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He's referencing a Total War: Rome 2 mod called Divide Et Imperia (DEI) not making a political statement.
https://divideetimperamod.com
I do hear the audio of the character/faction but besides that I don't see anything else. anyone has the same problem?
If there is any place to read up on your 'civil war' mechanic I'd love to be directed to because that and the relationship between my generals are the two enigmas in these new systems for me. I have no clue how to control any of that. It honestly feels like I don't have any control.
Besides all that, thank you for this beautiful mod. It's always a blast to see modders make a game even better.
https://drive.google.com/file/d/1xEcIYPB1wAyHhcQZN1Z2jQLnGKs1pTQP/view?usp=sharing
I think loyalty is an issue here: I started a new campaign and recruited a general with the patriotic trait, so she should have gained 1 loyalty per turn for being in the same region as my faction leader, and 2 for winning a battle. Instead, she gained no loyalty points, but lost one after a few turns, and then lost another shortly after. She stayed at zero after that.
There are scenarios in which an army cannot retreat, e.g. on some islands where there is no space to escape. In that case, the army will be killed.
Just lost my the reinforced chariots of my general while engaging Archers, was not fired upon and all chariots suddenly died while engaging the archers in melee, after the battle the whole army disappeared from the campaign map
It also reduces the rather boring chase time as a side effect ))
JePeVe: Why can't we be able to kill off the remaining fleeing enemies after the battle is won? it's forced to end and enemies I even have completely surrounded survive and get away, like wtf?
What turn was that and did your faction leader die or some random general?
Thank you for the answer :D
Thanks for taking the time to get back.
I was playing as Hippolyta (she starts at war with Athens by default), and I'd just laid siege to the city to the north-west of the starting settlement (forget it's name). The nearest Athenian settlements and armies are nowhere nearby at this early stage of the game. I had my main army, reinforced by a second force and the enemy sallied. I won the battle, but lost the reinforcing general. When I got back to the campaign screen, the reinforcing army had changed to Athenian control, with an Athenian general.
https://steamcommunity.com/sharedfiles/filedetails/?id=3280693014
https://steamcommunity.com/sharedfiles/filedetails/?id=3280692991
- make alliance with Pylos
- trade 17 gold for 200 bronze with Argos
- activate/research Royal Granaries
- disable (gold) production in Aliphera
- move army towards mantineia and start recruiting units
Afterwards, I would try to take Erchomenos and gift it to Mycenae for a military alliance (you could do that instead also with Argos)
You can secure the province Arcania & Pylos by getting a military alliance with Pylos on turn 1x which will boost the happiness in that region.
Then you need to decide which way to expand. You could try to take Elis' major settlement first, or try to attack the Ionians, which will be a harder fight but supported by all neighbouring achaean factions.
@Jimbob, did you fight the battle in Athens territory or with an Athenian army nearby and were you at war with them? My guess would be that whoever took charge of your army after the general died was hating your faction leader and be friendly with an Athenian general in the same region, therefore deciding to join them.
@Maggot, relationships between generals are determined by their traits. Traits are grouped into battle traits and administration traits and based on these, a character lands somewhere on a scale between the two extreme.
If characters are close to each other on that scale, they have good relationships.
Between factions, the relationships are transitory and faction relations are also involved. For example, if a character dislikes his own faction leader, he will be more friendly towards enemies of his faction.
1.) I think the LL should be able to recruit whatever the max is in terms of units (also not just the cheapest options) on turn 1. It should also not bankrupt the player within 2 turns if he chose the more expensive options (so e.g. rushing to good units and then picking a hard but lucrative fight/siege on the first few turns becomes a viable strategy)
2.) Things like bartering resources should be irrelevant on the first 5-10 turns as factions, at least the player's, have a bit of a surplus.
Would this something similar to this, be possible, e.g. via a really simple optional "Easy Mode" submod? It could also be something that's just supporting the player an for XY turns I think... <3
@Ganossa Following up on the comment I left on Agony for Pharaoh, but also Duccio's comments below: I do understand you're trying to prevent snowballing as much as you can, but if there was a dead simple (maybe from your POV even "too simple" haha) way of playing the Agony mods exactly as they are, but with a significantly faster campaign start, I am almost SURE people would LOVE this.
Of course, as this is a sandbox, changes should affect all factions on the map. If however that throws all the hard work you put into balance even more down the drain, then (as it's called "Easy Mode" or "Fast Campaign Start") ofc a player-only buff could also work.
If that update releases, you should be able to pick up that campaign again.
During my attacking siege battle against the city of Troy, i lost and rage quit the game :D Now, upon loading, my campaign is stuck on the battle initiation screen autosave.
I cannot fight manually because of the Agony mechanic. That's a great idea btw! :)
...i have already used the special option to retry a manual battle once in 100 turns. That's a great idea too! :)
I cannot autoresolve because it's the battle of Troy and it cannot be autoresolved.
I cannot retreat or continue the siege, not sure why. I can view a battle map preview and assign banners, but that's about it - my campaign is stuck :(
Is this a punishment for my short temper, or can you think of a way to continue the game? :D
(also, thank you for this amazing mod, i had many a pleasant evening thanks to you!)
It is also not the most interesting activity in battle to just run after fleeing units.
However, you will always retain resources if you do not just upgrade the main building but also resource generating buildings. It is not adviced to just upgrade the main buildings when ready and you need to plan your conquest.
You can also build the break even trader in each resource settlement, which allows you to not loose any resource but gain only little in return (this is useful if you own a gold mine early on)
Thanks again for all your efforts. Duccio Vitale