Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
Showing 41-50 of 296 entries
< 1 ... 3  4  5  6  7 ... 30 >
Update: Mar 17 @ 10:11pm

checksum 4dba
- Implemented a refresh of the Yugo tree designed by Peef. Contains 3 paths, the Democratic path for the AI, and 2 Fascists paths. One for when there is a Bulgaria, and one for if there isn't a Bulgaria player
- Fixed a bug where using the old Raj tree would prevent you from having MIOs
- Romania can now do National Humiliation of Bulgaria doesn't exist (AKA they couldn't steal Dobruja)
- RAJ Government budget shortfall now goes away upon going free
- Operation Countenance should now transfer the correct states
- Fixed Marcus Island and Mandalay Strategic Region text
- Air Base Damage Factor .2 -> .1 (Made harder to bomb)
- AA Building IC Cost 2500 -> 2000
- Small Gun 3 Soft Attack 23 -> 25
- Small Gun 3 Hard Attack 27 -> 30

Update: Mar 15 @ 4:10pm

650f
- Fixed an issue where you needed to own Tessarim instead of East Suez to repair the suez

Update: Mar 15 @ 8:24am

b158
- Fixed tooltip for Blockade Runner
- Germany starts with a factory on Panzer 3 and Panzer 4
- Raj Goa will bypass if they own Goa
- Shared Commonwealth focus for Infantry MIO now will correctly update the RAJ one
- ADMIRAL_TASKFORCE_CAP = 10 -> 5 -- admirals will start getting penalties after this amount of taskforces
- Torpedo hit profile 120 -> 115
- Light gun hit profile 50 -> 55

Update: Mar 14 @ 10:44pm

079d

- Aircraft Supply Usage .45 -> .25
- Signal Company and Armored Signal Company org 80 -> 60
- Boosted AG's by 5-10% attack in cities and across rivers
- HQ Org 100 -> 80
- HQ now gives 5% org bonus to ALL infantry instead of 3% to just light infantry
- Destroyer 1 Hull HP 25 -> 30
- Blockade Runner trait can now be gained when ships are above 30 KPH instead of 37
- Iron side trait now only costs 300xp instead of 500
- Lancer now grants 15% screen penetration factor up from 10%
- Big Guns Expert now grants 10% Attack to BB, BC, and SHBB instead of BB,BC and HC
- Raiding Designer "Spotting Tops" trait now gives 3% surface detection instead of -3% surface visibility
- The first 3 traits in Battleline MIO's on the left side now only apply to BB, BC, SHBB instead of also applying to Heavy Cruisers
- USA's "Brooklyn Naval Yard" Dockyard Expansion bonus now applies to only BB/BC/SHBB instead of also to HC
- 1942 Destroyer research cost reduced as it was the only one at 2 instead of 1.5
- Armor technology research cost increased from 1.25 to 1.5 to be in line with all other research
- Torpedo Crit Damage Multiplier reduced from 4 to 3.75
- Light Batteries added Armor Piercing per battery reduced from .2/.25/.3/.35 to .1/.15/.2/.25
- Heavy Cruiser Battery Speed debuff increased from 4/5/6/7% to 7/8/9/10%
- Cruiser Armor reduced from 3/7/9/12 to 3/6.5/8.5/11
- Saint Lawrence no longer has a Dam
- Uk Home Guard now spawns as 20w militia instead of 20w inf with artillery and AT
- Nerfed EIC Raj
- Nerfed the custom Raj policy from 10% efficiency cap gain and factor to 7.5%
- If Raj buys French indo-china Japan will now ask it for the land
- Re-added the "Eastern Barrier" spirit to Raj
- Elephants now are slower than Motorized
- Fixed an issue where the todt change last patch didn't apply always

Update: Mar 14 @ 10:01am

e83b
- Naval Strike Carrier Multiplier 1.75 -> 2
- Reverted Torpedo Hit Profile change from last night
- Combat Evasion multiplier bonus for having a high speed against Torpedos 22 -> 24
- Hungary no longer gets wargoals on Turkey
- French 'Intervention in Spain' focus reduced from 35 days to 14 days

Anyone in game right now can just have people re-download and continue from the save file without issue

