Space Engineers

Space Engineers

AiEnabled v1.9
Showing 91-100 of 191 entries
< 1 ... 8  9  10  11  12 ... 20 >
Update: Dec 15, 2022 @ 12:31pm

v1.4.3

  • Corrected log version info
  • Added optional color parameter to spawn command using -c switch
  • Added global config options to constrain bot subtypes and roles from spawning (admin commands are exempt)

Update: Nov 27, 2022 @ 7:47pm

v1.4.2

  • Fixed issue in Line of Sight check allowing bots to shoot behind them in some cases

Update: Nov 27, 2022 @ 3:54pm

v1.4.1

  • Fixed issue with bots trying to use WeaponCore rocket launchers
  • Removed leftover debug

Update: Nov 27, 2022 @ 10:50am

v1.4

  • Fixed issue with RepairBot Grind and Ignore color setting not being saved to disk
  • Fixed issue with bots not unequipping hand items when they are removed from their inventory
  • Fixed issue allowing users to change bot role during build stage
  • Added line of sight check to GridBase.TeleportNearby to keep bots from teleporting through walls
  • Added Helper GPS Color setting to player mod menu (Enter+F2)
  • Added support for WeaponCore Hand Guns

Update: Nov 15, 2022 @ 10:01pm

v1.3.11

  • Fixed issue causing assemblers to allow Steel Plate to be added to their input inventory
  • Fixed issue causing NRE in RepairBot.SetTargetInternal
  • Fixed issue causing NRE in CommandPacket.Received when assigning GoTo for Crew Bots
  • Fixed issue causing all bots to stop using Idle Movement
  • Added relationship check for blocked doors; Enemy relation will ignore the blocked door check
  • Adjusted aim position for Airtight Sliding Door from center of cell to center of door subpart

Update: Nov 14, 2022 @ 6:33pm

v1.3.10

  • Added help command to chat commands (botai ? or botai help)
  • Added NumberOfSpawns parameter to the Spawn command
  • Changed Spawn command to use switches intead of static positional arguments (see help for details)

Update: Nov 14, 2022 @ 11:16am

v1.3.9

  • Fixed issue with Crew bots not defending themselves when physically attacked
  • Fixed issue causing NRE when looping blueprint classes and definitions for production blocks
  • Fixed issue causing assemblers to allow Steel Plate to be added to their input inventory
  • Fixed issue with bots trying to use air nodes for pathing when EnableJetpacks is set to false
  • Fixed issue with inventory cache removing inventory positions when a given bot can't get there
  • Fixed issue with DismountLadder being fed incorrect parameters
  • Fixed issue with pathing for Large Medical Room block
  • Fixed issue with repair bot setting valid inventory blocks as obstacles
  • Adjusted pathing around obstacles to allow repair bot to better utilize the space around the grid it is welding / grinding
  • Added check to keep repair bot from trying to pick up a floating object if it gets spawned inside voxel
  • Added AllowIdleMovement option to API Spawn Data
  • Added Sorter Function toggle to RoboFactory terminal controls
  • Added Allow Spawns to Fly option to the Spawner block config

Update: Oct 14, 2022 @ 9:41pm

v1.3.8

  • Fixed issue with Crew Bot using inverted check to determine if it should be allowed to fly
  • Fixed issue with admin spawn command using planet surface position when it shouldn't
  • Fixed issue with flying bots overshooting patrol points and flying in circles when there is only one
  • Bots can now use doors on Economy stations regardless of relationship
  • Bots spawned via admin command no longer count toward max helper setting
  • Restricted length of faction info in bot inventory menu to no longer than 25 characters
  • Using the same name multiple times with admin spawn command will now auto-adjust the name to ensure uniqueness
  • Added support for Sticky Grenade and Plushie icons in bot inventory menu
  • Added pathing support for Storage Shelf blocks
  • Added pathing support to allow air nodes where any lighting block is found
  • Added optional parameter to admin spawn command for faction tag to pair bot with (will assign direct if faction is NPC only)
  • Added optional parameter to admin spawn command for distance from player to spawn bot; default changed to 25m
  • Changed pathing for space above connector from Ground to Air to keep bots from falling into it

Update: Oct 7, 2022 @ 12:52pm

v1.3.7

  • Fixed issues with Remote API causing external mods to have null methods
  • Fixed issue with bots not turning on jetpack when entering zero-g areas
  • Fixed issue causing NRE in RepairBot.SetTargetInternal
  • Fixed issue with BotBase.TrySwitchJetpack not checking the proper flight setting
  • Added AllowMapTransitions option to API Spawn Data

Update: Oct 5, 2022 @ 6:37pm

v1.3.6

  • Fixed issue with bots skipping waypoints around corners and falling
  • Fixed issue with inventory cache not updating when new inventory blocks are added
  • Fixed issue with visor updates not syncing in multiplayer
  • Fixed issue with RepairBots still not keeping unequipped tool in their inventory when depositing items
  • Added missing sync settings for new admin options
  • Adjusted GPS code to only allow GPS markers for the local player's helpers
  • Adjusted faction info in bot inventory menu to be slightly lower to avoid the crosshair when enabled
  • Added ShowHealthBarWhenFull setting to player menu; defaults to false
  • Added RepairBotSearchRadius setting to player menu; defaults to 0 (disabled)
  • Added AllowBotTokenProduction setting in admin menu; defaults to true (requires restart after change)