Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Hotmod 1968
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Update: Aug 15, 2023 @ 10:05am

v0.04

- Added Polish People's Republic (Polska Rzeczpospolita Ludowa) as a playable nation in MP/Skirmish and as an AI-only adversary in Conquest, complete with two full doctrines.
- Added a bunch of Polish vehicles with more to come, like the TOPAS and TOPAS-2AP, specially-armed variants of the GAZ-69, Polish T-54AM series, and lots more.
- Added Polish voice acting lines from various sources.

Many, many small tweaks & changes:
- All doctrines changed & expanded, with former doctrines balkanized and cannibalized to make a larger number of doctrines with more concrete gameplay elements and focuses rather than simply focusing on being more powerful.
New doctrines are thusly:
USA
- Armored Cavalry Squadron
- USMC Battalion Landing Team
- Air Cavalry Squadron
- Armor Battalion Task Force
- USMC Expeditionary Brigade
- Airborne Battle Group
- Artillery & Support
USSR
- Guards Motostrelki
- Heavy Independent Tank Brigade
- Order of the Red Banner
- Air Assault Brigade (VDV)
- Naval Infantry Brigade (VMF) (NOT YET IMPLEMENTED)
- Spetsnaz GRU (NOT FULLY IMPLEMENTED)
- Artillery & Support
PRC (NOT FULLY IMPLEMENTED)
- Northern Unit (Catalogue A)
- Southern Unit (Catalogue B)
Poland
- 7 Łużycka Desantowa (Marines)
- 6 Pomorska Powietrznodesantowa (Airborne)
- Brygada Obrony Terytorialnej (OTK) (NOT FULLY IMPLEMENTED)
- Dywizjon Artylerii (NOT YET IMPLEMENTED)
West Germany
- Jagdkampfkompanie (NOT YET IMPLEMENTED)
- Panzerkampfkompanie
- Artilleriekompanie (NOT YET IMPLEMENTED)

These changes will not only help to keep all doctrines viable, but also help balance doctrines from less powerful countries that might not be bestowed with the most powerful technology and equipment.

Added new HATCH MECHANIC to replace vanilla hatch mechanic with a toggle-able, automated system created by Ochumelov! Ochumelov has joined the Hotmod team and already done a lot of great things behind the scenes, such as this mechanic:
- Crew manning pintle-mounted weapons like commander cupola AAMGs or MGs on APCs will now take cover
when under fire, similar to infantry on the ground;
- This behaviour can be toggled between ON, OFF, or INTELLIGENT mode. The default is intelligent mode (AI will
act on their own accord).
- This has allowed us to make the cupola MGs on the T-54 and T-62 series operated by the Loader instead of the
commander MG, as it should be.
- When the main gun is being used, the loader will go inside to act as loader automatically.
- Please report feedback about this mechanic as we finetune it!
- Revamped ALL WEAPON RANGES, accuracies and incorporation of defines for weapon stabilization and rangefinding.
- The DAVY CROCKET nuclear device has been radically changed. It is now much smaller than before, but still the most powerful explosive in the game by an order of magnitude. It is also now not limited by ammo as it was before and can now be re-armed directly from Artillery Supplies without the need to transport a new warhead into it. Stay tuned for more armageddon in the near future..
- Added AH-1G HueyCobra to the US Air Cavalry doctrine. It is untextured.
- Added CH-37 Mojave heavy transport for USMC forces;
- Command Vehicles have been temporarily removed and replaced with a single command vehicle available in the US and Soviet Artillery & Support doctrine. These will have access to artillery callins.
- Airstrike callins have been tuned and simplified into 6 versions: Light, Medium, Heavy and Superheavy Bombs, as well as Cluster and White Phosphorous or Napalm firebombs. These are now universally available - for the time being - though with significant DP costs and cooldown timers.
- Conquest callins are also streamlined, with Radio 1 now unlocking artillery callins and Radio 2 unlocking airstrike callins.
- Generally removed Mi-4A with four UB-32 rocket launchers as this version was more-or-less developed by Czechoslovakia only.
- Removed heli-CAS callins, save for the lightest available, as a scout.
- Some other changes that I can't remember.

