantry changed to show helmet in profile fiew (bottom left);
- New units/weapons (may or may not actually be implemented):
- IS-2M (unused, for 1950s)
- IS-3M (Soviet Conquest tree)
- ISU-152K, ISU-122M and ISU-152M (replace existing WW2 copies)
- LARS 1 (West German artillery doctrine)
- ACH-47A Guns-a-Go-Go (US Aircav Helicopter sortie)
- MAN 630 (West German medium truck)
- UH-1B "Frog" with M5 grenade launcher armament subsystem (US Aircav Helicopter sortie)
- West German DM34 Handflammpatrone (basically an M72 LAW that shoots napalm)

- Fixes:
- FINALLY fixed enemy attack direction arrows appearing on minimap during Conquest battles
- Finally was able to fix up armor volumes on a few tanks, notable M48s and T-10s; M48s in particular should be much better protected frontally now
- Various other fixes, I don't remember them all and I'm terrible at keeping track

- Other little things like MVD caps, Chinese civilian caps, new Polish 'enumerator' font, etc

Some of these new units haven't been added to Conquest trees, they will be soon, I'm just strapped for time and trying to rush a release.