tModLoader

tModLoader

Ore Excavator (1.4.3/1.4.4 Veinminer)
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Update: Aug 26, 2021 @ 2:48pm

0.4.4
* Hotfixed an issue with tooltips

Update: Aug 26, 2021 @ 2:34pm

0.4.3
* Added item quick whitelisting and blacklisting by pressing the control keys while hovering over an item
* Renamed instances of "block swap" to "veinswap" by popular community momentum
* Fixed issue where having no keybind set would crash tooltips of all tool items

Update: Aug 24, 2021 @ 7:25pm

0.4.2
* Fixed some huge issues that could result in crashes when excavating
* Reworked how excavations are started, less angry trial and error
* Finally fixed wall excavation issues
* Wall swapping is now fixed and enabled
* Dirt can now be whitelisted, hurray!
* Fixed right-clicking for block swaps, oops~
* Set the default bindings to use Tilde, instead of right-click. Just like the 1.3 mod.

Update: Aug 22, 2021 @ 1:40pm

0.4.1
* Fixed some issues with whitelist integers capping out at 100
* Added gravity-influenced tiles to the item block-swap whitelist by default
* Other tiny fixes

Update: Aug 21, 2021 @ 9:45pm

0.4.0
* Block swap excavations are here!
* Added a new server-side whitelist for item blockswaps. Note that block swaps don't care what they are replacing, only that the item used to replace is whitelisted! The excavation will replace whatever initial block type that was replaced, and flood any adjacent identical types.
* Added some other new configurations relating to block/wall swaps
* Finished, and unlocked the configuration to teleport excavated items directly to the player
* Finished, and unlocked the configuration of creative mode. No more clutter and limits for folks just looking to build
* Fixed some issues with wall excavations not starting
* Fixed some more mod compatibility issues
* Minor improvements to performance for users that disabled core features (not checking hits if hammering is disabled, etc.)

Update: Aug 18, 2021 @ 12:12pm

0.3.6
* Hopefully fixed some mod compatibility issues
* Minor bugfixes
* Prep for undo features
* Prep for block/wall swap features
* Laid groundwork for command systems
* Typo fixes
* Description updates

Update: Aug 16, 2021 @ 12:57pm

0.3.5
* Issued a fix for block limits being ignored
* Issued a couple of major thread fixes, so ALL timings should be more accurate!
* More minor typo and description audits
* Added a configuration for cancelling the current action if the excavation control is released, defaulted to be enabled
* Added a mechanic that ignores recently placed blocks from excavations, useful for builders!
* Modified the mod's description to migrate older updates to the Steam Workshop page, the file was too long!
* Introduced an issue that sometimes gives less items back than it should when the block limit is reached (oops!)
* Enabled a lot of beta config options by default in hopes to increase feedback from these features!

Update: Aug 13, 2021 @ 8:21pm

0.3.4
* Added Client configs! tModLoader is a bit buggy with config screens. Best to edit the settings from within a world!
* Re-added the feature to stop right-clicks on non-whitelisted blocks, this time as a config!
* Fixed an issue where rick-click auto-swing would hit twice in the initial swing's tick
* Fixed some more typos -sigh-
* Fixed the timings on most auto-swings, they should now better match the original tool's speed, and reflect mining speed stat increases
* Moved client-related settings off of the server config, and on to the client's

Update: Aug 10, 2021 @ 8:38pm

0.3.3
* Minor typo and description audits.

Update: Aug 10, 2021 @ 7:19pm

0.3.2
* Replaced the old recursive algorithm with a linear flood-fill and queue system. Expect better speeds, stability, and more predictable results
* Refactored mod descriptions to better reflect the... well... the description of the mod
* Added an FAQ with some of the most common questions I've heard about the mod
* Fixed some issues with quick whitelisting, simple typos with dramatic effects, should be a lot more stable now
* Once again, fixed some hammer issues. Surely they're all fixed by now... right??
* Added tooltips to items outlining their controls, in case folks didn't know how to use them

0.3.1
* Full multiplayer support should finally be here! Bound to be buggy but it seems stable from what we've been able to test
* Added feature for quick-whitelisting and blacklisting tiles and walls
* Added keybinds for quick-whitelist/blacklist respectively
* Mod should be partially functional with modded tiles now, we haven't been able to test this as much as we'd like, but that's what you're for right?
* Disabled the ability to whitelist dirt due to technical limitations, I promise this is temporary!
* Fixed hammers in multiplayer situations
* Added custom packet services to reduce network bloat when doing large excavations on multiplayer
* Fixed issue where singleplayer clients would attempt to send packets to a server that didn't exist