Update: Jun 3, 2023 @ 10:57am

v0.03
This includes some small tweaks & fixes and a surprise..

- CHINA IS NOW PLAYABLE & FULLY FUNCTIONING IN CONQUEST (still WIP);
- New floating icons for Chinese infantry;
- Fixed DKW Munga MG3 gunner surfing on his gun;
- M35 changed from "heavy" to "medium" truck;
- Unimog price adjusted from 200>150 as it is a "light" truck
- Fix checkerboard feet for Early Germans;
- Fix forgetting to actually upload new M41 textures;

Update: Jun 1, 2023 @ 7:16pm

v0.02g

Small hotfix.

- Fixed AI purchase issues in Skirmish/MP;
- Added DKW Munga 8 with Leichtgeschutz M40;
- Fixed XM177E2 not working;
- New M41 Walker Bulldog textures & proper M41A1G;
- Fix Soviet Engineer truck in Conquest not having proper cost;

Update: May 30, 2023 @ 11:29am

v0.02f
Update compatibility patch & a few new things

- Compatibility with latest patch & its AI resource changes in Conquest;
- Adopted vanilla's new artillery call-in marker;
- Slight tweaks to Conquest difficulty, income;
- S-60 (Type 59), CJ-750 (motorbike), BTR-40A, Type 63 assault rifle for PRC;
- M20 75mm light recoilless rifle for US & West Germany;
- Fix M108 & M109 not being controllable in 1st person;
- Unimog 404S in multiple flavours added to West Germany;
- Fix a couple missing/wrong build pics for WGER;
- Fix Soviet Engineer truck in Conquest not being the proper engineer truck;
- Tweak/standardize MGUN ranges (slightly lowered);

Update: May 21, 2023 @ 9:53am

v0.02e
Small update
- Retextured M108 and M109;
- Functioning M109G with smoke launchers for West Germany;
- Remove M108G from West Germany (possibly to be replaced in future with something they actually used);
- Fix Soviet Motor-Rifle squad to take cost of BTR-60 into account and thus increase its cost;
- (Hopefully) remove all dcg side 01 errors;
- Change PRC Guards infantry localization to "Veterans".

Update: May 12, 2023 @ 9:23am

v0.02d
Small update for fixes & tweaks;

- "Fixed" crashes in Conquest when fighting the US;
- Reverted Entac and 9M14 Malyutka ATGMs to their previous multi-crewed, single-entity format - they now operate like any other deployable weapon;
- Tweaks to resource allotments in Conquest, with Easy and Normal getting more resources and Heroic getting less.

Update: Apr 21, 2023 @ 4:01am

v0.02c2

-Small bugfix for crash i caused with last update;

Update: Apr 20, 2023 @ 2:55pm

v0.02c
Small, small content & attempt to fix US crashing in Conquest;

- Added Walther P38 to West German troops, to replace M1911;
- Added an airlifted M50 Ontos for USMC in the Conquest tree (I didn't test it though lol);
- Fixed M40 and M1903 Springfield sniper rifle missing sounds;
- Tweaked difficulty (income levels) of AI in Conquest;
- PERHAPS MAYBE FINALLY fixed fighting the US causing crashes in Conquest (for the 4th time);

Update: Apr 18, 2023 @ 6:00pm

v0.02b
Small bugfixes + some new weapons;
- Added Walther MPL, new XM177 and XM148 models, Carl Gustaf M2 anti-tank weapon, and XM21 and M40 sniper rifles;
- Added some more weapon LODs to improve performance;
- Normalizing AT weapon behaviour such as sounds & ranges; AT weapons now experience much more significant drop in accuracy at ranges > 50% their max range;
- Some fixes and tweaks for helicopters, such as using reconnaissance_50 command so helis will more often turn and circle targeted location rather than keep flying off into the sunset;
- Fix at least one source of crashing when playing against US in Conquest;
- NJ-130 properly given "Medium" tractor tag;
- Fix 61K crew amounts;
- Nikral's AA auto-target script updated, AA weapons in movement mode will now deploy when they detect an enemy aircraft instead of simply stopping but remaining in movement mode;

Update: Mar 28, 2023 @ 12:54pm

v0.02a
- Small fix for flying map prop ghost planes & heli-plane turn radius;