tModLoader

tModLoader

Ore Excavator (1.4.3/1.4.4 Veinminer)
1,495 Comments
BlueNightSky Nov 17 @ 6:01pm 
Nevermind! It was a different mod lol..
BlueNightSky Nov 17 @ 5:52pm 
Hi! Just wanting to let you/y'all know that "Liquid Slopes Patch" seems to have a incompatibility with your mod and causes blocks, when vein mined, to only result in one block or ore being produced! Just wanting to let y'all know of the incompatibility.
Slime In A Box Oct 31 @ 10:02pm 
Needs world-side white list. instead of having to remember every single thing i dont want to be automined i'd vastly prefer just setting the ores i know and basic terrain as acceptable.
Kevino Oct 31 @ 7:45am 
how do i mine wood platforms?
Snowlock16 Oct 12 @ 4:31pm 
Use your "add to whitelist" key whilst hovering your mouse over the minecart tracks, et voila!
bord Oct 12 @ 11:11am 
*mine cart
bord Oct 12 @ 11:11am 
is there a way to mine mincart tracks (using this mod) without going 1 at a time
fungus Oct 11 @ 4:16am 
nvm fixed it
fungus Oct 11 @ 4:14am 
for some reason it says there's no keybind assigned even though I have assigned a keybind
CrazyContraption  [author] Oct 9 @ 10:41am 
You have an incompatible mod. The only two known mods with a temporary incompatibility are "Elements Awoken" and "Angler Reroll" due to errors they throw blocking main thread execution that OE relies on. There may be other mods at this time as well, but they are not known.

We are working on fixes within the mod and hopefully with the developers to combat this, and future issues.
Shiro Oct 9 @ 2:21am 
Does anyone have a fix for OE only dropping 1 ore after excavating the whole vein?

I'm playing this with Quality of Terraria(I disabled the simple vein mining on that one already but it still doesn't work)
Finnifenn Oct 3 @ 6:57pm 
having the same issue where it only drops 1 ore in multiplayer and breaks the rest... is this bug going to be fixed at some point?
Mineirin Sep 4 @ 7:22am 
Ore Excavator is only giving 1 ore in multiplayer
Greenkeycard1134 Sep 1 @ 3:24pm 
i mined and iron ore and saw this - [18:12:22.457] [.NET TP Worker/DEBUG] [OreExcavator]: [59084] (ID:0 - P:False) TileKilled, OX:4067, OY:652, L:9, D:10, DD:True, TT:6:-1(0)[T], RT:-1:-1 F:False
Greenkeycard1134 Sep 1 @ 3:07pm 
I'm having an unusual issue in multiplayer, when either of us mine it gives us the 1 ore we initially mined and the rest disappears. debug says continuously (excavation halted: cursor and server position mismatch - player is moving cursor too fast). everything works in single player.
CrazyContraption  [author] Aug 22 @ 3:22pm 
Sounds like some mod is detouring the main update function, usually during a draw update, and is crashing it. OE uses the main thread to know when to tick over and pop the next set of excavations. If other mods crash the thread, it can send OE flailing and crash the whole game in a domino effect. Try disabling some mods, and see if you can locate the problem child.

Sometimes it can also be caused by excessive particles during excavations, such as from vines/grass. The error is too generic to tell. You can also try resetting your configs, this should bring the mod back to a normal state where nothing weird goes on.
CrazyContraption  [author] Aug 20 @ 7:01pm 
Yes, and every time you shut me down because it would be "ToO oVeR pOwErEd"
Skyibis  [author] Aug 20 @ 6:57pm 
Haha for auto hoik? That has been brought up every run we’ve done
Wertiuo Aug 20 @ 11:47am 
Hey i love this mod and i want to ask, can you add possibility to hammer multiple platforms at once? Please :3
Angered_Shadow Aug 20 @ 11:05am 
by nodes i mean 4 ore blocks themselves, my bad i didn't backread my message before pressing send
Angered_Shadow Aug 20 @ 11:04am 
i've used this mod for a long time and this is the first time i came across this issue, im using excavated binded to my sidemouse buttons on a fresh world and character, went to excavate some lead and it only mined maybe 4 nodes before stopping, i don't know why its happening which is why im mentioning it here
CrazyContraption  [author] Aug 18 @ 4:39pm 
Remove the mod via the Tmodloader > Properties > Workshop tab within your Steam Library. This should wipe the local files, as well as the online subscription all at once. Restart Steam to ensure the changes apply. Steam likes to be weird sometimes when it comes to local/cloud redundancy. It would rather you not lose saved data, than the alternative, even if it shouldn't apply in this case.
76561198206212471 Aug 16 @ 7:48pm 
I also cannot download this. It's saying that the mod is already installed
MyxBaby Aug 11 @ 8:44am 
It tells me : cant download
我才玩,别压力我 Aug 11 @ 6:43am 
少了什么? Aug 10 @ 6:10pm 
@TheCInnamonCounter12 because a community incident within "Hearts of Iron IV" revealed to some **maggots**—**specifically those who exploit the system**—just how flimsy Steam's reporting mechanism is, allowing them to report mods with extremely low barriers to entry, even using completely fabricated addresses in the report forms.(This passage was translated using AI because my English skills aren't very strong. Please bear with me if there's any ambiguity.):steamfacepalm:
Jeremy-Donaldson#Talk-Tuah Aug 10 @ 12:53pm 
why is their a dmca thingy
CrazyContraption  [author] Aug 9 @ 6:18pm 
This mod is not incompatible with BAM, however we advise against using both as it defeats the purpose of having one over the other, and can cause unintended side effects.
Slicky?. Aug 9 @ 3:21pm 
OE
Aug 9 @ 4:31am 
good:steamhappy:
dinkydinks Aug 5 @ 1:07pm 
Is this mod compatible with Basic Automated Mining?
Cyr3s Jul 31 @ 6:32am 
how do i do the chain placement thing? i cant do it and i cant remove loads of platforms at once or place them i cant figure it out
AmarosTBG Jul 30 @ 2:47pm 
not too sure what kind of issue this really is, but I've been trying to chain place a platform from non-original Terraria platform (specifically for me, it is the Botanic Platform from Calamity Mod), I tried whitelisting it and all, but it will never show the "placing" (in which it means I can chain place it), but funny enough, when I use the OG wood platform, it shows up and works just fine

