tModLoader

tModLoader

Ore Excavator (1.4.3/1.4.4 Veinminer)
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Update: May 27, 2022 @ 8:55am

0.6.5
* New icon!
* Added a warning if keybinds are unbound, and steps to resolve in-game.
* Removed IL soundfix, it's no longer needed.
* Resolved tML issue with ModConfigs crashing or displaying incorrectly.
* Resolved issue with welcome messages not working correctly.
* Resolved issue with multiplayer players being able to trigger remote excavations as another player.
* Resolved issue with bombs being able to trigger excavations, or any tile-killing block.

Update: Apr 13, 2022 @ 8:32am

0.6.4
* Fixed a critical issue with saving configs, whitelist keys will now properly save changes to your whitelists! - Thanks @Polaritz#5571 on Discord for this report!
* Fixed some packet handling logic oversights. Servers should run slightly faster now.
* Fixed wall excavations.
* Fixed wall chain-swaps.
* Added improved controller support.
* Some keen eyed folks may notice some additions to chain-planting, still not complete yet!
* Added a feature for setting a server-side excavation iteration limits.
* Added a private GitHub Repo, message me if you want to contribute!
* Added a startup Terraria forms page.

Update: Feb 9, 2022 @ 11:08am

0.6.3
* Refactored and removed some unused code/comments. Filesizes should be slightly smaller now.
* Fixed issues with the Tile struct changes.
* Re-fixed wall excavations again.
* Added some more logic to the paint and seed excavation features, still not ready yet, sorry!
* Added a client config to disable excavation tooltips (does not affect toggle text notifications).
* Added a client config to enable debug logging information (used to be always on, off by default now).
* Added a double-tap blacklist override for singleplayer worlds. - Thanks @Rappy#6729 on Discord for this idea!

Update: Nov 17, 2021 @ 8:33am

0.6.2
* Added a secret Frog.
* Fixed a bug that would consume seeds and paint, despite these features not being implemented yet. - Thanks @Nokutori on Steam for this report!

Update: Oct 31, 2021 @ 7:18am

0.6.1
* Added a toggle to disable the mod's version welcome message - Thanks to @Phaeton on Steam for this suggestion!

Update: Oct 10, 2021 @ 1:44pm

0.6.0
* We've moved from ID whitelists to internal names instead. This means we're also sporting full mod support!
* Changed whitelists from server-side to client-side. You can now have personal whitelists!
* Changed block limits from server-side to client-side as well.
* Refactored the default whitelists. Goodbye living logs. Sorry Chippy!
* Completely revamped multiplayer, so we shouldn't have any more crashes... like ever.
* Added multiple server BLACKLISTS to determine tiles that should not be allowed for client whitelisting, mainly used for Dirt/Stone/other basics.
* Added server toggles for blacklists, in case people find them annoying.
* Added some failsafes/warnings to chat to better protect players, and their worlds from harm. Information is key!
* Added an ore dictionary that should auto-detect and whitelist modded ores.
* Added config saving! When you whitelist something, it now actually saves. Ooops.
* Added a server configuration to cap how many tiles the client is allowed to set their limit to, this takes priority.
* Added some hooks for future item features~! ;P
* Fixed some of the teleportation hooks. Wall drops are still broken, sorry!
* Fixed wall excavations. Someone hurt worldgen badly. I hurt them back.

Update: Sep 20, 2021 @ 5:47pm

0.5.2
* Identified an issue with TML where configs couldn't have whitelist IDs manually added above id 100. Thanks "Dinkle" for this report!
* Fixed an issue where infinite recursion could take place if there was a chest or similar element was blocking tile deaths.
* Fixed some issues with gravity-enabled tiles such as sand. Still work to be done here, but they should clear areas closer to expectations.
* Changed the default block limits from 600 to 1000. We think the mod can handle it!
* Changed some other configs to better serve fresh installs with what we feel are appropriate settings.
* FIXED THE FATAL RANDOM CRASH/FREEZE! Huge thanks to all those who gave us reports, and were patient while we learned IL to issue the fix!

Update: Sep 8, 2021 @ 10:49am

0.5.1
* Hotfix to worldgen error when creating new worlds. Thanks "thegreatbendinie" for this report!

Update: Sep 7, 2021 @ 11:30pm

0.5.0
* Completely revamped all the algorithms yet again, this time things are here to stay!
* Excavations are no longer exclusive. You can now start multiple excavations at the same time, and they will interact together as one would expect.
* Multiplayer has been completely reworked from the ground up to greatly reduce packet loads. We now send 1-2 packets for every excavation, as opposed to our original 1 for every tile!
* Multiplayer may see some issues like desync between blocks broken this update, however it should be stable with only cosmetic issues.
* We also added syncing quick-whitelist changes to the server, don't know why we missed that important feature!
* Fixes to veinswaps on servers to no longer produce random blocks.
* Fixes to various issues with quick whitelisting.
* Fixes to hammers to make them nearly identical to tile excavations. If one breaks, they both break, which ironically makes it more reliable.
* Removed the separate option to enable hotkeys vs. right clicking. They're now rolled into just the keybinds. Just set it to Mouse2 in the controls for the old behaviour.
* We basically fixed a lot of things. Might as well be a whole new mod. IF YOU NOTICE ANY ISSUES, PLEASE REPORT THEM!

Update: Aug 27, 2021 @ 8:04am

0.4.5
* Hotfixed another tooltip issue