Space Engineers

Space Engineers

AiEnabled v1.9
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Update: Oct 5, 2022 @ 4:05pm

False update

Update: Oct 4, 2022 @ 7:21pm

v1.3.5

  • Fixed issue in CommandMenu causing index out of range exception
  • Adjusted check distance for patrol nodes from 1.75m down to 0.25m
  • When bot factions are paired, any safe zone owned by player's faction will automatically be updated with the bot's faction, if using a whitelist
  • Added IgnoreArmorDeformation setting to admin mod menu; for repair bots to focus on blocks missing health

Update: Oct 3, 2022 @ 6:44pm

v1.3.4

  • Fixed issue with bots not being seated properly via API calls
  • Fixed issue causing NRE for bots spawned that don't have helmet visor animations
  • Bots spawned via admin command are now immune from server setting restrictions
  • Added ability to designate patrol waypoints as significant, causing bot to hold at position 8x longer
  • Added AllowHelmetVisorChanges setting to admin mod menu; defaults to true

Update: Oct 1, 2022 @ 9:17pm

v1.3.3

  • Fixed pathing issues with blocks that take up partial block space
  • Fixed issue with selected helper being discarded while player is still in a bot menu
  • Converted patrol points to local space when all points are on a grid; allows for setting patrols on moving grids
  • Repair bots will now keep at least one grinder and welder in their inventory when they offload materials; attempts to keep highest tier
  • Renamed AdditionalHelperSubtypes to AllowedHelperSubtypes; Adds base helper subtypes if list is null or empty
  • Added Player Menu toggle for displaying helper GPS markers
  • Added visor check to auto-open / close helmet visor depending on oxygen level
  • Added AllowHelmetVisorChanges option to API Spawn Data; defaults to true
  • Added optional name parameter to debug spawn command

Update: Sep 20, 2022 @ 2:23pm

v1.3.2

  • Fixed issue keeping bots from spawning on DS
  • Reverted change to use OnCustomDataChanged for Spawner block as it doesn't work properly
  • Capped max identity cache to 50 to reduce wait time for worlds with high player limits
  • Added Custom NPC Only option to Spawner block config; allows for skipping built-in bot types
  • Added config option to allow helpers to fly and added it to the admin mod menu

Update: Sep 19, 2022 @ 11:03pm

v1.3.1

  • Fixed issue causing CTD in InventoryCache.RemoveItemsComplete
  • Fixed issue with RepairBot weld particles not being removed when the bot dies while welding

Update: Sep 19, 2022 @ 7:42pm

v1.3

  • Fixed issue with repair bots not wanting to weld blocks in creative without components available
  • Fixed issue causing infinite unloading screen due to InvokeOnGameThread with > 1 tick delay
  • Fixed issue with seat share mode being set to All when Faction will suffice
  • Fixed issue with InventoryCache.RemoveItemsInternal removing items in thread (causes errors if player is in inventory menu)
  • Fixed issue with bots not being placed properly when removed from seats via BotFactory.RemoveBotFromSeat
  • Fixed issue with bots getting stuck outside their map zone while engaging an enemy with a weapon
  • Fixed open space around wind turbine wasn't pathable
  • Fixed repair bot able to grind / weld without tool equipped
  • Removed leftover debug from BotFactory.TrySeatBot
  • Separated bot info from target info
  • Updated water mod api to v19
  • When something attempts to create a map for a small grid, a voxel graph is now generated instead (instead of returning null)
  • Bot-faction pairings are now only created as needed when a player spawns a helper; when last faction member leaves the game, faction pairing is discarded
  • Changed Spawner custom data check to use the OnCustomDataChanged event
  • Adjusted node availability when a repair bot is looking to weld up a block that is considered a temp obstacle
  • Repair bots will now consider any grid within the limits of the current map area for welding targets
  • If MaxHelpersPerPlayer is set to zero or all helper types disabled, the RoboFactory block will be hidden from the G-Menu
  • Players will be shown a message whenever MaxHelpersPerPlayer / allowed helpers settings are changed
  • Integrated MK2 hand grenade mod for bot use; helpers require grenades in inventory
  • Added ConfineToMap option to API Spawn Data; used for checking if mod should kill characters that wander outside their starting zone
  • Added config options to enable/disable each helper type individually (removes them from the factory interface)
  • Added config option to allow neutral bots to fly (separate from allowing enemies to fly)
  • Added config option to have repair bots obey projection integrity when welding
  • Added config option to disable character collision when bots are killed (can walk through them, but disables ragdoll)
  • Added all admin settings to the Admin Mod Menu (Alt+F10)

Update: Sep 9, 2022 @ 9:31am

v1.2.1

  • Fixed issue with NeutralBotBase.EnlistHelp being called for EnforcerBots

Update: Sep 8, 2022 @ 10:30pm

  • Updated version info

Update: Sep 8, 2022 @ 10:26pm

v1.2

  • Fixed issue causing NRE in BotBase.InitDeadBodyPhysics
  • Fixed issue in Pathfinding.ConstructPathForGrid causing offsets to accumulate over time for slope and stairs
  • Fixed issue causing new Grid Maps to be removed before they are able to complete initialization
  • Fixed issue causing multiple new maps to be generated for the same grid / area due to race condition
  • Fixed issue with player menu sending incorrect grind color value to server
  • Fixed issue in GetClosestValidNode using incorrect check condition for water nodes
  • Fixed issue with bots getting stuck when pathing around corners
  • Fixed issue with NeutralBotBase.SetHostile only being called for NomadBots
  • Fixed issue with Passage Airlock pathing (block did not register its open ratio properly)
  • Fixed several issues with bots transitioning between maps
  • Adjusted conditions for teleporting bots when they are stuck
  • Adjusted conditions for blocking node edges and adding nodes to obstacles
  • Made the LargeDeadAstronaut block public and added pathing support for it
  • Jetpack now turned off when building bots with the RoboFactory
  • Increased distance check for large spider to attack to reduce crowding its target
  • Added check to remove bots from seats before they are closed
  • Added Custom Color input to RoboFactory
  • Added Additional Helper Subtypes list to server config; Reworked factory controls to accommodate
  • Neutral bots will now enlist the help of any Enforcer from same faction within 50m when attacked
  • Obstacles are now calculated per bot vs per map