Update: Mar 13 @ 9:31pm

checksum 42e3

General Changes:
- Atomic Research can't be started until January 1st 1939
- Infrastructure speed boost is now 6% per level instead of 5%
- Torpedo Hit Profile 120 -> 115 (Made more accurate)
- All Destroyer Hulls made 2 KPH faster
- Naval multiplier for strength damage increased from .45 to .5
- Naval multiplier for org damage increased from .9 to 1
- Moved 5% of the naval penalty reduction from 1939 Landing Craft to their 1943 Capstone
- Made the text showing that the capstone Invasion Techs are mutually exclusive visible for people with smaller monitors
- Fixed Airzone Localization issue
- Fixed an issue where there were 2 Kherson VP's on the map
- Mobile Warfare Left Side now increases the speed of Motorized AA/AT/ART and all variants and support companies
- Removed the people and VP's from the state they added to Afghanistan in the DLC for performance
- Fixed Light Aircraft MIO's being unable to be used on CAS being built, but nerfed the Ground Support modifiers in those MIOs
- Iraq Kurdish path hidden
- Iraq and Iran focus trees now give TFB Oil level instead of Vanilla oil level

Axis Changes:
- German Todt Capstone now grants 15% mill production speed up from 10%, and Organization Todt now grants +5 factories per state instead of +1
- Increased infrastructure in Baden from 5 to 6
- Autobahn focuses now also cover Ponzan and Vorpommern when going east and Wurttemberg when going south. The tooltips also correctly show it gives 2 infra and not 1.
- German '4 Year Plan' now gives 4 civs instead of 2
- German 'Trade deal with Sweden' is now 14 days instead of 35
- German AI should never do Danzig for Slovakia
- Japan starts with 4 more mills
- Late War Japan Mill output reduced from 10% to 7.5%
- Late War Japan Mill Build speed increased from 30% to 35%
- Japan 'Expand Showa Steel Works' now gives 600 steel instead of 560
- Japan 'Develop Aluminum Sources' now gives 500 Aluminum instead of 420
- Removed not working Japan Military Leader Cost bonus on right side political
- Added another fort level to Madrid (now 4)
- Moves spawns of 18 Spanish Republican divisions from the ports to the frontline, along the northern part of the front, including into tiles they weren't in before near the supply hub on the French border
- Moved a nationalist division to be next to Bilbao and to fill in the spot near Zaragoza
- Romanian 'Join the Axis' focus reduced from 70 days to 14 days
- Romanian 'Danubian Transport Network' now takes 35 days instead of 70, and adds 2 infra instead of 1
- A number of French Advisors are now removed when becoming Free France and will now be accessible by Vichy as well as a few more that are now working
- Vichy can now pick the Army High Command for the path that France didn't pick before capping
- When Spawning Vichy, they now have access to the French MIO's and will have them at the same level that France had them at before capping, up to a maximum size of 5```

