Space Engineers

Space Engineers

AiEnabled v1.9
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Update: Aug 5, 2023 @ 3:53pm

v1.5.20

  • Fixed issue causing NRE when bot is trying to reequip a tool that has been removed
  • Fixed issue with repair bot having target block removed prematurely after getting materials from inventory
  • Fixed issue with projected blocks not returning the proper health stat causing them to be considered fully welded
  • Fixed issue with missing check when repair bot sometimes moves within projected block bounds causing it to reject welding
  • Fixed issue keeping repair bots from being able to weld certain subgrid blocks (ie wheels)

Update: Jul 31, 2023 @ 10:16am

v1.5.19

  • Fixed issue with clearing map obstacles too often, causing repair bots to get stuck in a pathing loop
  • Repair bots will no longer attempt to retrieve components from lockers and freight containers (cargo blocks and connectors only now)

Update: Jul 23, 2023 @ 11:17am

v1.5.18

  • Fixed issue causing collection modified exception in GetNextVoxelNode
  • Fixed issue with discrepancy between node used in closeness check vs node used in movement check when on patrol
  • Fixed issue with non-flying bots being positioned over a large drop when player exits vehicle

Update: Jul 9, 2023 @ 12:10pm

v1.5.17

  • Fixed issue with changes to new admin settings not syncing with other admins
  • Fixed issue with repair bot particles continuing to play while bot is waiting for path updates
  • Changed bot seating to use interface method instead of class method
  • Added prefix [AiE] to all bot factions
  • Added bot volume modifier to player mod menu

Update: Jun 21, 2023 @ 7:10pm

  • Updated version info

Update: Jun 21, 2023 @ 7:08pm

v1.5.16

  • Fixed issue with enemies not targeting players behind closed doors (no line of sight) when no other valid options are available
  • Fixed issue with bots not properly transitioning between map areas in some cases

Update: Jun 9, 2023 @ 6:35pm

v1.5.15

  • Fixed threading issue causing error in AiUtils.CheckLineOfSight

Update: Jun 4, 2023 @ 9:02pm

v1.5.14

  • Fixed issue with grind particle scaling with distance
  • Fixed issue with bots not reassessing targets properly when losing line of sight
  • Fixed issue with using raycast on parallel thread; now uses thread safe methods
  • Fixed issue with bots not destroying armor blocks due to Damage to Disable setting; should only affect functional blocks
  • Fixed issue with weld / grind particles not updating position when bot switches targets without needing to move
  • Fixed issue with bots thinking they can weld / grind their target when they happen to stop moving in certain cases

Update: May 28, 2023 @ 5:41pm

v1.5.13

  • Fixed issue with repair bot not stopping when bot's inventory gets full in grind mode
  • Fixed issue with relative position sometimes being underground when getting out of seat
  • Fixed issue with placing lights above a stair block causing bot to get stuck trying to move up the stairs
  • Fixed issue with placing flat blocks (armor panels, LCDs, etc) above stairs causing path to be blocked
  • Fixed issue with placing doors at the base of stairs causing path to be blocked
  • Attempted fix for issue where path / transition point isn't cleaned up when bot gets out of seat
  • Attempted fix for bots adding blocked paths prematurely during voxel / block updates

Update: May 14, 2023 @ 12:07pm

  • Updated version info