Space Engineers

Space Engineers

AiEnabled v1.9
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Opdatering: 26. okt. 2021 kl. 21:41

Hotfix v0.6.1b

  • Fixed issue causing CTD when player's helper exits a seat
  • Fixed issue with pathfinding sometimes throwing Queue Empty error
  • Further increased accuracy for voxel surface positioning
  • Added pathing support for large block DLC gate
  • Added voxel change detection to cube grid maps

Opdatering: 23. okt. 2021 kl. 10:31

v0.6b

  • Fixed issue with voxel maps sometimes having incorrect orientation
  • now always uses planet gravity to determine up vector
  • Fixed issue with hangar doors placed sideways blocking valid pathfinding space
  • Fixed issue with bots trying to enter seats they can't access (cockpits not set to AnyoneCanUse)
  • Fixed issue with adding denied access doors to a global dictionary; they are now added on a per-bot basis
  • Fixed issue with strafe nodes sometimes causing the bot to get stuck
  • Fixed issue with voxel node pathing thinking bot's starting point was invalid
  • Added voxel change detection and more accurate surface positioning to voxel grid maps
  • Added pathing support for railing blocks placed above stairs and ramps
  • Adjusted pathing for instances where bot is unable to reach its desired end state
  • Adjusted pathing for instances where helper's owner enters a seat and helper can't; helper will now follow grid using an offset if possible
  • Adjusted pathing preferences where doors are found. Bots now prefer open paths vs doors, and regular doors vs hangar doors
  • Enemy bots will no longer open neutral station doors; they will instead attack them
  • All bots now continue to maneuver while shooting
  • Doors opened by bots will now automatically close behind them
  • Increased Combat Bot's enemy check radius to match projectile max trajectory (150m check, 125m weapon range)

Opdatering: 15. okt. 2021 kl. 16:03

Hotfix v0.5.2b

  • Added version info to log
  • Fixed issue causing Destination array not long enough error (take 2)
  • Fixed issue where commanded bot dying while being commanded locks player's ability to use hotbar and interact
  • Fixed issue with drone bot getting stuck trying to move forward and down at the same time

Opdatering: 13. okt. 2021 kl. 17:02

Hotfix v0.5.1b

  • Fixed issue with bots not opening sliding door from inside the door's space
  • Fixed issue with repair bot getting stuck trying to path to inventories it can't get to
  • Added more downward force for drone bot to help it stick to the ground better in low gravity

Opdatering: 12. okt. 2021 kl. 20:56

v0.5b

  • Fixed issue in Pathfinding where node queue sometimes was cleared while working with it (threading issue)
  • Fixed issue where bots wouldn't open both doors placed back to back in some situations
  • Fixed issue with BotAi Fix command not clearing / resetting the bot's target and pathing at the new location
  • Fixed issue where using BotAi Fix command sometimes causes the new grid map to have an incorrect Up direction (when previous orientation doesn't match new)
  • Fixed issue where Planet retrieved for a grid remained the same, even if grid moves to another planet or to space
  • Fixed issue causing Destination array not long enough error
  • Fixed issue with repair bot not pathing to blocks in certain orientations to repair them
  • Fixed issue with bots trying to path through sidewalls of doors
  • Helpers will no longer try and find a seat if their owner enters a toilet or bed block
  • Removed limits on which characters can be used as AI bots (for modders)
  • Removed persistent flags for bots - they should no longer be spawned automatically on reload
  • Changed BotRoleFriendly.BUILDER to BotRoleFriendly.REPAIR to match other role identifiers
  • Changed botColor parameter in BotFactory to take in a RGB value vs a ColorMaskHSV
  • Increased Drone_Bot movement speed from 3m/s to 4m/s (may revert if it causes issues)
  • Reworked Factory block controls
    • Added ability to select Model and Role separately
    • Added ability to Store current helper - allows a different helper to be purchased / summoned
    • Added ability to Respawn a helper - summons a stored helper or teleports current helper to the Factory block's spawn pad
    • Added ability to Recyle a helper - refunds half of purchase price

Opdatering: 27. sep. 2021 kl. 16:48

v0.4b

  • Added a check when bots get out of vehicles to ensure they have the proper orientation (ie vehicle flipped over)
  • Added command to fix bots when they become lost or stuck - "botai fix" will return them to their owner
  • Fixed issue causing crash when bots die
  • Fixed issue causing crash in pathfinding code
  • Fixed issue keeping bots from spawning from Spawner blocks attached to small grid vessels
  • Fixed issue causing a crash when bots kill local player

Opdatering: 19. sep. 2021 kl. 14:28

v0.3b

  • Added Decorative blocks to pathfinding (toilet, shower, planters, desks, couch, jukebox)
  • Added Economy blocks to pathfinding (vending machine, atm, [DNSK] food dispenser)
  • Added RoboFactory block (landing position) to pathfinding
  • Added pathfinding for slopes / stairs placed above slopes / stairs (narrow sloped corridors)
  • Added relationship check before bots attempt to open doors (Defaults to neutral / allowed)
  • Added a check to see if the door is ground down (model is open) for bot to pass through
  • Fixed issue with item amounts not rounding properly in bot inventory screen
  • Fixed issue with inventory cache storing inventory locations for connected grids (bots can't always get to them)
  • Fixed issue with Repair Bot Ignore Color - changed from ColorPicker to TextInput in Mod Menu
  • Fixed issue with Repair Bot not being able to weld blocks above / below eye level
  • Fixed issue with Repair Bot getting stuck in a loop of checking for blocks it can't get to
  • Fixed issue with Repair Bot getting stuck trying to weld a block when inventory holds a fraction of a necessary item
  • Fixed issue with bots still trying to path to a seat if player exits their seat before bot enters one
  • Fixed issue causing Not-a-Number exception when bot owner enters a seat
  • Fixed issue causing null reference exception when deleting a grid with bots on it
  • Fixed issue causing overflow exception when deleting a grid with bots on it in space / high altitude
  • Bots will no longer use Toilets or Bathrooms as a seating option
  • Bots spawned via the Spawner block are not added to its cube grid's faction (unless faction allows humans)
  • Increased pathfinding timeout from 500ms to 1500ms (for really large grids)
  • Removed Update100 for all bot characters as an attempt to fix the d/c icons and other issues
  • Changed "Follow" to "Resume" in command wheel to be more indicative of its function

Opdatering: 13. sep. 2021 kl. 13:25

  • Hotfix - messed up the previous patch

Opdatering: 12. sep. 2021 kl. 21:13

v0.2b

  • Added ability to have interact control be either a key or a mouse button
  • Added checks for global permissions before allowing bots to shoot / grind / weld
  • Allow Music setting is now saved to file
  • Fixed issue where bots would not enter a seat if the open seat was on a subgrid of the player's seat-grid
  • Fixed issue where credits in player's inventory weren't considered when purchasing bots
  • Fixed issue where loading a world with bots in seats caused them to not work properly or CTD
  • Fixed issue with bots getting stuck in the ground when getting out of a vehicle that flips over
  • Fixed issue with bots entering / exiting seats after being given Stay / Go To command
  • Fixed issue with repair bot turning off thrusters after using a ladder / seat
  • Bots will no longer try to use Beds as a seating option
  • Bots will now path to the seat (large grid only) before entering it
  • Bots will now be returned to the (relative) location they entered a seat from when exiting
  • Increased range of bot weapons from 50m to 100m

Opdatering: 7. sep. 2021 kl. 16:29

  • Lowered companion prices a bit