Allied Changes:
- UK 'Foreign Exile' divisions should now spawn with older equipment
- UK 'Operation Countenance' will now work even if India spit out Pakistan
- Removed 6 starting civs and 1 starting mill from Canada
- Canada 'Ford General Motors' Motorized Cost reduction 15% -> 10%
- Canada 'Kangaroo' Mechanized Armor bonus reduced from 20% to 15%
- Canada 'Ram' Tank focus no longer grants 50% land specialization breakthrough
- Australian 'Z' unit bonus to marine research reduced from 75% to 60% and Special Forces Cap bonus from 5% to 2.5%
- Australian 'Allied Works Council' mills reduced from 6 to 4
- Belgian 'Legacy of the Great War' buffs reduced from 10% to 7.5% for Org, Core Attack/Defense, and XP Gain
- Belgian 'Defense Bill' Command Power reduced from 50 to 20
- Belgian 'Defense Bill' Mill Production Speed 20% -> 10%
- Belgian 'Defense Bill' War Support 10% -> 5%
- Belgian 'Defense Bill' Org 5% -> 2.5%
- Belgian 'Royal Military Academy' Imitative bonus 5% -> 2.5%
- Any bonus to Belgian MIO's reduced from adding 2 size to 1 size, and reducing gain rate from 20% to 10%
- Belgian MIO traits that granted (15% piercing or 10% Piercing) and 10% hard attack are now 5% and 5% piercing and hard Attack
- The 4 different Belgian focuses granting 5% factory output reduced to 4%
- Belgium can't 'Repudiate the treaty with France' until after Sudetenland. and it now grants 10% WS instead of 15%
- Belgian "Interpreters" focus no longer grants the -15% Special Forces Contribution for the various special forces units of anyone in their faction, and instead is just to themselves
- SAF 'Cheap Labor' now grants 5% mill and dockyard output instead of 2.5%
- SAF 'Cheap Labor' Consumer Goods factor capstone reduced from -15% consumer goods factor to -10% consumer goods factor
- SAF 'South African Steel' grants 40 tungsten per steel mill instead of 30
- Reduced the starting debuff from SAF 'Ossewabrandwag' from 15% dockyard and mill output to 10%
- Made EIC Tax brackets smaller from 30/60/100 to 20/40/60
- Made EIC Bonuses to shareholders drop from 4/9/16% Efficiency gain to 2.5/7.5/15%
- Made EIC Bonuses to shareholders drop from 10/23/35% Construction Speed to 7.5%/15%/25% Construction Speed
- EIC Now removes 2/4/8 civs when investing instead of 1/2/4
- EIC Can only buy non-core land off of allies
- EIC 'Special Economic Zones' now grants 25 extra trade per factory instead of 1
- Removed 4 civs and 4 mills from the "Shake the World" focus in Democratic path
- Removed 2 mills from the "Import Substitution" focus at the bottom of the democratic path
- Mill and Civ focuses should no longer try building them in Pakistan
- Gabon Infrastructure reduced from 6 to 4
French TLDR buffed socialist path and nerfed standard path. Should hit later France more than earlier France to make them a touch better for 38 dec and a touch weaker for historical dec
- Reduced the focus duration for the French Socialist Path to be the same amount of time as the left left path
- 'Socialist Paradise' Mills increased from 4 to 8
- Added a tooltip to 'Dirigisme' focus Saying that it is kept after capitulating
- French 'Blum Violette proposal' Stab gained increased from 8 to 10%
- French 'Incompetent Command' Command Power Gain Debuff Multiplier increased from -10% to -20%
- French 'Market Dynamism' Efficiency Gain and Cap reduced from 10% to 5%
- French Artillery and Infantry Equipment cost reduction for left side Army reduced from 10% to 7.5%
- French Matingon Agreements now only reduce dockyard and mill output by 7.5% instead of 10%
- Fixed an issue with French 'Renault' not applying its unique Speed bonuses to Medium and Heavy tanks
- Fixed an issue with Polish 'Pzinz' not applying its unique Speed bonuses to Medium and Heavy tanks
- Swapped Italy's 'Shock tactics' Terrain penalty reduction for 5% breakthrough
- Swapped Japan 'Ichigo' Terrain penalty reduction for 5% attack and defense against china
- Soviets 'Germans are Coming' no longer grants Terrain Penalty Reduction

Update: Mar 12 @ 8:31am

c31e
- Vanilla fixes from the War Effort today
- Lowered Enemy Intel Reduction from Focus EIC "Circumvent Restrictions" from -100 to -30
- Added Elephants to Siam
- Canadian buff to licensing American Equipment reduced from 25% to 20%
- All Raj focuses I had set to 38 days are now 35 days

