Space Engineers

Space Engineers

AiEnabled v1.9
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Opdatering: 14. feb. 2022 kl. 12:11

Hotfix v0.12.1b

- Fixed issue preventing api spawns from using customized tools and weapons
- Optimized the check for the current tool type

Opdatering: 14. feb. 2022 kl. 9:25

v0.12b

  • Fixed issue with setting AllowEnemiesToFly to False not properly restricting API spawns
  • Fixed issue with repair bot trying to put its inventory into a container throwing null reference error
  • Fixed issue with repair bot not considering side nodes of blocks partially in voxel (only checking space above / below)
  • Fixed issue with repair bot getting stuck in a loop trying to place items in containers
  • Fixed issue with repair bot unable to weld blocks that take up multiple block spaces
  • Fixed issue with repair bot unable to weld blocks that are hidden in voxel in some cases
  • Fixed issue with repair bot unable to weld blocks on subgrids
  • Fixed issue with repair bot getting stuck trying to move to the center of large projeced blocks
  • Fixed issue with bots getting stuck trying to move down through voxel
  • Fixed issue with bots getting stuck trying walk into the wrong end of half slope blocks
  • Fixed issue with temp nodes not being returned to the node stack in some cases
  • Fixed issue with rifle bots strafing too fast too often
  • Fixed issue with pathfinder not considering blocks on subgrids when adjusting node offsets
  • Fixed issue with patrol route instruction message not showing on screen
  • Fixed issue with nomad bots not retaliating against punches and bot rifle attacks
  • Fixed issue with nomad bot performing "whatever" action every time it takes damage
  • Fixed issue with block damage being multiplied by rifle bots' damage multiplier
  • Fixed issue with bot gps updates causing the gps terminal menu to refresh (unable to scroll)
  • Fixed issue with API spawns not able to use specified weapon from spawn data
  • Fixed issue with Factory block's Respawn not properly setting the bot's world matrix
  • Fixed issue with bots not orienting themselves to their current map's Up direction
  • Fixed issue with bots continually walking into doors while waiting for them to open
  • Fixed issue with duplicate Bot Faction name for BINC and NOMAD
  • Fixed issue with Patrol / SendTo overlay using incorrect matrix
  • Fixed issue with vanilla wolf / spider models not receiving proper loot when killed
  • Fixed issue where respawning a stored bot adds duplicate inventory items when bot is created
  • Fixed issue where enabling InfiniteAmmo in game settings caused bots to think they had no ammo (ammo count returns zero)
  • Adjusted Inventory and Patrol menu colors following Text Hud API update
  • Attempted fix for bot muzzle flash always using identity matrix for orientation
  • Updated CubeGridMap to make use of new GridGroup settings (Warfare 2 update)
  • Lowered cost of moving to a ground node from an air node when GroundNodesFirst is set to true
  • Bots will now also target fixed weapons, rotors, and hinges in addition to turrets
  • Bots will now only target enemy grids by default with config option to also target neutral grids
  • Bots will no longer despawn as long as they have a valid target
  • Bot Spawner will now spawn bots at the first available block space in front of it
  • Bot weapons will now add decals when hitting blocks and voxel
  • Bot weapons will now add the proper hit and sound effect when hitting most everything
  • Added pathing support for AQD Concrete blocks
  • Added support for bots to target WeaponCore weapons
  • Added support for bots to target new SE weapons (Warfare 2 update)
  • Added support for new ammo icons for inventory screen (Warfare 2 update)
  • Added support for new door and light panel blocks (Warfare 2 update)
  • Added voxel support for asteroids
  • Added Default_Astronaut and Default_Astronaut_Female as model options for the RoboFactory
  • Added Nomad and Creature options to Bot Spawner
  • Added API option to set custom loot containers for API spawned bots (ie MES spawns)
  • Abstracted several map methods to prepare for grid map refactor
  • Unlocked RoboDog as a companion

Opdatering: 5. feb. 2022 kl. 17:49

Hotfix v0.11.1b

  • Fixed Null Reference error in UpdateConfig on DS

Opdatering: 3. feb. 2022 kl. 15:46

v0.11b

  • Fixed issue with bots unable to enter a seat from a diagonal position
  • Fixed issue with bots unable to enter a seat on friendly grids without Faction Share being set to All
  • Fixed issue with spawn queue system not accounting for moving grids with delayed spawns
  • Fixed issue with stored bots losing their inventory on DS / MP
  • Reduced allocations of parallel task objects
  • Added Patrol / Follow commands to Bot Commands radial
  • Added hud click feedback when opening / closing bot menus
  • Added API method for assigning bot patrol routes