my workaround for this is to chain place wood platform, and then chain swap what I desired, however is there something I'm missing? if not, may I suggest in adding those functions?

regardless, thank you so much for your time and effort
Yukimarru Jul 26 @ 1:03pm 
I am trying to use this and it successfully mines the ore but only gives me 1 ore even if the cluster of ore is much much larger. Any ideas?
isaacisabnormal Jul 25 @ 11:33am 
thank you so so much bro i can finally enjoy ts mod again instead of some stupid discount one
CrazyContraption  [author] Jul 24 @ 9:37pm 
Remove the mod via the Tmodloader > Properties > Workshop tab on Steam. This should wipe the local files, as well as the online subscription all at once. Restart Steam to ensure the changes apply. Steam likes to be weird sometimes when it comes to local/cloud redundancy. It would rather you not lose saved data, than the alternative, even if it shouldn't apply in this case.
isaacisabnormal Jul 22 @ 8:36am 
i deleted the mob and i tried to reinstall it but now i cant. it tells me to un subscribe via the steam workshop and i do that but it still doesnt work
A-crow Jul 15 @ 6:50am 
very convenient :steamthumbsup:
danyukhin Jul 9 @ 11:31am 
thank you for your work
CrazyContraption  [author] Jul 6 @ 7:56pm 
If you mean for purposes of stairs, flipping platforms, and hoiking - not entirely. It is (mostly) working on my dev build, but is not available publicly. It still has some game-breaking issues hence it not being released yet.
Gogiga Gagagigo Jul 2 @ 1:13pm 
Is chain-hammered platform possible ?
Laizy Jun 25 @ 9:37pm 
а в чем суть мода, чет я не до конца понял:HighAggro:
CrazyContraption  [author] Jun 22 @ 6:00am 
There are in fact, visual and audio tweaks done by the mod when you do excavations. Mostly just performance things, but there's some extra particles and the sound engine is configure be be more satisfying rather than... loud.
Penguioon Jun 18 @ 2:04am 
worth it just for the feeling when you auto mine that massive ore vein
Pasta Magnate Uber Jun 17 @ 9:24pm 
why is this mod labelled as audio and visual tweaks
piros_slate Jun 15 @ 6:28am 
For those following comments, me and CrazyContraption solved the problem. OE was working fine. QoL Compendium was running it's own version of VeinMiner with it's own whitelist, on top of OE and overriding my changes in a separate list. Disabled that, and everything works as intended...
CrazyContraption  [author] Jun 15 @ 4:42am 
Hi, yes this is actually on the roadmap of ideas for the mod, with a similar mode that combines the "toughness" or health of all adjacent blocks, and managing to mine one will mine the whole thing.

Both of these features would require a revamp of the system the mod uses to find neighbours. Currently, it is procedural, meaning it looks as it goes, so as to not overwhelm the system. For any other configuration, it would have to index the entire patch, sort it, and then operate on it. This is far less performant on larger excavations.

This being said, it's still a goal of ours, but other things are ahead of it at this time - unfortunately. Thanks for your suggestion - we'll be sure to see it through for you.
Zauberin Stardreamer Jun 14 @ 2:12pm 
Would it be possible to add an alternate and (slightly) less cheaty mode for vein mining?

The way it would work would be similar to fluid pumps from the buildcraft mod for minecraft, where when you mine it would search for the furthest valid block and then mine it instead of the block you had mined.
CrazyContraption  [author] Jun 10 @ 12:48pm 
Can you send me your configuration file via Discord? Seems like there's some deeper issues going on here. Your copy of the mod may have generated a corrupted config.
piros_slate Jun 8 @ 11:39pm 
I've had other issues, since my last post, like the game is just using the default OE settings, and not checking the blacklist/whitelist... it ignores my attempts to stop excavating Breakable Ice (they spawn in such large amount that the excavation lags and runs slow)... and now I see it's failing to recognize Spirit Mod: Cryolite Ore (and I didn't even add that to the whitelist, it auto-generated on mod setup)...