Update: Mar 11 @ 10:14pm

checksum eba2
- Fixed a large number of Typo's and spelling errors
- Updated the mod with the icons from the Modifier Icons mod again, forgot to do that with Gotterdamn. Some tweaks to naval icons and then a bunch of stuff for Special Projects. (It also tells me Paradox made a MODIFIER_RIVER_CROSSING_PENALTY_FACTOR_AGAINST_A_COUNTRY modifier?)
- Fixed an issue where the Game Setting to revert to the old Raj while on the new DLC wasn't working correctly for Focus Trees, MIOs, and Ideas
- New Raj now gets access to the generic Industrial and Electronic Design Companies
- Fixed a Raj focus trying to give 12 infra instead of 2 (thanks paradox)
- As Mexico Can no longer do both Jefe Maximo and Agricultural Credit Bank to prevent getting stuck in a infinite stab loss loop
- Price increase for multiple nuke facilities increased from 5k to 7.5k
- Germans start with 1% consumer goods factor on MEFO instead of 5%
- German "Operational Planning" Decisions now can be taken at the same time instead of only 1 country every 45 days
- German "Operational Planning" Decisions now correctly can be taken at 15 command power instead of 25
- Fixed an error relating to the German "Construct the Kammhuber Line" focus
- German Naval Focuses are now 28 days instead of 35
- 'Reorganize the Wermacht' no longer reduces supply node range by 5%
- 'Heed Von Neurath's Concerns' XP gain reduced from 10% to 5%
- Finland's Core Attack and Defense bonuses based on their SISU spirit increased from 2.5/5/7.5/10% to 5/10/15/20%
- Fascist Finland can't join the faction until after the winter war now
- Hungarian License focus only works for 1 year
- Right side France Removed
- France no longer guarantees Romania on game start
- Romania no longer guarantees Greece and Czechs on game start
- Initial Belgian "Government Resigns" event no longer has the option to pick the socialist which would brick the tree
- UK Home Guard now spawns with the oldest Squad Equipment, Artillery, and Anti-Tank (it already spawned with oldest Infantry Equipment)
- Pack Artillery speed increased from 4 to 4.5 to match the speed of semi-motorized inf
- Pack Artillery attack Bonus against hills 5% -> 7.5%
- Pack Artillery attack Bonus against mountain 10% -> 15%
- Pack Artillery attack Bonus against jungle 5% -> 7.5%
- Tagged Artillery research for some Special Project bonuses
- Semi-motorized inf Motorized required decreased from 20 to 16
- Helicopter Recon and Helicopter Logistics can now be paradropped
- Soviet 'American Technical Assistance' Production Cap increased from 5% to 7.5%
- Initial Soviet "Command Economy" modifier Production Cap reduced from 15% to 10%, but now has 5% Factory Output
- Post Barb Soviet "Command Economy" modifier production cap reduced from 7.5% to 5%, but now has 5% factory output
- KV1 Base Speed 5 -> 4.5 KPH
- KV1 Research Cost 2 -> 2.5 (slightly longer to research)
- KV1 Armor bonuses speed reduction increased from -2.5 to -4%, and IC increased from 2 to 2.5 per level
- T-44 Armor Upgrade IC Cost 2 -> 1.5
- Germany will now gain 5% consumer goods reduction from looting Soviet states, as usually the soviets have evacuated their industry
- When Germany goes to war with the Soviets, a new hidden intel will give the Soviets and the Allies a lot of intel on each other. Same is true for the Axis and EACPS when Japan goes to war with the allies
- Armored Maintenance Reliability Factor for each tech level set to 7.5% (instead of 2%, 20%, and 2%)
- Armored Maintenance Equipment Capture Factor For 39 and 45 techs reduced from 10% to 5%
- Maintenance Companies bonus for 42 Tech now puts a 1% multiplier to capture ratio for all armor (Armored Maintenance remains at 2%)
- Fixed requirements for the Finnish CAS Focus
- Motorized Hardness Bonus now also applies to motorized Heavy Artillery, Motorized Heavy AT, and Motorized AntiAir
- Fixed the Paradrop and Naval Invasion alerts to only apply if you/your faction/your puppet is being hit instead of basically everyone in the game.
- Fix the Finnish Tire Factory Tooltip to identify that you need Rubber Processing, not Synthetic Oil to get the rubber refineries (it always gave the rubber once you got to it)
- France/Canada decisions to purchase arms from the US are no longer hidden
- Fixed the 'Demand Slovenia' event chain (It was doing the wrong event for first Ljubljana and if Italy wasn't in the faction with Germany then the Slovenia event vanishes)
- German Panzerschiff raider focus no longer tries to give you a designed cruiser (It was just kinda shit)
- Fixed issues where newer recon companies like Airborne, Helicopter, Rangers, and Long Range weren't getting appropriate recon bonuses from tech or from Land Doctrine
- Raj and Romanian MIO Bonus to Pack Artillery increased to 20% soft attack from 15%

Update: Mar 9 @ 10:36pm

Updated to Graveyard of Empires
- Kept the Ghandi and EIC Raj Paths in for now
- Iraq and Iran focus trees included
- You can choose to use the old Raj Tree with the pre-game settings

