tModLoader

tModLoader

8,575 ratings
Ore Excavator (1.4.3/1.4.4 Veinminer)
48
20
8
17
28
7
10
5
19
8
8
14
12
12
2
7
3
5
5
5
5
3
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
932.672 KB
Aug 4, 2021 @ 2:02am
Aug 14, 2024 @ 11:54am
47 Change Notes ( view )

Subscribe to download
Ore Excavator (1.4.3/1.4.4 Veinminer)

Description
Welcome to Ore Excavator! - Last Updated August 14th, 2024


Found an issue? Join our Discord and help report it: https://discord.gg/FtrsRtPe6h

[www.buymeacoffee.com]

Ore Excavator has become the offical 1.4 port of VeinMiner, with VeinMiner being discontinued, and merged into Ore Excavator with permission.

Just like with Minecraft's Ore Excavation, Ore Excavator aims to improve, expand, and adapt with the future of the modding community for the ultimate quality of life experience. Ore Excavator allows you to effortlessly mine groups of ores, walls, and perform many other tile manipulation features effortlessly at once, with plenty more to come before 1.0!

Credit to NanobotZ for the base code and the original concept!


!!! FEATURES !!!
  • Chain-mine or swap adjacent tiles/walls from a single block
  • Chain-place platforms, ropes, tracks, planters, and more
  • Optional ore multiplier!
  • Configurable whitelist & blacklist with block picker controls in-game
  • Fully configurable client controls and keybindings
  • Fully configurable client settings to tailor to dynamic performance needs
  • Fully threaded support for older machines
  • Mod.Call API for modders
  • Autoswing compatible
  • Progression friendly
  • Excavations require mana option (for balanced play)
  • Powerful server management configurations
  • Full multiplayer support
  • Full modded compatibility support

!!! THIS IS AN INCOMPLETE MOD !!!
I am actively developing and improving the mod as time goes on.
I will do my best to ensure that the mod stays for compatible and issue updates as needed, especially for multiplayer.

Due to the nature of the mod, bugs involving deleting massive amounts of blocks, walls, and similar issues are to be expected.
Please report any issues -no matter how small- to me on the tModloader Discord (@CrazyContraption), or our Discord server!

PLEASE REPORT ANY ISSUES, EVEN IF YOU THINK IT MAY ALREADY BE REPORTED!!
It helps us deduce how common the issue is, and to better gather data on who, and how it happens.

We're also open to suggestions and feedback!


!!! FAQ !!!
Q:"Why doesn't the mod work?"
A:Common issues include: Not having the mod enabled (enable it); Not having an excavation keybind set (set it in your controls); having a corrupt version of the mod (redownload it). Also try resetting both config files back to default.

Q:"How do I use the mod?"
A:By default, holding tilde ( ` ) with any pick/hammer will excavate the corresponding elements they target. The key must be set in the controls first! Additional settings and keybinds are available in the mod's configurations, take a peek!

Q:"Is this VeinMiner for 1.4?"
A:Technically, yes it is! I have been given permission and the original source code to adapt and expand the mod for Terraria 1.4.

Q:"Why is the name different?"
A:The original author and I have agreed that 1.3 Terraria and earlier will be known for VeinMiner, and Ore Excavator will earn its name in 1.4, building off of the existing community and support.

Q:"Is this mod open source?"
A:At this time, due to the mix of licensed code and the daily reworks, we've decided to keep the mod and its content private. However, in the future we plan to open source it once we feel the mod is complete, and we want the community to take over keeping it alive!

Q:"What's happening to VeinMiner?"
A:Nothing! 1.3 VeinMiner will remain as it always was, and we're simply upgrading it, and renaming it for 1.4 Terraria. The old name is still reserved however - so no funny ideas!

Q:"Does this work in multiplayer?"
A:Yes! Yes! Yes! This is a huge priority for us, and we plan on implementing a full permissions system and expanding on the original multiplayer complexity of VeinMiner.

Q:"Does this work with modded content?"
A:Yes! But also no... we don't know. Every mod is different and unique, however most modded tiles, tools, and walls should work seamlessly without issue! Please let us know if you encounter any major issues, and we'll be sure to add some failsafes to include them forcefully!

Q:"Do you have an API?"
A:Yes! as of v0.8.0, we have an API your mods can access when loaded together. Visit our Discord for more information.

