A Total War Saga: TROY

A Total War Saga: TROY

A G O N Y [ overhaul ]
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Update: Aug 28, 2022 @ 5:05am

Release Agony 1.3.7

StrategAI module
- added consideration for sea regions
- applicable for sea regions and/or ports

Population
- fixed missing pop decrease upon unit recruitment
- fixed wrong estimate of garrison numbers due to rarity changes
- decreased population growth
- set same growth values for player and AI

Update: Aug 26, 2022 @ 9:52pm

hot-fix for Agony 1.3.6p (no version change)

- crash of population script when trying to calculate non-listed unit stats (was leading to other scripts failing, e.g. calendar)

Update: Aug 17, 2022 @ 6:30pm

Minor fixes Agony 1.3.6p

- reduce logistic/corruption increase to 250/500 and max diminishing returns to 95%
- stretch out catch up mechanics (heroes & garrisons) to 1.5x of what it was
- added disclaimers for not fully integrated factions

Update: Jul 12, 2022 @ 8:07am

Minor fixes Agony 1.3.6o (no version change)

- fixing base game bug with hero/character skills being mismatching in the tree and therefore not being applied properly after reloading the game

Update: Jul 11, 2022 @ 10:43am

Minor fixes Agony 1.3.6o

- bug causing re-rolling of garrison unit rarity
- added re-rolling of garrison unit rarity when primary slot building was changed/upgraded

Update: Jul 11, 2022 @ 5:42am

Minor hotfix Agony 1.3.6n (no version change)

- rare crash when unit's force wasn't existing properly

Update: Jul 10, 2022 @ 11:21pm

Minor fixes Agony 1.3.6n

- removed remaining unbreakable trait from some legendary unit variants
- fixed replenishment bug for rare garrison units (CA puts a lot of stones in my way)

Update: Jul 10, 2022 @ 8:35am

Minor fixes Agony 1.3.6m

- fixed CA's garrison custom unit override :-/ (this was a difficult one to figure out)
- hindered replenishment tooltip updated to fix historical + agony mode

Update: Jul 9, 2022 @ 9:55am

Critical hotfix Agony 1.3.6l (no version change)

- fixed rare hanging issue when script got stuck if garrison unit was already at max rank

Update: Jul 9, 2022 @ 8:21am

Minor release Agony 1.3.6l

changes
- improved offensive BAI, not sending e.g. slinger units alone to attack
- add garrisons to catch up / rank up mechanic (based on campaign progress)
- add garrisons to rarity mechanic
- prevent peace turn interruption from faction A to faction B if B or A have no forces left
- remove already dead factions from oracle estimate list