Also includes a host of other changes:
- German Missions to take VP's after declaring Barb have been tweaked.
- Moscow fail War Support and Stab drop reduced from -10% to -5%
- Leningrad fail War Support and Stab drop reduced from -10% to -5%
- Minsk fail War Support and Stab drop increased from -5% to -7.5%
- Kiev now grants or removes 7.5% War support and Stab instead of 10% depending on if you succeed or fail
- Riga now grants or removes 7.5% War support and Stab instead of 5% depending on if you succeed or fail
- Smolensk now grants or removes 7.5% War support and Stab instead of 5% depending on if you succeed or fail
- German "Barbarossa" spirit also includes 50% repair speed modifier to infrastructure and railways
- French "Better Transport Models" Motorized IC cost reduction reduced from 10% to 5%
- Japan Mid-war Industry now grants 10% dockyard build speed
- Japan Late-war Industry now grants 10% factory and dockyard output instead of 15%
- Japan Rivalry "Prioritize Army Aircraft" bonus reduced from 10% to 7.5%, but now also affects scout planes, strat bombers, and transport planes
- Japan Rivalry "Prioritize Navy Aircraft" bonus reduced from 10% to 7.5%, but now applies to flying boats (this used to be under the army branch)
- USA "Combined Bomber Offensive" range bonus to strat bombers reduced from 25% to 20%
- French bonus to researching Mech reduced from 50% to 40%
- French bonus in "Firepower Kills" on their tank branch reduced from 2 50% research bonuses to 1 75% research bonus
- USA "Farm Security Administration" and "Soil Conservation Service" focuses are now only 35 days instead of 49
- USA "Civilian Conservation Corps" now grants 12 civs instead of 8
- Fixed a bug with displaying some of the Construction speed bonuses in the GUI
- MIO Funds for Size Level Up Factor = 80 -> 75 -- How much each level multiplies the funds for size up
- MIO Funds for Size Level Up Power = 2 -> 1.9 -- the power we apply to the mio size when calculating funds to level up.
- Volksstrum (MW Bottom Left tree) Core Attack and Defense reduced from 10% to 5%


Navy:
- Naval Trait "Hunter Killer" no longer grants submarine attack
- USA Admiral Frank Jack Fletcher now starts with the Air Controller trait
- Carrier Night Fighting spirit can now be done by both the UK and the US
- Carrier Night Fighting spirit 'Night Penalty Reduction Factor' reduced from 33% to 10%
- Carrier Night Fighting spirit 'Carrier Night Traffic' reduced from 50% to 15%
- Fleet in Being 'Floating Fortress' now also grants the 20 org to Battlecruisers
- Fleet in Being 'Floating Fortress' Capital Ship Defense Factor (armor) 0.1 -> 0.15
- Fleet in Being 'Grand Battle Fleet' Capital Ship Attack Factor 0.1 -> 0.15
- Base Strike 'Floating Fortress' Org for SH Battleships and Battleships reduced from 20 to 10
- Japan "ASW Training" spirit Sub Detection reduced from 10% to 5%
- Japan "ASW Training" spirit Convoy Escort Efficiency reduced from 20% to 10%
- Naval AA modules speed reduction reduced from .5% to .2%
- Naval Strike Carrier Multiplier = 2 -> 1.75 -- damage bonus when planes are in naval combat where their carrier is present (and can thus sortie faster and more effectively)
- Carrier Hours Delay After Each Combat = 6 -> 8 -- how often carrier planes do battle inside naval combat
- Base Carrier Sortie Efficiency = 0.25 -> 0.2 -- factor of planes that can sortie by default from a carrier
- Ship To Fleet Anti Air Ratio = 0.2 -> 0.25 -- total sum of fleet's anti air will be multiplied with this ratio and added to calculations anti-air of individual ships while air damage reduction
- Anti Air Mult On Incoming Air Damage = 0.02 -> 0.03 -- received air damage is calculated using following: 1 - ( (ship_anti_air + fleet_anti_air * ship_to_fleet_anti_air_ratio )^anti_air_pow_on_incoming_damage ) * anti_air_mult_on_incoming_damage
- Capital Only Combat Active Time = 12 -> 8 -- hours from start of combat when only carriers capitals and subs get to attack
- All Ships Active Time = 24 -> 12 -- hours where all get to attack
- Higher Carrier Ratio Positioning Penalty Factor = 0.2 -> 0.1 -- penalty if other side has stronger carrier air force
- Max Carrier Ratio Positioning Penalty Factor = 0.2 -> 0.1 -- max penalty from stronger carrier air force
~~ The below all change the targeting weight for what an aircraft will hit. Made it a bit more distributed to reduce alpha strike power and also target low AA ships a bit more.
- Naval Combat Air Capital Target Score = 50 -> 30 -- scoring for target picking for planes inside naval combat, one define per ship type
- Naval Combat Air Carrier Target Score = 200 -> 100 -- scoring for target picking for planes inside naval combat, one define per ship type
- Naval Combat Air Strength Target Score = 5 -> 4 -- how much score factor from low health (scales between 0->this number)
- Naval Combat Air Low AA Target Score = 5 -> 6 -- how much score factor from low AA guns (scales between 0->this number)
- Naval Gun Hit Profile Torpedos 125 -> 120 (Made more accurate)
- Heavy Gun Hit Profile 90 -> 95 (slightly less accurate)
- Naval Gun Hit Profile Small Guns 45 -> 50 (Made less accurate)
~~ Naval Base Gun Cooldowns -- number of hours for a gun to be ready after shooting
- Small Guns 1 -> 2
- Big Guns 2 -> 3
- Torpedos 2 -> 4
- Min Ships Needed for Higher Ship Ratio Penalty = 60 -> 61 -- the minimum fleet size in ships that a fleet must be before having the large fleet penalty applied to them
- Screening Efficiency Penalty on Minimum Positioning = 0.3 -> 0.40 -- screening efficiency (screen to capital ratio) at 0% positioning
- AA Efficiency Penalty on Minimum Positioning = 0.3 -> 0.40 -- AA penalty at 0% positioning
- Torpedo Critical Damage Multiplier = 3.5 -> 4 -- multiplier to damage when got critical hit from torpedo.