Roadmap (Order of Priority)
  1. Fixing duplication exploits
  2. Fixing server desync issues
  3. Highlight Blocks/Walls That Will be Excavated Before Excavation
  4. Secret content addition??? ;)
  5. Excavation Restricted to New Modifiers Toggle (for balanced play)
  6. Translations


Recent Changelog
0.8.9
+ Added a French Translation for the mod. A mega thank-you to Dulceeyt on Discord, as well as @Hazooloo for their feedback.

0.8.8
~ More minor fixes as better functionalities are implemented into tML
+ Improved compatibility with some existing mods. If the mod didn't work before, try it again now!
+ Added a Russian Translation for the mod. Huge thanks to @defoxza on Discord, as well as @berurinn and @spoonkuh for their feedback and efforts.

0.8.7
~ Fixed an issue with modded ores not being mineable.
+ Updated to 1.4.4 compatibility.

0.8.6
~ Fixed some more 1.4.4+ issues.
+ Updated for increased compatibility of new tML versions.
+ Added better host detection for server config updating.
+ Added a submitted version of (Simplified) Chinese from a @mochen5530 on Discord. Thanks!
+ Fixed some underlying duplication exploits.
- Removed some redundant code, and moved it to reflections of existing tML or vanilla versions for maintainability.

0.8.5
~ Fixed a few outlying 1.4.3 issues, and we're working on more as reports of 1.4.4 issues roll in.
+ Updated to 1.4.4 compatibility.

0.8.4
~ Refactored some core code to no longer trip on crashes from other mods. Mods will now correctly be faulted for crashes they cause. Not OE!


See all changelogs here: https://steamcommunity.com/sharedfiles/filedetails/changelog/2565639705

Found an issue? Join our Discord and help report it: https://discord.gg/FtrsRtPe6h

Originally posted by @xphrogx:
"x is the best keybind 💀"

Looking for something simpler but equally powerful?
Originally posted by Aitherix:
Basic Automated Mining (BAM) is a simple, lightweight veinminer alternative.
Created by Aitherix, they take a more straightforward approach for those looking for something easier to grasp and less... feature overloaded.
Originally posted by tModLoader OreExcavator:
Developed By CrazyContraption
Popular Discussions View All (38)
1
Jan 23 @ 2:12pm
Weird Bug
ShittinBullets505
4
Oct 1, 2024 @ 4:22pm
Bit of a weird bug
Rogue
2
Nov 19, 2024 @ 2:30pm
Chain-Swap duplicates new tile over old tile
AL-E
1,394 Comments
CrazyContraption  [author] 14 hours ago 
@Luxurypeasant please send my your logs. Either a drive link, pastebin, or a message in my Discord DMs will suffice. I've used the mod extensively without issue, specifically with hellstone running 200+ mods of which include Calamity and Throium without issue.
CrazyContraption  [author] 14 hours ago 
This is a bug with tModloader, since the mod was released prior to the recent updates.

No changes have been made that break the mod, so the error usually goes away after the next time you reload your game, sometimes later. Honestly, it's random.
Pollux 16 hours ago 
having issues loading the mod it says outdated but i just installed it off of the mod browser
Luxurypeasant Feb 11 @ 4:45pm 
constant crashing while trying to mine big veins of hellstone
CrazyContraption  [author] Feb 7 @ 2:23pm 
Add them to the blacklist. Terraria:Platforms - This should disable all types of platforms.
Hxllbxy992 Feb 7 @ 1:38pm 
One question, how can I prevent the platforms from being mined with the mod?
CrazyContraption  [author] Jan 26 @ 7:22pm 
2 notes:
- The mod does not come with any wood block pre-enabled. You'd have to directly add it or disable the whitelist checks in your config first.
- In order to stop it from mining wood if it is, remove it from your whitelist if wood is there, and ensure the whitelist is enabled fully to prevent whitelisting everything.

I'd suggest just resetting your client config for OE back to default, and doing a full reload of your game.

If the issue persists, you likely are using an incompatible mod that is altering vanilla code that it should not be touching; that OE relies on.
goober☻ Jan 26 @ 12:17pm 
I love this mod, but why does it mine wood? I can't blacklist it or do anything to stop it. It's frustrating me, and I don't like it.
CrazyContraption  [author] Jan 24 @ 12:14pm 
This might actually be a bug with the mod. Normally it should follow the whitelist, but Grass is handled by unique logic. I'll double check to make sure it also checks whitelists. Sorry for the issue.

You can also use it with seed to chain-replant grass if it helps!
warwax Jan 24 @ 9:57am 
i love this mod but why does it have to excavate grass? ive tried to unwhitelist it but doesn't do anything. any help?