tModLoader

tModLoader

Ore Excavator (1.4.3/1.4.4 Veinminer)
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Update: Aug 14, 2024 @ 11:54am

0.8.9
+ Added a French Translation for the mod. A mega thank-you to Dulceeyt on Discord, as well as @Hazooloo for their feedback.

Update: May 27, 2024 @ 2:24pm

0.8.8
~ More minor fixes as better functionalities are implemented into tML
+ Improved compatibility with some existing mods. If the mod didn't work before, try it again now!
+ Added a Russian Translation for the mod. Huge thanks to @defoxza on Discord, as well as @berurinn and @spoonkuh for their feedback and efforts.

Update: Nov 21, 2023 @ 1:47pm

0.8.7
~ Fixed an issue with modded ores not being mineable.
+ Updated to 1.4.4 compatibility.

Update: Oct 3, 2023 @ 12:03pm

0.8.6
~ Fixed some more 1.4.4+ issues.
+ Updated for increased compatibility of new tML versions.
+ Added better host detection for server config updating.
+ Added a submitted version of (Simplified) Chinese from a @mochen5530 on Discord. Thanks!
+ Fixed some underlying duplication exploits.
- Removed some redundant code, and moved it to reflections of existing tML or vanilla versions for maintainability.

Update: Jun 26, 2023 @ 10:04am

0.8.5
~ Fixed a few outlying 1.4.3 issues, and we're working on more as reports of 1.4.4 issues roll in.
+ Updated to 1.4.4 compatibility.

Update: Apr 8, 2023 @ 8:59pm

0.8.4
~ Refactored some core code to no longer trip on crashes from other mods. Mods will now correctly be faulted for crashes they cause. Not OE!

Update: Mar 13, 2023 @ 10:46am

0.8.3
~ Reworked whitelist naming conventions for modded entries (to save space). An auto-transfer tool was implemented to carry your existing lists over - but it might not work. Your white/blacklists might break!
~ Updated client configs to have all options above the long whitelist sections. People weren't scrolling!
+ Added an ore multiplier setting to the world configs. Grinding begone!
+ Reworked the auto-whitelist runner, it now caches data between mod updates instead of running each reload, and more - cutting off loading times by ~90%.
+ Added Calamity auto-whitelist support, with tiles like Sea Prisms.
* Fixed an issue with mana costs being affected by negative mana values. Invalid mana setups are now exempt from checks.
- Removed unbound keybind tooltips from irrelevant items. Oops!

Update: Feb 24, 2023 @ 1:51pm

0.8.2
~ Ajusted the language of some areas of the mod.
+ Added a few extra tooltip and error messages to the mod.
+ The mod now respects player research, and will not consume fully researched items.
* Fixed an issue where item tooltips would no longer show up. - Thanks @ba'alcipher#1544
* Fixed an issue where dirt could not be used for swapping. - Thanks @AncientAlphaWarrior#2950
- Blacklisted Sandstone tiles by default.

Update: Feb 24, 2023 @ 9:31am

0.8.1
- Hotfixed an issue with whitelists being ignored for some users. - Thanks @Phrog#2674!

Update: Feb 24, 2023 @ 7:48am

0.8.0
~ Updated mana configurations to use a slider for better user control. Turn it back on after this update if you had it on before!
~ Updated permission error messages to only display when debug mode is enabled.
~ Updated core excavation queue logic - gameplay should be the same, but performance should be much, much better.
+ Finished full controller support.
+ Added a toggle for chain-placing features to the server configurations.
+ Added a config for servers to block the mod's motd forever, can also be used in singleplayer.
+ Added translations! We're working on adding more languages, visit our Discord to help out!
+ Added English translations, more coming in the following updates.
+ Added a Mod.Call() API to the mod for modders to use.
+ Added Tunit testing suite, coming soon to the workshop!
* Fixed connected gravity tiles not always updating following the conclusions of excavations.
* Fixed crashes related to Draw method race condition crashes.
* Fixed crashes related to excavating trees.
* Fixed crashes related to smart cursors and torch excavations.
* Fixed controllers requiring a keyboard binding to function.
* Fixed file saving, shouldn't cause security issues anymore!
- Removed most (if not all) duplication-related exploits within the mod.
- Removed a bunch of outdated patchwork fixes for dupes, crashes, and old compatibility issues.
... So many, many, other minor things like typos, bad logic, literally everything was changed.