tModLoader

tModLoader

Ore Excavator (1.4.3/1.4.4 Veinminer)
1,447 Comments
CrazyContraption  [author] 23 hours ago 
Can you send me your configuration file via Discord? Seems like there's some deeper issues going on here. Your copy of the mod may have generated a corrupted config.
piros_slate Jun 8 @ 11:39pm 
I've had other issues, since my last post, like the game is just using the default OE settings, and not checking the blacklist/whitelist... it ignores my attempts to stop excavating Breakable Ice (they spawn in such large amount that the excavation lags and runs slow)... and now I see it's failing to recognize Spirit Mod: Cryolite Ore (and I didn't even add that to the whitelist, it auto-generated on mod setup)...
piros_slate Jun 8 @ 8:27am 
I can't seem to get the mod to stop excavating Obsidian, for the life of me... I've fiddled with the settings, added to blacklist, used the hotkeys... I even used the whitelist hotkey to doublecheck the block name, and it said I had to click twice because it was on the single player server blacklist, to override... then I unwhitelisted and re-added to the blacklist, and it keeps excavating all the obsidian i make with infinite water buckets...
CrazyContraption  [author] Jun 4 @ 12:01pm 
Ahahaha! No worries friend, I just had deep concern for your poor gamestate if you were running a 2 year outdated mod! All this being said, I'm re-opening an investigation into OE and TO to see if it can be resolved sooner.
Snowlock16 Jun 3 @ 11:58pm 
Hahaha I think Crazy will breathe a sigh of relief that you weren't somehow able to run the old version of Veinminer, and based on your discussion it seems to be just Terraria Overhaul and OE clashing since they only have issues when both are enabled XD

As for the English: I don't think you need to apologise at all if English isn't your first language - confusions happen between English speakers constantly as it is =)
xxooxooxoo Jun 3 @ 10:30pm 
Oh oh oh my fault to make you confused I'm so sorry!:steamsad: I was using only this Ore Excavator all the time! What I mentioned that "switching off" means using the hotkey of OE to turn it on and off. And because "Veinminer" seems to be the old name of this mod I thought it a particular word that only used for this Ore Excavator mod! I must apologize for this misunderstanding!:steamfacepalm: Maybe I need to learn more English now...
Snowlock16 Jun 3 @ 7:04pm 
The fact that you're mentioning your veinminer and OE as separate things to be able to switch them off and on independently.... Are you perhaps using BAM? you mentioning "switching off" veinminer and I know that BAM has that feature - when its on, its running all the time etc so you can turn it off using a hotkey...

Crazy - I did see on the workshop that a new "vein miner" by nil popped up recently, not sure if the space in the name adds enough variation to be considered fair-play, but just in case you missed it =P
CrazyContraption  [author] Jun 3 @ 6:21pm 
Veinminer is the title held by the Pre-1.4 versions of this mod. How you're even using that mod is beyond me. If you are, you're likely using a copycat mod that is using the name without permission. We have spoken with the original developer Nanobotz, and agreed that the name should remain its own identity.

There are known issues will Terraria overhaul, and OE. We have submitted a report, but they have not done anything as of yet to fix their hooks that cause issues.

As for block swapping - it is the item you're holding. However, it uses a separate whitelist than the excavation list. Excavations use tiles/walls which you can add by hovering over the tile/wall in the world and using the whitelist keys. Blockswaps and similar activities require you to whitelist the literal item. Hover over the item in your inventory, and use the whitelist keys.
Snowlock16 Jun 3 @ 5:04pm 
I... dont know why you would be using BOTH Veinminer and OE... I can only assume that using two different mods to do the same thing, especially as intricate as these mods are, would lead to instability... Crazy will know more, but I think youre going to have to pick one or the other =/
xxooxooxoo Jun 3 @ 6:05am 
Sorry to disturb again and again but I come to consider that the crash problem seems come from destroying natural generated vines in underground jungle with Veinminer turned on (of course with both OE and Terraria Overhaul enabled). I've tried once destroying the vines and some thorns just with the aura of Tesla potion and after a while the game crashed as well. Then I did "survived" a long time by switching off Veinminer between mining, and Veinmining ores standing still with summons off. I hope these can help.
pgsmith532 Jun 1 @ 4:22pm 
IT WOULD REALLY HELP IF YOU MADE IT JUST MADE IT EXCAVATE INTO THE BLOCK YOU'R HOLDING.

