Hearts of Iron IV

Hearts of Iron IV

Their Finest Bruh (TFB)
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Update: May 14, 2023 @ 12:01am

- Fixed a bug where the UK kept its imperial conference bonus permanently
- Republican Spain no longer has the 'Disbanded Army' Debuff
- Republican Spain is now given 20 trains and 1100 trucks for logistics on war start
- Japan Ha-Go Light Tank Speed 5.0 -> 5.5
- Japan Ke-Ni Light Tank Speed 5.5 -> 6
- Japan Chi-He Medium Tank Speed 5.0 -> 5.5
- Japan Chi-Nu Medium Tank Speed 5.5 -> 6
- Japan Chi-To Medium Tank Speed 5.5 -> 6
- Pack Artillery 2 Soft Attack 20 -> 19
- Mountain Gun Soft Attack 24 -> 22
- New German Tank Designer System where Germans will pick a designer, and then augment that designer as they conquer land. Similar to the Soviet Aircraft Factory Merging system. It adds 2 new designers but nerfs the existing designers until they are upgraded.

Update: May 12, 2023 @ 9:21am

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- USA now starts with its divisions at 100% equipment. Net gain can be seen here: https://cdn.discordapp.com/attachments/845011979232215093/1106441269087064194/cachedImage.png
- ENG now starts with its divisions at 100% equipment, and has had its starting templates improved. Net gain can be seen here: https://cdn.discordapp.com/attachments/845011979232215093/1106441269443571824/cachedImage.png
- ENG Imperial Conference will now always give the reward immediately and doesn't wait for everyone to do the decision before allowing you to go onto the next one
- Around the Maginot now adds all Benelux nations into the allies when completed
- Around the Maginot no longer grants an attack bonus for German units against France, Belgium, and the Netherlands
- French Alsace-Lorraine now has a state modifier on it to make it easier to defend and make it more difficult to break through. This is removed after Germany integrates it
- Integrated the `recall volunteers mod`
- Integrated the Host Tools from Lennards LW Mod, thanks to Lennard for allowing his code to be used
- Heavy Howitzer 1 Hard Attack 8 -> 24
- Heavy Howitzer 2 Hard Attack 10 -> 30
- Soviet Slacken Armor Standards now reduces the amount of Light Tank and Armored Car recon needed in divisions
- KV1 Tank Model no longer shows the T35
- Romanian Force Abdication Focus Prereqs fixed
- Japans Short War Industry build speed debuff is now permanent
- Cost of Infrastructure 3000 -> 2250
- INFRA_MAX_CONSTRUCTION_COST_EFFECT = 1.0 -> 0.5 -- Building in a state with higher infrastructure will reduce the cost of shared buildings.
- BASE_FACTORY_SPEED = 3 -> 3.25 -- Base factory speed multiplier (how much hoi3 style IC each factory gives).
- El Alemain is now 2 tiles wide
- The Mountains in Egypt are now a separate state with impassible terrain
- Fixed a bug where left side Manchu would have its 25% mills added back when Ethiopia capitulated instead of China

Update: May 6, 2023 @ 10:02am

- Romanian Tree Refreshed

Update: May 5, 2023 @ 11:55pm

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- Spains that stay Neutral can now embargo any nation when they complete their 'Maintain Neutrality' Focus
- Superior Firepower Army Academy Spirit now grants 4% initative instead of 10% Fortress buster and scavenger XP
- When the China War ends, left side manchus will give 25% less Mill Industry to Japan (75% -> 50%), to help incentivize Japan to build mills of their own and not just dockyards
- Fixed a console error related to the LowTierGod Country not having a flag

Naval Changes - Destroyer only spam was a bit strong, and we are making a few changes related to that:
- Ship Light Battery 2 Piercing 2 -> 1.5
- Ship Light Battery 3 Piercing 2.5 -> 2
- Ship Dual Purpose Battery Light Attack 1/1.5/2/3 -> .75/1.25/1.75/2.25
- Ship Dual Purpose Light Battery 3 Piercing 1.75 -> 1.5
- Ship Torpedo Damage from 18/24/30/36 to 15/20/25/30
- Defense PIPS from Admirals now grant Defense (AKA Armor) instead of reduced Visibility
- Destroyer Leader Admiral trait Destroyer visibility -10% -> -5%
- Raiding Designer Bonus for screens will go from -10% surface visibility and 10% speed to -5% and 5% respectively, with compensatory Speed and Visibility buffs given to Panzershiffs and Heavy Cruisers, and speed buffs to all cruiser types to offset the reduced stats if you went those designers

Update: May 4, 2023 @ 9:19am

- USA Special Measures Decision cool down 270 days -> 210 days
- When Axis do the trade deal with Sweden, Sweden embargoes the allies until Norway is retaken, code provided by Chezloc from the PMFU Fork of TFB
- USA will now auto embargo Japan when they demand Indochina
- Romanian Royal Guards Spawn in is now 20 width like the tool tip claims it is
- Removed the A historical Panay Incident options from that event
- New Player Help Guide on the Winter War updated with the new numbers from a few patches ago
- Tank GUI now is sized such that you won't need to scroll to see modules if you have too many module options
- Rocket Interceptors can now go on Intercept missions
- Tanks can now only use 1 Extra Ammo Module instead of as many as they have slots for
- Artillery Designers will improve heavy artillery research speed
- Artillery Manufacturers will grant bonuses to Motorized Rocket Artillery and Pack Artillery
- AT Brigades are now affected by Artillery Advisors instead of Motorized or Infantry Advisors
- Paths available to Vichy in the France Focus Tree after taking back all of France have been updated to ensure they only go down the correct paths
- Stavka Focus moved to the right of the Great Patriotic War Branch
- Added several decisions for the soviets to move their capital if they lose Moscow

