A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
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Update: Sep 30, 2022 @ 7:15am

Update: Sep 30, 2022 @ 4:16am

Minor fixes Agony 1.3.9a

Unit Rarity
- fixed some issues with the algorithm (mostly for AI)
- slight increase in rarity chance

Update: Sep 29, 2022 @ 9:22pm

Update: Sep 29, 2022 @ 7:51pm

Release Agony 1.3.9

Unit Rarity
- added new "Godlike" rarity
- renamed "rare" to "famed" rarity
- rarity can now be acquired/increased by defeating higher rarity units in enemy armies
- "Godlike" rarity can only be acquired by legendary units that defeat other legendary units (not via recruitment)
- fixed (hopefully) experience rank from prayers and similar not being applied to rare recruits

Update: Sep 27, 2022 @ 8:53pm

Minor change Agony 1.3.8c (no version change)

new faction intros
- added colors for diplomatic status during campaign introduction

Update: Sep 27, 2022 @ 8:28am

Minor fixes Agony 1.3.8c

rarity unit fixes
- amazon unit upgrade not available for rare units
- weapon switching ability not available for rare units

faction intros
- created basic faction intro framework
- added basic faction intros (not final)

Update: Sep 20, 2022 @ 8:00am

Minor Release Agony 1.3.8b

Citizen Migration
>> PLAYER
- added settlers/citizen to recruitment pool for the player
- citizen are non combatant units and can be recruited and disbanded to move population between regions
>> CAI
- refined population growth calculation per region in a province
- 50% of AI growth can automatically spread across owned regions (to imitate manual player migration)

Update: Sep 15, 2022 @ 7:42pm

Minor Release Agony 1.3.8a

Weapon System Overhaul Changes
- added ranged category with ranged units being able to only attack slower in melee
- most sling units will have dagger weapon stats now instead of sword stats (if in-game model is dagger)

Others
- removed "instant" recovery after a battle (every unit will return from battle with HP it had at end of the battle phase)

Update: Sep 15, 2022 @ 7:05am

Release Agony 1.3.8

Weapon System Overhaul
- redone the entire weapon system
- weapons are more streamlined now, so no more weird unique outliers with unreasonably high damage
- created sword, axe (1h + 2h), club (1h + 2h), spear (1h + 2h), dagger, chariot spear types
- created categories for poor, normal, good, elite weapon quality for each weapon type
- created new weapon complexity by adding weapon speed categories for each weapon quality and type based on unit equipment (heavy units will attack slower and lighter units will attack faster)
- refined rock-scissor-paper system: sword > spear, spear > axe/club/ranged, axe/club > sword, dagger > ranged
- 2h spear > 2h axe > 1h spear > 2h club versus cavalry (all will be much better counter than before)
- 2h clubs > 2h axes > 1h clubs > 2h spear > 1h axes > swords versus armor
- building/gate damage has been removed from poor quality 1h spears and 1h clubs (axes are obviously most suited)

Overall, this should lead to a much more realistic (also often harder) battles, more reasonable power balance between unit classes and more diverse unit qualities with the added speed modifier.

Update: Sep 7, 2022 @ 3:48am

Release Agony 1.3.7a

StrategAI module
- added offensive sub-module
- factions will look with envy to rich neighbouring (non-friendly) empires and attempt to conquer them

Oracle
- slightly increased price for tier1 and tier2 offerings