Space Engineers

Space Engineers

AiEnabled v1.9
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Opdatering: 13. mar. 2022 kl. 13:55

v0.14.2b

  • Added a check for API spawned bots on grids to set their velocity and relative dampening to the match the grid's

Opdatering: 13. mar. 2022 kl. 9:51

v0.14.1b

  • Bots on Patrol will no longer attempt to enter seats with their owner
  • Adjusted ammo refill for rifle-bearing enemies to try and use their weapon's default ammo type before adding generic ones

Opdatering: 9. mar. 2022 kl. 9:08

v0.14b

  • Fixed error in RepairBot.SetTargetInternal due to threading issue
  • Fixed issue with voxel line check causing bot to get stuck in pathing loop
  • Fixed compatibiltiy issue with EEM causing bots spawned in first couple minutes of gameplay to be kicked from their faction
  • Attempted fix for bots reusing existing identities, causing compatibility issues with other faction mods (delays spawning)
  • Adjusted flight movement modifier for gravity check to help bots move around in higher gravity
  • Added pathing support for Rotary Airlock by Nukeguard
  • Added hit particle for material type CharacterFemale
  • Added Bot Spawner config options to set colors for default bot types (Boss and Ghost not colorable)
  • Added Bot Spawner config option for SoldierBot for list of weapon subtypes with % chance threshold
  • Added server config option to disable idle movement when bots don't have a target (AllowIdleMovement)
  • Added server config option to enable unowned bots to wander outside of current map during idle movement (AllowIdleMapTransitions)
  • Added option to supply a list of weapon subtypes for bots via API; when supplied, a random item is chosen for the bot to use
  • Increased default despawn timeout from 15000 to 25000 ticks (~7 minutes)
  • Converted map concurrent dictionaries to regular dictionaries; huge performance boost

Opdatering: 22. feb. 2022 kl. 18:17

Revert to v0.13.1b

  • Attempted fix made things worse

Opdatering: 22. feb. 2022 kl. 17:45

Hotfix v0.13.2b

  • Attempted fix for bots reusing existing identities, causing compatibility issues with other faction mods

Opdatering: 21. feb. 2022 kl. 17:20

Hotfix v0.13.1b

  • Fixed issue with grid maps using incorrect grid link for setup, resulting in docked grids being considered as part of map
  • Fixed issue with repair bot causing collection modified error during set target / repair manually calls
  • Fixed issue in block check method causing grid maps to generated incorrectly
  • Adjusted grid block check to consider blocks with no physics (ie lights) as being available
  • Adjusted check for traversing maps when on a grid map; now only considers other grid maps that have blocks between bot position and destination
  • Added chat commands for AllowNeutralTargets, BotDamageMultiplier, and PlayerDamageMultiplier (syncs to server)
  • Changed EnforceGroundNodesFirst to EnforceGroundPathingFirst to be more descriptive of its purpose

Opdatering: 20. feb. 2022 kl. 15:45

v0.13b

  • Fixed issue with bots overshooting path nodes and flying outside of map bounds
  • Fixed issue with bots getting stuck on patrol over voxel nodes within grid maps
  • Fixed issue with bot projectiles not being updated server side
  • Fixed issue causing null reference error for projectiles on MP client
  • Added Route Name popup for Patrol Menu
  • Added hud message with instructions for creating and (re)naming routes
  • Added bot faction info to the Inventory Management screen
  • Added server config option to force bots to attempt ground-only pathing first before allowing flight
  • Added check for material type GlassOpaque, now converts to Glass type which gives the proper hit effect

Opdatering: 19. feb. 2022 kl. 18:43

v0.12.3b Take 2

  • Removed remaining leftover debug

Opdatering: 19. feb. 2022 kl. 14:37

Hotfix v0.12.3b

  • Removed leftover debug from log
  • Fixed issue where deleting a grid that is linked to a grid map caused hard crash
  • Fixed issue where bots sit down when reaching a patrol point set to a seat block
  • Fixed issue where bots on patrol get stuck when patrol point is occupied by a block
  • Fixed issue with material type "Wheel" being returned when bot projectiles hit a wheel block
  • Fixed issue with certain blocks placed above sloped blocks being passable when they are not
  • Fixed issue with window blocks at the base of a stair not seen as passable when they should be
  • Attempted fix for issue with bots attacking offline players
  • Bots will now check relationship against other bots' owners if they have one
  • Bots will now respect player admin settings (invulernable / untargetable) when selecting a target
  • Moved all drawn effects (muzzle flash, particles, projectiles) to Draw frame
  • Added config option to force bots to walk while on patrol
  • Added config options for player and bot global damage modifier

Opdatering: 16. feb. 2022 kl. 17:08

Hotfix v0.12.2b

  • Fixed potential issue with grid maps failing to update when a grid is deleted
  • Fixed issue with repair bots being able to pull components from unbuilt cargo containers
  • Fixed issue in repair bot's SetTarget method causing the bot to set more than one target
  • Fixed issue with pathfinding allowing restricted nodes to be used as valid when they are block targets for repair bot