Opdatering: 27. jan. 2022 kl. 17:03

v0.10.1b

  • Fixed issue with bots trying to move diagonally through a blocked path
  • Fixed issue causing messages in SE log about unauthorized faction changes
  • Removed message to player when mods try and spawn too many robots at once
  • Lowered the identity cache amount required to spawn bots from 10 to 3
  • Added a queue system for spawning API bots to keep performance issues down; queue will spawn one per 100 ticks
  • Added API methods to spawn bots via the queue system; previous API spawn methods marked Obsolete

Opdatering: 22. jan. 2022 kl. 23:20

v0.10b

  • Fixed issue with bots getting stuck trying to move down steep voxel
  • Fixed issue with bots getting stuck trying to switch back and forth between two voxel graphs
  • Fixed issue with flying bots getting stuck moving passed blocks (feet or head caught on block)
  • Fixed issue with flying bots flying into owner / target
  • Fixed issue with bots not being charged for first component of projected blocks
  • Fixed issue with hangar doors missing or adding incorrect node types
  • Adjusted default bot projectile accuracy to be slightly lower
  • Adjusted ticks between projectiles to be slightly longer
  • Adjusted ticks between attack bursts to be 30% longer
  • Adjusted damage to bots using Default_Astronaut subtypes as they have less health than other bot characters
  • Optimized methods to reduce unnecessary method calls and mod profiler hits
  • Added target leading capability for bot projectiles (API configurable); defaults to off
  • Added hand held rocket launchers to available tool types for Combat and Soldier bots
  • Added API access to adjust bot projectile accuracy
  • Added API access to set bot tool type and ability to lead targets with projectiles
  • Added support for Defense Shields in order to check for projectiles / missiles / bots hitting shields
  • Added server config options for projectile range and friendly / enemy hunting radius; min values 50m, max values 1000m hunt 500m projectile
  • Added server config option for allowing enemy flight
  • Added Spawner config option to change color of bots for additional subtypes
  • Added a 5 second delay before repair bots will attempt to repair player-ground blocks
  • Repair bots will now weld small grid projections
  • Offloaded repair bot's SetTarget to a thread to prevent performance issues iterating multiple grids / blocks
  • Helpers' inventories are now saved and loaded back in on world load or after a store / respawn
  • Weapons and ammo are now only freely given during initial bot creation

Opdatering: 9. jan. 2022 kl. 11:42

v0.9.2b

  • Added try/catch in cockpit events to keep clients from crashing if something goes wrong
  • Fixed issue with item amounts in Bot Inventory Management screen overflowing the button size
  • Fixed issue with repair bots only placing scrap back into containers
  • Fixed issue with repair bots not placing floating objects into a container when their inventory becomes full

Opdatering: 7. jan. 2022 kl. 0:25

v0.9.1b

  • Fixed issue in SpawnNPC causing error trying to check for player factions when it shouldn't
  • Fixed issue in SimulateIdleMovement causing lag by allowing infinite attempts to GetRandomOpenNode; now allows one attempt every 5 seconds per bot
  • Fixed issue with bots not being able to move around on hills inside grid maps

Opdatering: 3. jan. 2022 kl. 18:20

v0.9b

  • Attempted fix for null reference error when bots are removed via admin screen
  • Attempted fix for collection modified error in CheckForPlanetTiles
  • Fixed issue with null reference error in RecalculateOBB
  • Fixed issue with crash in ZombieBot.CleanUp when particle info is null
  • Fixed issue with not being able to respawn a stored bot if one is already active
  • Fixed issue with bots trying to move through grid when pathing diagonally
  • Fixed issue with bots not wanting to enter a ship through an exterior door from an air node
  • Fixed issue in SetOverride where closest planet is far from given point causing severe lag
  • Fixed issue in ConstructPathForGrid spamming error on screen due to a null value
  • Fixed issue where API spawned bots can be spawned underground; API now checks for proper ground point in this case
  • Fixed pathfinding issue with doors placed at the bottom of a half slope or ramp
  • Optimized new map spawns; they are now queued for initialization and will init one per second max
  • Bots will now only attempt to enter a seat when owner does if they are within 100m of owner
  • Added config option to allow additional characters to spawn from Bot Spawner
  • Added better pathing support for large DLC gate and single-cell doors
  • Added pathing support for neon tube blocks

Opdatering: 24. dec. 2021 kl. 14:29

Hotfix v0.8.5b (take 2)

  • Fixed error caused by hotfix