(Sorry I got really angry about this.)
pgsmith532 Jun 1 @ 3:56pm 
I was trying to figue out how to blockswap platforms with other blocks for an hour.
:steamthumbsdown:
pgsmith532 Jun 1 @ 3:27pm 
HOW DO I BLOCKSWAP PLATFOR TO OTHER BLOCKS!?!??!?!?!?

(I watched a few videos and they don't mention them, and I can't find it in the settings.)
EL Jun 1 @ 9:19am 
I really am enjoying this mod its very satisfying to mine the ores and it saves time which I like. But there is a prompt under items I want to figure out how to remove.

The [OE] lines underneath items when I hover over them. I don't really want it there at all.
The line is

[OE] Press 'Keybind' over item to whitelist!

Thanks
CrazyContraption  [author] May 31 @ 11:31am 
Thanks friend, I'll have a look and see if there's potential for an IOOR Excaption there. Did it specify an OE class and/or line number? Usually at the top or bottom of the stacktrace blob.
xxooxooxoo May 31 @ 6:35am 
The game seems always crash after a small amount of chlorophyte ore veinmined. And the client log seems either extract nothing or written "System.IndexOutOfRangeException: Index was outside the bounds of the array." followed by a lot of "at xxxxxxx" at the end.
TheDiscoFox May 26 @ 5:57pm 
Personally, i like to make the early game less tedious by making it harder. More specifically, the notraps seed.
Personally, i find it more satisfying to hand-mine ore, but i guess i'm just weird like that.
CrazyContraption  [author] May 26 @ 4:33am 
;)
Snowlock16 May 25 @ 10:58pm 
Well said Crazy =)
CrazyContraption  [author] May 25 @ 7:40pm 
As for game crashes with torches - we are aware and are investigating the cause. Unfortunately, it seems as though the game crashes before logs can be extracted, making the issue hard to reproduce, and locate a root cause. Apologies in the meantime!
CrazyContraption  [author] May 25 @ 7:39pm 
All this to say; Most folks want to spend as little time doing something they've done 700 times before because they value their time, and want to move on to newer exciting things that keep better pace with the flow that modded worlds typically provide. If this doesn't mesh well with your particular play-style which may unfortunately be in the minority, you don't have to make use of the mod - even if your friends want to. Just don't bind a key, and turn off tool-tips!

This being said, we've tried our best to maintain what the original mod promised, as well as adding newer features to help with other mundane game-play loops to make them more engaging and enticing in modded runs, such as painting, replacing, planting, hoiking, etc. allowing you to experiment more!

If you have other suggestions for what we can improve - I'm specifically all ears!
CrazyContraption  [author] May 25 @ 7:39pm 
Mining ore specifically is not considered to be an engaging stretch of game-play for most folks by any definition, myself included. It pads out vanilla game-play with really nice pacing and a tangible reward systems (woo ore). However, in modded play-throughs where costs are usually inflated due to extra items needed (say Magic Storage containers), combined with the hectic scenarios that modded runs typically provides that increase the risks of cave delving... It becomes cumbersome to even the slightest of adept players rather quickly, and breaks down barriers for newer players.
Superstarlex42 May 24 @ 1:26pm 
Attempting to veinmine a wall with a torch on it (as in starting the break on the wall with a torch on it) crashes the game
Snowlock16 May 21 @ 6:03pm 
That..... has to be the most backhanded endorsement of a mod I think I've ever seen :steamhappy:

Cheers for brightening my day TheDiscoFox :steamthumbsup:

As for your unspoken question, I can only speak from my opinion: it removes a tedium that exists after 1000 hours of playing Terraria - theres so much clicking that using OE gives my finger a bit of a rest, and over long play sessions those little breaks really add up. I CAN play without OE, but I quickly find that I get over it MUCH quicker and so OE, for me, keeps me in the game and having fun for longer =)
TheDiscoFox May 21 @ 5:23pm 
I don't understand this mod. Idk why so many ppl use this. I can understand this mod existing, but i don't understand why so many ppl love this mod. I don't get why so many people consider mining out an vein of ore to be so annoying that they want to skip it. I can understand wanting to make mining faster, but ore collection is only a small part of the blocks you will mine in a playthrough and usually doesn't take very long compared to digging through caves or making a hellevator.
Anyway, after looking at this, it does have some other useful auto-doing-stuff features, so i think i will use this.
If you want to use this for the ore mining, okay, you can do that, but i don't get why. I understand people using veinminer, but i don't understand why _so many_ people use it.
ind3structable May 16 @ 1:00pm 
I'm not able to auto-mine tungsten, but it worked for topaz. Does anyone know why? Thanks!
CptStalin May 11 @ 10:03am 
Help Needed!
Swapping blocks not working unless I check the option "Whitelist all items" under "Player Settings - Swapping".
Already whitelisted blocks manually.
CrazyContraption  [author] May 7 @ 11:00am 
Not a terrible idea, I'll implement accordingly
Lybro May 7 @ 8:04am 
It would be great if the keybind was updated to have chain place (like excavate/chainplace) to let the player know that they could chain place
this is a SIGMA MOD
TTV-Schrofosho May 1 @ 4:47pm 
Phenomenal quality control on this mod.
I saw in a youtube video that I should set my keybind to Left Click, and the mod actually stopped me and sent me a message that Right Click would be better.
Probably saved me from mining the floor under me and falling to my death lmao
Beep. Apr 30 @ 7:42am 
how i can mine dungeon tiles?
han Apr 30 @ 3:52am 
thank you kind man
+rep for you:steamthis:
Juanpico chico Apr 29 @ 8:14pm 
ta wena la wea
CrazyContraption  [author] Apr 24 @ 3:13pm 
There is an option to disable tooltips in the player configs of the mod. This will globally disable all tooltips the mod adds to any items of any sort, denoted by the `OreExcavator.ClientConfig.showItemTooltips` variable.
DesolatePsyche Apr 23 @ 12:10am 
Would also like a setting to disable tooltip on items..
CoboCabana Apr 7 @ 5:19pm 
<<33 :steamhappy:
Jinshushei Apr 4 @ 10:12am 
how do you remove the tooltips for items that say "missing keybind?" it's visually annoying and i would never need a keybind for random items that have nothing to do with mining
HoldMySeatBelt Apr 3 @ 6:10pm 
yea, obviously just have it as a feature to what's already there if possible. idk how the coding would work but i thought it would be a fun way to make mining a little less boring but also keep that dopamine rush when you hit the random veinmine
CrazyContraption  [author] Apr 3 @ 1:32pm 
I actually really like that idea. We were also thinking of a required modifier system. Perhaps we can integrate both at the same time.
HoldMySeatBelt Apr 2 @ 9:24pm 
I think a feature to have it so you dont have to hold down a button to auto mine, but rather a random percent chance to auto mine could be a nice in-between. just a suggestion
CoboCabana Apr 2 @ 2:08pm 
Does anyone know if I can configure this to always vein mine all ore but never normal blocks, but then have it also vein mine normal blocks when I hold the modifier key? I tried a few configurations but I couldnt get it right
Snowlock16 Mar 11 @ 5:42pm 
@Fichek
As far as I'm aware this mod doesn't blacklist items from being used in crafting - I think you might have a mod compatibility issue
Fichek Mar 11 @ 12:41pm 
The mod blacklists iron bars and you can't use them in crafting. Instead of being QoL it made me waste a few hours with no result and I just gave up on it. Best to play without it.:steamthumbsdown:
الموت Mar 8 @ 6:23am 
Hi, chain - platforms worked but after setting to default key stopped working, mining works, but chain platforms for boss arena no
Conga Lyne Mar 4 @ 9:45pm 
How did you do the formatting for the follow & support buttons?
WhatTheForecast Mar 3 @ 8:39am 
I take back what I said before, you CAN blockswap sand. You have to have both sand and the item you want to swap it with whitelisted, and blockswap the topmost sand block. This makes filling in large areas with tiles so much faster.
yuni_amaterasu Mar 2 @ 8:20am 
i forgot how to keybind it
WhatTheForecast Feb 24 @ 5:11am 
Sitting here, filling in blocks one by one to create artificial biomes, when I get a nice idea... "I can use sand, then blockswap it!" Great idea, doesn't work. Tried multiple blocks, just to be safe, and they do work with blockswapping... just not sand. Quite unfortunate, too. Would've made this project FAR faster.
SpaceSickMonkey Feb 18 @ 9:53am 
Game Crashes If I hit any vines.