Update: Apr 8, 2023 @ 10:16am

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- Medium Large Casemate (Panther and T34) now grant Basic and Improved Heavy Armaments. (Before the tooltip said advanced but it gave basic, now you can do both as was originally intended)
- Fixed an issue with the Wasteland Nation
- Japan and Manchukuo can no longer use Harsh Quotas

Update: Apr 5, 2023 @ 1:35am

The Tank Designer System has had a slight overhaul to address a few issues, namely that many later tank hulls may not be worth building, namely because breakthrough stats aren't super important on later tank hulls, and because many early-mid game tanks have the ability to mount the primary gun you want later on.

To this end we have reworked the Armament Tier system. Before all guns were sorted into tiers 1-9, and turrets would grant a certain number of tiers. IE, a medium turret 1 meant any tank could use tiers 1-4. While some of that still exists in our tiny/light/medium/heavy we have split some other Armaments out by their type. The new categories are: AA, Heavy AA, Artillery, Assault Guns, Light TD, Medium TD.

Additionally, Light/Medium/Heavy turrets 1/2 have been split out into their own turret categories. In the old system Any tank that could use the Turret 1 could also mount the turret 2, but this is no longer true and we can individually grant access on that tank to those turrets. For example, Panzer 3 and 4's struggled to have meaningful differences, but now the Panzer 3 can't mount Medium Turret 2's, but Panzer 4's can. This leaves Panzer 3's as a cheaper early game medium tank choice but give the Panzer 4's the legs they need to last a bit longer.

Furthermore, we have removed 2 Guns, the Medium Squeezebore 1 and 2, and added 4 new TD guns with 2 light and 2 medium. We also added a 2nd Auto Cannon when we split out some guns into the 'Tiny' Tier to fill those out.

A number of balance changes are also happening. Later game Armaments will reduce your speed, so there is a tradeoff for picking the heavier guns that might encourage you to pick a later tank with more speed. Breakthrough is also going down in many areas to make those tank base stats more important.

Tank Armor also will now impact the hardness of the tank, with better armor granting more hardness

Full Patch notes for the changes can he here as they are too large for Steam:
https://pastebin.com/eQEcRjBx

Other changes:

- Dockyards cost increased from 5500 -> 6000
- Military factory cost increased from 6000 -> 7500
- BASE_FACTORY_SPEED_MIL = 4 -> 4.5 -- Base factory speed multiplier (how much hoi3 style IC each factory gives).
- INFRASTRUCTURE_RESOURCE_BONUS = 0.06 -> 0.05 -- multiplicative resource bonus for each level of (non damaged) infrastructure
- SUPPLY_ROUTE_RESOURCE_BONUS = 0.05 -> 0 -- multiplicative resource bonus for having a railway/naval connection to the capital
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- All Non Air Mill IC Costs increased by 20%
- LAND_COMBAT_STR_DAMAGE_MODIFIER = 0.05 -> 0.03 -- global damage modifier

- You can now have 150 convoys on 1 production line instead of a max of 15 each

Update: Mar 22, 2023 @ 10:52am

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- Sonar 3 has been removed, with Sonar 4 being a 1944 tech
- Sub 3 has been moved from 1939 to 1940
- Sub 4 has been moved from 1942 to 1944
- Zhukov Mass Assault Doctrine Cost Reduction now works correctly
- USA Undisturbed Isolation Dockyard Build Speed Debuff -80 -> -60
- USA Isolation Dockyard Build Speed Debuff -30 -> -25

Update: Mar 22, 2023 @ 1:21am

Patch 27: Checksum-7980

-Possible Middle East Crash Fix

Update: Mar 22, 2023 @ 12:40am

Patch 26: Checksum - 7980

- Added Impassible Terrain in Borneo and Papau
- Added back about 10 civs to the soviet industry
- SS Divisons now use the Soviet Red Guards system for divisions (Big thanks to Chezloc for the brunt of the code)
- Added/Fixed a whole bunch of Division Icons
- A previous fix to ensure that divisions could train if they had specific support companies no longer seems needed and thus is being removed so infantry doesn't need Fuel
- Additional localization provided by Chezloc for the Japan and Mongolian trees


USA Refresh:
- Created two new paths for FDR and Landon
- Flint Strikes Path is created
- There is an option between Arsenal for Democracy or Public Work Projects now
- Undisturbed Isolationism 52.5 -> 50% consumer goods
- Undisturbed Isolationism -80 -> -100% mills construction
- Undisturbed Isolationism -50 -> -80% dockyards construction
- Isolationism 42.5 -> 40% consumer goods
- Isolationism -40 -> -60% mills construction
- Isolationism -20 -> -30% dockyards construction

Soviet Dance of the Marshals:
- Soviet Army branch has been completely reworked into a more LARP focused political shuffling of Field Marshalls. The changes are too numerous to list here but there are many decisions and descriptors in the tree explaining what to do and what does what. A big difference is that ALL important generals will now be cowed by Stalin but are kept safe from the purge. Furthermore you have an option to Save Tukhachevsky during his trial, for the cost of Stability. This rework is designed to help expand possible Soviet Builds and allow them to be proactive and set the tempo rather than be reactive and catering their build to the Germans.
- Bugs and Balance issues are expected in the initial patch here as we work out issues.