Update: Feb 24 @ 10:27pm

checksum 82b0
- Added new Yugo general
- "Mechanized Attack" tactic now will only trigger if you have more than 10% hardness, and its speed, attacker buff, and defender debuff are all increased from 5% to 10%
- Mills, Civs, and Dockyards no longer take double damage to strat bombing
- (Define) Resistance increase in states with 50+ VP's reduced from 20 to 16
- (Define) Resistance Target Modifier Occupied Is Exile Max = 20 -> 10 -- max resistance target modifier resistance target modifier for exile countries. interpolated using legitimacy
- (Define) Compliance Decay Per Exile Legitimacy = -0.015 -> -0.010 -- the decay to compliance at max legitimacy
- (Define) Garrison Manpower Min Delivery Speed = 0.7 -> 2 -- Minimum base delivery speed if the chunk can't be calculated.
- (Define) Garrison Equipment Delivery Speed = 4 -> 10 -- Modifier for garrison equipment reinforcement speed
- (Define) International Market Mill IC to Civ IC Factor = 1.6 -> 1.1 -- The factor for mapping IC cost to CIC cost. Should be a positive number.
- (Define) International Market Max Civ Factories Per Contract = 15 -> 30 -- Max number of factories that can be assigned for paying single contract.
- (Define) Efficiency Region Change Daily Gain Strategic Bomber = 0.112 -> 0.1 -- How much efficiency to regain per day. Gain applied hourly. -- multiplier on disruption damage to scale its effects on carrier vs carrier planes
- (Define) Non Core Strategic Impact = 0.25 -> 0.2 -- multiplier for strategic impact of non-core bombing
- (Define) Fixed a bug where the Raid Medium Risk Setting Disaster Modifier was only 10% instead of 20%
- Mech org 70 -> 65
- Mechanized Battalions Mech required 60 -> 70
- Mechanized Battalions Motorized required 20 -> 10
- French India is now a town instead of a plains tile
- Fixed some bugs in the Finnish air tree looking for small airframes
- Anschluss now will work with either the ratio to Austria, or the flat manpower needed
- Autobahn focuses reduced to 14 days
- German "Import Tariffs" Price Controls decision now only decreases trade cost per factory by 10 instead of 25 (still higher than original 10)
- Soviets now have a -35% debuff to the armor value provided by Light Armor Recon in a tech given to them in "The Military Conspiracy" which also lets them send volunteers to China. It is removed upon doing "Lessons of War"